mirror of
https://github.com/MathiasLui/CSGO-Projects.git
synced 2025-05-06 13:51:18 +00:00
Migrate to .NET 6.0 and create ConfigManagerV2 project
* Make necessary adjustments to have the same working program * AssemblyInfo is not set via the file anymore, but the csproj file or in the project settings under Package->General (AssemblyVersion is the one displayed in the Help window) * Add null-forgiving operators etc. for new language version * Move stuff that is shared between the DamageCalculator and ConfigManagerV2 into its separate project
This commit is contained in:
parent
a41fac78be
commit
3d99b1f68b
40 changed files with 18565 additions and 318 deletions
25
ConfigManagerV2/ConfigManagerV2.sln
Normal file
25
ConfigManagerV2/ConfigManagerV2.sln
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|
@ -0,0 +1,25 @@
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|||
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.1.32228.430
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConfigManagerV2", "ConfigManagerV2\ConfigManagerV2.csproj", "{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {C01AB77A-47A7-4587-AA94-315531A5BAA0}
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EndGlobalSection
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EndGlobal
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13
ConfigManagerV2/ConfigManagerV2/App.xaml
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13
ConfigManagerV2/ConfigManagerV2/App.xaml
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@ -0,0 +1,13 @@
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<Application x:Class="ConfigManagerV2.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:ConfigManagerV2"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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<ResourceDictionary>
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<ResourceDictionary.MergedDictionaries>
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<ResourceDictionary Source="/Themes/DarkTheme.xaml" />
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</ResourceDictionary.MergedDictionaries>
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</ResourceDictionary>
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</Application.Resources>
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</Application>
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17
ConfigManagerV2/ConfigManagerV2/App.xaml.cs
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17
ConfigManagerV2/ConfigManagerV2/App.xaml.cs
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@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace ConfigManagerV2
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{
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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public partial class App : Application
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{
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}
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}
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10
ConfigManagerV2/ConfigManagerV2/AssemblyInfo.cs
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10
ConfigManagerV2/ConfigManagerV2/AssemblyInfo.cs
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using System.Windows;
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[assembly: ThemeInfo(
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ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
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//(used if a resource is not found in the page,
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// or application resource dictionaries)
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ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
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//(used if a resource is not found in the page,
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// app, or any theme specific resource dictionaries)
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)]
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10
ConfigManagerV2/ConfigManagerV2/ConfigManagerV2.csproj
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10
ConfigManagerV2/ConfigManagerV2/ConfigManagerV2.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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</Project>
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20
ConfigManagerV2/ConfigManagerV2/MainWindow.xaml
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20
ConfigManagerV2/ConfigManagerV2/MainWindow.xaml
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<Window x:Class="ConfigManagerV2.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:ConfigManagerV2"
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mc:Ignorable="d"
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Title="MainWindow" Height="450" Width="800"
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Style="{DynamicResource CustomWindowStyle}">
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<Grid>
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<Menu>
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<MenuItem Header="View">
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<MenuItem Header="Themes">
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<MenuItem Header="Dark" Uid="0" Click="changeTheme_Click" />
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<MenuItem Header="Flashbang" Uid="1" Click="changeTheme_Click" />
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</MenuItem>
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</MenuItem>
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</Menu>
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</Grid>
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</Window>
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44
ConfigManagerV2/ConfigManagerV2/MainWindow.xaml.cs
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44
ConfigManagerV2/ConfigManagerV2/MainWindow.xaml.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace ConfigManagerV2
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{
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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public MainWindow()
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{
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InitializeComponent();
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}
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#region events
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private void changeTheme_Click(object sender, RoutedEventArgs e)
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{
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switch (int.Parse(((MenuItem)sender).Uid))
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{
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case 0:
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REghZyFramework.Themes.ThemesController.SetTheme(REghZyFramework.Themes.ThemesController.ThemeTypes.Dark);
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break;
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case 1:
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REghZyFramework.Themes.ThemesController.SetTheme(REghZyFramework.Themes.ThemesController.ThemeTypes.Light);
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break;
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}
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e.Handled = true;
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}
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#endregion
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}
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}
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4496
ConfigManagerV2/ConfigManagerV2/Themes/ColourfulDarkTheme.xaml
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4496
ConfigManagerV2/ConfigManagerV2/Themes/ColourfulDarkTheme.xaml
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Load diff
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using System.Windows;
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namespace REghZyFramework.Themes
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{
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public partial class ColourfulDarkTheme
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{
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private void CloseWindow_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { CloseWind(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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private void AutoMinimize_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { MaximizeRestore(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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private void Minimize_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { MinimizeWind(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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public void CloseWind(Window window) => window.Close();
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public void MaximizeRestore(Window window)
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{
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if (window.WindowState == WindowState.Maximized)
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window.WindowState = WindowState.Normal;
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else if (window.WindowState == WindowState.Normal)
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window.WindowState = WindowState.Maximized;
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}
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public void MinimizeWind(Window window) => window.WindowState = WindowState.Minimized;
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}
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}
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4546
ConfigManagerV2/ConfigManagerV2/Themes/ColourfulLightTheme.xaml
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4546
ConfigManagerV2/ConfigManagerV2/Themes/ColourfulLightTheme.xaml
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using System.Windows;
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namespace REghZyFramework.Themes
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{
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public partial class ColourfulLightTheme
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{
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private void CloseWindow_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { CloseWind(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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private void AutoMinimize_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { MaximizeRestore(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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private void Minimize_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { MinimizeWind(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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public void CloseWind(Window window) => window.Close();
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public void MaximizeRestore(Window window)
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{
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if (window.WindowState == WindowState.Maximized)
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window.WindowState = WindowState.Normal;
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else if (window.WindowState == WindowState.Normal)
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window.WindowState = WindowState.Maximized;
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}
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public void MinimizeWind(Window window) => window.WindowState = WindowState.Minimized;
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}
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}
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4467
ConfigManagerV2/ConfigManagerV2/Themes/DarkTheme.xaml
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4467
ConfigManagerV2/ConfigManagerV2/Themes/DarkTheme.xaml
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File diff suppressed because it is too large
Load diff
33
ConfigManagerV2/ConfigManagerV2/Themes/DarkTheme.xaml.cs
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33
ConfigManagerV2/ConfigManagerV2/Themes/DarkTheme.xaml.cs
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using System.Windows;
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namespace REghZyFramework.Themes
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{
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public partial class DarkTheme
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{
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private void CloseWindow_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { CloseWind(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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private void AutoMinimize_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { MaximizeRestore(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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private void Minimize_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { MinimizeWind(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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public void CloseWind(Window window) => window.Close();
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public void MaximizeRestore(Window window)
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{
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if (window.WindowState == WindowState.Maximized)
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window.WindowState = WindowState.Normal;
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else if (window.WindowState == WindowState.Normal)
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window.WindowState = WindowState.Maximized;
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}
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public void MinimizeWind(Window window) => window.WindowState = WindowState.Minimized;
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}
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}
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4452
ConfigManagerV2/ConfigManagerV2/Themes/LightTheme.xaml
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4452
ConfigManagerV2/ConfigManagerV2/Themes/LightTheme.xaml
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File diff suppressed because it is too large
Load diff
33
ConfigManagerV2/ConfigManagerV2/Themes/LightTheme.xaml.cs
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33
ConfigManagerV2/ConfigManagerV2/Themes/LightTheme.xaml.cs
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using System.Windows;
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namespace REghZyFramework.Themes
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{
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public partial class LightTheme
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{
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private void CloseWindow_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { CloseWind(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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private void AutoMinimize_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { MaximizeRestore(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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private void Minimize_Event(object sender, RoutedEventArgs e)
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{
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if (e.Source != null)
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try { MinimizeWind(Window.GetWindow((FrameworkElement)e.Source)); } catch { }
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}
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public void CloseWind(Window window) => window.Close();
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public void MaximizeRestore(Window window)
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{
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if (window.WindowState == WindowState.Maximized)
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window.WindowState = WindowState.Normal;
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else if (window.WindowState == WindowState.Normal)
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window.WindowState = WindowState.Maximized;
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}
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public void MinimizeWind(Window window) => window.WindowState = WindowState.Minimized;
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}
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}
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46
ConfigManagerV2/ConfigManagerV2/Themes/ThemesController.cs
Normal file
46
ConfigManagerV2/ConfigManagerV2/Themes/ThemesController.cs
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using System;
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using System.Windows;
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namespace REghZyFramework.Themes
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{
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public static class ThemesController
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{
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public enum ThemeTypes
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{
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Light, ColourfulLight,
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Dark, ColourfulDark
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}
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public static ThemeTypes CurrentTheme { get; set; }
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private static ResourceDictionary ThemeDictionary
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{
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get { return Application.Current.Resources.MergedDictionaries[0]; }
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set { Application.Current.Resources.MergedDictionaries[0] = value; }
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}
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private static void ChangeTheme(Uri uri)
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{
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ThemeDictionary = new ResourceDictionary() { Source = uri };
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}
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public static void SetTheme(ThemeTypes theme)
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{
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string themeName = null;
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CurrentTheme = theme;
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switch (theme)
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{
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case ThemeTypes.Dark: themeName = "DarkTheme"; break;
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case ThemeTypes.Light: themeName = "LightTheme"; break;
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case ThemeTypes.ColourfulDark: themeName = "ColourfulDarkTheme"; break;
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case ThemeTypes.ColourfulLight: themeName = "ColourfulLightTheme"; break;
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}
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try
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{
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if (!string.IsNullOrEmpty(themeName))
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ChangeTheme(new Uri($"Themes/{themeName}.xaml", UriKind.Relative));
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}
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catch { }
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}
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}
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}
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@ -1,9 +1,11 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||
# Visual Studio Version 16
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VisualStudioVersion = 16.0.31515.178
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# Visual Studio Version 17
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VisualStudioVersion = 17.1.32228.430
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Damage Calculator", "DamageCalculator\DamageCalculator.csproj", "{7A7AE40F-8677-44E3-873A-4AB7C9FCFEB4}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DamageCalculator", "DamageCalculator\DamageCalculator.csproj", "{7A7AE40F-8677-44E3-873A-4AB7C9FCFEB4}"
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||||
EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SteamHelpers", "..\Shared\SteamHelpers\SteamHelpers\SteamHelpers.csproj", "{3632D445-DC7D-43FC-AC66-8503F50FCA2A}"
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||||
EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
|
@ -15,6 +17,10 @@ Global
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|||
{7A7AE40F-8677-44E3-873A-4AB7C9FCFEB4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{7A7AE40F-8677-44E3-873A-4AB7C9FCFEB4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7A7AE40F-8677-44E3-873A-4AB7C9FCFEB4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3632D445-DC7D-43FC-AC66-8503F50FCA2A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3632D445-DC7D-43FC-AC66-8503F50FCA2A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3632D445-DC7D-43FC-AC66-8503F50FCA2A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3632D445-DC7D-43FC-AC66-8503F50FCA2A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -0,0 +1,52 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Damage_Calculator</RootNamespace>
|
||||
<AssemblyName>CSGO Damage Calculator</AssemblyName>
|
||||
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
|
||||
<UseWPF>true</UseWPF>
|
||||
<ImportWindowsDesktopTargets>true</ImportWindowsDesktopTargets>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>27.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<RuntimeHostConfigurationOption Include="System.Globalization.UseNls" Value="true" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="PresentationFramework.Aero2" />
|
||||
<Reference Update="System">
|
||||
<HintPath>C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="27.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="icon_ct.png" />
|
||||
<Resource Include="icon_t.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="icon_a_site.png" />
|
||||
<Resource Include="icon_b_site.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Shared\SteamHelpers\SteamHelpers\SteamHelpers.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Gameloop.Vdf" Version="0.6.1" />
|
||||
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
|
||||
<PackageReference Include="Microsoft.DotNet.UpgradeAssistant.Extensions.Default.Analyzers" Version="0.3.310801">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.Windows.Compatibility" Version="6.0.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,168 +1,31 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7A7AE40F-8677-44E3-873A-4AB7C9FCFEB4}</ProjectGuid>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Damage_Calculator</RootNamespace>
|
||||
<AssemblyName>CSGO Damage Calculator</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
|
||||
<UseWPF>true</UseWPF>
|
||||
<ImportWindowsDesktopTargets>true</ImportWindowsDesktopTargets>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>27.ico</ApplicationIcon>
|
||||
<FileVersion>1.2.0.0</FileVersion>
|
||||
<AssemblyVersion>1.2.0.0</AssemblyVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<RuntimeHostConfigurationOption Include="System.Globalization.UseNls" Value="true" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="PresentationFramework.Aero2" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
<Reference Update="System">
|
||||
<HintPath>C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="About.xaml.cs">
|
||||
<DependentUpon>About.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="CsgoHelper.cs" />
|
||||
<Compile Include="ctrlPlayerSpawn.xaml.cs">
|
||||
<DependentUpon>ctrlPlayerSpawn.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="DDSImageParser.cs" />
|
||||
<Compile Include="Globals.cs" />
|
||||
<Compile Include="Help.xaml.cs">
|
||||
<DependentUpon>Help.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Models\BSPHeader.cs" />
|
||||
<Compile Include="Models\BSPLump.cs" />
|
||||
<Compile Include="Models\CsgoWeapon.cs" />
|
||||
<Compile Include="Models\CsgoMap.cs" />
|
||||
<Compile Include="Models\MapPoint.cs" />
|
||||
<Compile Include="Models\PlayerSpawn.cs" />
|
||||
<Compile Include="Models\Settings.cs" />
|
||||
<Compile Include="Models\SteamGame.cs" />
|
||||
<Compile Include="Models\SteamLibrary.cs" />
|
||||
<Compile Include="Models\Vector3.cs" />
|
||||
<Compile Include="Serializer.cs" />
|
||||
<Compile Include="SteamHelper.cs" />
|
||||
<Compile Include="Themes\ColourfulDarkTheme.xaml.cs" />
|
||||
<Compile Include="Themes\ColourfulLightTheme.xaml.cs" />
|
||||
<Compile Include="Themes\DarkTheme.xaml.cs" />
|
||||
<Compile Include="Themes\LightTheme.xaml.cs" />
|
||||
<Compile Include="Themes\ThemesController.cs" />
|
||||
<Compile Include="ZatVdfParser\BackupVdfReader.cs" />
|
||||
<Compile Include="ZatVdfParser\Element.cs" />
|
||||
<Compile Include="ZatVdfParser\VdfFile.cs" />
|
||||
<Compile Include="ZoomBorder.cs" />
|
||||
<Page Include="About.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="ctrlPlayerSpawn.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Help.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Page Include="Themes\ColourfulDarkTheme.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Themes\ColourfulLightTheme.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Themes\DarkTheme.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Themes\LightTheme.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="27.ico" />
|
||||
|
@ -175,5 +38,17 @@
|
|||
<Resource Include="icon_a_site.png" />
|
||||
<Resource Include="icon_b_site.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Shared\SteamHelpers\SteamHelpers\SteamHelpers.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Gameloop.Vdf" Version="0.6.1" />
|
||||
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
|
||||
<PackageReference Include="Microsoft.DotNet.UpgradeAssistant.Extensions.Default.Analyzers" Version="0.3.310801">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.Windows.Compatibility" Version="6.0.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -14,8 +14,8 @@ using System.Windows.Media;
|
|||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using Damage_Calculator.Models;
|
||||
using Damage_Calculator.ZatVdfParser;
|
||||
using Shared.Models;
|
||||
using Shared.ZatVdfParser;
|
||||
using System.Xml.Serialization;
|
||||
using System.Globalization;
|
||||
|
||||
|
@ -67,8 +67,8 @@ namespace Damage_Calculator
|
|||
{
|
||||
InitializeComponent();
|
||||
|
||||
Globals.Settings.CsgoHelper.CsgoPath = Globals.Settings.SteamHelper.GetGamePathFromExactName("Counter-Strike: Global Offensive");
|
||||
if (Globals.Settings.CsgoHelper.CsgoPath == null)
|
||||
Shared.Globals.Settings.CsgoHelper.CsgoPath = Shared.Globals.Settings.SteamHelper.GetGamePathFromExactName("Counter-Strike: Global Offensive");
|
||||
if (Shared.Globals.Settings.CsgoHelper.CsgoPath == null)
|
||||
{
|
||||
MessageBox.Show("Make sure you have installed CS:GO and Steam correctly.", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
|
||||
this.Close();
|
||||
|
@ -83,6 +83,61 @@ namespace Damage_Calculator
|
|||
bgWorker.RunWorkerAsync();
|
||||
}
|
||||
|
||||
private static string calculateMD5(string filename)
|
||||
{
|
||||
using (var md5 = System.Security.Cryptography.MD5.Create())
|
||||
{
|
||||
using (var stream = File.OpenRead(filename))
|
||||
{
|
||||
var hash = md5.ComputeHash(stream);
|
||||
return BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void updateMapsWithCurrentFilter()
|
||||
{
|
||||
if (!this.IsInitialized)
|
||||
return;
|
||||
|
||||
// Add maps
|
||||
var newMaps = new List<ComboBoxItem>();
|
||||
|
||||
foreach (var mapItem in this.allMaps)
|
||||
{
|
||||
var newMap = new ComboBoxItem();
|
||||
var map = (CsgoMap)mapItem.Tag;
|
||||
|
||||
string mapNameWithPrefix = System.IO.Path.GetFileNameWithoutExtension(map.MapImagePath).ToLower();
|
||||
|
||||
// Filter map type
|
||||
if (mapNameWithPrefix.StartsWith("de") && mnuShowDefusalMaps.IsChecked == false)
|
||||
continue;
|
||||
if (mapNameWithPrefix.StartsWith("cs") && mnuShowHostageMaps.IsChecked == false)
|
||||
continue;
|
||||
if (mapNameWithPrefix.StartsWith("ar") && mnuShowArmsRaceMaps.IsChecked == false)
|
||||
continue;
|
||||
if (mapNameWithPrefix.StartsWith("dz") && mnuShowDangerZoneMaps.IsChecked == false)
|
||||
continue;
|
||||
|
||||
// Filter file existence
|
||||
if (map.BspFilePath == null && mnuShowMapsMissingBsp.IsChecked == false)
|
||||
continue;
|
||||
if (map.NavFilePath == null && mnuShowMapsMissingNav.IsChecked == false)
|
||||
continue;
|
||||
if (map.AinFilePath == null && mnuShowMapsMissingAin.IsChecked == false)
|
||||
continue;
|
||||
|
||||
newMap.Tag = map;
|
||||
newMap.Content = map.MapFileName;
|
||||
newMaps.Add(newMap);
|
||||
}
|
||||
|
||||
this.comboBoxMaps.ItemsSource = newMaps.OrderBy(m => m.Content);
|
||||
if (newMaps.Count > 0)
|
||||
this.comboBoxMaps.SelectedIndex = 0;
|
||||
}
|
||||
|
||||
#region background worker
|
||||
private void BgWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
|
||||
{
|
||||
|
@ -127,61 +182,6 @@ namespace Damage_Calculator
|
|||
}
|
||||
}
|
||||
|
||||
private static string calculateMD5(string filename)
|
||||
{
|
||||
using (var md5 = System.Security.Cryptography.MD5.Create())
|
||||
{
|
||||
using (var stream = File.OpenRead(filename))
|
||||
{
|
||||
var hash = md5.ComputeHash(stream);
|
||||
return BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void updateMapsWithCurrentFilter()
|
||||
{
|
||||
if (!this.IsInitialized)
|
||||
return;
|
||||
|
||||
// Add maps
|
||||
var newMaps = new List<ComboBoxItem>();
|
||||
|
||||
foreach (var mapItem in this.allMaps)
|
||||
{
|
||||
var newMap = new ComboBoxItem();
|
||||
var map = (CsgoMap)mapItem.Tag;
|
||||
|
||||
string mapNameWithPrefix = System.IO.Path.GetFileNameWithoutExtension(map.MapImagePath).ToLower();
|
||||
|
||||
// Filter map type
|
||||
if (mapNameWithPrefix.StartsWith("de") && mnuShowDefusalMaps.IsChecked == false)
|
||||
continue;
|
||||
if (mapNameWithPrefix.StartsWith("cs") && mnuShowHostageMaps.IsChecked == false)
|
||||
continue;
|
||||
if (mapNameWithPrefix.StartsWith("ar") && mnuShowArmsRaceMaps.IsChecked == false)
|
||||
continue;
|
||||
if (mapNameWithPrefix.StartsWith("dz") && mnuShowDangerZoneMaps.IsChecked == false)
|
||||
continue;
|
||||
|
||||
// Filter file existence
|
||||
if (map.BspFilePath == null && mnuShowMapsMissingBsp.IsChecked == false)
|
||||
continue;
|
||||
if (map.NavFilePath == null && mnuShowMapsMissingNav.IsChecked == false)
|
||||
continue;
|
||||
if (map.AinFilePath == null && mnuShowMapsMissingAin.IsChecked == false)
|
||||
continue;
|
||||
|
||||
newMap.Tag = map;
|
||||
newMap.Content = map.MapFileName;
|
||||
newMaps.Add(newMap);
|
||||
}
|
||||
|
||||
this.comboBoxMaps.ItemsSource = newMaps.OrderBy(m => m.Content);
|
||||
if (newMaps.Count > 0)
|
||||
this.comboBoxMaps.SelectedIndex = 0;
|
||||
}
|
||||
|
||||
private void BgWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
|
||||
{
|
||||
this.gridLoading.Visibility = Visibility.Collapsed;
|
||||
|
@ -189,13 +189,13 @@ namespace Damage_Calculator
|
|||
|
||||
private void BgWorker_DoWork(object sender, DoWorkEventArgs e)
|
||||
{
|
||||
var maps = Globals.Settings.CsgoHelper.GetMaps();
|
||||
var maps = Shared.Globals.Settings.CsgoHelper.GetMaps();
|
||||
bgWorker.ReportProgress(0, maps);
|
||||
var serializer = new XmlSerializer(typeof(List<CsgoWeapon>));
|
||||
|
||||
List<CsgoWeapon> weapons;
|
||||
|
||||
string itemsFile = System.IO.Path.Combine(Globals.Settings.CsgoHelper.CsgoPath, "csgo\\scripts\\items\\items_game.txt");
|
||||
string itemsFile = System.IO.Path.Combine(Shared.Globals.Settings.CsgoHelper.CsgoPath, "csgo\\scripts\\items\\items_game.txt");
|
||||
string saveFileDir = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "CSGO Damage Calculator");
|
||||
string currentHash = calculateMD5(itemsFile);
|
||||
|
||||
|
@ -234,7 +234,7 @@ namespace Damage_Calculator
|
|||
Directory.CreateDirectory(saveFileDir);
|
||||
}
|
||||
|
||||
weapons = Globals.Settings.CsgoHelper.GetWeapons();
|
||||
weapons = Shared.Globals.Settings.CsgoHelper.GetWeapons();
|
||||
serializer.Serialize(new FileStream(System.IO.Path.Combine(saveFileDir, currentHash), FileMode.Create), weapons);
|
||||
bgWorker.ReportProgress(1, weapons);
|
||||
}
|
||||
|
@ -302,7 +302,7 @@ namespace Damage_Calculator
|
|||
|
||||
private void parseBspData(CsgoMap map)
|
||||
{
|
||||
map.EntityList = Globals.Settings.CsgoHelper.ReadEntityListFromBsp(map.BspFilePath);
|
||||
map.EntityList = Shared.Globals.Settings.CsgoHelper.ReadEntityListFromBsp(map.BspFilePath);
|
||||
|
||||
// Current format for one entity is:
|
||||
//
|
||||
|
@ -409,7 +409,7 @@ namespace Damage_Calculator
|
|||
if (map.NavFilePath == null || map.AinFilePath == null)
|
||||
{
|
||||
// If either no NAV or no AIN file has been found, try to update them via the BSP pakfile
|
||||
var navFilesFound = Globals.Settings.CsgoHelper.ReadIfPackedNavFilesInBsp(map.BspFilePath);
|
||||
var navFilesFound = Shared.Globals.Settings.CsgoHelper.ReadIfPackedNavFilesInBsp(map.BspFilePath);
|
||||
if (navFilesFound.Item1)
|
||||
{
|
||||
map.NavFileBspPacked = true;
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Gameloop.Vdf" version="0.6.1" targetFramework="net48" />
|
||||
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net48" />
|
||||
</packages>
|
25
Shared/SteamHelpers/SteamHelpers.sln
Normal file
25
Shared/SteamHelpers/SteamHelpers.sln
Normal file
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.1.32228.430
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamHelpers", "SteamHelpers\SteamHelpers.csproj", "{BC940FCA-87A6-41DB-A428-795B33268A22}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BC940FCA-87A6-41DB-A428-795B33268A22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{BC940FCA-87A6-41DB-A428-795B33268A22}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{BC940FCA-87A6-41DB-A428-795B33268A22}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BC940FCA-87A6-41DB-A428-795B33268A22}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {01A0479A-7ED4-455D-B23C-C13589DC6D50}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,5 +1,5 @@
|
|||
using Damage_Calculator.Models;
|
||||
using Damage_Calculator.ZatVdfParser;
|
||||
using Shared.Models;
|
||||
using Shared.ZatVdfParser;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
|
@ -9,11 +9,11 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Damage_Calculator
|
||||
namespace Shared
|
||||
{
|
||||
public class CsgoHelper
|
||||
{
|
||||
public string CsgoPath { get; set; }
|
||||
public string? CsgoPath { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the prefixes allowed for maps when using <see cref="GetMaps"/>.
|
||||
|
@ -58,7 +58,7 @@ namespace Damage_Calculator
|
|||
/// <returns>whether the files and directories exist.</returns>
|
||||
public bool Validate()
|
||||
{
|
||||
return this.Validate(this.CsgoPath);
|
||||
return this.Validate(this.CsgoPath!);
|
||||
}
|
||||
|
||||
|
||||
|
@ -86,7 +86,7 @@ namespace Damage_Calculator
|
|||
|
||||
public List<CsgoMap> GetMaps()
|
||||
{
|
||||
List<string> mapTextFiles = Directory.GetFiles(System.IO.Path.Combine(this.CsgoPath, "csgo\\resource\\overviews")).ToList().Where(f => f.ToLower().EndsWith(".txt")).Where(f =>
|
||||
List<string> mapTextFiles = Directory.GetFiles(System.IO.Path.Combine(this.CsgoPath!, "csgo\\resource\\overviews")).ToList().Where(f => f.ToLower().EndsWith(".txt")).Where(f =>
|
||||
this.mapFileNameValid(f)).ToList();
|
||||
|
||||
List<CsgoMap> maps = new List<CsgoMap>();
|
||||
|
@ -96,28 +96,28 @@ namespace Damage_Calculator
|
|||
var map = new CsgoMap();
|
||||
|
||||
// Save path to radar file if available
|
||||
string potentialRadarFile = System.IO.Path.Combine(this.CsgoPath, "csgo\\resource\\overviews", System.IO.Path.GetFileNameWithoutExtension(file) + "_radar.dds");
|
||||
string potentialRadarFile = System.IO.Path.Combine(this.CsgoPath!, "csgo\\resource\\overviews", System.IO.Path.GetFileNameWithoutExtension(file) + "_radar.dds");
|
||||
if (File.Exists(potentialRadarFile))
|
||||
{
|
||||
map.MapImagePath = potentialRadarFile;
|
||||
}
|
||||
|
||||
// Save path to BSP file if available
|
||||
string potentialBspFile = System.IO.Path.Combine(this.CsgoPath, "csgo\\maps", System.IO.Path.GetFileNameWithoutExtension(file) + ".bsp");
|
||||
string potentialBspFile = System.IO.Path.Combine(this.CsgoPath!, "csgo\\maps", System.IO.Path.GetFileNameWithoutExtension(file) + ".bsp");
|
||||
if (File.Exists(potentialBspFile))
|
||||
{
|
||||
map.BspFilePath = potentialBspFile;
|
||||
}
|
||||
|
||||
// Save path to NAV file if available
|
||||
string potentialNavFile = System.IO.Path.Combine(this.CsgoPath, "csgo\\maps", System.IO.Path.GetFileNameWithoutExtension(file) + ".nav");
|
||||
string potentialNavFile = System.IO.Path.Combine(this.CsgoPath!, "csgo\\maps", System.IO.Path.GetFileNameWithoutExtension(file) + ".nav");
|
||||
if (File.Exists(potentialNavFile))
|
||||
{
|
||||
map.NavFilePath = potentialNavFile;
|
||||
}
|
||||
|
||||
// Save path to AIN file if available
|
||||
string potentialAinFile = System.IO.Path.Combine(this.CsgoPath, "csgo\\maps\\graphs", System.IO.Path.GetFileNameWithoutExtension(file) + ".ain");
|
||||
string potentialAinFile = System.IO.Path.Combine(this.CsgoPath!, "csgo\\maps\\graphs", System.IO.Path.GetFileNameWithoutExtension(file) + ".ain");
|
||||
if (File.Exists(potentialAinFile))
|
||||
{
|
||||
map.AinFilePath = potentialAinFile;
|
||||
|
@ -201,7 +201,7 @@ namespace Damage_Calculator
|
|||
try
|
||||
{
|
||||
// Read actual radar
|
||||
image = new DDSImage(System.IO.File.ReadAllBytes(map.MapImagePath));
|
||||
image = new DDSImage(System.IO.File.ReadAllBytes(map.MapImagePath!));
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -226,25 +226,25 @@ namespace Damage_Calculator
|
|||
|
||||
public List<CsgoWeapon> GetWeapons()
|
||||
{
|
||||
string filePath = Path.Combine(this.CsgoPath, "csgo\\scripts\\items\\items_game.txt");
|
||||
string filePath = Path.Combine(this.CsgoPath!, "csgo\\scripts\\items\\items_game.txt");
|
||||
if (!File.Exists(filePath))
|
||||
return null;
|
||||
return null!;
|
||||
|
||||
var vdfItems = new VDFFile(filePath);
|
||||
Element prefabs = vdfItems["items_game"]?["prefabs"];
|
||||
Element items = vdfItems["items_game"]?["items"];
|
||||
Element prefabs = vdfItems["items_game"]?["prefabs"]!;
|
||||
Element items = vdfItems["items_game"]?["items"]!;
|
||||
|
||||
if (prefabs == null || items == null)
|
||||
return null;
|
||||
return null!;
|
||||
|
||||
var weapons = new List<CsgoWeapon>();
|
||||
|
||||
foreach(var item in items.Children)
|
||||
{
|
||||
string itemPrefab = item["prefab"]?.Value;
|
||||
string itemName = item["name"].Value;
|
||||
string? itemPrefab = item["prefab"]?.Value!;
|
||||
string? itemName = item["name"].Value;
|
||||
|
||||
if (itemPrefab == null || !itemName.StartsWith("weapon_"))
|
||||
if (itemPrefab == null || !itemName!.StartsWith("weapon_"))
|
||||
continue;
|
||||
|
||||
var weapon = new CsgoWeapon();
|
||||
|
@ -259,7 +259,7 @@ namespace Damage_Calculator
|
|||
return weapons;
|
||||
}
|
||||
|
||||
private bool tryPopulateWeapon(CsgoWeapon weapon, Element prefabs, string prefabName, List<string> prefabTrace = null)
|
||||
private bool tryPopulateWeapon(CsgoWeapon weapon, Element prefabs, string prefabName, List<string>? prefabTrace = null)
|
||||
{
|
||||
Element prefab = prefabs[prefabName];
|
||||
|
||||
|
@ -267,7 +267,7 @@ namespace Damage_Calculator
|
|||
// Prefab not existent (example was prefab named "valve csgo_tool")
|
||||
return false;
|
||||
|
||||
string nextPrefab = prefab["prefab"]?.Value;
|
||||
string nextPrefab = prefab["prefab"]?.Value!;
|
||||
|
||||
if (prefab == null || (nextPrefab == null && prefabTrace?.FirstOrDefault(pr => pr == "primary" || pr == "secondary") == null))
|
||||
// We've reached the end of abstraction but it wasn't found to be primary nor secondary
|
||||
|
@ -285,7 +285,7 @@ namespace Damage_Calculator
|
|||
// Base damage
|
||||
if (weapon.BaseDamage == -1)
|
||||
{
|
||||
string damage = attributes["damage"]?.Value;
|
||||
string damage = attributes["damage"]?.Value!;
|
||||
if (damage != null)
|
||||
{
|
||||
// damage field exists
|
||||
|
@ -301,7 +301,7 @@ namespace Damage_Calculator
|
|||
// Armor penetration
|
||||
if (weapon.ArmorPenetration == -1)
|
||||
{
|
||||
string penetration = attributes["armor ratio"]?.Value;
|
||||
string penetration = attributes["armor ratio"]?.Value!;
|
||||
if (penetration != null)
|
||||
{
|
||||
// Armor penetration field exists
|
||||
|
@ -317,7 +317,7 @@ namespace Damage_Calculator
|
|||
// Damage dropoff
|
||||
if (weapon.DamageDropoff == -1)
|
||||
{
|
||||
string dropoff = attributes["range modifier"]?.Value;
|
||||
string dropoff = attributes["range modifier"]?.Value!;
|
||||
if (dropoff != null)
|
||||
{
|
||||
// Damage dropoff field exists
|
||||
|
@ -333,7 +333,7 @@ namespace Damage_Calculator
|
|||
// Max range
|
||||
if (weapon.MaxBulletRange == -1)
|
||||
{
|
||||
string maxrange = attributes["range"]?.Value;
|
||||
string maxrange = attributes["range"]?.Value!;
|
||||
if (maxrange != null)
|
||||
{
|
||||
// Max range field exists
|
||||
|
@ -349,7 +349,7 @@ namespace Damage_Calculator
|
|||
// Headshot modifier
|
||||
if (weapon.HeadshotModifier == -1)
|
||||
{
|
||||
string headshotModifier = attributes["headshot multiplier"]?.Value;
|
||||
string headshotModifier = attributes["headshot multiplier"]?.Value!;
|
||||
if (headshotModifier != null)
|
||||
{
|
||||
// Headshot modifier field exists
|
||||
|
@ -370,7 +370,7 @@ namespace Damage_Calculator
|
|||
if (prefabTrace == null)
|
||||
prefabTrace = new List<string>();
|
||||
|
||||
prefabTrace.Add(prefab.Name);
|
||||
prefabTrace.Add(prefab.Name!);
|
||||
|
||||
return this.tryPopulateWeapon(weapon, prefabs, nextPrefab, prefabTrace);
|
||||
}
|
||||
|
@ -414,7 +414,7 @@ namespace Damage_Calculator
|
|||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
return null!;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -426,7 +426,7 @@ namespace Damage_Calculator
|
|||
{
|
||||
bool navFound = false;
|
||||
bool ainFound = false;
|
||||
byte[] readZipBytes = null;
|
||||
byte[] readZipBytes = null!;
|
||||
|
||||
using (var bspFile = File.OpenRead(bspFilePath))
|
||||
{
|
|
@ -5,14 +5,14 @@ using System.Drawing.Imaging;
|
|||
using System.Runtime.InteropServices;
|
||||
using System.IO;
|
||||
|
||||
namespace Damage_Calculator
|
||||
namespace Shared
|
||||
{
|
||||
#region DDSImage Class
|
||||
public class DDSImage : IDisposable
|
||||
{
|
||||
#region Variables
|
||||
private bool m_isValid = false;
|
||||
private System.Drawing.Bitmap m_bitmap = null;
|
||||
private System.Drawing.Bitmap? m_bitmap = null;
|
||||
#endregion
|
||||
|
||||
#region Constructor/Destructor
|
||||
|
@ -58,7 +58,7 @@ namespace Damage_Calculator
|
|||
{
|
||||
DDSStruct header = new DDSStruct();
|
||||
PixelFormat pixelFormat = PixelFormat.UNKNOWN;
|
||||
byte[] data = null;
|
||||
byte[]? data = null;
|
||||
|
||||
if (this.ReadHeader(reader, ref header))
|
||||
{
|
||||
|
@ -84,7 +84,7 @@ namespace Damage_Calculator
|
|||
|
||||
private byte[] ReadData(BinaryReader reader, DDSStruct header)
|
||||
{
|
||||
byte[] compdata = null;
|
||||
byte[]? compdata = null;
|
||||
uint compsize = 0;
|
||||
|
||||
if ((header.flags & DDSD_LINEARSIZE) > 1)
|
||||
|
@ -620,7 +620,7 @@ namespace Damage_Calculator
|
|||
{
|
||||
System.Diagnostics.Debug.WriteLine(pixelFormat);
|
||||
// allocate bitmap
|
||||
byte[] rawData = null;
|
||||
byte[]? rawData = null;
|
||||
|
||||
switch (pixelFormat)
|
||||
{
|
||||
|
@ -1767,7 +1767,7 @@ namespace Damage_Calculator
|
|||
/// </summary>
|
||||
public System.Drawing.Bitmap BitmapImage
|
||||
{
|
||||
get { return this.m_bitmap; }
|
||||
get { return this.m_bitmap!; }
|
||||
}
|
||||
|
||||
/// <summary>
|
|
@ -7,9 +7,9 @@ using System.Text;
|
|||
using System.Threading.Tasks;
|
||||
using System.Windows.Media.Imaging;
|
||||
|
||||
namespace Damage_Calculator
|
||||
namespace Shared
|
||||
{
|
||||
static class Globals
|
||||
public static class Globals
|
||||
{
|
||||
public static Models.Settings Settings = new Models.Settings();
|
||||
|
||||
|
@ -37,7 +37,7 @@ namespace Damage_Calculator
|
|||
{
|
||||
fixed (byte* p = &data[0]) // Fixed so GC doesn't move shit, point to the first element
|
||||
{
|
||||
return (T)System.Runtime.InteropServices.Marshal.PtrToStructure(new IntPtr(p), typeof(T));
|
||||
return (T)System.Runtime.InteropServices.Marshal.PtrToStructure(new IntPtr(p), typeof(T))!;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
namespace Shared.Models
|
||||
{
|
||||
internal class BSPHeader
|
||||
{
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
namespace Shared.Models
|
||||
{
|
||||
internal class BSPLump
|
||||
{
|
|
@ -6,7 +6,7 @@ using System.Text;
|
|||
using System.Threading.Tasks;
|
||||
using System.Windows.Media.Imaging;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
namespace Shared.Models
|
||||
{
|
||||
public class CsgoMap
|
||||
{
|
||||
|
@ -18,7 +18,7 @@ namespace Damage_Calculator.Models
|
|||
/// <summary>
|
||||
/// The actual radar image of the map.
|
||||
/// </summary>
|
||||
public BitmapSource MapImage { get; set; }
|
||||
public BitmapSource? MapImage { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The type of gamemode that's played on this map by default.
|
||||
|
@ -28,19 +28,19 @@ namespace Damage_Calculator.Models
|
|||
/// <summary>
|
||||
/// The absolute path to the DDS map radar file.
|
||||
/// </summary>
|
||||
public string MapImagePath { get; set; }
|
||||
public string? MapImagePath { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The absolute path to the actual BSP map file.
|
||||
/// </summary>
|
||||
public string BspFilePath { get; set; }
|
||||
public string? BspFilePath { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The absolute path to the file that holds this map's navigation meshes and callouts.
|
||||
/// This might not always be existent, because it is generated by the map builder, but can be packed inside the BSP. In that case its value is "PACKED".
|
||||
/// It is always created with maps that are in the main game, because they need callouts and bot movements.
|
||||
/// </summary>
|
||||
public string NavFilePath { get; set; }
|
||||
public string? NavFilePath { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the NAV file was packed inside of the BSP PAKFILE lump.
|
||||
|
@ -52,7 +52,7 @@ namespace Damage_Calculator.Models
|
|||
/// This might not always be existent, because it is generated by the map builder, but can be packed inside the BSP. In that case its value is "PACKED".
|
||||
/// It *might* always be created with maps that are in the main game.
|
||||
/// </summary>
|
||||
public string AinFilePath { get; set; }
|
||||
public string? AinFilePath { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the AIN file was packed inside of the BSP PAKFILE lump.
|
||||
|
@ -62,7 +62,7 @@ namespace Damage_Calculator.Models
|
|||
/// <summary>
|
||||
/// The map name as given in the file name, but without the prefix.
|
||||
/// </summary>
|
||||
public string MapFileName { get; set; }
|
||||
public string? MapFileName { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The multiplier that is stored in the text file with each map.
|
||||
|
@ -138,7 +138,7 @@ namespace Damage_Calculator.Models
|
|||
/// <summary>
|
||||
/// Raw list of entities in this map, as stored in the BSP file.
|
||||
/// </summary>
|
||||
public string EntityList { get; set; }
|
||||
public string? EntityList { get; set; }
|
||||
|
||||
public int AmountPrioritySpawnsCT { get; set; }
|
||||
|
|
@ -6,7 +6,7 @@ using System.Text;
|
|||
using System.Threading.Tasks;
|
||||
using System.Windows.Media.Imaging;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
namespace Shared.Models
|
||||
{
|
||||
public class CsgoWeapon
|
||||
{
|
||||
|
@ -14,7 +14,7 @@ namespace Damage_Calculator.Models
|
|||
/// Gets or sets the class name of this weapon.
|
||||
/// e.g. AK47 would be "weapon_ak47"
|
||||
/// </summary>
|
||||
public string ClassName { get; set; }
|
||||
public string? ClassName { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the base damage that the weapon deals, in health points.
|
|
@ -4,11 +4,11 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
namespace Shared.Models
|
||||
{
|
||||
class MapPoint
|
||||
public class MapPoint
|
||||
{
|
||||
public System.Windows.Shapes.Ellipse Circle { get; set; }
|
||||
public System.Windows.Shapes.Ellipse? Circle { get; set; }
|
||||
|
||||
public double PercentageX { get; set; }
|
||||
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
namespace Shared.Models
|
||||
{
|
||||
public class PlayerSpawn
|
||||
{
|
||||
|
@ -21,13 +21,13 @@ namespace Damage_Calculator.Models
|
|||
/// <summary>
|
||||
/// The world position of the player spawn.
|
||||
/// </summary>
|
||||
public Vector3 Origin { get; set; }
|
||||
public Vector3? Origin { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The rotation of the player spawn.
|
||||
/// Y is used most here, 0 is East, goes to 360 clockwise.
|
||||
/// </summary>
|
||||
public Vector3 Angles { get; set; }
|
||||
public Vector3? Angles { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The type of spawn (standard, 2v2, hostage, ...)
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
namespace Shared.Models
|
||||
{
|
||||
public class Settings
|
||||
{
|
|
@ -4,13 +4,13 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
namespace Shared.Models
|
||||
{
|
||||
public class SteamGame
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string? Name { get; set; }
|
||||
|
||||
public string InstallFolderName { get; set; }
|
||||
public string? InstallFolderName { get; set; }
|
||||
|
||||
public int AppId { get; set; }
|
||||
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
namespace Shared.Models
|
||||
{
|
||||
public class SteamLibrary
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ namespace Damage_Calculator.Models
|
|||
this.DoesExist = doesExist;
|
||||
}
|
||||
|
||||
public string Path { get; set; }
|
||||
public string? Path { get; set; }
|
||||
|
||||
public bool DoesExist { get; set; }
|
||||
}
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
namespace Shared.Models
|
||||
{
|
||||
public class Vector3
|
||||
{
|
|
@ -4,22 +4,22 @@ using System.IO;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Damage_Calculator.ZatVdfParser;
|
||||
using Shared.ZatVdfParser;
|
||||
using Microsoft.Win32;
|
||||
using Damage_Calculator.Models;
|
||||
using Shared.Models;
|
||||
|
||||
namespace Damage_Calculator
|
||||
namespace Shared
|
||||
{
|
||||
public class SteamHelper
|
||||
{
|
||||
private string steamPath;
|
||||
private List<SteamLibrary> steamLibraries;
|
||||
private string? steamPath;
|
||||
private List<SteamLibrary>? steamLibraries;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the absolute path to the Steam install directory.
|
||||
/// If it can't be fetched (i.e. Steam is not installed) null is returned.
|
||||
/// </summary>
|
||||
public string SteamPath
|
||||
public string? SteamPath
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -35,7 +35,7 @@ namespace Damage_Calculator
|
|||
/// Gets a list of all Steam libraries, and whether they're existent or not.
|
||||
/// If it can't be fetched (i.e. Steam is not installed) null is returned.
|
||||
/// </summary>
|
||||
public List<SteamLibrary> SteamLibraries
|
||||
public List<SteamLibrary>? SteamLibraries
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -59,7 +59,7 @@ namespace Damage_Calculator
|
|||
/// Gets the path to the Steam install directory. (For external use <see cref="SteamPath"/> is preferred.)
|
||||
/// </summary>
|
||||
/// <returns>The absolute path to the Steam install directory, or null if it can't be fetched.</returns>
|
||||
public string GetSteamPath()
|
||||
public string? GetSteamPath()
|
||||
{
|
||||
var steamKey = Registry.CurrentUser.OpenSubKey("software\\valve\\steam");
|
||||
|
||||
|
@ -86,7 +86,7 @@ namespace Damage_Calculator
|
|||
/// Fetches a list of Steam libraries, which are deposited in the Steam config, as well as whether the libraries exist on the drive.
|
||||
/// </summary>
|
||||
/// <returns>A list of all deposited Steam libraries, and if they exist.</returns>
|
||||
public List<SteamLibrary> GetSteamLibraries()
|
||||
public List<SteamLibrary>? GetSteamLibraries()
|
||||
{
|
||||
if (this.steamPath == null)
|
||||
this.steamPath = this.GetSteamPath();
|
||||
|
@ -100,11 +100,11 @@ namespace Damage_Calculator
|
|||
|
||||
// Fetch additional libraries
|
||||
var configFile = new VDFFile(configFilePath);
|
||||
IEnumerable<string> additionalSteamLibraries = configFile["InstallConfigStore"]?["Software"]?["valve"]?["Steam"].Children.Where(c => c.Name.StartsWith("BaseInstallFolder_")).Select(c => c.Value);
|
||||
IEnumerable<string>? additionalSteamLibraries = configFile["InstallConfigStore"]?["Software"]?["valve"]?["Steam"].Children.Where(c => c.Name!.StartsWith("BaseInstallFolder_")).Select(c => c.Value)!;
|
||||
|
||||
// List libraries plus default Steam directory, because that's the default library
|
||||
var allLibraries = new List<SteamLibrary> { new SteamLibrary(this.steamPath) };
|
||||
foreach(string addLib in additionalSteamLibraries)
|
||||
foreach(string addLib in additionalSteamLibraries!)
|
||||
{
|
||||
allLibraries.Add(new SteamLibrary(addLib.Replace("\\\\", "\\")));
|
||||
}
|
||||
|
@ -112,7 +112,7 @@ namespace Damage_Calculator
|
|||
return allLibraries;
|
||||
}
|
||||
|
||||
public List<SteamGame> GetInstalledGames()
|
||||
public List<SteamGame>? GetInstalledGames()
|
||||
{
|
||||
var steamLibraries = this.GetSteamLibraries();
|
||||
|
||||
|
@ -126,7 +126,7 @@ namespace Damage_Calculator
|
|||
if (!library.DoesExist)
|
||||
continue;
|
||||
|
||||
List<string> manifestFiles = Directory.GetFiles(Path.Combine(library.Path, "steamapps")).ToList().Where(f => this.isAppManifestFile(f)).ToList();
|
||||
List<string> manifestFiles = Directory.GetFiles(Path.Combine(library.Path!, "steamapps")).ToList().Where(f => this.isAppManifestFile(f)).ToList();
|
||||
|
||||
foreach (string manifestFile in manifestFiles)
|
||||
{
|
||||
|
@ -140,7 +140,7 @@ namespace Damage_Calculator
|
|||
|
||||
var currGame = new SteamGame();
|
||||
|
||||
this.populateGameInfo(currGame, root);
|
||||
this.populateGameInfo(currGame, root!);
|
||||
|
||||
if((currGame.GameState & (int)GameState.StateFullyInstalled) != 0)
|
||||
{
|
||||
|
@ -153,7 +153,7 @@ namespace Damage_Calculator
|
|||
return allGames;
|
||||
}
|
||||
|
||||
public string GetGamePathFromExactName(string gameName)
|
||||
public string? GetGamePathFromExactName(string gameName)
|
||||
{
|
||||
var steamLibraries = this.GetSteamLibraries();
|
||||
|
||||
|
@ -167,7 +167,7 @@ namespace Damage_Calculator
|
|||
if (!library.DoesExist)
|
||||
continue;
|
||||
|
||||
List<string> manifestFiles = Directory.GetFiles(Path.Combine(library.Path, "steamapps")).ToList().Where(f => this.isAppManifestFile(f)).ToList();
|
||||
List<string> manifestFiles = Directory.GetFiles(Path.Combine(library.Path!, "steamapps")).ToList().Where(f => this.isAppManifestFile(f)).ToList();
|
||||
|
||||
foreach (string manifestFile in manifestFiles)
|
||||
{
|
||||
|
@ -179,7 +179,7 @@ namespace Damage_Calculator
|
|||
|
||||
var root = manifestVDF["AppState"];
|
||||
|
||||
if(root["name"].Value.Trim().ToLower() != gameName.Trim().ToLower())
|
||||
if(root!["name"].Value!.Trim().ToLower() != gameName.Trim().ToLower())
|
||||
{
|
||||
// Not our wanted game, skip
|
||||
continue;
|
||||
|
@ -192,7 +192,7 @@ namespace Damage_Calculator
|
|||
if ((currGame.GameState & (int)GameState.StateFullyInstalled) != 0)
|
||||
{
|
||||
// Game was fully installed according to steam
|
||||
return Path.Combine(library.Path, "steamapps", "common", currGame.InstallFolderName);
|
||||
return Path.Combine(library.Path!, "steamapps", "common", currGame.InstallFolderName!);
|
||||
}
|
||||
}
|
||||
}
|
16
Shared/SteamHelpers/SteamHelpers/SteamHelpers.csproj
Normal file
16
Shared/SteamHelpers/SteamHelpers/SteamHelpers.csproj
Normal file
|
@ -0,0 +1,16 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWPF>true</UseWPF>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<RuntimeHostConfigurationOption Include="System.Globalization.UseNls" Value="true" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace Damage_Calculator.ZatVdfParser
|
||||
namespace Shared.ZatVdfParser
|
||||
{
|
||||
/// <summary>
|
||||
/// This class was copied from <see cref="https://stackoverflow.com/questions/39065573/reading-values-from-an-acf-manifest-file">here</see> as a backup, in case <see cref="VDFFile"/> didn't work well enough.
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Damage_Calculator.ZatVdfParser
|
||||
namespace Shared.ZatVdfParser
|
||||
{
|
||||
public class Element
|
||||
{
|
||||
|
@ -13,9 +13,9 @@ namespace Damage_Calculator.ZatVdfParser
|
|||
|
||||
#region PROPERTIES
|
||||
public List<Element> Children { get; set; }
|
||||
public Element Parent { get; set; }
|
||||
public string Value { get; set; }
|
||||
public string Name { get; set; }
|
||||
public Element? Parent { get; set; }
|
||||
public string? Value { get; set; }
|
||||
public string? Name { get; set; }
|
||||
#endregion
|
||||
|
||||
#region CONSTRUCTOR
|
||||
|
@ -38,7 +38,7 @@ namespace Damage_Calculator.ZatVdfParser
|
|||
{
|
||||
get
|
||||
{
|
||||
return Children.FirstOrDefault(x => x.Name == key);
|
||||
return Children.FirstOrDefault(x => x.Name == key)!;
|
||||
}
|
||||
}
|
||||
#endregion
|
|
@ -5,7 +5,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Damage_Calculator.ZatVdfParser
|
||||
namespace Shared.ZatVdfParser
|
||||
{
|
||||
public class VDFFile
|
||||
{
|
||||
|
@ -41,7 +41,7 @@ namespace Damage_Calculator.ZatVdfParser
|
|||
}
|
||||
private void Parse(string filePathOrText, bool parseTextDirectly)
|
||||
{
|
||||
Element currentLevel = null;
|
||||
Element? currentLevel = null;
|
||||
|
||||
// Generate stream from string in case we want to read it directly, instead of using a file stream (boolean parameter)
|
||||
var stream = new MemoryStream();
|
||||
|
@ -52,7 +52,7 @@ namespace Damage_Calculator.ZatVdfParser
|
|||
|
||||
using (StreamReader reader = parseTextDirectly ? new StreamReader(stream) : new StreamReader(filePathOrText))
|
||||
{
|
||||
string line = null;
|
||||
string? line = null;
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
{
|
||||
if (line.StartsWith("\0"))
|
||||
|
@ -93,7 +93,7 @@ namespace Damage_Calculator.ZatVdfParser
|
|||
}
|
||||
else if (line == "}")
|
||||
{
|
||||
currentLevel = currentLevel.Parent;
|
||||
currentLevel = currentLevel!.Parent;
|
||||
}
|
||||
/*else if (line == "{")
|
||||
{
|
||||
|
@ -112,7 +112,7 @@ namespace Damage_Calculator.ZatVdfParser
|
|||
return RootElements[key];
|
||||
}
|
||||
}
|
||||
public Element this[string key]
|
||||
public Element? this[string key]
|
||||
{
|
||||
get
|
||||
{
|
Loading…
Add table
Reference in a new issue