From 5b7ea37d8ec1489102098a7b0fe63e45649d3e29 Mon Sep 17 00:00:00 2001 From: MathiasL Date: Fri, 27 May 2022 20:44:27 +0200 Subject: [PATCH] Hopefully fix unwanted output after string in-game * There were some random characters sometimes after outputs. Probably because of the missing \0, so added it back to the length --- DamagePrinter/DamagePrinterGUI/MainWindow.xaml.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/DamagePrinter/DamagePrinterGUI/MainWindow.xaml.cs b/DamagePrinter/DamagePrinterGUI/MainWindow.xaml.cs index 245deb1..ac42a54 100644 --- a/DamagePrinter/DamagePrinterGUI/MainWindow.xaml.cs +++ b/DamagePrinter/DamagePrinterGUI/MainWindow.xaml.cs @@ -377,7 +377,7 @@ namespace DamagePrinterGUI COPYDATASTRUCT data; data.dwData = 0; - data.cbData = (uint)System.Text.ASCIIEncoding.UTF8.GetByteCount(cmds[i]);// (uint)cmds[i].Length + 1; + data.cbData = (uint)System.Text.ASCIIEncoding.UTF8.GetByteCount(cmds[i]) + 1;// (uint)cmds[i].Length + 1; data.lpData = cmds[i]; if (triggeredByInGameCommand)