mirror of
https://github.com/MathiasLui/CSGO-Projects.git
synced 2025-05-06 13:51:18 +00:00
Fix calculation issue when not on NAV area & Increment version
* Incremented to Version 1.3.1.3 as well as .NET 7 * When not standing inside of a NAV area and setting the position via button, it didn't find a NAV area and disregarded the player's height. Now we just check if Z value was set (not null) * Also fixed comment (Holy shit I wish I had motivation to refactor the main window)
This commit is contained in:
parent
81b2b98394
commit
8edbd31b94
5 changed files with 35 additions and 15 deletions
|
@ -3,18 +3,34 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
# Visual Studio Version 17
|
# Visual Studio Version 17
|
||||||
VisualStudioVersion = 17.1.32228.430
|
VisualStudioVersion = 17.1.32228.430
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConfigManagerV2", "ConfigManagerV2\ConfigManagerV2.csproj", "{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ConfigManagerV2", "ConfigManagerV2\ConfigManagerV2.csproj", "{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}"
|
||||||
|
EndProject
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SteamShared", "..\SteamShared\SteamShared\SteamShared\SteamShared.csproj", "{A1C22F5E-D102-4236-9BD0-1D57147FED18}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Release|x64 = Release|x64
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
|
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Release|Any CPU.Build.0 = Release|Any CPU
|
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
|
{0C1DD2D0-F373-43A3-9B2D-F42BCA33D95A}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{A1C22F5E-D102-4236-9BD0-1D57147FED18}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{A1C22F5E-D102-4236-9BD0-1D57147FED18}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{A1C22F5E-D102-4236-9BD0-1D57147FED18}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{A1C22F5E-D102-4236-9BD0-1D57147FED18}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{A1C22F5E-D102-4236-9BD0-1D57147FED18}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{A1C22F5E-D102-4236-9BD0-1D57147FED18}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{A1C22F5E-D102-4236-9BD0-1D57147FED18}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{A1C22F5E-D102-4236-9BD0-1D57147FED18}.Release|x64.Build.0 = Release|x64
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<TargetFramework>net6.0-windows</TargetFramework>
|
<TargetFramework>net7.0-windows</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<UseWPF>true</UseWPF>
|
<UseWPF>true</UseWPF>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
|
@ -11,8 +11,8 @@
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ApplicationIcon>27.ico</ApplicationIcon>
|
<ApplicationIcon>27.ico</ApplicationIcon>
|
||||||
<FileVersion>1.3.1.2</FileVersion>
|
<FileVersion>1.3.1.3</FileVersion>
|
||||||
<AssemblyVersion>1.3.1.2</AssemblyVersion>
|
<AssemblyVersion>1.3.1.3</AssemblyVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Remove="Properties\AssemblyInfo.cs" />
|
<Compile Remove="Properties\AssemblyInfo.cs" />
|
||||||
|
|
|
@ -1113,18 +1113,18 @@ namespace Damage_Calculator
|
||||||
}
|
}
|
||||||
|
|
||||||
// Manage height
|
// Manage height
|
||||||
if (this.playerPoint.AssociatedAreaID < 0 ||
|
if (this.playerPoint.Z == null ||
|
||||||
((this.DrawMode == eDrawMode.Shooting && this.targetPoint.AssociatedAreaID < 0)
|
((this.DrawMode == eDrawMode.Shooting && this.targetPoint.Z == null)
|
||||||
|| (this.DrawMode == eDrawMode.Bomb && this.bombPoint.AssociatedAreaID < 0)))
|
|| (this.DrawMode == eDrawMode.Bomb && this.bombPoint.Z == null)))
|
||||||
{
|
{
|
||||||
// One of the points has no area ID, and thus no Z coordinate
|
// One of the points has no Z coordinate set
|
||||||
leftZ = 0;
|
leftZ = 0;
|
||||||
rightZ = 0;
|
rightZ = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
leftZ = this.DrawMode == eDrawMode.Shooting ? this.targetPoint.Z : this.bombPoint.Z;
|
leftZ = (this.DrawMode == eDrawMode.Shooting ? this.targetPoint.Z : this.bombPoint.Z) ?? 0;
|
||||||
rightZ = this.playerPoint.Z;
|
rightZ = this.playerPoint.Z ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Distance in units in 2D
|
// Distance in units in 2D
|
||||||
|
@ -1136,9 +1136,10 @@ namespace Damage_Calculator
|
||||||
float maxFactor = 1.0f;
|
float maxFactor = 1.0f;
|
||||||
|
|
||||||
// Add the appropriate height
|
// Add the appropriate height
|
||||||
// They use the middle of the oriented bounding box,
|
// They use a random value,
|
||||||
// which should be equal to the axis-aligned bounding box, but with additional yaw in the normal sense
|
// which should be between the player's origin + 0.7 times their eye level and 1 times their eye level
|
||||||
// Since we already have the X-Y middle, we just add half of the height to get the Z-middle as well
|
// Since we already have the X-Y middle, we just add 0.7 or 1 as a factor for the eye level,
|
||||||
|
// depending on if it's the min or max possible value we want to get
|
||||||
if (radioPlayerStanding.IsChecked == true)
|
if (radioPlayerStanding.IsChecked == true)
|
||||||
rightZ += isMax ? eyeLevelStanding * maxFactor : eyeLevelStanding * minFactor;
|
rightZ += isMax ? eyeLevelStanding * maxFactor : eyeLevelStanding * minFactor;
|
||||||
else if(radioPlayerCrouched.IsChecked == true)
|
else if(radioPlayerCrouched.IsChecked == true)
|
||||||
|
@ -1900,6 +1901,7 @@ namespace Damage_Calculator
|
||||||
this.targetPoint.PercentageX = newPointPosPixels.X * 100f / this.mapCanvas.ActualWidth;
|
this.targetPoint.PercentageX = newPointPosPixels.X * 100f / this.mapCanvas.ActualWidth;
|
||||||
this.targetPoint.PercentageY = newPointPosPixels.Y * 100f / this.mapCanvas.ActualHeight;
|
this.targetPoint.PercentageY = newPointPosPixels.Y * 100f / this.mapCanvas.ActualHeight;
|
||||||
this.targetPoint.PercentageScale = circle.Width * 100f / this.mapCanvas.ActualWidth;
|
this.targetPoint.PercentageScale = circle.Width * 100f / this.mapCanvas.ActualWidth;
|
||||||
|
this.targetPoint.Z = null; // Initialise with null, just in case
|
||||||
this.targetPoint.Z = givenCoords == null ? this.currentMouseCoord.Z : givenCoords.Z;
|
this.targetPoint.Z = givenCoords == null ? this.currentMouseCoord.Z : givenCoords.Z;
|
||||||
if (this.currentHeightLayer >= 0 && givenCoords == null)
|
if (this.currentHeightLayer >= 0 && givenCoords == null)
|
||||||
{
|
{
|
||||||
|
@ -1937,6 +1939,7 @@ namespace Damage_Calculator
|
||||||
this.bombPoint.PercentageX = newPointPosPixels.X * 100f / this.mapCanvas.ActualWidth;
|
this.bombPoint.PercentageX = newPointPosPixels.X * 100f / this.mapCanvas.ActualWidth;
|
||||||
this.bombPoint.PercentageY = newPointPosPixels.Y * 100f / this.mapCanvas.ActualHeight;
|
this.bombPoint.PercentageY = newPointPosPixels.Y * 100f / this.mapCanvas.ActualHeight;
|
||||||
this.bombPoint.PercentageScale = circle.Width * 100f / this.mapCanvas.ActualWidth;
|
this.bombPoint.PercentageScale = circle.Width * 100f / this.mapCanvas.ActualWidth;
|
||||||
|
this.bombPoint.Z = null; // Initialise with null, just in case
|
||||||
this.bombPoint.Z = givenCoords == null ? this.currentMouseCoord.Z : givenCoords.Z;
|
this.bombPoint.Z = givenCoords == null ? this.currentMouseCoord.Z : givenCoords.Z;
|
||||||
if (this.currentHeightLayer >= 0 && givenCoords == null)
|
if (this.currentHeightLayer >= 0 && givenCoords == null)
|
||||||
{
|
{
|
||||||
|
@ -1977,6 +1980,7 @@ namespace Damage_Calculator
|
||||||
this.playerPoint.PercentageX = newPointPosPixels.X * 100f / this.mapCanvas.ActualWidth;
|
this.playerPoint.PercentageX = newPointPosPixels.X * 100f / this.mapCanvas.ActualWidth;
|
||||||
this.playerPoint.PercentageY = newPointPosPixels.Y * 100f / this.mapCanvas.ActualHeight;
|
this.playerPoint.PercentageY = newPointPosPixels.Y * 100f / this.mapCanvas.ActualHeight;
|
||||||
this.playerPoint.PercentageScale = circle.Width * 100f / this.mapCanvas.ActualWidth;
|
this.playerPoint.PercentageScale = circle.Width * 100f / this.mapCanvas.ActualWidth;
|
||||||
|
this.playerPoint.Z = null; // Initialise with null, just in case
|
||||||
this.playerPoint.Z = givenCoords == null ? this.currentMouseCoord.Z : givenCoords.Z;
|
this.playerPoint.Z = givenCoords == null ? this.currentMouseCoord.Z : givenCoords.Z;
|
||||||
|
|
||||||
if (this.currentHeightLayer >= 0 && givenCoords == null)
|
if (this.currentHeightLayer >= 0 && givenCoords == null)
|
||||||
|
|
|
@ -25,9 +25,9 @@ namespace SteamShared.Models
|
||||||
public double Y { get; set; }
|
public double Y { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The in-game Z-coordinate.
|
/// The in-game Z-coordinate, if any.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public double Z { get; set; }
|
public double? Z { get; set; }
|
||||||
|
|
||||||
public int AssociatedAreaID { get; set; } = -1;
|
public int AssociatedAreaID { get; set; } = -1;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue