mirror of
https://github.com/MathiasLui/CSGO-Projects.git
synced 2025-05-06 22:01:18 +00:00
Add bomb placing mode
* Add bomb mode for maps beginning with "de" * Something is very slightly off with the bomb mode
This commit is contained in:
parent
5ecf5d6d6d
commit
9dc9d3a3cc
37 changed files with 1195 additions and 506 deletions
Binary file not shown.
BIN
DamageCalculator/.vs/DamageCalculator/v17/.suo
Normal file
BIN
DamageCalculator/.vs/DamageCalculator/v17/.suo
Normal file
Binary file not shown.
|
@ -83,22 +83,59 @@ namespace Damage_Calculator
|
|||
return true;
|
||||
}
|
||||
|
||||
public List<CsgoMapOverview> GetMaps()
|
||||
public List<CsgoMap> GetMaps()
|
||||
{
|
||||
List<string> mapTextFiles = Directory.GetFiles(System.IO.Path.Combine(this.CsgoPath, "csgo\\resource\\overviews")).ToList().Where(f => f.ToLower().EndsWith(".txt")).Where(f =>
|
||||
this.mapFileNameValid(f)).ToList();
|
||||
|
||||
List<CsgoMapOverview> maps = new List<CsgoMapOverview>();
|
||||
List<CsgoMap> maps = new List<CsgoMap>();
|
||||
|
||||
foreach (string file in mapTextFiles)
|
||||
{
|
||||
var map = new CsgoMap();
|
||||
|
||||
// Save path to radar file if available
|
||||
string potentialRadarFile = System.IO.Path.Combine(this.CsgoPath, "csgo\\resource\\overviews", System.IO.Path.GetFileNameWithoutExtension(file) + "_radar.dds");
|
||||
var map = new CsgoMapOverview();
|
||||
if (File.Exists(potentialRadarFile))
|
||||
{
|
||||
map.MapImagePath = potentialRadarFile;
|
||||
}
|
||||
|
||||
// Save path to BSP file if available
|
||||
string potentialBspFile = System.IO.Path.Combine(this.CsgoPath, "csgo\\maps", System.IO.Path.GetFileNameWithoutExtension(file) + ".bsp");
|
||||
if (File.Exists(potentialBspFile))
|
||||
{
|
||||
map.BspFilePath = potentialBspFile;
|
||||
}
|
||||
|
||||
// Save path to NAV file if available
|
||||
string potentialNavFile = System.IO.Path.Combine(this.CsgoPath, "csgo\\maps", System.IO.Path.GetFileNameWithoutExtension(file) + ".nav");
|
||||
if (File.Exists(potentialNavFile))
|
||||
{
|
||||
map.NavFilePath = potentialNavFile;
|
||||
}
|
||||
|
||||
// Set map type
|
||||
switch (System.IO.Path.GetFileNameWithoutExtension(file).Split('_').First().ToLower())
|
||||
{
|
||||
case "de":
|
||||
map.MapType = CsgoMap.eMapType.Defusal;
|
||||
break;
|
||||
case "cs":
|
||||
map.MapType = CsgoMap.eMapType.Hostage;
|
||||
break;
|
||||
case "dz":
|
||||
map.MapType = CsgoMap.eMapType.DangerZone;
|
||||
break;
|
||||
case "ar":
|
||||
map.MapType = CsgoMap.eMapType.ArmsRace;
|
||||
break;
|
||||
default:
|
||||
map.MapType = CsgoMap.eMapType.Undefined;
|
||||
break;
|
||||
}
|
||||
|
||||
// Get properties from accompanying text file
|
||||
var vdf = new VDFFile(file);
|
||||
if (vdf.RootElements.Count > 0)
|
||||
{
|
||||
|
@ -149,11 +186,13 @@ namespace Damage_Calculator
|
|||
}
|
||||
}
|
||||
|
||||
// Save map name without prefix
|
||||
map.MapFileName = System.IO.Path.GetFileNameWithoutExtension(file).Split('_').Last();
|
||||
|
||||
DDSImage image;
|
||||
try
|
||||
{
|
||||
// Read actual radar
|
||||
image = new DDSImage(System.IO.File.ReadAllBytes(map.MapImagePath));
|
||||
}
|
||||
catch
|
||||
|
@ -162,8 +201,10 @@ namespace Damage_Calculator
|
|||
}
|
||||
|
||||
if (image.BitmapImage.Width != image.BitmapImage.Height)
|
||||
// We only want square map images, which should normally always be given
|
||||
continue;
|
||||
|
||||
// Some workaround I found online for some thread error I forgot
|
||||
System.Windows.Application.Current.Dispatcher.Invoke((Action)delegate
|
||||
{
|
||||
map.MapImage = Globals.BitmapToImageSource(image.BitmapImage);
|
||||
|
@ -338,5 +379,44 @@ namespace Damage_Calculator
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads entity list from uncompressed BSP file.
|
||||
/// </summary>
|
||||
/// <param name="bspFilePath">The absolute path to the BSP file.</param>
|
||||
/// <returns>the entity list, null if actual length differed from length specified in file, or a general error occurred.</returns>
|
||||
public string ReadEntityListFromBsp(string bspFilePath)
|
||||
{
|
||||
using(var bspFile = File.OpenRead(bspFilePath))
|
||||
{
|
||||
using(var reader = new BinaryReader(bspFile))
|
||||
{
|
||||
reader.BaseStream.Position = 8; // Skip magic bytes and file version
|
||||
int offset = reader.ReadInt32(); // Lump data offset from beginning of file
|
||||
int length = reader.ReadInt32(); // Length of lump data
|
||||
|
||||
reader.BaseStream.Position = offset;
|
||||
char[] chars = new char[length];
|
||||
int charsRead = reader.Read(chars, 0, length);
|
||||
|
||||
if(charsRead == length)
|
||||
{
|
||||
// Everything was read
|
||||
return new string(chars);
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool isLumpUnused(byte[] lump)
|
||||
{
|
||||
for(int i = 0; i < lump.Length; i++)
|
||||
{
|
||||
if (lump[i] != 0)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,8 +68,10 @@
|
|||
<Compile Include="CsgoHelper.cs" />
|
||||
<Compile Include="DDSImageParser.cs" />
|
||||
<Compile Include="Globals.cs" />
|
||||
<Compile Include="Models\BSPHeader.cs" />
|
||||
<Compile Include="Models\BSPLump.cs" />
|
||||
<Compile Include="Models\CsgoWeapon.cs" />
|
||||
<Compile Include="Models\CsgoMapOverview.cs" />
|
||||
<Compile Include="Models\CsgoMap.cs" />
|
||||
<Compile Include="Models\MapPoint.cs" />
|
||||
<Compile Include="Models\Settings.cs" />
|
||||
<Compile Include="Models\SteamGame.cs" />
|
||||
|
|
|
@ -24,5 +24,22 @@ namespace Damage_Calculator
|
|||
image.EndInit();
|
||||
return image;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data (structs and primitive types (except strings)) into a struct.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of struct.</typeparam>
|
||||
/// <param name="data">The data to be fitted.</param>
|
||||
/// <returns>The data interpreted as the given struct.</returns>
|
||||
static T ReadByteArrayIntoStruct<T>(byte[] data) where T : struct
|
||||
{
|
||||
unsafe // needed to use pointers
|
||||
{
|
||||
fixed (byte* p = &data[0]) // Fixed so GC doesn't move shit, point to the first element
|
||||
{
|
||||
return (T)System.Runtime.InteropServices.Marshal.PtrToStructure(new IntPtr(p), typeof(T));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:Damage_Calculator"
|
||||
mc:Ignorable="d"
|
||||
Title="CS:GO Damage Calculator" Height="566" Width="826" MinHeight="560" MinWidth="450"
|
||||
Title="CS:GO Damage Calculator" Height="566" Width="826" MinHeight="560" MinWidth="690"
|
||||
Style="{DynamicResource CustomWindowStyle}"
|
||||
WindowStartupLocation="CenterScreen" Icon="27.ico"
|
||||
MouseMove="Window_MouseMove"
|
||||
|
@ -24,45 +24,53 @@
|
|||
</Menu>
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="65" />
|
||||
<RowDefinition Height="80" />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="150" />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<StackPanel VerticalAlignment="Bottom" HorizontalAlignment="Left" Grid.Column="1" Margin="0,0,0,5">
|
||||
<TextBlock FontWeight="Bold" Text="Mode:" />
|
||||
<RadioButton x:Name="radioModeShooting" Content="Shooting" IsChecked="True" Checked="radioModeShooting_Checked" />
|
||||
<RadioButton x:Name="radioModeBomb" Content="Bomb" Checked="radioModeBomb_Checked"/>
|
||||
</StackPanel>
|
||||
<StackPanel x:Name="topStackPanel" Orientation="Horizontal" HorizontalAlignment="Center" Grid.ColumnSpan="2" VerticalAlignment="Center">
|
||||
<TextBlock Text="Map:" VerticalAlignment="Center" FontWeight="Bold" />
|
||||
<ComboBox x:Name="comboBoxMaps" Margin="10,0,0,0" Height="25" Width="200" VerticalAlignment="Top" SelectionChanged="comboBoxMaps_SelectionChanged" />
|
||||
</StackPanel>
|
||||
<StackPanel VerticalAlignment="Bottom" HorizontalAlignment="Right" Grid.Column="1" Margin="0,0,10,0">
|
||||
<TextBlock FontWeight="Bold" Text="Distance:" />
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock x:Name="txtEasterEggMetres" Text="Metres:" />
|
||||
<TextBlock x:Name="textDistanceMetres" Text="0" Margin="10,0,0,0" Foreground="IndianRed" />
|
||||
<StackPanel Margin="0,0,10,5" VerticalAlignment="Bottom" HorizontalAlignment="Right" Grid.Column="1">
|
||||
<TextBlock FontWeight="Bold" Text="Distance:" />
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock x:Name="txtEasterEggMetres" Text="Metres:" />
|
||||
<TextBlock x:Name="textDistanceMetres" Text="0" Margin="10,0,0,0" Foreground="IndianRed" />
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock Text="Inches/Units:" />
|
||||
<TextBlock x:Name="textDistanceUnits" Text="0" Margin="10,0,0,0" Foreground="IndianRed" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock Text="Inches/Units:" />
|
||||
<TextBlock x:Name="textDistanceUnits" Text="0" Margin="10,0,0,0" Foreground="IndianRed" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<Rectangle x:Name="rectTop" VerticalAlignment="Top" Grid.Row="1" Height="1" Fill="White" Grid.ColumnSpan="2" />
|
||||
<Rectangle x:Name="rectTop" VerticalAlignment="Top" Grid.Row="1" Height="1" Fill="White" Grid.ColumnSpan="2" />
|
||||
<Rectangle x:Name="rectSide" HorizontalAlignment="Left" Width="1" Grid.Row="1" Grid.Column="1" Fill="White" />
|
||||
<StackPanel x:Name="leftStackPanel" Margin="10,20,0,0" Grid.Row="1" VerticalAlignment="Top" HorizontalAlignment="Stretch">
|
||||
<StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="Armor:" FontSize="14" FontWeight="Bold" />
|
||||
<CheckBox x:Name="chkHelmet" Content="Helmet" Checked="settings_Updated" Unchecked="settings_Updated" />
|
||||
<CheckBox x:Name="chkKevlar" Content="Body armor" Checked="settings_Updated" Unchecked="settings_Updated" />
|
||||
<StackPanel x:Name="stackArmorSeparated">
|
||||
<CheckBox x:Name="chkHelmet" Content="Helmet" Checked="settings_Updated" Unchecked="settings_Updated" />
|
||||
<CheckBox x:Name="chkKevlar" Content="Body armor" Checked="settings_Updated" Unchecked="settings_Updated" />
|
||||
</StackPanel>
|
||||
<CheckBox x:Name="chkArmorAny" Visibility="Collapsed" Content="Yes" Checked="settings_Updated" Unchecked="settings_Updated" />
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,20,0,0">
|
||||
<StackPanel x:Name="stackAreaHit" Margin="0,20,0,0">
|
||||
<TextBlock Text="Area hit:" FontSize="14" FontWeight="Bold" />
|
||||
<RadioButton x:Name="radioHead" Content="Head" Checked="settings_Updated" />
|
||||
<RadioButton x:Name="radioChestArms" Content="Chest/Arms" IsChecked="True" Checked="settings_Updated" />
|
||||
<RadioButton x:Name="radioStomach" Content="Stomach" Checked="settings_Updated" />
|
||||
<RadioButton x:Name="radioLegs" Content="Legs" Checked="settings_Updated" />
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,20,0,0">
|
||||
<StackPanel x:Name="stackWeaponUsed" Margin="0,20,0,0">
|
||||
<TextBlock Text="Weapon used:" FontSize="14" FontWeight="Bold" />
|
||||
<ComboBox x:Name="comboWeapons" MinWidth="100" MaxWidth="200" HorizontalAlignment="Left" SelectionChanged="comboWeapons_SelectionChanged" />
|
||||
</StackPanel>
|
||||
|
|
|
@ -39,6 +39,11 @@ namespace Damage_Calculator
|
|||
|
||||
private Line connectingLine = new Line();
|
||||
|
||||
private MapPoint bombCircle = new MapPoint();
|
||||
|
||||
private eDrawMode DrawMode = eDrawMode.Shooting;
|
||||
|
||||
// Extra icons
|
||||
private Image CTSpawnIcon;
|
||||
private Image TSpawnIcon;
|
||||
private Image ASiteIcon;
|
||||
|
@ -49,7 +54,7 @@ namespace Damage_Calculator
|
|||
/// <summary>
|
||||
/// Gets or sets the currently loaded map.
|
||||
/// </summary>
|
||||
private CsgoMapOverview loadedMap;
|
||||
private CsgoMap loadedMap;
|
||||
private CsgoWeapon selectedWeapon;
|
||||
|
||||
private BackgroundWorker bgWorker = new BackgroundWorker();
|
||||
|
@ -84,7 +89,7 @@ namespace Damage_Calculator
|
|||
// Add maps
|
||||
var maps = new List<ComboBoxItem>();
|
||||
|
||||
foreach (var map in e.UserState as List<CsgoMapOverview>)
|
||||
foreach (var map in e.UserState as List<CsgoMap>)
|
||||
{
|
||||
var item = new ComboBoxItem();
|
||||
|
||||
|
@ -191,27 +196,90 @@ namespace Damage_Calculator
|
|||
|
||||
private void resetCanvas()
|
||||
{
|
||||
this.pointsCanvas.Children.Clear();
|
||||
this.leftPoint = null;
|
||||
this.rightPoint = null;
|
||||
this.connectingLine = null;
|
||||
this.unitsDistance = -1;
|
||||
this.textDistanceMetres.Text = "0";
|
||||
this.textDistanceUnits.Text = "0";
|
||||
this.txtResult.Text = "0";
|
||||
this.txtResultArmor.Text = "0";
|
||||
if (this.IsInitialized)
|
||||
{
|
||||
this.pointsCanvas.Children.Clear();
|
||||
this.leftPoint = null;
|
||||
this.rightPoint = null;
|
||||
this.connectingLine = null;
|
||||
this.bombCircle = null;
|
||||
this.unitsDistance = -1;
|
||||
this.textDistanceMetres.Text = "0";
|
||||
this.textDistanceUnits.Text = "0";
|
||||
this.txtResult.Text = "0";
|
||||
this.txtResultArmor.Text = "0";
|
||||
}
|
||||
}
|
||||
|
||||
private void loadMap(CsgoMapOverview map)
|
||||
private void loadMap(CsgoMap map)
|
||||
{
|
||||
mapImage.Source = map.MapImage;
|
||||
|
||||
if (map.BspFilePath != null)
|
||||
{
|
||||
// Map radar has an actual existing BSP map file
|
||||
map.EntityList = Globals.Settings.CsgoHelper.ReadEntityListFromBsp(map.BspFilePath);
|
||||
|
||||
// Separate all entities, which removes curly braces from the start or end of entities
|
||||
string[] entities = map.EntityList.Split(new string[] { "}\n{" }, StringSplitOptions.None);
|
||||
for (int i = 0; i < entities.Length; i++)
|
||||
{
|
||||
// Add start or end curly brace back, if nonexistent
|
||||
if (!entities[i].StartsWith("{"))
|
||||
entities[i] = "{" + entities[i];
|
||||
else if (!entities[i].EndsWith("}"))
|
||||
entities[i] += "}";
|
||||
|
||||
// Add a generic name for the object, to fool it into complying with normal VDF standards
|
||||
entities[i] = "\"entity\"\n" + entities[i];
|
||||
|
||||
VDFFile vdf = new VDFFile(entities[i], parseTextDirectly: true);
|
||||
var elementRootVdf = vdf["entity"];
|
||||
if(elementRootVdf["classname"].Value == "info_map_parameters")
|
||||
{
|
||||
string bombRadius = elementRootVdf["bombradius"]?.Value;
|
||||
if (bombRadius != null)
|
||||
{
|
||||
// Custom bomb radius
|
||||
if (float.TryParse(bombRadius, out float bombRad) && bombRad >= 0)
|
||||
{
|
||||
// bombradius is valid and not negative
|
||||
map.BombDamage = bombRad;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.resetCanvas();
|
||||
|
||||
if (map.MapType == CsgoMap.eMapType.Defusal)
|
||||
{
|
||||
this.radioModeBomb.IsEnabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.radioModeBomb.IsEnabled = false;
|
||||
// Select the only other working one in that case
|
||||
this.radioModeShooting.IsChecked = true;
|
||||
}
|
||||
|
||||
this.loadedMap = map;
|
||||
}
|
||||
|
||||
private double getPixelsFromUnits(double units)
|
||||
{
|
||||
int mapSizePixels = (this.mapImage.Source as BitmapSource).PixelWidth;
|
||||
double mapSizeUnits = mapSizePixels * this.loadedMap.MapSizeMultiplier;
|
||||
return units * this.pointsCanvas.ActualWidth / mapSizeUnits;
|
||||
}
|
||||
|
||||
private Ellipse getPointEllipse(Color strokeColour)
|
||||
{
|
||||
Ellipse circle = new Ellipse();
|
||||
circle.Fill = null;
|
||||
circle.Width = circle.Height = 14;
|
||||
circle.Width = circle.Height = this.getPixelsFromUnits(150);
|
||||
circle.Stroke = new SolidColorBrush(strokeColour);
|
||||
circle.StrokeThickness = 2;
|
||||
circle.IsHitTestVisible = false;
|
||||
|
@ -219,29 +287,65 @@ namespace Damage_Calculator
|
|||
return circle;
|
||||
}
|
||||
|
||||
private Ellipse getBombEllipse(Color strokeColour)
|
||||
{
|
||||
Ellipse circle = new Ellipse();
|
||||
|
||||
Color fillColour = strokeColour;
|
||||
fillColour.A = 50;
|
||||
|
||||
circle.Fill = new SolidColorBrush(fillColour);
|
||||
circle.Width = circle.Height = this.getPixelsFromUnits(loadedMap.BombDamage * 3.5 * 2); // * 2 cause radius to width
|
||||
circle.Stroke = new SolidColorBrush(strokeColour);
|
||||
circle.StrokeThickness = 3;
|
||||
circle.IsHitTestVisible = false;
|
||||
|
||||
return circle;
|
||||
}
|
||||
|
||||
private void updateCirclePositions()
|
||||
{
|
||||
// TODO: Update bomb circle size
|
||||
|
||||
if (this.connectingLine == null)
|
||||
this.connectingLine = new Line();
|
||||
|
||||
if (leftPoint?.Circle != null)
|
||||
if (this.leftPoint?.Circle != null)
|
||||
{
|
||||
Canvas.SetLeft(leftPoint.Circle, (leftPoint.PercentageX * pointsCanvas.ActualWidth / 100f) - (leftPoint.Circle.Width / 2));
|
||||
Canvas.SetTop(leftPoint.Circle, (leftPoint.PercentageY * pointsCanvas.ActualHeight / 100f) - (leftPoint.Circle.Height / 2));
|
||||
Canvas.SetLeft(this.leftPoint.Circle, (this.leftPoint.PercentageX * pointsCanvas.ActualWidth / 100f) - (this.leftPoint.Circle.Width / 2));
|
||||
Canvas.SetTop(this.leftPoint.Circle, (this.leftPoint.PercentageY * pointsCanvas.ActualHeight / 100f) - (this.leftPoint.Circle.Height / 2));
|
||||
this.leftPoint.Circle.Width = this.leftPoint.Circle.Height = this.leftPoint.PercentageScale * this.pointsCanvas.ActualWidth / 100f;
|
||||
}
|
||||
|
||||
if (rightPoint?.Circle != null)
|
||||
if (this.rightPoint?.Circle != null)
|
||||
{
|
||||
Canvas.SetLeft(rightPoint.Circle, (rightPoint.PercentageX * pointsCanvas.ActualWidth / 100f) - (rightPoint.Circle.Width / 2));
|
||||
Canvas.SetTop(rightPoint.Circle, (rightPoint.PercentageY * pointsCanvas.ActualHeight / 100f) - (rightPoint.Circle.Height / 2));
|
||||
Canvas.SetLeft(this.rightPoint.Circle, (this.rightPoint.PercentageX * pointsCanvas.ActualWidth / 100f) - (this.rightPoint.Circle.Width / 2));
|
||||
Canvas.SetTop(this.rightPoint.Circle, (this.rightPoint.PercentageY * pointsCanvas.ActualHeight / 100f) - (this.rightPoint.Circle.Height / 2));
|
||||
this.rightPoint.Circle.Width = this.rightPoint.Circle.Height = this.rightPoint.PercentageScale * this.pointsCanvas.ActualWidth / 100f;
|
||||
}
|
||||
|
||||
if(leftPoint?.Circle != null && rightPoint?.Circle != null)
|
||||
if (this.bombCircle?.Circle != null)
|
||||
{
|
||||
this.connectingLine.X1 = Canvas.GetLeft(leftPoint.Circle) + (leftPoint.Circle.Width / 2);
|
||||
this.connectingLine.Y1 = Canvas.GetTop(leftPoint.Circle) + (leftPoint.Circle.Height / 2);
|
||||
this.connectingLine.X2 = Canvas.GetLeft(rightPoint.Circle) + (rightPoint.Circle.Width / 2);
|
||||
this.connectingLine.Y2 = Canvas.GetTop(rightPoint.Circle) + (rightPoint.Circle.Height / 2);
|
||||
Canvas.SetLeft(this.bombCircle.Circle, (this.bombCircle.PercentageX * pointsCanvas.ActualWidth / 100f) - (this.bombCircle.Circle.Width / 2));
|
||||
Canvas.SetTop(this.bombCircle.Circle, (this.bombCircle.PercentageY * pointsCanvas.ActualHeight / 100f) - (this.bombCircle.Circle.Height / 2));
|
||||
this.bombCircle.Circle.Width = this.bombCircle.Circle.Height = this.bombCircle.PercentageScale * this.pointsCanvas.ActualWidth / 100f;
|
||||
}
|
||||
|
||||
if((this.leftPoint?.Circle != null || this.bombCircle?.Circle != null) && this.rightPoint?.Circle != null)
|
||||
{
|
||||
if (this.DrawMode == eDrawMode.Shooting)
|
||||
{
|
||||
this.connectingLine.X1 = Canvas.GetLeft(this.leftPoint.Circle) + (this.leftPoint.Circle.Width / 2);
|
||||
this.connectingLine.Y1 = Canvas.GetTop(this.leftPoint.Circle) + (this.leftPoint.Circle.Height / 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.connectingLine.X1 = Canvas.GetLeft(this.bombCircle.Circle) + (this.bombCircle.Circle.Width / 2);
|
||||
this.connectingLine.Y1 = Canvas.GetTop(this.bombCircle.Circle) + (this.bombCircle.Circle.Height / 2);
|
||||
}
|
||||
this.connectingLine.X2 = Canvas.GetLeft(this.rightPoint.Circle) + (this.rightPoint.Circle.Width / 2);
|
||||
this.connectingLine.Y2 = Canvas.GetTop(this.rightPoint.Circle) + (this.rightPoint.Circle.Height / 2);
|
||||
|
||||
this.connectingLine.Fill = null;
|
||||
this.connectingLine.Stroke = new SolidColorBrush(Color.FromArgb(140, 255, 255, 255));
|
||||
this.connectingLine.StrokeThickness = 2;
|
||||
|
@ -261,91 +365,97 @@ namespace Damage_Calculator
|
|||
}
|
||||
else
|
||||
{
|
||||
// No 2 circles are being drawn that need any connection
|
||||
this.lineDrawn = false;
|
||||
}
|
||||
|
||||
if(this.loadedMap != null && this.loadedMap.CTSpawnMultiplierX != -1 && this.loadedMap.CTSpawnMultiplierY != -1)
|
||||
{
|
||||
// CT Icon
|
||||
if (this.CTSpawnIcon == null)
|
||||
{
|
||||
this.CTSpawnIcon = new Image();
|
||||
this.CTSpawnIcon.Source = new BitmapImage(new Uri("icon_ct.png", UriKind.RelativeOrAbsolute));
|
||||
this.CTSpawnIcon.Width = 25;
|
||||
this.CTSpawnIcon.Height = 25;
|
||||
this.CTSpawnIcon.Opacity = 0.6;
|
||||
this.CTSpawnIcon.IsHitTestVisible = false;
|
||||
}
|
||||
|
||||
if(pointsCanvas.Children.IndexOf(CTSpawnIcon) == -1)
|
||||
pointsCanvas.Children.Add(CTSpawnIcon);
|
||||
|
||||
|
||||
Canvas.SetLeft(CTSpawnIcon, this.loadedMap.CTSpawnMultiplierX * this.mapImage.ActualWidth - (CTSpawnIcon.ActualWidth / 2));
|
||||
Canvas.SetTop(CTSpawnIcon, this.loadedMap.CTSpawnMultiplierY * this.mapImage.ActualWidth - (CTSpawnIcon.ActualHeight / 2));
|
||||
|
||||
// T Icon
|
||||
if (this.TSpawnIcon == null)
|
||||
{
|
||||
this.TSpawnIcon = new Image();
|
||||
this.TSpawnIcon.Source = new BitmapImage(new Uri("icon_t.png", UriKind.RelativeOrAbsolute));
|
||||
this.TSpawnIcon.Width = 25;
|
||||
this.TSpawnIcon.Height = 25;
|
||||
this.TSpawnIcon.Opacity = 0.6;
|
||||
this.TSpawnIcon.IsHitTestVisible = false;
|
||||
}
|
||||
|
||||
if (pointsCanvas.Children.IndexOf(TSpawnIcon) == -1)
|
||||
pointsCanvas.Children.Add(TSpawnIcon);
|
||||
|
||||
Canvas.SetLeft(TSpawnIcon, this.loadedMap.TSpawnMultiplierX * this.mapImage.ActualWidth - (TSpawnIcon.ActualWidth / 2));
|
||||
Canvas.SetTop(TSpawnIcon, this.loadedMap.TSpawnMultiplierY * this.mapImage.ActualWidth - (TSpawnIcon.ActualHeight / 2));
|
||||
|
||||
// Bomb A Icon
|
||||
if (this.ASiteIcon == null)
|
||||
{
|
||||
this.ASiteIcon = new Image();
|
||||
this.ASiteIcon.Source = new BitmapImage(new Uri("icon_a_site.png", UriKind.RelativeOrAbsolute));
|
||||
this.ASiteIcon.Width = 25;
|
||||
this.ASiteIcon.Height = 25;
|
||||
this.ASiteIcon.Opacity = 0.6;
|
||||
this.ASiteIcon.IsHitTestVisible = false;
|
||||
}
|
||||
|
||||
if (pointsCanvas.Children.IndexOf(ASiteIcon) == -1)
|
||||
pointsCanvas.Children.Add(ASiteIcon);
|
||||
|
||||
Canvas.SetLeft(ASiteIcon, this.loadedMap.BombAX * this.mapImage.ActualWidth - (ASiteIcon.ActualWidth / 2));
|
||||
Canvas.SetTop(ASiteIcon, this.loadedMap.BombAY * this.mapImage.ActualWidth - (ASiteIcon.ActualHeight / 2));
|
||||
|
||||
// Bomb B Icon
|
||||
if (this.BSiteIcon == null)
|
||||
{
|
||||
this.BSiteIcon = new Image();
|
||||
this.BSiteIcon.Source = new BitmapImage(new Uri("icon_b_site.png", UriKind.RelativeOrAbsolute));
|
||||
this.BSiteIcon.Width = 25;
|
||||
this.BSiteIcon.Height = 25;
|
||||
this.BSiteIcon.Opacity = 0.6;
|
||||
this.BSiteIcon.IsHitTestVisible = false;
|
||||
}
|
||||
|
||||
if (pointsCanvas.Children.IndexOf(BSiteIcon) == -1)
|
||||
pointsCanvas.Children.Add(BSiteIcon);
|
||||
|
||||
Canvas.SetLeft(BSiteIcon, this.loadedMap.BombBX * this.mapImage.ActualWidth - (BSiteIcon.ActualWidth / 2));
|
||||
Canvas.SetTop(BSiteIcon, this.loadedMap.BombBY * this.mapImage.ActualWidth - (BSiteIcon.ActualHeight / 2));
|
||||
this.positionIcons();
|
||||
}
|
||||
}
|
||||
|
||||
private void positionIcons()
|
||||
{
|
||||
// CT Icon
|
||||
if (this.CTSpawnIcon == null)
|
||||
{
|
||||
this.CTSpawnIcon = new Image();
|
||||
this.CTSpawnIcon.Source = new BitmapImage(new Uri("icon_ct.png", UriKind.RelativeOrAbsolute));
|
||||
this.CTSpawnIcon.Width = 25;
|
||||
this.CTSpawnIcon.Height = 25;
|
||||
this.CTSpawnIcon.Opacity = 0.6;
|
||||
this.CTSpawnIcon.IsHitTestVisible = false;
|
||||
}
|
||||
|
||||
if (pointsCanvas.Children.IndexOf(CTSpawnIcon) == -1)
|
||||
pointsCanvas.Children.Add(CTSpawnIcon);
|
||||
|
||||
|
||||
Canvas.SetLeft(CTSpawnIcon, this.loadedMap.CTSpawnMultiplierX * this.mapImage.ActualWidth - (CTSpawnIcon.ActualWidth / 2));
|
||||
Canvas.SetTop(CTSpawnIcon, this.loadedMap.CTSpawnMultiplierY * this.mapImage.ActualWidth - (CTSpawnIcon.ActualHeight / 2));
|
||||
|
||||
// T Icon
|
||||
if (this.TSpawnIcon == null)
|
||||
{
|
||||
this.TSpawnIcon = new Image();
|
||||
this.TSpawnIcon.Source = new BitmapImage(new Uri("icon_t.png", UriKind.RelativeOrAbsolute));
|
||||
this.TSpawnIcon.Width = 25;
|
||||
this.TSpawnIcon.Height = 25;
|
||||
this.TSpawnIcon.Opacity = 0.6;
|
||||
this.TSpawnIcon.IsHitTestVisible = false;
|
||||
}
|
||||
|
||||
if (pointsCanvas.Children.IndexOf(TSpawnIcon) == -1)
|
||||
pointsCanvas.Children.Add(TSpawnIcon);
|
||||
|
||||
Canvas.SetLeft(TSpawnIcon, this.loadedMap.TSpawnMultiplierX * this.mapImage.ActualWidth - (TSpawnIcon.ActualWidth / 2));
|
||||
Canvas.SetTop(TSpawnIcon, this.loadedMap.TSpawnMultiplierY * this.mapImage.ActualWidth - (TSpawnIcon.ActualHeight / 2));
|
||||
|
||||
// Bomb A Icon
|
||||
if (this.ASiteIcon == null)
|
||||
{
|
||||
this.ASiteIcon = new Image();
|
||||
this.ASiteIcon.Source = new BitmapImage(new Uri("icon_a_site.png", UriKind.RelativeOrAbsolute));
|
||||
this.ASiteIcon.Width = 25;
|
||||
this.ASiteIcon.Height = 25;
|
||||
this.ASiteIcon.Opacity = 0.6;
|
||||
this.ASiteIcon.IsHitTestVisible = false;
|
||||
}
|
||||
|
||||
if (pointsCanvas.Children.IndexOf(ASiteIcon) == -1)
|
||||
pointsCanvas.Children.Add(ASiteIcon);
|
||||
|
||||
Canvas.SetLeft(ASiteIcon, this.loadedMap.BombAX * this.mapImage.ActualWidth - (ASiteIcon.ActualWidth / 2));
|
||||
Canvas.SetTop(ASiteIcon, this.loadedMap.BombAY * this.mapImage.ActualWidth - (ASiteIcon.ActualHeight / 2));
|
||||
|
||||
// Bomb B Icon
|
||||
if (this.BSiteIcon == null)
|
||||
{
|
||||
this.BSiteIcon = new Image();
|
||||
this.BSiteIcon.Source = new BitmapImage(new Uri("icon_b_site.png", UriKind.RelativeOrAbsolute));
|
||||
this.BSiteIcon.Width = 25;
|
||||
this.BSiteIcon.Height = 25;
|
||||
this.BSiteIcon.Opacity = 0.6;
|
||||
this.BSiteIcon.IsHitTestVisible = false;
|
||||
}
|
||||
|
||||
if (pointsCanvas.Children.IndexOf(BSiteIcon) == -1)
|
||||
pointsCanvas.Children.Add(BSiteIcon);
|
||||
|
||||
Canvas.SetLeft(BSiteIcon, this.loadedMap.BombBX * this.mapImage.ActualWidth - (BSiteIcon.ActualWidth / 2));
|
||||
Canvas.SetTop(BSiteIcon, this.loadedMap.BombBY * this.mapImage.ActualWidth - (BSiteIcon.ActualHeight / 2));
|
||||
}
|
||||
|
||||
private double calculateDotDistanceInUnits()
|
||||
{
|
||||
Ellipse circleLeft = pointsCanvas.Children[pointsCanvas.Children.IndexOf(leftPoint.Circle)] as Ellipse;
|
||||
double leftX = Canvas.GetLeft(circleLeft);
|
||||
double leftY = Canvas.GetTop(circleLeft);
|
||||
Ellipse circleLeft = pointsCanvas.Children[pointsCanvas.Children.IndexOf(this.DrawMode == eDrawMode.Shooting ? this.leftPoint.Circle : this.bombCircle.Circle)] as Ellipse;
|
||||
double leftX = Canvas.GetLeft(circleLeft) + circleLeft.ActualWidth / 2;
|
||||
double leftY = Canvas.GetTop(circleLeft) + circleLeft.ActualHeight / 2;
|
||||
|
||||
Ellipse circleRight = pointsCanvas.Children[pointsCanvas.Children.IndexOf(rightPoint.Circle)] as Ellipse;
|
||||
double rightX = Canvas.GetLeft(circleRight);
|
||||
double rightY = Canvas.GetTop(circleRight);
|
||||
double rightX = Canvas.GetLeft(circleRight) + circleRight.ActualWidth / 2;
|
||||
double rightY = Canvas.GetTop(circleRight) + circleRight.ActualHeight / 2;
|
||||
|
||||
// Distance in shown pixels
|
||||
double diffPixels = Math.Sqrt(Math.Pow(Math.Abs(leftX - rightX), 2) + Math.Pow(Math.Abs(leftY - rightY), 2));
|
||||
|
@ -362,94 +472,13 @@ namespace Damage_Calculator
|
|||
return unitsDifference;
|
||||
}
|
||||
|
||||
#region events
|
||||
private void mapImage_LayoutUpdated(object sender, EventArgs e)
|
||||
private void calculateAndUpdateShootingDamage()
|
||||
{
|
||||
this.updateCirclePositions();
|
||||
}
|
||||
|
||||
private void mapImage_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (this.leftPoint == null)
|
||||
leftPoint = new MapPoint();
|
||||
|
||||
Point mousePos = Mouse.GetPosition(pointsCanvas);
|
||||
pointsCanvas.Children.Remove(leftPoint.Circle);
|
||||
|
||||
var circle = this.getPointEllipse(this.leftPointColour);
|
||||
|
||||
pointsCanvas.Children.Add(circle);
|
||||
|
||||
leftPoint.PercentageX = mousePos.X * 100f / pointsCanvas.ActualWidth;
|
||||
leftPoint.PercentageY = mousePos.Y * 100f / pointsCanvas.ActualHeight;
|
||||
|
||||
leftPoint.Circle = circle;
|
||||
|
||||
this.updateCirclePositions();
|
||||
}
|
||||
|
||||
private void mapImage_MouseRightButtonUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (this.rightPoint == null)
|
||||
this.rightPoint = new MapPoint();
|
||||
|
||||
Point mousePos = Mouse.GetPosition(pointsCanvas);
|
||||
pointsCanvas.Children.Remove(rightPoint.Circle);
|
||||
|
||||
var circle = this.getPointEllipse(this.rightPointColour);
|
||||
|
||||
pointsCanvas.Children.Add(circle);
|
||||
|
||||
rightPoint.PercentageX = mousePos.X * 100f / pointsCanvas.ActualWidth;
|
||||
rightPoint.PercentageY = mousePos.Y * 100f / pointsCanvas.ActualHeight;
|
||||
|
||||
rightPoint.Circle = circle;
|
||||
|
||||
this.updateCirclePositions();
|
||||
}
|
||||
|
||||
private void changeTheme_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
switch (int.Parse(((MenuItem)sender).Uid))
|
||||
{
|
||||
case 0: REghZyFramework.Themes.ThemesController.SetTheme(REghZyFramework.Themes.ThemesController.ThemeTypes.Dark);
|
||||
rectTop.Fill = rectSide.Fill = new SolidColorBrush(Colors.White);
|
||||
txtEasterEggMetres.Text = "Metres:";
|
||||
break;
|
||||
case 1: REghZyFramework.Themes.ThemesController.SetTheme(REghZyFramework.Themes.ThemesController.ThemeTypes.Light);
|
||||
rectTop.Fill = rectSide.Fill = new SolidColorBrush(Colors.Black);
|
||||
txtEasterEggMetres.Text = "Meters:";
|
||||
break;
|
||||
}
|
||||
e.Handled = true;
|
||||
}
|
||||
|
||||
private void comboBoxMaps_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
var map = ((sender as ComboBox).SelectedItem as ComboBoxItem)?.Tag as CsgoMapOverview;
|
||||
|
||||
if (map != null)
|
||||
this.loadMap(map);
|
||||
|
||||
this.resetCanvas();
|
||||
this.loadedMap = map;
|
||||
}
|
||||
|
||||
private void settings_Updated(object sender, EventArgs e)
|
||||
{
|
||||
if (this.selectedWeapon == null || !this.lineDrawn)
|
||||
{
|
||||
if(txtResult != null && txtResultArmor != null)
|
||||
txtResult.Text = txtResultArmor.Text = "0";
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
double damage = this.selectedWeapon.BaseDamage;
|
||||
double absorbedDamageByArmor = 0;
|
||||
bool wasArmorHit = false;
|
||||
|
||||
if(this.unitsDistance > this.selectedWeapon.MaxBulletRange)
|
||||
if (this.unitsDistance > this.selectedWeapon.MaxBulletRange)
|
||||
{
|
||||
damage = 0;
|
||||
txtResult.Text = txtResultArmor.Text = damage.ToString();
|
||||
|
@ -474,7 +503,7 @@ namespace Damage_Calculator
|
|||
wasArmorHit = true;
|
||||
}
|
||||
}
|
||||
else if(radioChestArms.IsChecked == true)
|
||||
else if (radioChestArms.IsChecked == true)
|
||||
{
|
||||
// Chest or arms
|
||||
if (chkKevlar.IsChecked == true)
|
||||
|
@ -486,7 +515,7 @@ namespace Damage_Calculator
|
|||
wasArmorHit = true;
|
||||
}
|
||||
}
|
||||
else if(radioStomach.IsChecked == true)
|
||||
else if (radioStomach.IsChecked == true)
|
||||
{
|
||||
// Stomach
|
||||
damage *= 1.25f;
|
||||
|
@ -513,6 +542,184 @@ namespace Damage_Calculator
|
|||
// TODO: HP and armor and HP and armor left after shot
|
||||
}
|
||||
|
||||
private void calculateAndUpdateBombDamage()
|
||||
{
|
||||
const double damagePercentage = 1.0d;
|
||||
|
||||
double flDamage = this.loadedMap.BombDamage; // 500 - default, if radius is not written on the map https://i.imgur.com/mUSaTHj.png
|
||||
double flBombRadius = flDamage * 3.5d;
|
||||
double flDistanceToLocalPlayer = (double)this.unitsDistance;// ((c4bomb origin + viewoffset) - (localplayer origin + viewoffset))
|
||||
double fSigma = flBombRadius / 3.0d;
|
||||
double fGaussianFalloff = Math.Exp(-flDistanceToLocalPlayer * flDistanceToLocalPlayer / (2.0d * fSigma * fSigma));
|
||||
double flAdjustedDamage = flDamage * fGaussianFalloff * damagePercentage;
|
||||
|
||||
bool wasArmorHit = false;
|
||||
double flAdjustedDamageBeforeArmor = flAdjustedDamage;
|
||||
|
||||
if (chkArmorAny.IsChecked == true)
|
||||
{
|
||||
flAdjustedDamage = scaleDamageArmor(flAdjustedDamage, 100);
|
||||
wasArmorHit = true;
|
||||
}
|
||||
|
||||
txtResult.Text = ((int)flAdjustedDamage).ToString();
|
||||
|
||||
txtResultArmor.Text = (wasArmorHit ? (int)((flAdjustedDamageBeforeArmor - flAdjustedDamage) / 2) : 0).ToString();
|
||||
}
|
||||
|
||||
double scaleDamageArmor(double flDamage, int armor_value)
|
||||
{
|
||||
double flArmorRatio = 0.5d;
|
||||
double flArmorBonus = 0.5d;
|
||||
if (armor_value > 0)
|
||||
{
|
||||
double flNew = flDamage * flArmorRatio;
|
||||
double flArmor = (flDamage - flNew) * flArmorBonus;
|
||||
|
||||
if (flArmor > (double)armor_value)
|
||||
{
|
||||
flArmor = (double)armor_value * (1d / flArmorBonus);
|
||||
flNew = flDamage - flArmor;
|
||||
}
|
||||
|
||||
flDamage = flNew;
|
||||
}
|
||||
return flDamage;
|
||||
}
|
||||
|
||||
#region events
|
||||
private void radioModeShooting_Checked(object sender, RoutedEventArgs e)
|
||||
{
|
||||
this.resetCanvas();
|
||||
this.DrawMode = eDrawMode.Shooting;
|
||||
if (this.IsInitialized)
|
||||
{
|
||||
this.stackArmorSeparated.Visibility = this.stackAreaHit.Visibility = this.stackWeaponUsed.Visibility = Visibility.Visible;
|
||||
this.chkArmorAny.Visibility = Visibility.Collapsed;
|
||||
}
|
||||
}
|
||||
|
||||
private void radioModeBomb_Checked(object sender, RoutedEventArgs e)
|
||||
{
|
||||
this.resetCanvas();
|
||||
this.DrawMode = eDrawMode.Bomb;
|
||||
if (this.IsInitialized)
|
||||
{
|
||||
this.stackArmorSeparated.Visibility = this.stackAreaHit.Visibility = this.stackWeaponUsed.Visibility = Visibility.Collapsed;
|
||||
this.chkArmorAny.Visibility = Visibility.Visible;
|
||||
}
|
||||
}
|
||||
|
||||
private void mapImage_LayoutUpdated(object sender, EventArgs e)
|
||||
{
|
||||
this.updateCirclePositions();
|
||||
}
|
||||
|
||||
private void mapImage_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (this.DrawMode == eDrawMode.Shooting)
|
||||
{
|
||||
if (this.leftPoint == null)
|
||||
this.leftPoint = new MapPoint();
|
||||
|
||||
Point mousePos = Mouse.GetPosition(this.pointsCanvas);
|
||||
this.pointsCanvas.Children.Remove(this.leftPoint.Circle);
|
||||
|
||||
var circle = this.getPointEllipse(this.leftPointColour);
|
||||
|
||||
this.pointsCanvas.Children.Add(circle);
|
||||
|
||||
this.leftPoint.PercentageX = mousePos.X * 100f / this.pointsCanvas.ActualWidth;
|
||||
this.leftPoint.PercentageY = mousePos.Y * 100f / this.pointsCanvas.ActualHeight;
|
||||
this.leftPoint.PercentageScale = circle.Width * 100f / this.pointsCanvas.ActualWidth;
|
||||
|
||||
this.leftPoint.Circle = circle;
|
||||
|
||||
this.updateCirclePositions();
|
||||
}
|
||||
else if (this.DrawMode == eDrawMode.Bomb)
|
||||
{
|
||||
if (this.bombCircle == null)
|
||||
this.bombCircle = new MapPoint();
|
||||
|
||||
Point mousePos = Mouse.GetPosition(this.pointsCanvas);
|
||||
this.pointsCanvas.Children.Remove(this.bombCircle.Circle);
|
||||
|
||||
var circle = this.getBombEllipse(this.leftPointColour);
|
||||
|
||||
this.pointsCanvas.Children.Add(circle);
|
||||
|
||||
this.bombCircle.PercentageX = mousePos.X * 100f / this.pointsCanvas.ActualWidth;
|
||||
this.bombCircle.PercentageY = mousePos.Y * 100f / this.pointsCanvas.ActualHeight;
|
||||
this.bombCircle.PercentageScale = circle.Width * 100f / this.pointsCanvas.ActualWidth;
|
||||
|
||||
this.bombCircle.Circle = circle;
|
||||
|
||||
this.updateCirclePositions();
|
||||
}
|
||||
}
|
||||
|
||||
private void mapImage_MouseRightButtonUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (this.rightPoint == null)
|
||||
this.rightPoint = new MapPoint();
|
||||
|
||||
Point mousePos = Mouse.GetPosition(this.pointsCanvas);
|
||||
this.pointsCanvas.Children.Remove(this.rightPoint.Circle);
|
||||
|
||||
var circle = this.getPointEllipse(this.rightPointColour);
|
||||
|
||||
this.pointsCanvas.Children.Add(circle);
|
||||
|
||||
this.rightPoint.PercentageX = mousePos.X * 100f / this.pointsCanvas.ActualWidth;
|
||||
this.rightPoint.PercentageY = mousePos.Y * 100f / this.pointsCanvas.ActualHeight;
|
||||
this.rightPoint.PercentageScale = circle.Width * 100f / this.pointsCanvas.ActualWidth;
|
||||
|
||||
this.rightPoint.Circle = circle;
|
||||
|
||||
this.updateCirclePositions();
|
||||
}
|
||||
|
||||
private void changeTheme_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
switch (int.Parse(((MenuItem)sender).Uid))
|
||||
{
|
||||
case 0: REghZyFramework.Themes.ThemesController.SetTheme(REghZyFramework.Themes.ThemesController.ThemeTypes.Dark);
|
||||
rectTop.Fill = rectSide.Fill = new SolidColorBrush(Colors.White);
|
||||
txtEasterEggMetres.Text = "Metres:";
|
||||
break;
|
||||
case 1: REghZyFramework.Themes.ThemesController.SetTheme(REghZyFramework.Themes.ThemesController.ThemeTypes.Light);
|
||||
rectTop.Fill = rectSide.Fill = new SolidColorBrush(Colors.Black);
|
||||
txtEasterEggMetres.Text = "Meters:";
|
||||
break;
|
||||
}
|
||||
e.Handled = true;
|
||||
}
|
||||
|
||||
private void comboBoxMaps_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
var map = ((sender as ComboBox).SelectedItem as ComboBoxItem)?.Tag as CsgoMap;
|
||||
|
||||
if (map != null)
|
||||
this.loadMap(map);
|
||||
}
|
||||
|
||||
private void settings_Updated(object sender, EventArgs e)
|
||||
{
|
||||
if ((this.DrawMode == eDrawMode.Shooting && this.selectedWeapon == null) || !this.lineDrawn)
|
||||
{
|
||||
if(txtResult != null && txtResultArmor != null)
|
||||
txtResult.Text = txtResultArmor.Text = "0";
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.DrawMode == eDrawMode.Shooting)
|
||||
this.calculateAndUpdateShootingDamage();
|
||||
else if (this.DrawMode == eDrawMode.Bomb)
|
||||
calculateAndUpdateBombDamage();
|
||||
}
|
||||
|
||||
private void comboWeapons_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
var weapon = ((sender as ComboBox).SelectedItem as ComboBoxItem)?.Tag as CsgoWeapon;
|
||||
|
@ -566,4 +773,6 @@ namespace Damage_Calculator
|
|||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
enum eDrawMode { Shooting, Bomb }
|
||||
}
|
||||
|
|
34
DamageCalculator/DamageCalculator/Models/BSPHeader.cs
Normal file
34
DamageCalculator/DamageCalculator/Models/BSPHeader.cs
Normal file
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
{
|
||||
internal class BSPHeader
|
||||
{
|
||||
public static int HEADER_LUMPS = 64;
|
||||
|
||||
/// <summary>
|
||||
/// The magic bytes that should be VBSP.
|
||||
/// </summary>
|
||||
public int Ident { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The BSP file version. (CS:GO uses 21 or 0x15)
|
||||
/// </summary>
|
||||
public int Version { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The dictionary of lumps. The size is set as 64, probably in the SDK.
|
||||
/// Unusued lumps have all bytes set to 0.
|
||||
/// </summary>
|
||||
public BSPLump[] Lumps = new BSPLump[HEADER_LUMPS];
|
||||
|
||||
/// <summary>
|
||||
/// Version number of map. Might increase every time a map is saved in Hammer.
|
||||
/// </summary>
|
||||
public int MapRevision { get; set; }
|
||||
}
|
||||
}
|
32
DamageCalculator/DamageCalculator/Models/BSPLump.cs
Normal file
32
DamageCalculator/DamageCalculator/Models/BSPLump.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
{
|
||||
internal class BSPLump
|
||||
{
|
||||
/// <summary>
|
||||
/// The offset of the lump block from the beginning of the file.
|
||||
/// It's rounded up to the nearest 4-byte boundary, as is the corresponding data lump.
|
||||
/// </summary>
|
||||
public int LumpBlockOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The length of the lump block in bytes.
|
||||
/// </summary>
|
||||
public int LumpBlockLength { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Version of the format of the lump, usually 0.
|
||||
/// </summary>
|
||||
public int LumpVersion { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The four CC identifier, that is usually all 0s. For compressed lumps it's the uncompressed lump data size as int.
|
||||
/// </summary>
|
||||
public char[] FourCC { get; set; } = new char[4];
|
||||
}
|
||||
}
|
126
DamageCalculator/DamageCalculator/Models/CsgoMap.cs
Normal file
126
DamageCalculator/DamageCalculator/Models/CsgoMap.cs
Normal file
|
@ -0,0 +1,126 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Media.Imaging;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
{
|
||||
public class CsgoMap
|
||||
{
|
||||
/// <summary>
|
||||
/// The types of maps.
|
||||
/// </summary>
|
||||
public enum eMapType { Undefined, Defusal, Hostage, DangerZone, ArmsRace }
|
||||
|
||||
/// <summary>
|
||||
/// The actual radar image of the map.
|
||||
/// </summary>
|
||||
public BitmapSource MapImage { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The type of gamemode that's played on this map by default.
|
||||
/// </summary>
|
||||
public eMapType MapType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The absolute path to the DDS map radar file.
|
||||
/// </summary>
|
||||
public string MapImagePath { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The absolute path to the actual BSP map file.
|
||||
/// </summary>
|
||||
public string BspFilePath { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The absolute path to the file that holds this map's navigation meshes and callouts.
|
||||
/// This might not always be existent, because it is generated by the map builder.
|
||||
/// It is always created with maps that are in the main game, because they need callouts and bot movements.
|
||||
/// </summary>
|
||||
public string NavFilePath { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The map name as given in the file name, but without the prefix.
|
||||
/// </summary>
|
||||
public string MapFileName { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The multiplier that is stored in the text file with each map.
|
||||
/// The pixels will get multiplied with this multiplier to get in-game units.
|
||||
/// </summary>
|
||||
public float MapSizeMultiplier { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The X coordinate that is in the upper left hand corner of the radar.
|
||||
/// This is used to position some things according to their coordinates, such as player spawns and nav meshes.
|
||||
/// </summary>
|
||||
public float UpperLeftWorldXCoordinate { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The Y coordinate that is in the upper left hand corner of the radar.
|
||||
/// This is used to position some things according to their coordinates, such as player spawns and nav meshes.
|
||||
/// </summary>
|
||||
public float UpperLeftWorldYCoordinate { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The X position of the CT spawn icon on the map (used in the loading screen).
|
||||
/// Floating point, 0 is left and 1 is right.
|
||||
/// </summary>
|
||||
public float CTSpawnMultiplierX { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The Y position of the CT spawn icon on the map (used in the loading screen).
|
||||
/// Floating point, 0 is top and 1 is bottom.
|
||||
/// </summary>
|
||||
public float CTSpawnMultiplierY { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The X position of the T spawn icon on the map (used in the loading screen).
|
||||
/// Floating point, 0 is left and 1 is right.
|
||||
/// </summary>
|
||||
public float TSpawnMultiplierX { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The Y position of the T spawn icon on the map (used in the loading screen).
|
||||
/// Floating point, 0 is top and 1 is bottom.
|
||||
/// </summary>
|
||||
public float TSpawnMultiplierY { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The X position of the bomb site A icon on the map (used in the loading screen).
|
||||
/// Floating point, 0 is left and 1 is right.
|
||||
/// </summary>
|
||||
public float BombAX { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The Y position of the bomb site A icon on the map (used in the loading screen).
|
||||
/// Floating point, 0 is top and 1 is bottom.
|
||||
/// </summary>
|
||||
public float BombAY { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The X position of the bomb site B icon on the map (used in the loading screen).
|
||||
/// Floating point, 0 is left and 1 is right.
|
||||
/// </summary>
|
||||
public float BombBX { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The Y position of the bomb site B icon on the map (used in the loading screen).
|
||||
/// Floating point, 0 is top and 1 is bottom.
|
||||
/// </summary>
|
||||
public float BombBY { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// The bomb damage in this map. By default it's 500.
|
||||
/// </summary>
|
||||
public float BombDamage { get; set; } = 500;
|
||||
|
||||
/// <summary>
|
||||
/// Raw list of entities in this map, as stored in the BSP file.
|
||||
/// </summary>
|
||||
public string EntityList { get; set; }
|
||||
}
|
||||
}
|
|
@ -1,41 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Media.Imaging;
|
||||
|
||||
namespace Damage_Calculator.Models
|
||||
{
|
||||
public class CsgoMapOverview
|
||||
{
|
||||
public BitmapSource MapImage { get; set; }
|
||||
|
||||
public string MapImagePath { get; set; }
|
||||
|
||||
public string MapFileName { get; set; }
|
||||
|
||||
public float MapSizeMultiplier { get; set; }
|
||||
|
||||
public float UpperLeftWorldXCoordinate { get; set; } = -1;
|
||||
|
||||
public float UpperLeftWorldYCoordinate { get; set; } = -1;
|
||||
|
||||
public float CTSpawnMultiplierX { get; set; } = -1;
|
||||
|
||||
public float CTSpawnMultiplierY { get; set; } = -1;
|
||||
|
||||
public float TSpawnMultiplierX { get; set; } = -1;
|
||||
|
||||
public float TSpawnMultiplierY { get; set; } = -1;
|
||||
|
||||
public float BombAX { get; set; } = -1;
|
||||
|
||||
public float BombAY { get; set; } = -1;
|
||||
|
||||
public float BombBX { get; set; } = -1;
|
||||
|
||||
public float BombBY { get; set; } = -1;
|
||||
}
|
||||
}
|
|
@ -13,5 +13,7 @@ namespace Damage_Calculator.Models
|
|||
public double PercentageX { get; set; }
|
||||
|
||||
public double PercentageY { get; set; }
|
||||
|
||||
public double PercentageScale { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,5 +51,5 @@ using System.Windows;
|
|||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("1.1.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.1.0.0")]
|
||||
|
|
|
@ -19,10 +19,15 @@ namespace Damage_Calculator.ZatVdfParser
|
|||
#endregion
|
||||
|
||||
#region CONSTRUCTORS
|
||||
public VDFFile(string filePath)
|
||||
/// <summary>
|
||||
/// Default constructor.
|
||||
/// </summary>
|
||||
/// <param name="filePathOrText">The path to the file, or the text to be parsed.</param>
|
||||
/// <param name="parseTextDirectly">Whether the given parameter is a file path or the actual string to be parsed.</param>
|
||||
public VDFFile(string filePathOrText, bool parseTextDirectly = false)
|
||||
{
|
||||
RootElements = new List<Element>();
|
||||
Parse(filePath);
|
||||
Parse(filePathOrText, parseTextDirectly);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -34,10 +39,18 @@ namespace Damage_Calculator.ZatVdfParser
|
|||
builder.Append(child.ToVDF());
|
||||
return builder.ToString();
|
||||
}
|
||||
private void Parse(string filePath)
|
||||
private void Parse(string filePathOrText, bool parseTextDirectly)
|
||||
{
|
||||
Element currentLevel = null;
|
||||
using (StreamReader reader = new StreamReader(filePath))
|
||||
|
||||
// Generate stream from string in case we want to read it directly, instead of using a file stream (boolean parameter)
|
||||
var stream = new MemoryStream();
|
||||
var writer = new StreamWriter(stream);
|
||||
writer.Write(filePathOrText);
|
||||
writer.Flush();
|
||||
stream.Position = 0;
|
||||
|
||||
using (StreamReader reader = parseTextDirectly ? new StreamReader(stream) : new StreamReader(filePathOrText))
|
||||
{
|
||||
string line = null;
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
|
|
Binary file not shown.
Binary file not shown.
BIN
DamageCalculator/DamageCalculator/obj/Debug/About.baml
Normal file
BIN
DamageCalculator/DamageCalculator/obj/Debug/About.baml
Normal file
Binary file not shown.
BIN
DamageCalculator/DamageCalculator/obj/Debug/App.baml
Normal file
BIN
DamageCalculator/DamageCalculator/obj/Debug/App.baml
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -10,11 +10,11 @@ none
|
|||
false
|
||||
DEBUG;TRACE
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\App.xaml
|
||||
6-2134167639
|
||||
6-1451057398
|
||||
|
||||
26-1617113909
|
||||
15-2024074300
|
||||
27-418087645
|
||||
15-431277860
|
||||
About.xaml;MainWindow.xaml;Themes\ColourfulDarkTheme.xaml;Themes\ColourfulLightTheme.xaml;Themes\DarkTheme.xaml;Themes\LightTheme.xaml;
|
||||
|
||||
True
|
||||
False
|
||||
|
||||
|
|
|
@ -4,16 +4,16 @@
|
|||
winexe
|
||||
C#
|
||||
.cs
|
||||
D:\source\repos\_Git Repos\ConfigManager\Config Manager\Config Manager\obj\Debug\
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\
|
||||
Damage_Calculator
|
||||
none
|
||||
false
|
||||
DEBUG;TRACE
|
||||
D:\source\repos\_Git Repos\ConfigManager\Config Manager\Config Manager\App.xaml
|
||||
6-2134167639
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\App.xaml
|
||||
6-1451057398
|
||||
|
||||
26-1617113909
|
||||
15-2024074300
|
||||
281503690476
|
||||
15-431277860
|
||||
About.xaml;MainWindow.xaml;Themes\ColourfulDarkTheme.xaml;Themes\ColourfulLightTheme.xaml;Themes\DarkTheme.xaml;Themes\LightTheme.xaml;
|
||||
|
||||
False
|
||||
|
|
Binary file not shown.
|
@ -1 +1 @@
|
|||
122c08730e8337de833cb8cdc126614cbd177202
|
||||
9c412881d045825628cde2338aa0ccf0cb1fd134
|
||||
|
|
|
@ -23,3 +23,30 @@ D:\source\repos\_Git Repos\ConfigManager\Config Manager\DamageCalculator\obj\Deb
|
|||
D:\source\repos\_Git Repos\ConfigManager\Config Manager\DamageCalculator\obj\Debug\DamageCalculator.csproj.CoreCompileInputs.cache
|
||||
D:\source\repos\_Git Repos\ConfigManager\Config Manager\DamageCalculator\obj\Debug\CSGO Damage Calculator.exe
|
||||
D:\source\repos\_Git Repos\ConfigManager\Config Manager\DamageCalculator\obj\Debug\CSGO Damage Calculator.pdb
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\bin\Debug\CSGO Damage Calculator.exe.config
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\bin\Debug\CSGO Damage Calculator.exe
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\bin\Debug\CSGO Damage Calculator.pdb
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\DamageCalculator.csproj.AssemblyReference.cache
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\Themes\ColourfulDarkTheme.baml
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\Themes\ColourfulLightTheme.baml
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\Themes\DarkTheme.baml
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\Themes\LightTheme.baml
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\About.g.cs
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\MainWindow.g.cs
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\Themes\ColourfulDarkTheme.g.cs
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\Themes\ColourfulLightTheme.g.cs
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\Themes\DarkTheme.g.cs
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\Themes\LightTheme.g.cs
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\App.g.cs
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\CSGO Damage Calculator_MarkupCompile.cache
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\CSGO Damage Calculator_MarkupCompile.lref
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\App.baml
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\About.baml
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\MainWindow.baml
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\CSGO Damage Calculator.g.resources
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\Damage_Calculator.Properties.Resources.resources
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\DamageCalculator.csproj.GenerateResource.cache
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\DamageCalculator.csproj.CoreCompileInputs.cache
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\CSGO Damage Calculator.exe
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\CSGO Damage Calculator.pdb
|
||||
D:\source\repos\_Git Repos\DamageCalculator\DamageCalculator\DamageCalculator\obj\Debug\DamageCalculator.csproj.SuggestedBindingRedirects.cache
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
DamageCalculator/DamageCalculator/obj/Debug/MainWindow.baml
Normal file
BIN
DamageCalculator/DamageCalculator/obj/Debug/MainWindow.baml
Normal file
Binary file not shown.
|
@ -1,4 +1,4 @@
|
|||
#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "ED5BBC5CC0EF7E0364C4C9F7606BFAD438DA441A3D87364DB6EA1B2DD7DB2529"
|
||||
#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "7FEF1C1C14931282E3CD4C845E600884ED2172B171609E698A3BF061C58787F7"
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
|
@ -49,7 +49,23 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 34 "..\..\MainWindow.xaml"
|
||||
#line 36 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioModeShooting;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 37 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioModeBomb;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 39 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.StackPanel topStackPanel;
|
||||
|
||||
|
@ -57,7 +73,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 36 "..\..\MainWindow.xaml"
|
||||
#line 41 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.ComboBox comboBoxMaps;
|
||||
|
||||
|
@ -65,7 +81,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 41 "..\..\MainWindow.xaml"
|
||||
#line 46 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtEasterEggMetres;
|
||||
|
||||
|
@ -73,7 +89,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 42 "..\..\MainWindow.xaml"
|
||||
#line 47 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock textDistanceMetres;
|
||||
|
||||
|
@ -81,7 +97,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 46 "..\..\MainWindow.xaml"
|
||||
#line 51 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock textDistanceUnits;
|
||||
|
||||
|
@ -89,7 +105,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 49 "..\..\MainWindow.xaml"
|
||||
#line 54 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Shapes.Rectangle rectTop;
|
||||
|
||||
|
@ -97,7 +113,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 50 "..\..\MainWindow.xaml"
|
||||
#line 55 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Shapes.Rectangle rectSide;
|
||||
|
||||
|
@ -105,7 +121,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 51 "..\..\MainWindow.xaml"
|
||||
#line 56 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.StackPanel leftStackPanel;
|
||||
|
||||
|
@ -113,25 +129,9 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 55 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.CheckBox chkHelmet;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 56 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.CheckBox chkKevlar;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 60 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioHead;
|
||||
internal System.Windows.Controls.StackPanel stackArmorSeparated;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
@ -139,7 +139,7 @@ namespace Damage_Calculator {
|
|||
|
||||
#line 61 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioChestArms;
|
||||
internal System.Windows.Controls.CheckBox chkHelmet;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
@ -147,39 +147,79 @@ namespace Damage_Calculator {
|
|||
|
||||
#line 62 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.CheckBox chkKevlar;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 64 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.CheckBox chkArmorAny;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 66 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.StackPanel stackAreaHit;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 68 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioHead;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 69 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioChestArms;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 70 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioStomach;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 63 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioLegs;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 67 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.ComboBox comboWeapons;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 71 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtResult;
|
||||
internal System.Windows.Controls.RadioButton radioLegs;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 72 "..\..\MainWindow.xaml"
|
||||
#line 73 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtResultArmor;
|
||||
internal System.Windows.Controls.StackPanel stackWeaponUsed;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 75 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.ComboBox comboWeapons;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 79 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtResult;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
@ -187,23 +227,7 @@ namespace Damage_Calculator {
|
|||
|
||||
#line 80 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtCursorX;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 84 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtCursorY;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 87 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Grid rightGrid;
|
||||
internal System.Windows.Controls.TextBlock txtResultArmor;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
@ -211,13 +235,37 @@ namespace Damage_Calculator {
|
|||
|
||||
#line 88 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtCursorX;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 92 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtCursorY;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 95 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Grid rightGrid;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 96 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Image mapImage;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 89 "..\..\MainWindow.xaml"
|
||||
#line 97 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Canvas pointsCanvas;
|
||||
|
||||
|
@ -225,7 +273,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 92 "..\..\MainWindow.xaml"
|
||||
#line 100 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Grid gridLoading;
|
||||
|
||||
|
@ -302,150 +350,192 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
return;
|
||||
case 5:
|
||||
this.topStackPanel = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 6:
|
||||
this.comboBoxMaps = ((System.Windows.Controls.ComboBox)(target));
|
||||
this.radioModeShooting = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 36 "..\..\MainWindow.xaml"
|
||||
this.comboBoxMaps.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.comboBoxMaps_SelectionChanged);
|
||||
this.radioModeShooting.Checked += new System.Windows.RoutedEventHandler(this.radioModeShooting_Checked);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 6:
|
||||
this.radioModeBomb = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 37 "..\..\MainWindow.xaml"
|
||||
this.radioModeBomb.Checked += new System.Windows.RoutedEventHandler(this.radioModeBomb_Checked);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 7:
|
||||
this.txtEasterEggMetres = ((System.Windows.Controls.TextBlock)(target));
|
||||
this.topStackPanel = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 8:
|
||||
this.textDistanceMetres = ((System.Windows.Controls.TextBlock)(target));
|
||||
this.comboBoxMaps = ((System.Windows.Controls.ComboBox)(target));
|
||||
|
||||
#line 41 "..\..\MainWindow.xaml"
|
||||
this.comboBoxMaps.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.comboBoxMaps_SelectionChanged);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 9:
|
||||
this.textDistanceUnits = ((System.Windows.Controls.TextBlock)(target));
|
||||
this.txtEasterEggMetres = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 10:
|
||||
this.rectTop = ((System.Windows.Shapes.Rectangle)(target));
|
||||
this.textDistanceMetres = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 11:
|
||||
this.rectSide = ((System.Windows.Shapes.Rectangle)(target));
|
||||
this.textDistanceUnits = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 12:
|
||||
this.leftStackPanel = ((System.Windows.Controls.StackPanel)(target));
|
||||
this.rectTop = ((System.Windows.Shapes.Rectangle)(target));
|
||||
return;
|
||||
case 13:
|
||||
this.rectSide = ((System.Windows.Shapes.Rectangle)(target));
|
||||
return;
|
||||
case 14:
|
||||
this.leftStackPanel = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 15:
|
||||
this.stackArmorSeparated = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 16:
|
||||
this.chkHelmet = ((System.Windows.Controls.CheckBox)(target));
|
||||
|
||||
#line 55 "..\..\MainWindow.xaml"
|
||||
#line 61 "..\..\MainWindow.xaml"
|
||||
this.chkHelmet.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
#line 55 "..\..\MainWindow.xaml"
|
||||
#line 61 "..\..\MainWindow.xaml"
|
||||
this.chkHelmet.Unchecked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 14:
|
||||
case 17:
|
||||
this.chkKevlar = ((System.Windows.Controls.CheckBox)(target));
|
||||
|
||||
#line 56 "..\..\MainWindow.xaml"
|
||||
#line 62 "..\..\MainWindow.xaml"
|
||||
this.chkKevlar.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
#line 56 "..\..\MainWindow.xaml"
|
||||
#line 62 "..\..\MainWindow.xaml"
|
||||
this.chkKevlar.Unchecked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 15:
|
||||
this.radioHead = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 60 "..\..\MainWindow.xaml"
|
||||
this.radioHead.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 16:
|
||||
this.radioChestArms = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 61 "..\..\MainWindow.xaml"
|
||||
this.radioChestArms.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 17:
|
||||
this.radioStomach = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 62 "..\..\MainWindow.xaml"
|
||||
this.radioStomach.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 18:
|
||||
this.radioLegs = ((System.Windows.Controls.RadioButton)(target));
|
||||
this.chkArmorAny = ((System.Windows.Controls.CheckBox)(target));
|
||||
|
||||
#line 63 "..\..\MainWindow.xaml"
|
||||
this.radioLegs.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
#line 64 "..\..\MainWindow.xaml"
|
||||
this.chkArmorAny.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
#line 64 "..\..\MainWindow.xaml"
|
||||
this.chkArmorAny.Unchecked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 19:
|
||||
this.stackAreaHit = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 20:
|
||||
this.radioHead = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 68 "..\..\MainWindow.xaml"
|
||||
this.radioHead.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 21:
|
||||
this.radioChestArms = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 69 "..\..\MainWindow.xaml"
|
||||
this.radioChestArms.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 22:
|
||||
this.radioStomach = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 70 "..\..\MainWindow.xaml"
|
||||
this.radioStomach.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 23:
|
||||
this.radioLegs = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 71 "..\..\MainWindow.xaml"
|
||||
this.radioLegs.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 24:
|
||||
this.stackWeaponUsed = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 25:
|
||||
this.comboWeapons = ((System.Windows.Controls.ComboBox)(target));
|
||||
|
||||
#line 67 "..\..\MainWindow.xaml"
|
||||
#line 75 "..\..\MainWindow.xaml"
|
||||
this.comboWeapons.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.comboWeapons_SelectionChanged);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 20:
|
||||
case 26:
|
||||
this.txtResult = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 21:
|
||||
case 27:
|
||||
this.txtResultArmor = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 22:
|
||||
case 28:
|
||||
this.txtCursorX = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 23:
|
||||
case 29:
|
||||
this.txtCursorY = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 24:
|
||||
case 30:
|
||||
this.rightGrid = ((System.Windows.Controls.Grid)(target));
|
||||
return;
|
||||
case 25:
|
||||
case 31:
|
||||
this.mapImage = ((System.Windows.Controls.Image)(target));
|
||||
|
||||
#line 88 "..\..\MainWindow.xaml"
|
||||
#line 96 "..\..\MainWindow.xaml"
|
||||
this.mapImage.MouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.mapImage_MouseLeftButtonUp);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
#line 88 "..\..\MainWindow.xaml"
|
||||
#line 96 "..\..\MainWindow.xaml"
|
||||
this.mapImage.MouseRightButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.mapImage_MouseRightButtonUp);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
#line 88 "..\..\MainWindow.xaml"
|
||||
#line 96 "..\..\MainWindow.xaml"
|
||||
this.mapImage.LayoutUpdated += new System.EventHandler(this.mapImage_LayoutUpdated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 26:
|
||||
case 32:
|
||||
this.pointsCanvas = ((System.Windows.Controls.Canvas)(target));
|
||||
return;
|
||||
case 27:
|
||||
case 33:
|
||||
this.gridLoading = ((System.Windows.Controls.Grid)(target));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "ED5BBC5CC0EF7E0364C4C9F7606BFAD438DA441A3D87364DB6EA1B2DD7DB2529"
|
||||
#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "7FEF1C1C14931282E3CD4C845E600884ED2172B171609E698A3BF061C58787F7"
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
|
@ -49,7 +49,23 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 34 "..\..\MainWindow.xaml"
|
||||
#line 36 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioModeShooting;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 37 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioModeBomb;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 39 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.StackPanel topStackPanel;
|
||||
|
||||
|
@ -57,7 +73,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 36 "..\..\MainWindow.xaml"
|
||||
#line 41 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.ComboBox comboBoxMaps;
|
||||
|
||||
|
@ -65,7 +81,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 41 "..\..\MainWindow.xaml"
|
||||
#line 46 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtEasterEggMetres;
|
||||
|
||||
|
@ -73,7 +89,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 42 "..\..\MainWindow.xaml"
|
||||
#line 47 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock textDistanceMetres;
|
||||
|
||||
|
@ -81,7 +97,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 46 "..\..\MainWindow.xaml"
|
||||
#line 51 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock textDistanceUnits;
|
||||
|
||||
|
@ -89,7 +105,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 49 "..\..\MainWindow.xaml"
|
||||
#line 54 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Shapes.Rectangle rectTop;
|
||||
|
||||
|
@ -97,7 +113,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 50 "..\..\MainWindow.xaml"
|
||||
#line 55 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Shapes.Rectangle rectSide;
|
||||
|
||||
|
@ -105,7 +121,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 51 "..\..\MainWindow.xaml"
|
||||
#line 56 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.StackPanel leftStackPanel;
|
||||
|
||||
|
@ -113,25 +129,9 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 55 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.CheckBox chkHelmet;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 56 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.CheckBox chkKevlar;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 60 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioHead;
|
||||
internal System.Windows.Controls.StackPanel stackArmorSeparated;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
@ -139,7 +139,7 @@ namespace Damage_Calculator {
|
|||
|
||||
#line 61 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioChestArms;
|
||||
internal System.Windows.Controls.CheckBox chkHelmet;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
@ -147,39 +147,79 @@ namespace Damage_Calculator {
|
|||
|
||||
#line 62 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.CheckBox chkKevlar;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 64 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.CheckBox chkArmorAny;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 66 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.StackPanel stackAreaHit;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 68 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioHead;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 69 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioChestArms;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 70 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioStomach;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 63 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.RadioButton radioLegs;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 67 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.ComboBox comboWeapons;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 71 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtResult;
|
||||
internal System.Windows.Controls.RadioButton radioLegs;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 72 "..\..\MainWindow.xaml"
|
||||
#line 73 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtResultArmor;
|
||||
internal System.Windows.Controls.StackPanel stackWeaponUsed;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 75 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.ComboBox comboWeapons;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 79 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtResult;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
@ -187,23 +227,7 @@ namespace Damage_Calculator {
|
|||
|
||||
#line 80 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtCursorX;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 84 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtCursorY;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 87 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Grid rightGrid;
|
||||
internal System.Windows.Controls.TextBlock txtResultArmor;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
@ -211,13 +235,37 @@ namespace Damage_Calculator {
|
|||
|
||||
#line 88 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtCursorX;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 92 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.TextBlock txtCursorY;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 95 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Grid rightGrid;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 96 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Image mapImage;
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
|
||||
#line 89 "..\..\MainWindow.xaml"
|
||||
#line 97 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Canvas pointsCanvas;
|
||||
|
||||
|
@ -225,7 +273,7 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
|
||||
|
||||
#line 92 "..\..\MainWindow.xaml"
|
||||
#line 100 "..\..\MainWindow.xaml"
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
|
||||
internal System.Windows.Controls.Grid gridLoading;
|
||||
|
||||
|
@ -302,150 +350,192 @@ namespace Damage_Calculator {
|
|||
#line hidden
|
||||
return;
|
||||
case 5:
|
||||
this.topStackPanel = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 6:
|
||||
this.comboBoxMaps = ((System.Windows.Controls.ComboBox)(target));
|
||||
this.radioModeShooting = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 36 "..\..\MainWindow.xaml"
|
||||
this.comboBoxMaps.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.comboBoxMaps_SelectionChanged);
|
||||
this.radioModeShooting.Checked += new System.Windows.RoutedEventHandler(this.radioModeShooting_Checked);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 6:
|
||||
this.radioModeBomb = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 37 "..\..\MainWindow.xaml"
|
||||
this.radioModeBomb.Checked += new System.Windows.RoutedEventHandler(this.radioModeBomb_Checked);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 7:
|
||||
this.txtEasterEggMetres = ((System.Windows.Controls.TextBlock)(target));
|
||||
this.topStackPanel = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 8:
|
||||
this.textDistanceMetres = ((System.Windows.Controls.TextBlock)(target));
|
||||
this.comboBoxMaps = ((System.Windows.Controls.ComboBox)(target));
|
||||
|
||||
#line 41 "..\..\MainWindow.xaml"
|
||||
this.comboBoxMaps.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.comboBoxMaps_SelectionChanged);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 9:
|
||||
this.textDistanceUnits = ((System.Windows.Controls.TextBlock)(target));
|
||||
this.txtEasterEggMetres = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 10:
|
||||
this.rectTop = ((System.Windows.Shapes.Rectangle)(target));
|
||||
this.textDistanceMetres = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 11:
|
||||
this.rectSide = ((System.Windows.Shapes.Rectangle)(target));
|
||||
this.textDistanceUnits = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 12:
|
||||
this.leftStackPanel = ((System.Windows.Controls.StackPanel)(target));
|
||||
this.rectTop = ((System.Windows.Shapes.Rectangle)(target));
|
||||
return;
|
||||
case 13:
|
||||
this.rectSide = ((System.Windows.Shapes.Rectangle)(target));
|
||||
return;
|
||||
case 14:
|
||||
this.leftStackPanel = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 15:
|
||||
this.stackArmorSeparated = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 16:
|
||||
this.chkHelmet = ((System.Windows.Controls.CheckBox)(target));
|
||||
|
||||
#line 55 "..\..\MainWindow.xaml"
|
||||
#line 61 "..\..\MainWindow.xaml"
|
||||
this.chkHelmet.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
#line 55 "..\..\MainWindow.xaml"
|
||||
#line 61 "..\..\MainWindow.xaml"
|
||||
this.chkHelmet.Unchecked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 14:
|
||||
case 17:
|
||||
this.chkKevlar = ((System.Windows.Controls.CheckBox)(target));
|
||||
|
||||
#line 56 "..\..\MainWindow.xaml"
|
||||
#line 62 "..\..\MainWindow.xaml"
|
||||
this.chkKevlar.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
#line 56 "..\..\MainWindow.xaml"
|
||||
#line 62 "..\..\MainWindow.xaml"
|
||||
this.chkKevlar.Unchecked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 15:
|
||||
this.radioHead = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 60 "..\..\MainWindow.xaml"
|
||||
this.radioHead.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 16:
|
||||
this.radioChestArms = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 61 "..\..\MainWindow.xaml"
|
||||
this.radioChestArms.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 17:
|
||||
this.radioStomach = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 62 "..\..\MainWindow.xaml"
|
||||
this.radioStomach.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 18:
|
||||
this.radioLegs = ((System.Windows.Controls.RadioButton)(target));
|
||||
this.chkArmorAny = ((System.Windows.Controls.CheckBox)(target));
|
||||
|
||||
#line 63 "..\..\MainWindow.xaml"
|
||||
this.radioLegs.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
#line 64 "..\..\MainWindow.xaml"
|
||||
this.chkArmorAny.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
#line 64 "..\..\MainWindow.xaml"
|
||||
this.chkArmorAny.Unchecked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 19:
|
||||
this.stackAreaHit = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 20:
|
||||
this.radioHead = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 68 "..\..\MainWindow.xaml"
|
||||
this.radioHead.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 21:
|
||||
this.radioChestArms = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 69 "..\..\MainWindow.xaml"
|
||||
this.radioChestArms.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 22:
|
||||
this.radioStomach = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 70 "..\..\MainWindow.xaml"
|
||||
this.radioStomach.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 23:
|
||||
this.radioLegs = ((System.Windows.Controls.RadioButton)(target));
|
||||
|
||||
#line 71 "..\..\MainWindow.xaml"
|
||||
this.radioLegs.Checked += new System.Windows.RoutedEventHandler(this.settings_Updated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 24:
|
||||
this.stackWeaponUsed = ((System.Windows.Controls.StackPanel)(target));
|
||||
return;
|
||||
case 25:
|
||||
this.comboWeapons = ((System.Windows.Controls.ComboBox)(target));
|
||||
|
||||
#line 67 "..\..\MainWindow.xaml"
|
||||
#line 75 "..\..\MainWindow.xaml"
|
||||
this.comboWeapons.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.comboWeapons_SelectionChanged);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 20:
|
||||
case 26:
|
||||
this.txtResult = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 21:
|
||||
case 27:
|
||||
this.txtResultArmor = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 22:
|
||||
case 28:
|
||||
this.txtCursorX = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 23:
|
||||
case 29:
|
||||
this.txtCursorY = ((System.Windows.Controls.TextBlock)(target));
|
||||
return;
|
||||
case 24:
|
||||
case 30:
|
||||
this.rightGrid = ((System.Windows.Controls.Grid)(target));
|
||||
return;
|
||||
case 25:
|
||||
case 31:
|
||||
this.mapImage = ((System.Windows.Controls.Image)(target));
|
||||
|
||||
#line 88 "..\..\MainWindow.xaml"
|
||||
#line 96 "..\..\MainWindow.xaml"
|
||||
this.mapImage.MouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.mapImage_MouseLeftButtonUp);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
#line 88 "..\..\MainWindow.xaml"
|
||||
#line 96 "..\..\MainWindow.xaml"
|
||||
this.mapImage.MouseRightButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.mapImage_MouseRightButtonUp);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
|
||||
#line 88 "..\..\MainWindow.xaml"
|
||||
#line 96 "..\..\MainWindow.xaml"
|
||||
this.mapImage.LayoutUpdated += new System.EventHandler(this.mapImage_LayoutUpdated);
|
||||
|
||||
#line default
|
||||
#line hidden
|
||||
return;
|
||||
case 26:
|
||||
case 32:
|
||||
this.pointsCanvas = ((System.Windows.Controls.Canvas)(target));
|
||||
return;
|
||||
case 27:
|
||||
case 33:
|
||||
this.gridLoading = ((System.Windows.Controls.Grid)(target));
|
||||
return;
|
||||
}
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Add table
Reference in a new issue