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Merge branch 'master' of https://github.com/MathiasLui/CSGO-Projects
This commit is contained in:
commit
c706727e73
5 changed files with 29 additions and 2 deletions
BIN
ConfigManagerV2/design_draft.epgz
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ConfigManagerV2/design_draft.epgz
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@ -3,10 +3,12 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.1.32228.430
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DamageCalculator", "DamageCalculator\DamageCalculator.csproj", "{7A7AE40F-8677-44E3-873A-4AB7C9FCFEB4}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DamageCalculator", "DamageCalculator\DamageCalculator.csproj", "{7A7AE40F-8677-44E3-873A-4AB7C9FCFEB4}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SteamShared", "..\SteamShared\SteamShared\SteamShared\SteamShared.csproj", "{3632D445-DC7D-43FC-AC66-8503F50FCA2A}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Pfim", "..\SteamShared\Pfim\src\Pfim\Pfim.csproj", "{0EA4ECBB-6036-4936-8ABC-3F8AC154AB93}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -21,6 +23,10 @@ Global
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{3632D445-DC7D-43FC-AC66-8503F50FCA2A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3632D445-DC7D-43FC-AC66-8503F50FCA2A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3632D445-DC7D-43FC-AC66-8503F50FCA2A}.Release|Any CPU.Build.0 = Release|Any CPU
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{0EA4ECBB-6036-4936-8ABC-3F8AC154AB93}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0EA4ECBB-6036-4936-8ABC-3F8AC154AB93}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0EA4ECBB-6036-4936-8ABC-3F8AC154AB93}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0EA4ECBB-6036-4936-8ABC-3F8AC154AB93}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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1
SteamShared/Pfim
Submodule
1
SteamShared/Pfim
Submodule
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@ -0,0 +1 @@
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Subproject commit a69286bfcfea4abb6b03b2c8685b211cab427136
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@ -205,7 +205,23 @@ namespace SteamShared
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try
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{
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// Read actual radar
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image = new DDSImage(System.IO.File.ReadAllBytes(map.MapImagePath!));
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//image = new DDSImage(System.IO.File.ReadAllBytes(map.MapImagePath!));
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using (var pfimImage = Pfim.Pfim.FromFile(map.MapImagePath))
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{
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// TODO: Do we need to support more pixel formats?
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System.Drawing.Imaging.PixelFormat format = System.Drawing.Imaging.PixelFormat.Format24bppRgb;
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if(pfimImage.Format == Pfim.ImageFormat.Rgba32)
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{
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format = System.Drawing.Imaging.PixelFormat.Format32bppArgb;
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}
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// Maybe pin it so GC doesn't collect it, for now just ignore it
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var data = System.Runtime.InteropServices.Marshal.UnsafeAddrOfPinnedArrayElement(pfimImage.Data, 0);
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image = new System.Drawing.Bitmap(pfimImage.Width, pfimImage.Height, pfimImage.Stride, format, data);
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}
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}
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catch
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{
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@ -217,6 +233,7 @@ namespace SteamShared
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continue;
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// Some workaround I found online for some thread error I forgot
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// Future self: We probably want to execute it on the thread that owns the image
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System.Windows.Application.Current.Dispatcher.Invoke((Action)delegate
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{
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map.MapImage = Globals.BitmapToImageSource(image.BitmapImage);
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@ -29,6 +29,9 @@
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<ItemGroup>
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<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Pfim\src\Pfim\Pfim.csproj" />
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</ItemGroup>
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<ItemGroup>
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<None Update="SourceConfig\test_source.cfg">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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