diff --git a/DamageCalculator/DamageCalculator/MainWindow.xaml b/DamageCalculator/DamageCalculator/MainWindow.xaml
index 2be9d6b..a49f4bc 100644
--- a/DamageCalculator/DamageCalculator/MainWindow.xaml
+++ b/DamageCalculator/DamageCalculator/MainWindow.xaml
@@ -174,6 +174,10 @@
                                 
                                 
                             
+                            
+                                
+                                
+                            
                         
                         
                             
diff --git a/DamageCalculator/DamageCalculator/MainWindow.xaml.cs b/DamageCalculator/DamageCalculator/MainWindow.xaml.cs
index b599259..1ad9146 100644
--- a/DamageCalculator/DamageCalculator/MainWindow.xaml.cs
+++ b/DamageCalculator/DamageCalculator/MainWindow.xaml.cs
@@ -406,6 +406,8 @@ namespace Damage_Calculator
                 this.txtBombMaxDamage.Text = this.txtBombRadius.Text = "None";
             }
 
+            this.txtAmountBombTargets.Text = map.AmountBombTargets.ToString(); // We always count these so it will just be 0 if no targets exist
+
             // Set the map's coordinates offset from the settings file in case we have a manual offset
             var mapOffsetMapping = Globals.Settings.MapCoordinateOffsets.FirstOrDefault(m => m.DDSFileName == System.IO.Path.GetFileNameWithoutExtension(map.MapImagePath));
             if (mapOffsetMapping != null)
@@ -440,6 +442,8 @@ namespace Damage_Calculator
             //  }
             //
 
+            map.AmountBombTargets = 0; // Just make sure we're counting from 0
+
             // Separate all entities, which temporarily removes curly braces from the start and/or end of entities
             string[] entities = map.EntityList.Split(new string[] { "}\n{" }, StringSplitOptions.None);
             for (int i = 0; i < entities.Length; i++)
@@ -473,6 +477,14 @@ namespace Damage_Calculator
                     }
                 }
 
+                // Check for amount of bomb sites, if available
+                if (className == "func_bomb_target")
+                {
+                    // Map contains at least one bomb target, meaning it's a defusal map, so count them
+                    map.AmountBombTargets++;
+                }
+
+                // Check for spawns
                 if (className == "info_player_terrorist" || className == "info_player_counterterrorist")
                 {
                     // Entity is spawn point
diff --git a/Shared/SteamHelpers/SteamHelpers/Models/CsgoMap.cs b/Shared/SteamHelpers/SteamHelpers/Models/CsgoMap.cs
index 313899c..596da28 100644
--- a/Shared/SteamHelpers/SteamHelpers/Models/CsgoMap.cs
+++ b/Shared/SteamHelpers/SteamHelpers/Models/CsgoMap.cs
@@ -174,18 +174,30 @@ namespace Shared.Models
         /// 
         public MapCustomOverwriteMapping MapOverwrite { get; set; } = new();
 
+        /// 
+        /// Gets whether or not there are any terrorist spawns that have
+        /// a higher priority than others.
+        /// 
         public bool HasPrioritySpawnsT
         {
             get
             {
+                // If there are no spawns with higher priority,
+                // then all of them are marked as priority.
                 return this.AmountPrioritySpawnsT < this.AmountSpawnsT;
             }
         }
 
+        /// 
+        /// Gets whether or not there are any counter-terrorist spawns that have
+        /// a higher priority than others.
+        /// 
         public bool HasPrioritySpawnsCT
         {
             get
             {
+                // If there are no spawns with higher priority,
+                // then all of them are marked as priority.
                 return this.AmountPrioritySpawnsCT < this.AmountSpawnsCT;
             }
         }
@@ -216,8 +228,19 @@ namespace Shared.Models
             get => this.BspFilePath != null;
         }
 
+        /// 
+        /// Gets or sets the player spawns for this map, for both teams.
+        /// 
         public List SpawnPoints { get; set; } = new List();
 
+        /// 
+        /// Gets or sets the navigation mesh for bots (NAV files).
+        /// 
         public NavMesh? NavMesh { get; set; }
+
+        /// 
+        /// Gets or sets the amount of bomb target brushes (bomb sites) for this map.
+        /// 
+        public int AmountBombTargets { get; set; } = 0;
     }
 }