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https://github.com/MathiasLui/CSGO-Projects.git
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Change version to 0.1.0.1
* So it complies with, and can compile along the new SteamShared
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2 changed files with 47 additions and 1 deletions
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@ -2,12 +2,14 @@
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>0.1.0</Version>
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<Authors>Mathias Lui</Authors>
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<Nullable>enable</Nullable>
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<UseWPF>true</UseWPF>
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<SignAssembly>False</SignAssembly>
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<AssemblyVersion>0.1.0.1</AssemblyVersion>
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<FileVersion>0.1.0.1</FileVersion>
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</PropertyGroup>
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<ItemGroup>
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44
DamagePrinter/publish.bat
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44
DamagePrinter/publish.bat
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@echo off
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:Start
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set /p "version=TYPE IN VERSION NUMBER: "
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IF "%version%" == "" GOTO Start
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mkdir publish
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echo Deleting old releases...
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del /q publish\*
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echo Publishing framework dependent version...
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dotnet publish .\DamagePrinterGUI\DamagePrinterGUI.csproj /p:PublishProfile=DamagePrinterGUI\Properties\PublishProfiles\FrameworkDependentProfile.pubxml
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echo Removing PDBs...
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del DamagePrinterGUI\bin\Release\net7.0-windows\publish\DamagePrinterGUI\*.pdb
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echo Zipping folder...
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7z a DamagePrinterGUI.zip .\DamagePrinterGUI\bin\Release\net7.0-windows\publish\DamagePrinterGUI
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echo Moving and renaming file...
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move /y "DamagePrinterGUI.zip" "publish\csgo_damage_printer_gui_FD_x64_%version%.zip"
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echo Publishing standalone (self-contained) version...
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dotnet publish .\DamagePrinterGUI\DamagePrinterGUI.csproj /p:PublishProfile=DamagePrinterGUI\Properties\PublishProfiles\SelfContainedProfile.pubxml
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echo Removing PDBs...
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del DamagePrinterGUI\bin\Release\net7.0-windows\publish\DamagePrinterGUI\*.pdb
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echo Zipping folder...
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7z a DamagePrinterGUI.zip .\DamagePrinterGUI\bin\Release\net7.0-windows\publish\DamagePrinterGUI
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echo Moving and renaming file...
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move /y "DamagePrinterGUI.zip" "publish\csgo_damage_printer_gui_SC_x64_%version%.zip"
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pause
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