* It was checking correctly, but it got its games from `UpdateInstalledGames`, which already pre-filtered games that weren't fully installed, so we made it pass it down to it
* Also added a parameter to `GetGamePathFromExactName`, which enables us to also choose whether the game should be ignored, if it doesn't have an existing install folder
* Incremented to Version 1.3.1.3 as well as .NET 7
* When not standing inside of a NAV area and setting the position via button, it didn't find a NAV area and disregarded the player's height. Now we just check if Z value was set (not null)
* Also fixed comment
(Holy shit I wish I had motivation to refactor the main window)
* Scripts got added for DamageCalculator and ConfigManager
* Batch scripts will need 7z be added to PATH, as well as the two specified profiles in order to work
* Alter publish profiles to fit to the scripts, one for self-contained and one for lower file size
* Add explicit cast that is now needed to remove ambiguity
* While testing, one map couldn't be loaded (dz_county) because it had a DX10 header. It's not in the game anymore but change it anyways for more compatibility
* Bomb distance was previously fetched like in CBaseEntity::BodyTarget, but was switched to CBasePlayer::BodyTarget, which adds an amount of randomness to the damage, the more above or below the bomb a player is, the more randomness
* unitsDistanceMax will now keep the maximum distance the bomb calculates damage at, whereas unitsDistanceMin will have the minimum distance, generating a from-to value for damage
* Add min and max to bomb damage in the UI
* Added more summaries
* Bomb and player stroke are now thinner
* Fixed a random crash at startup when there were no NavAreas to loop over
* Added the functionality to set the current in-game point to either of the two points in the program, -netconport is needed for that and automatically added, if not there
* Added said netconport to the settings
* Added SteamUser class
* Added ability for VdfParser to find strings where quotes are escaped, since they were treated as normal quotes
* Add function to get the steam user that most recently logged into steam
* Change version to 1.3.0.3
* Fix bomb radius not accurate by using a box
* When creating a point somewhere we now store its in-game coordinates for the bomb intersection test
* SpatialPartitioningHelper.cs is not yet used, except for the BoxIntersects-Method
*
* Fix value between 0 and 1 being shown as percentage, this is now multiplied by 100
* If CS:GO is not found, it will also return from the function as not to execute the background worker causing an exception
* Using the new libraryfolders.vdf instead of the legacy config.vdf to fetch all libraryfolders. This is controllable via the new preprocessor directive NEWLIBRARYLOCATION