CSGO-Projects/SteamShared/LoreSoft.MathExpressions/UnitConversion/SpeedConverter.cs

71 lines
2.3 KiB
C#

using LoreSoft.MathExpressions.Metadata;
using System.ComponentModel;
namespace LoreSoft.MathExpressions.UnitConversion
{
/// <summary>Units for Speed</summary>
public enum SpeedUnit
{
/// <summary>Meter/Second unit (m/s)</summary>
[Abbreviation("m/s")]
[Description("Meter/Second")]
MeterPerSecond = 0,
/// <summary>Kilometer/Hour unit (kph)</summary>
[Abbreviation("kph")]
[Description("Kilometer/Hour")]
KilometerPerHour = 1,
/// <summary>Foot/Second unit (ft/s)</summary>
[Abbreviation("ft/s")]
[Description("Foot/Second")]
FootPerSecond = 2,
/// <summary>Mile/Hour unit (mph)</summary>
[Abbreviation("mph")]
[Description("Mile/Hour")]
MilePerHour = 3,
/// <summary>Knot unit (knot)</summary>
[Abbreviation("knot")]
Knot = 4,
/// <summary>Mach unit (mach)</summary>
[Abbreviation("mach")]
Mach = 5,
}
/// <summary>
/// Class representing speed convertion.
/// </summary>
public static class SpeedConverter
{
// In enum order
private static readonly double[] factors = new double[]
{
1d, //meter/second
1000d/3600d, //kilometer/hour
0.3048d, //foot/second
(0.3048d*5280d)/3600d, //mile/hour (mph)
1852d/3600d, //knot
340.29d, //mach
};
/// <summary>
/// Converts the specified from unit to the specified unit.
/// </summary>
/// <param name="fromUnit">Covert from unit.</param>
/// <param name="toUnit">Covert to unit.</param>
/// <param name="fromValue">Covert from value.</param>
/// <returns>The converted value.</returns>
public static double Convert(
SpeedUnit fromUnit,
SpeedUnit toUnit,
double fromValue)
{
if (fromUnit == toUnit)
return fromValue;
double fromFactor = factors[(int)fromUnit];
double toFactor = factors[(int)toUnit];
double result = fromFactor * fromValue / toFactor;
return result;
}
}
}