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			56 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SteamShared.Models
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{
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    public class PlayerSpawn
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    {
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        /// <summary>
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        /// The team of the player spawn.
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        /// </summary>
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        public ePlayerTeam Team { get; set; }
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        /// <summary>
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        /// If this spawn is priority. If a team has priority spawns, fill them first.
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        /// </summary>
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        public bool IsPriority { get; set; }
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        /// <summary>
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        /// The world position of the player spawn.
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        /// </summary>
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        public Vector3? Origin { get; set; }
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        /// <summary>
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        /// The rotation of the player spawn.
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        /// Y is used most here, 0 is East, goes to 360 clockwise.
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        /// </summary>
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        public Vector3? Angles { get; set; }
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        /// <summary>
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        /// The type of spawn (standard, 2v2, hostage, ...)
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        /// </summary>
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        public eSpawnType Type { get; set; }
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    }
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    public enum ePlayerTeam { Terrorist, CounterTerrorist }
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    public enum eSpawnType 
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    { 
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        /// <summary>
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        /// Standard spawnpoints, also including all types that are not separate otherwise.
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        /// </summary>
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        Standard, 
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        /// <summary>
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        /// A 2v2 spawn.
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        /// </summary>
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        Wingman, 
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        /// <summary>
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        /// A hostage spawn.
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        /// </summary>
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        Hostage }
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}
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