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https://github.com/MathiasLui/CSGO-Projects.git
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112 lines
5 KiB
C#
112 lines
5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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namespace DamagePrinterGUI
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{
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public class Settings : DependencyObject, ICloneable
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{
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public int MinimumDealtDamage
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{
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get { return this.Dispatcher.Invoke(() => (int)GetValue(MinimumDealtDamageProperty)); }
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set { SetValue(MinimumDealtDamageProperty, value); }
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}
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// Using a DependencyProperty as the backing store for MinimumDealtDamage. This enables animation, styling, binding, etc...
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public static readonly DependencyProperty MinimumDealtDamageProperty =
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DependencyProperty.Register("MinimumDealtDamage", typeof(int), typeof(Settings), new PropertyMetadata(20));
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public int MinimumReceivedDamage
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{
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get { return this.Dispatcher.Invoke( () => (int)GetValue(MinimumReceivedDamageProperty)); }
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set { SetValue(MinimumReceivedDamageProperty, value); }
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}
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// Using a DependencyProperty as the backing store for MinimumReceivedDamage. This enables animation, styling, binding, etc...
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public static readonly DependencyProperty MinimumReceivedDamageProperty =
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DependencyProperty.Register("MinimumReceivedDamage", typeof(int), typeof(Settings), new PropertyMetadata(100));
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public bool PrintDeadPlayers
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{
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get { return this.Dispatcher.Invoke( () => (bool)GetValue(PrintDeadPlayersProperty)); }
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set { SetValue(PrintDeadPlayersProperty, value); }
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}
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// Using a DependencyProperty as the backing store for PrintDeadPlayers. This enables animation, styling, binding, etc...
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public static readonly DependencyProperty PrintDeadPlayersProperty =
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DependencyProperty.Register("PrintDeadPlayers", typeof(bool), typeof(Settings), new PropertyMetadata(false));
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public bool WithholdDuplicateConsoleOutputs
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{
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get { return this.Dispatcher.Invoke( () => (bool)GetValue(WithholdDuplicateConsoleOutputsProperty)); }
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set { SetValue(WithholdDuplicateConsoleOutputsProperty, value); }
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}
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// Using a DependencyProperty as the backing store for WithholdDuplicateConsoleOutputs. This enables animation, styling, binding, etc...
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public static readonly DependencyProperty WithholdDuplicateConsoleOutputsProperty =
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DependencyProperty.Register("WithholdDuplicateConsoleOutputs", typeof(bool), typeof(Settings), new PropertyMetadata(true));
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public bool PrintAmountOfShots
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{
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get { return this.Dispatcher.Invoke( () => (bool)GetValue(PrintAmountOfShotsProperty)); }
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set { SetValue(PrintAmountOfShotsProperty, value); }
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}
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// Using a DependencyProperty as the backing store for PrintAmountOfShots. This enables animation, styling, binding, etc...
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public static readonly DependencyProperty PrintAmountOfShotsProperty =
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DependencyProperty.Register("PrintAmountOfShots", typeof(bool), typeof(Settings), new PropertyMetadata(false));
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public bool UseSpecificTerms
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{
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get { return this.Dispatcher.Invoke( () => (bool)GetValue(UseSpecificTermsProperty)); }
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set { SetValue(UseSpecificTermsProperty, value); }
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}
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// Using a DependencyProperty as the backing store for UseSpecificTerms. This enables animation, styling, binding, etc...
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public static readonly DependencyProperty UseSpecificTermsProperty =
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DependencyProperty.Register("UseSpecificTerms", typeof(bool), typeof(Settings), new PropertyMetadata(true));
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public bool PrintIngameChat
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{
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get { return this.Dispatcher.Invoke( () => (bool)GetValue(PrintIngameChatProperty)); }
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set { SetValue(PrintIngameChatProperty, value); }
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}
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// Using a DependencyProperty as the backing store for PrintIngameChat. This enables animation, styling, binding, etc...
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public static readonly DependencyProperty PrintIngameChatProperty =
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DependencyProperty.Register("PrintIngameChat", typeof(bool), typeof(Settings), new PropertyMetadata(true));
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public bool PrintTeamChat
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{
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get { return this.Dispatcher.Invoke( () => (bool)GetValue(PrintTeamChatProperty)); }
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set { SetValue(PrintTeamChatProperty, value); }
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}
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// Using a DependencyProperty as the backing store for PrintTeamChat. This enables animation, styling, binding, etc...
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public static readonly DependencyProperty PrintTeamChatProperty =
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DependencyProperty.Register("PrintTeamChat", typeof(bool), typeof(Settings), new PropertyMetadata(true));
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public void ApplySettingsFrom(Settings settings)
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{
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foreach (System.Reflection.PropertyInfo property in typeof(Settings).GetProperties().Where(p => p.CanWrite))
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{
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property.SetValue(this, property.GetValue(settings, null), null);
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}
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}
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public object Clone()
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{
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return this.MemberwiseClone();
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}
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}
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}
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