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https://github.com/MathiasLui/CSGO-Projects.git
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119 lines
7 KiB
XML
119 lines
7 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Gameloop.Vdf</name>
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</assembly>
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<members>
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<member name="M:Gameloop.Vdf.Utilities.CollectionUtils.AddRange``1(System.Collections.Generic.IList{``0},System.Collections.Generic.IEnumerable{``0})">
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<summary>
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Adds the elements of the specified collection to the specified generic <see cref="T:System.Collections.Generic.IList`1"/>.
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</summary>
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<param name="initial">The list to add to.</param>
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<param name="collection">The collection of elements to add.</param>
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</member>
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<member name="M:Gameloop.Vdf.Utilities.DynamicProxyMetaObject`1.CallMethodWithResult(System.String,System.Dynamic.DynamicMetaObjectBinder,System.Collections.Generic.IEnumerable{System.Linq.Expressions.Expression},Gameloop.Vdf.Utilities.DynamicProxyMetaObject{`0}.Fallback,Gameloop.Vdf.Utilities.DynamicProxyMetaObject{`0}.Fallback)">
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<summary>
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Helper method for generating a MetaObject which calls a
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specific method on Dynamic that returns a result
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</summary>
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</member>
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<member name="M:Gameloop.Vdf.Utilities.DynamicProxyMetaObject`1.CallMethodReturnLast(System.String,System.Dynamic.DynamicMetaObjectBinder,System.Collections.Generic.IEnumerable{System.Linq.Expressions.Expression},Gameloop.Vdf.Utilities.DynamicProxyMetaObject{`0}.Fallback)">
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<summary>
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Helper method for generating a MetaObject which calls a
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specific method on Dynamic, but uses one of the arguments for
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the result.
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</summary>
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</member>
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<member name="M:Gameloop.Vdf.Utilities.DynamicProxyMetaObject`1.CallMethodNoResult(System.String,System.Dynamic.DynamicMetaObjectBinder,System.Linq.Expressions.Expression[],Gameloop.Vdf.Utilities.DynamicProxyMetaObject{`0}.Fallback)">
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<summary>
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Helper method for generating a MetaObject which calls a
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specific method on Dynamic, but uses one of the arguments for
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the result.
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</summary>
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</member>
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<member name="M:Gameloop.Vdf.Utilities.DynamicProxyMetaObject`1.GetRestrictions">
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<summary>
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Returns a Restrictions object which includes our current restrictions merged
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with a restriction limiting our type
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</summary>
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</member>
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<member name="F:Gameloop.Vdf.VdfSerializerSettings.UsesEscapeSequences">
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<summary>
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Determines whether the parser should translate escape sequences (/n, /t, etc.).
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</summary>
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</member>
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<member name="F:Gameloop.Vdf.VdfSerializerSettings.UsesConditionals">
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<summary>
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Determines whether the parser should evaluate conditional blocks ([$WINDOWS], etc.).
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</summary>
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</member>
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<member name="M:Gameloop.Vdf.VdfTextReader.ReadToken">
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<summary>
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Reads a single token. The value is stored in the 'Value' property.
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</summary>
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<returns>True if a token was read, false otherwise.</returns>
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</member>
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<member name="M:Gameloop.Vdf.VdfTextReader.SeekToken">
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<summary>
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Moves the pointer to the location of the first token character.
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</summary>
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<returns>True if a token is found, false otherwise.</returns>
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</member>
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<member name="M:Gameloop.Vdf.VdfTextReader.EnsureBuffer">
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<summary>
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Refills the buffer if we're at the end.
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</summary>
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<returns>False if the stream is empty, true otherwise.</returns>
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</member>
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<member name="T:System.Diagnostics.CodeAnalysis.NotNullAttribute">
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<summary>Specifies that an output will not be null even if the corresponding type allows it.</summary>
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</member>
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<member name="T:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute">
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<summary>Specifies that when a method returns <see cref="P:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.ReturnValue"/>, the parameter will not be null even if the corresponding type allows it.</summary>
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</member>
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<member name="M:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.#ctor(System.Boolean)">
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<summary>Initializes the attribute with the specified return value condition.</summary>
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<param name="returnValue">
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The return value condition. If the method returns this value, the associated parameter will not be null.
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</param>
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</member>
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<member name="P:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.ReturnValue">
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<summary>Gets the return value condition.</summary>
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</member>
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<member name="T:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute">
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<summary>Specifies that when a method returns <see cref="P:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.ReturnValue"/>, the parameter will not be null even if the corresponding type allows it.</summary>
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</member>
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<member name="M:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.#ctor(System.Boolean)">
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<summary>Initializes the attribute with the specified return value condition.</summary>
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<param name="returnValue">
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The return value condition. If the method returns this value, the associated parameter will not be null.
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</param>
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</member>
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<member name="P:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.ReturnValue">
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<summary>Gets the return value condition.</summary>
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</member>
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<member name="T:System.Diagnostics.CodeAnalysis.MaybeNullAttribute">
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<summary>Specifies that an output may be null even if the corresponding type disallows it.</summary>
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</member>
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<member name="T:System.Diagnostics.CodeAnalysis.AllowNullAttribute">
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<summary>Specifies that null is allowed as an input even if the corresponding type disallows it.</summary>
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</member>
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<member name="T:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute">
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<summary>
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Specifies that the method will not return if the associated Boolean parameter is passed the specified value.
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</summary>
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</member>
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<member name="M:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute.#ctor(System.Boolean)">
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<summary>
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Initializes a new instance of the <see cref="T:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute"/> class.
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</summary>
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<param name="parameterValue">
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The condition parameter value. Code after the method will be considered unreachable by diagnostics if the argument to
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the associated parameter matches this value.
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</param>
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</member>
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<member name="P:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute.ParameterValue">
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<summary>Gets the condition parameter value.</summary>
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</member>
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</members>
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</doc>
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