CSGO-Projects/DamageCalculator/DamageCalculator/obj/Debug/PlayerSpawn.g.i.cs
MathiasL b6a5fb6612 Improve bomb placing mode and add spawns
* Now show spawns from BSP parsing, priority spawns are lighter than normal ones
* Add possibility to not display certain things via the View menu
* Add help menu
* Add bomb code credits for pasta
* Show extra info in bottom left corner: bomb damage and radius, and if a BSP or NAV has been found for the map
* Correctly renamed previous help menu entry to "about"
2022-03-17 22:20:03 +01:00

75 lines
2.9 KiB
C#

#pragma checksum "..\..\PlayerSpawn.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "FFDEDEA8B8999972E9BF7E1F0789EE21D7A435585C46E63AE846EBB13CD9E5D4"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Damage_Calculator;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Damage_Calculator {
/// <summary>
/// PlayerSpawn
/// </summary>
public partial class PlayerSpawn : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/CSGO Damage Calculator;component/playerspawn.xaml", System.UriKind.Relative);
#line 1 "..\..\PlayerSpawn.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
this._contentLoaded = true;
}
}
}