mirror of
https://github.com/MathiasLui/CSGO-Projects.git
synced 2025-05-06 22:01:18 +00:00
49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Windows.Media.Imaging;
|
|
|
|
namespace Damage_Calculator.Models
|
|
{
|
|
public class CsgoWeapon
|
|
{
|
|
/// <summary>
|
|
/// Gets or sets the class name of this weapon.
|
|
/// e.g. AK47 would be "weapon_ak47"
|
|
/// </summary>
|
|
public string ClassName { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the base damage that the weapon deals, in health points.
|
|
/// e.g. AK47 would have 36 base damage
|
|
/// </summary>
|
|
public int BaseDamage { get; set; } = -1;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the armor penetration of this weapon as a percentage.
|
|
/// In the files this is saved as a float from 0 (0% penetration) to 2 (100% penetration).
|
|
/// </summary>
|
|
public float ArmorPenetration { get; set; } = -1;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the damage dropoff that this weapon has at 500 units distance. It's saved as a "RangeModifier" stat,
|
|
/// where the modifier is a float value between 0 and 1 that contains the factor of the damage left.
|
|
/// A value of 0.75 would mean, at 500 units the weapon loses 25% of its damage.
|
|
/// The damage left can be calculated by: DAMAGE * RangeModifier^(DISTANCE / 500)
|
|
/// </summary>
|
|
public double DamageDropoff { get; set; } = -1;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the maximum range a bullet of this weapon can travel in units. After this distance the "bullet" will just disappear.
|
|
/// </summary>
|
|
public int MaxBulletRange { get; set; } = -1;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the multiplier of headshots by this weapon. At the point of writing this is "4" for all weapons except two.
|
|
/// </summary>
|
|
public float HeadshotModifier { get; set; } = -1;
|
|
}
|
|
}
|