CSGO-Projects/DamageCalculator/packages/Gameloop.Vdf.0.6.1/lib/netstandard1.0/Gameloop.Vdf.xml
2022-01-27 16:16:42 +01:00

119 lines
7 KiB
XML

<?xml version="1.0"?>
<doc>
<assembly>
<name>Gameloop.Vdf</name>
</assembly>
<members>
<member name="M:Gameloop.Vdf.Utilities.CollectionUtils.AddRange``1(System.Collections.Generic.IList{``0},System.Collections.Generic.IEnumerable{``0})">
<summary>
Adds the elements of the specified collection to the specified generic <see cref="T:System.Collections.Generic.IList`1"/>.
</summary>
<param name="initial">The list to add to.</param>
<param name="collection">The collection of elements to add.</param>
</member>
<member name="M:Gameloop.Vdf.Utilities.DynamicProxyMetaObject`1.CallMethodWithResult(System.String,System.Dynamic.DynamicMetaObjectBinder,System.Collections.Generic.IEnumerable{System.Linq.Expressions.Expression},Gameloop.Vdf.Utilities.DynamicProxyMetaObject{`0}.Fallback,Gameloop.Vdf.Utilities.DynamicProxyMetaObject{`0}.Fallback)">
<summary>
Helper method for generating a MetaObject which calls a
specific method on Dynamic that returns a result
</summary>
</member>
<member name="M:Gameloop.Vdf.Utilities.DynamicProxyMetaObject`1.CallMethodReturnLast(System.String,System.Dynamic.DynamicMetaObjectBinder,System.Collections.Generic.IEnumerable{System.Linq.Expressions.Expression},Gameloop.Vdf.Utilities.DynamicProxyMetaObject{`0}.Fallback)">
<summary>
Helper method for generating a MetaObject which calls a
specific method on Dynamic, but uses one of the arguments for
the result.
</summary>
</member>
<member name="M:Gameloop.Vdf.Utilities.DynamicProxyMetaObject`1.CallMethodNoResult(System.String,System.Dynamic.DynamicMetaObjectBinder,System.Linq.Expressions.Expression[],Gameloop.Vdf.Utilities.DynamicProxyMetaObject{`0}.Fallback)">
<summary>
Helper method for generating a MetaObject which calls a
specific method on Dynamic, but uses one of the arguments for
the result.
</summary>
</member>
<member name="M:Gameloop.Vdf.Utilities.DynamicProxyMetaObject`1.GetRestrictions">
<summary>
Returns a Restrictions object which includes our current restrictions merged
with a restriction limiting our type
</summary>
</member>
<member name="F:Gameloop.Vdf.VdfSerializerSettings.UsesEscapeSequences">
<summary>
Determines whether the parser should translate escape sequences (/n, /t, etc.).
</summary>
</member>
<member name="F:Gameloop.Vdf.VdfSerializerSettings.UsesConditionals">
<summary>
Determines whether the parser should evaluate conditional blocks ([$WINDOWS], etc.).
</summary>
</member>
<member name="M:Gameloop.Vdf.VdfTextReader.ReadToken">
<summary>
Reads a single token. The value is stored in the 'Value' property.
</summary>
<returns>True if a token was read, false otherwise.</returns>
</member>
<member name="M:Gameloop.Vdf.VdfTextReader.SeekToken">
<summary>
Moves the pointer to the location of the first token character.
</summary>
<returns>True if a token is found, false otherwise.</returns>
</member>
<member name="M:Gameloop.Vdf.VdfTextReader.EnsureBuffer">
<summary>
Refills the buffer if we're at the end.
</summary>
<returns>False if the stream is empty, true otherwise.</returns>
</member>
<member name="T:System.Diagnostics.CodeAnalysis.NotNullAttribute">
<summary>Specifies that an output will not be null even if the corresponding type allows it.</summary>
</member>
<member name="T:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute">
<summary>Specifies that when a method returns <see cref="P:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.ReturnValue"/>, the parameter will not be null even if the corresponding type allows it.</summary>
</member>
<member name="M:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.#ctor(System.Boolean)">
<summary>Initializes the attribute with the specified return value condition.</summary>
<param name="returnValue">
The return value condition. If the method returns this value, the associated parameter will not be null.
</param>
</member>
<member name="P:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.ReturnValue">
<summary>Gets the return value condition.</summary>
</member>
<member name="T:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute">
<summary>Specifies that when a method returns <see cref="P:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.ReturnValue"/>, the parameter will not be null even if the corresponding type allows it.</summary>
</member>
<member name="M:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.#ctor(System.Boolean)">
<summary>Initializes the attribute with the specified return value condition.</summary>
<param name="returnValue">
The return value condition. If the method returns this value, the associated parameter will not be null.
</param>
</member>
<member name="P:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.ReturnValue">
<summary>Gets the return value condition.</summary>
</member>
<member name="T:System.Diagnostics.CodeAnalysis.MaybeNullAttribute">
<summary>Specifies that an output may be null even if the corresponding type disallows it.</summary>
</member>
<member name="T:System.Diagnostics.CodeAnalysis.AllowNullAttribute">
<summary>Specifies that null is allowed as an input even if the corresponding type disallows it.</summary>
</member>
<member name="T:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute">
<summary>
Specifies that the method will not return if the associated Boolean parameter is passed the specified value.
</summary>
</member>
<member name="M:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute.#ctor(System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute"/> class.
</summary>
<param name="parameterValue">
The condition parameter value. Code after the method will be considered unreachable by diagnostics if the argument to
the associated parameter matches this value.
</param>
</member>
<member name="P:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute.ParameterValue">
<summary>Gets the condition parameter value.</summary>
</member>
</members>
</doc>