mirror of
https://github.com/MathiasLui/CSGO-Projects.git
synced 2025-05-06 22:01:18 +00:00

* Adjusted help window * Moved all settings that get saved in a file into a single window in the Edit menu * Add NAV area support and Z coordinate * Add weapon and NAV info boxes * Changed copying coordinates to include the setpos_exact command for ease of use * Settings are now saved and loaded * Add map scale factor override and X/Y offset * Removed ability to hide right click/left click circles * Add various summaries * Add OverwriteMapping class as an overwrite object for a map, that gets loaded from the settings and applied to each map when loading them * Add Associated area to map points and Z height
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Media.Imaging;
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namespace Shared
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{
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public static class Globals
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{
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public static Models.Settings Settings = new Models.Settings();
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public static BitmapImage BitmapToImageSource(Bitmap src)
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{
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MemoryStream ms = new MemoryStream();
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((System.Drawing.Bitmap)src).Save(ms, System.Drawing.Imaging.ImageFormat.Bmp);
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BitmapImage image = new BitmapImage();
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image.BeginInit();
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ms.Seek(0, SeekOrigin.Begin);
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image.StreamSource = ms;
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image.EndInit();
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return image;
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}
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/// <summary>
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/// Reads data (structs and primitive types (except strings)) into a struct.
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/// </summary>
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/// <typeparam name="T">The type of struct.</typeparam>
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/// <param name="data">The data to be fitted.</param>
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/// <returns>The data interpreted as the given struct.</returns>
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static T ReadByteArrayIntoStruct<T>(byte[] data) where T : struct
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{
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unsafe // needed to use pointers
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{
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fixed (byte* p = &data[0]) // Fixed so GC doesn't move shit, point to the first element
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{
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return (T)System.Runtime.InteropServices.Marshal.PtrToStructure(new IntPtr(p), typeof(T))!;
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}
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}
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}
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public static float Map(float s, float a1, float a2, float b1, float b2)
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{
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return b1 + (s - a1) * (b2 - b1) / (a2 - a1);
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}
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}
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}
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