<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<env>

	<!-- GENERAL Territories Section -->
	<territories>

		<file path="env/cattle_territories.xml" />
		<file path="env/sheep_goat_territories.xml" />
		<file path="env/red_deer_territories.xml" />
		<file path="env/roe_deer_territories.xml" />
		<file path="env/wild_boar_territories.xml" />
		<file path="env/pig_territories.xml" />
		<file path="env/hen_territories.xml" />
		<file path="env/wolf_territories.xml" />
		<file path="env/hare_territories.xml" />
		<file path="env/zombie_territories.xml" />
		<file path="env/bear_territories.xml" />
		<!--raptor entry-->
		<file path="env/rap2and3_territories.xml" />

		<territory type="Herd" name="Deer" behavior="DZDeerGroupBeh">
			<file usable="red_deer_territories" />
		</territory>
		<territory type="Herd" name="Cow" behavior="DZdomesticGroupBeh">
			<file usable="cattle_territories" />
		</territory>
		<territory type="Herd" name="Goat" behavior="DZSheepGroupBeh">
			<file usable="sheep_goat_territories" />
		</territory>
		<territory type="Herd" name="Sheep" behavior="DZSheepGroupBeh">
			<file usable="sheep_goat_territories" />
		</territory>
		<territory type="Herd" name="RoeDeer" behavior="DZDeerGroupBeh">
			<file usable="roe_deer_territories" />
		</territory>
		<territory type="Herd" name="Wolf" behavior="DZWolfGroupBeh">
			<file usable="wolf_territories" />
		</territory>
		<territory type="Herd" name="WildBoar" behavior="DZDeerGroupBeh">
			<file usable="wild_boar_territories" />
		</territory>
		<territory type="Herd" name="Pig" behavior="DZSheepGroupBeh">
			<file usable="pig_territories" />
		</territory>
		<territory type="Herd" name="Bear" behavior="BlissBearGroupBeh">
			<file usable="bear_territories"/>
		</territory>
		<!--Bear Spawn Raptor1 entry-->
		<territory type="Herd" name="Raptor1" behavior="BlissBearGroupBeh">
			<file usable="bear_territories"/>
		</territory>
		<!--Bear Spawn Raptor1B entry-->
		<territory type="Herd" name="Raptor1B" behavior="BlissBearGroupBeh">
			<file usable="bear_territories"/>
		</territory>
		<!--Bear Spawn Raptor1C entry-->
		<territory type="Herd" name="Raptor1C" behavior="BlissBearGroupBeh">
			<file usable="bear_territories"/>
		</territory>
		<!--Hen Spawn Raptor2 entry-->
		<territory type="Herd" name="Raptor2" behavior="BlissBearGroupBeh">
			<file usable="rap2and3_territories"/>
		</territory>
		<!--Hen Spawn Raptor3 entry-->
		<territory type="Herd" name="Raptor3" behavior="BlissBearGroupBeh">
			<file usable="rap2and3_territories"/>
		</territory>
		<!--Hen Spawn Raptor4 entry-->
		<territory type="Herd" name="Raptor4" behavior="BlissBearGroupBeh">
			<file usable="rap2and3_territories"/>
		</territory>

		<!-- HEN -->
		<territory type="Ambient" name="AmbientHen" behavior="DZAmbientLifeGroupBeh">
			<file usable="hen_territories" />
			<!-- different agent types - class has to begin with AgentType:w -->
			<agent type="Male" chance="1">
				<spawn configName="Animal_GallusGallusDomesticus" chance="1" />
			</agent>
			<agent type="Female" chance="3">
				<spawn configName="Animal_GallusGallusDomesticusF_Brown" chance="1" />
				<spawn configName="Animal_GallusGallusDomesticusF_Spotted" chance="10" />
				<spawn configName="Animal_GallusGallusDomesticusF_White" chance="20" />
			</agent>

			<item name="globalCountMax" val="50" />
			<item name="zoneCountMin" val="1" />
			<item name="zoneCountMax" val="1" />
			<item name="playerSpawnRadiusNear" val="25" />
			<item name="playerSpawnRadiusFar" val="75" />
		</territory>

		<!-- HARE -->
		<territory type="Ambient" name="AmbientHare" behavior="DZAmbientLifeGroupBeh">
			<file usable="hare_territories" />
			<!-- different agent types - class has to begin with AgentType:w -->
			<agent type="Male" chance="1">
				<spawn configName="Animal_LepusEuropaeus" chance="1" />
			</agent>
			<agent type="Female" chance="3">
				<spawn configName="Animal_LepusEuropaeus" chance="1" />
			</agent>

			<item name="globalCountMax" val="0" />
			<item name="zoneCountMin" val="3" />
			<item name="zoneCountMax" val="5" />
			<item name="playerSpawnRadiusNear" val="15" />
			<item name="playerSpawnRadiusFar" val="200" />
		</territory>
		
		<!-- INFECTED -->
		<territory type="Herd" name="ZombieTest" behavior="DZdomesticGroupBeh">
			<file usable="zombie_territories" />
			<!-- different agent types - class has to begin with AgentType:w -->
			<agent type="Male">
				<spawn configName="ZombieMale3_NewAI" />
				<item name="countMin" val="0" />
				<item name="countMax" val="0" />
			</agent>
			<agent type="Female">
				<spawn configName="ZombieFemale3_NewAI" />
				<item name="countMin" val="0" />
				<item name="countMax" val="0" />
			</agent>
			
			<!-- count of herds of this type in the map -->
			<item name="herdsCount" val="0" />
		</territory>

	</territories>
</env>
