mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-06-23 04:21:18 +00:00
Add more interactive functionality: Login, update, rcon, etc. All WIPs.
Simplify things by consolidating all the bash stuff into dayzserver and removing files where the content has become managed interactively. Make sure steamcmd has proper permissions in the container. More updated documentation.
This commit is contained in:
parent
d87c5fad0e
commit
164d5b41d6
8 changed files with 249 additions and 122 deletions
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@ -33,9 +33,10 @@ ENV LANG en_US.UTF-8
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ENV LANGUAGE en_US:en
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ENV LC_ALL en_US.UTF-8
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# Add steamcmd to the image
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# Add steamcmd to the image.
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RUN mkdir -p /steamcmd && \
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curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxf - -C steamcmd
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cd /steamcmd && \
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curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxf -
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# Make our docker scripts easier to run
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ENV PATH /files:/steamcmd:${PATH}
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@ -47,6 +48,9 @@ RUN groupadd user && \
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# The volume needs to be owned by the user
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RUN cd /home/user; rm -rf *; rm -rf .*; chown user:user /home/user -R
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# SteamCMD wants to manage itself, so it has to be owned by the docker user.
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RUN chown user:user /steamcmd -R
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# Use our non-privileged user
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USER user
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68
README.md
68
README.md
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@ -14,7 +14,7 @@ moment. Only the [DayZ Experimental client](https://dayz.fandom.com/wiki/Experim
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This process will create a docker volume for the unprivileged user's home directory, which stores the DayZ server files.
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This volume can get quite large. It will require at least 2G of disk space for the default install. Much more with mods.
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## Setup, Build. and Configure
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## Configure and Build
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Edit `files/serverDZ.cfg` and set the values of any variables there.
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See the [documentation](https://forums.dayz.com/topic/239635-dayz-server-files-documentation/):
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@ -22,53 +22,75 @@ See the [documentation](https://forums.dayz.com/topic/239635-dayz-server-files-d
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```
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hostname = "Something other than Server Name"; // Server name
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```
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Optionally edit `files/beserver_x64.cfg` and set the RCON password:
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Optionally edit `files/beserver_x64.cfg` and set the RCON password (leaving the other lines intact):
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```
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RConPassword h4CKm3
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```
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If the above step is not performed, a random RCON password will be generated and output on the first run. It can also be
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obtained and reset. (See [Management](#manage))
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If the above step is not performed, a random RCON password will be generated and output to the log on the first run. It
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can also be obtained and reset. See [Manage](#manage).
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Add your Steam credentials. This step is necessary if you want to add mods. The vanilla server is installable by setting
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the steamlogin to `anonymous`. Edit `files/steamlogin` and set the steam username.
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```
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steamlogin=your_real_steam_username_or_anonymous
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```
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If you choose not to be anonymous, then you must login using your credentials. This is an interactive process that will
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prompt for the password and Steam Guard code. This only needs to be done once.
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Either way, we must build the container fist:
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Build the Docker image:
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```
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docker-compose build
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```
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Now login:
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### Steam Integration
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[SteamDMD](https://developer.valvesoftware.com/wiki/SteamCMD) is used to manage Steam downloads. A vanilla DayZ server
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can be installed with the `anonymous` Steam user, but most mods cannot. If the goal is to add mods, a real Steam login
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must be used. Login:
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```
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docker-compose run --rm run manage login
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docker-compose run --rm main dayzserver login
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```
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Follow the prompts. Hit enter to accept the default, which is to use the `anonymous` user, otherwise use your real
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username and keep following the prompts to add your password and Steam Guard code. With Steam Guard enabled on the Steam
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account, entering the password will trigger the sending of an email with the code. This process will wait indefinitely
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until the code is entered.
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The credentials will be managed by [SteamCMD](https://developer.valvesoftware.com/wiki/SteamCMD) and stored in the
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docker volume. All subsequent SteamCMD command will use the cached credentials. so this process does not need to be
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repeated unless the session expires or the docker volume is deleted.
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Run the command again to manage the login. See [Manage](#manage).
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## Run
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Launch the container into the background:
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```
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docker-compose up -d run
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docker-compose up -d main
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```
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Tail the log:
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```
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docker-compose logs -f run
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docker-compose logs -f main
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```
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## Manage
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### Workshop
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To add a workshop item, edit `files/workshop.cfg` and add the item's id after the comment. Each id should be on its own
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line, after the comment, which should not be removed. Install them:
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### RCON
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Show the current `beserver_x64.cfg` file:
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```
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docker-compose run --rm manage
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docker-compose run --rm main rcon show
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```
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Reset the RCON password:
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```
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docker-compose run --rm main rcon reset
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```
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### Restart
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```
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docker-compose run --rm main restart
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```
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### Update the DayZ server files
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```
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docker-compose run --rm main update
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```
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### Workshop
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WIP
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```
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docker-compose run --rm main workshop
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```
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* Makage -mod= command line
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## TODO
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* Update the server
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* Restart the server
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* RCON to the server?
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* List current rocn password
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* Detect changes to config files and propagate them, with prompting.
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@ -5,7 +5,7 @@ volumes:
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services:
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run:
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main:
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build: .
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ports:
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- "2302:2302/udp"
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@ -1,3 +1,3 @@
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RConPassword RCON_PASSWORD
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RestrictRCon 1
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RConPort 2302
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RConPort 2302
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250
files/dayzserver
250
files/dayzserver
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@ -1,8 +1,10 @@
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#!/usr/bin/env bash
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appid=1042420
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dayz_id=221100
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# Make sure we don't start collecting core files
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# FIXME Set this in Docker somewhere
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ulimit -c 0
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# Colors
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default="\e[0m"
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red="\e[31m"
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green="\e[32m"
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@ -13,75 +15,154 @@ lightblue="\e[94m"
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magenta="\e[35m"
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cyan="\e[36m"
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STEAMCMD=/steamcmd/steamcmd.sh
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# Base directories
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CFG_SRC_FILES="/files"
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SERVER_FILES="${HOME}/serverfiles"
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SERVER_PROFILE="${HOME}/serverprofile"
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# Default config file
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DEFAULT_CFG="${CFG_SRC_FILES}/default.cfg"
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# Battle Eye files
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BE_SERVER_FILE="beserver_x64.cfg"
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BE_SERVER_DST="${SERVER_FILES}/battleye/${BE_SERVER_FILE}"
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BE_SERVER_SRC="${CFG_SRC_FILES}/${BE_SERVER_FILE}"
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# Server configuration file
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SERVER_CFG_FILE="serverDZ.cfg"
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SERVER_CFG_DST="${SERVER_FILES}/${SERVER_CFG_FILE}"
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SERVER_CFG_SRC="${CFG_SRC_FILES}/${SERVER_CFG_FILE}"
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# Used to check if dayZ is installed
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SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
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# Steam files
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STEAM_LOGIN_DST="${HOME}/.steamlogin"
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STEAMCMD=steamcmd.sh
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# Workshop
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WORKSHOP_CFG="${HOME}/workshop.cfg"
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fn_prompt_yn(){
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echo -n "${1} (y|N) " >&2
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read -s -n 1 a
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a=$(echo ${a} | tr A-Z a-z)
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if [[ "${a}" = "y" ]]
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then
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echo
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return 0
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else
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return 1
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fi
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}
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fn_loadconfig_dayz(){
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source /files/default.cfg
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# Handle adding the server cfg file
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if [ ! -f ${HOME}/serverfiles/serverDZ.cfg ]
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source ${DEFAULT_CFG}
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# Handle the server configuration file
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if [ ! -f ${SERVER_CFG_DST} ]
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then
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echo "Creating initial serverDZ.cfg"
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cp /files/serverDZ.cfg "${HOME}/serverfiles/serverDZ.cfg"
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elif diff -q /files/default.cfg "${HOME}/serverfiles/serverDZ.cfg" > /dev/null
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echo "Creating initial server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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elif diff -q "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}" > /dev/null
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then
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echo "Updating serverDZ.cfg"
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cp /files/serverDZ.cfg "${HOME}/serverfiles/serverDZ.cfg"
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if fn_prompt_yn "The new server configuration file differs from what's installed. Use it?"
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then
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echo "Updating the server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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else
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echo "NOT updating the server configuration file"
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fi
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fi
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}
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# Checks for the destination file are already done before calls to this
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fn_do_rcon(){
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echo -n "Creating the Battle Eye configuration file "
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cp "${BE_SERVER_SRC}" "${BE_SERVER_DST}"
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# Set a random RCON password, unless one's set in the environment
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if grep -q RCON_PASSWORD "${BE_SERVER_SRC}"
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then
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RCON_PASSWORD=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10)
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echo -e "using random RCON password ${yellow}${RCON_PASSWORD}${default}"
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sed -i "${BE_SERVER_DST}" -e "s/RCON_PASSWORD/${RCON_PASSWORD}/"
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else
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echo "using the RCON_PASSWORD already set in ${BE_SERVER_SRC}."
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fi
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}
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fn_create_beconfig(){
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if [ -d "${HOME}/serverfiles/battleye" ] && [ ! -f "${HOME}/serverfiles/battleye/beserver_x64.cfg" ]
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if [ ! -f "${BE_SERVER_DST}" ]
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then
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echo -n "Creating Battle Eye RCON file "
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fn_do_rcon
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elif diff -q /files/beserver_x64.cfg "${HOME}/serverfiles/battleye/beserver_x64.cfg" > /dev/null
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elif diff -q "${BE_SERVER_SRC}" "${BE_SERVER_DST}" > /dev/null
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then
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echo -n "Updating Battle Eye RCON file "
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fn_do_rcon
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fi
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}
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fn_do_rcon(){
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cp /files/beserver_x64.cfg "${HOME}/serverfiles/battleye/beserver_x64.cfg"
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# Set a random RCON password, unless one's set in the environment
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if grep -v RCON_PASSWORD /files/beserver_x64.cfg
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then
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RCON_PASSWORD=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10)
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echo -e "using random RCON password ${yellow}${RCON_PASSWORD}"
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sed -i "${HOME}/serverfiles/battleye/beserver_x64.cfg" -e "s/RCON_PASSWORD/${RCON_PASSWORD}/"
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else
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echo "using the RCON_PASSWORD already set in files/beserver_x64.cfg."
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fi
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}
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fn_start_dayz(){
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fn_create_beconfig
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fn_loadconfig_dayz
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fn_workshop_mods
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printf "[ ${green}DayZ${default} ] Starting server...\n"
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cd ${HOME}/serverfiles
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cd ${SERVER_FILES}
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./DayZServer $dayzparameter "$workshop" || (
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echo
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echo -e "${yellow}========================================== error.log =========================================="
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find /home/user -name error.log -exec cat {} \; -exec rm -f {} \;
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find "${HOME}" -name error.log -exec cat {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== script*.log ========================================"
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find /home/user -name "script*.log" -exec cat {} \; -exec rm -f {} \;
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find "${HOME}" -name "script*.log" -exec cat {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== *.RPT =============================================="
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find /home/user -name "*.RPT" -exec cat {} \; -exec rm -f {} \;
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find "${HOME}" -name "*.RPT" -exec cat {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== End crash log ======================================"
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)
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}
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fn_steam_login(){
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if [ -f "${STEAM_LOGIN_DST}" ]
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then
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if fn_prompt_yn "The steam login is already set. Reset it?"
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then
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rm -f "${STEAM_LOGIN_DST}"
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else
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echo
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echo "Not reset. Nothing to do. Exiting..."
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exit 0
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fi
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fi
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if [ ! -f "${STEAM_LOGIN_DST}" ]
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then
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echo "Setting up Steam credentials"
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echo -n "Steam Username (anonymous): "
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read steamlogin
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if [[ "${steamlogin}" = "" ]]
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then
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echo "Steam login set to 'anonymous'"
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steamlogin="anonymous"
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fi
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
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fi
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}
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fn_steamlogin_dayz(){
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source /files/steamlogin
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if [ -f "${STEAM_LOGIN_DST}" ]
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then
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source "${STEAM_LOGIN_DST}"
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else
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echo "No cached Steam credentials. Please configure this now: "
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fn_steam_login
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fi
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}
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fn_install_dayz(){
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if [ ! -f "${HOME}/serverfiles/DayZServer" ]; then
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mkdir ${HOME}/serverfiles &> /dev/null
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mkdir ${HOME}/serverprofile &> /dev/null
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if [ ! -f "${SERVER_INSTALL_FILE}" ]; then
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mkdir -p "${SERVER_FILES}"
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mkdir -p "${SERVER_PROFILE}"
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printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
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fn_steamlogin_dayz
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fn_runvalidate_dayz
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@ -92,13 +173,13 @@ fn_install_dayz(){
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fn_runupdate_dayz(){
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fn_loadconfig_dayz
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${STEAMCMD} +force_install_dir ${HOME}/serverfiles +login "${steamlogin}" +app_update "${appid}" +quit
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" +quit
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}
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fn_update_dayz(){
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fn_steamlogin_dayz
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fn_loadconfig_dayz
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appmanifestfile=${HOME}/serverfiles/steamapps/appmanifest_"${appid}".acf
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appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${appid}".acf
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printf "[ ... ] Checking for update: SteamCMD"
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# gets currentbuild
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currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3)
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sleep 1
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fi
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# check for new build
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availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${appid}" +app_info_print "${appid}" +quit | sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
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availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${appid}" +app_info_print \
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"${appid}" +quit | sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
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if [ -z "${availablebuild}" ]; then
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printf "\r[ ${red}FAIL${default} ] Checking for update: SteamCMD\n"
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printf "\r[ ${red}FAIL${default} ] Checking for update: SteamCMD: Not returning version info\n"
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fn_runvalidate_dayz(){
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fn_loadconfig_dayz
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${STEAMCMD} +force_install_dir ${HOME}/serverfiles +login "${steamlogin}" +app_update "${appid}" validate +quit
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" validate +quit
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}
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fn_workshop_mods(){
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fn_steamlogin_dayz
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fn_loadconfig_dayz
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declare -a workshopID
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workshopfolder="${HOME}/serverfiles/steamapps/workshop/content/221100"
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workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${dayz_id}"
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workshoplist=""
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if [ ! -f /files/workshop.cfg ]
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if [ ! -f "${WORKSHOP_CFG}" ]
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then
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echo "No workshop mods..."
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return
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else
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echo "Syncing workshop mods..."
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fi
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mapfile -t -s 1 workshopID < /files/workshop.cfg
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mapfile -t workshopID < "${WORKSHOP_CFG}"
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# gather mods
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for i in "${workshopID[@]}"
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do
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@ -163,30 +245,90 @@ fn_workshop_mods(){
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fi
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done
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# download mods
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${STEAMCMD} +force_install_dir ${HOME}/serverfiles +login "${steamlogin}" ${workshoplist} +quit
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
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# link mods
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for i in "${workshopID[@]}"
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do
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if [[ $i =~ ^[0-9] ]] && [ $(expr length $i) -gt 7 ] && [ -d "${workshopfolder}/$i" ]; then
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modname=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/$i/meta.cpp))
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if [ ! -d "${HOME}/serverfiles/@${modname}" ]; then
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ln -s ${workshopfolder}/$i "${HOME}/serverfiles/@${modname}" &> /dev/null
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if [ ! -d "${SERVER_FILES}/@${modname}" ]; then
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ln -s ${workshopfolder}/$i "${SERVER_FILES}/@${modname}" &> /dev/null
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fi
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find "${workshopfolder}/$i" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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fi
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done
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if ls ${HOME}/serverfiles/@* 1> /dev/null 2>&1; then
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if ls ${SERVER_FILES}/@* 1> /dev/null 2>&1; then
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printf "\n[ ${green}DayZ${default} ] Copy Key Files from Mods...\n"
|
||||
cp -vu ${HOME}/serverfiles/@*/keys/* "${HOME}/serverfiles/keys/" > /dev/null 2>&1
|
||||
cp -vu ${SERVER_FILES}/@*/keys/* "${SERVER_FILES}/keys/" > /dev/null 2>&1
|
||||
fi
|
||||
}
|
||||
|
||||
# Make sure we don't start collecting core files
|
||||
ulimit -c 0
|
||||
fn_rcon(){
|
||||
case "${1}" in
|
||||
show)
|
||||
if [ ! -f "${BE_SERVER_DST}" ]
|
||||
then
|
||||
fn_do_rcon
|
||||
fi
|
||||
echo "=================================================================="
|
||||
cat "${BE_SERVER_DST}"
|
||||
echo "=================================================================="
|
||||
;;
|
||||
reset)
|
||||
if fn_prompt_yn "Reset RCON password?"
|
||||
then
|
||||
rm -f "${BE_SERVER_DST}"
|
||||
fn_do_rcon
|
||||
else
|
||||
echo
|
||||
echo "Not reset. Nothing to do. Exiting..."
|
||||
exit 0
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
}
|
||||
|
||||
if [[ ${1} = "start" ]]
|
||||
then
|
||||
fn_install_dayz
|
||||
fn_create_beconfig
|
||||
fn_start_dayz
|
||||
fi
|
||||
fn_restart_dayz(){
|
||||
echo "Restarting DayZ server..."
|
||||
}
|
||||
|
||||
fn_backup(){
|
||||
echo "Creating backup...WIP"
|
||||
}
|
||||
|
||||
case "${1}" in
|
||||
backup)
|
||||
fn_backup
|
||||
;;
|
||||
install)
|
||||
fn_install_dayz
|
||||
;;
|
||||
login)
|
||||
fn_steam_login
|
||||
;;
|
||||
rcon)
|
||||
fn_rcon "${2}"
|
||||
;;
|
||||
restart)
|
||||
fn_restart_dayz
|
||||
;;
|
||||
start)
|
||||
fn_start_dayz
|
||||
;;
|
||||
stop)
|
||||
echo "Stopping DayZ server..."
|
||||
;;
|
||||
update)
|
||||
echo "Updating DayZ..."
|
||||
fn_update_dayz
|
||||
;;
|
||||
workshop)
|
||||
echo "Manage workshopp..."
|
||||
fn_workshop_mods
|
||||
;;
|
||||
**)
|
||||
echo "Unknown option '${1}'"
|
||||
echo "Usage: $0 [ backup | login | rcon [ show | reset ] | restart | start | stop | update | workshop ]"
|
||||
exit 0
|
||||
;;
|
||||
esac
|
||||
|
|
39
files/manage
39
files/manage
|
@ -1,39 +0,0 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
if [[ "${1}" = "login" ]]
|
||||
then
|
||||
if [ -f ${HOME}/.steamlogin ]
|
||||
then
|
||||
echo -n "The steam login is already set. Reset it? (Y|n): "
|
||||
read -s -n 1 a
|
||||
a=$(echo ${a} | tr A-Z a-z)
|
||||
if [[ "${a}" = "y" ]]
|
||||
then
|
||||
rm -f ${HOME}/.steamlogin
|
||||
else
|
||||
echo "Not reset. Nothing to do. Exiting..."
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
if [ ! -f ${HOME}/.steamlogin ]
|
||||
then
|
||||
echo "Setting up Steam credentials"
|
||||
cp /files/steamlogin "${HOME}/.steamlogin"
|
||||
source "${HOME}/.steamlogin"
|
||||
steamcmd.sh +force_install_dir ${HOME}/serverfiles +login "${steamlogin}" +quit
|
||||
fi
|
||||
elif [[ "${1}" = "workshop" ]]
|
||||
then
|
||||
echo "Updating workshopp..."
|
||||
elif [[ "${1}" = "backup" ]]
|
||||
then
|
||||
echo "Creating backup..."
|
||||
elif [[ "${1}" = "rconpassword" ]]
|
||||
then
|
||||
echo "The RCON password is: ..."
|
||||
else
|
||||
echo "Unknown option '${1}'"
|
||||
echo "Usage: manage backup | login | workshop | rconpassword"
|
||||
exit 0
|
||||
fi
|
||||
|
|
@ -1 +0,0 @@
|
|||
steamlogin=your_real_steam_username_or_anonymous
|
|
@ -1 +0,0 @@
|
|||
# Add one id per line
|
Loading…
Add table
Reference in a new issue