First working implementation of mod support.

This commit is contained in:
Daniel Ceregatti 2022-07-22 21:12:36 -07:00
parent 9d0cb5f7bf
commit 1ba6a057c0

View file

@ -72,6 +72,15 @@ STEAMCMD=steamcmd
# Workshop
WORKSHOP_CFG="${HOME}/workshop.cfg"
if [ ! -f "${WORKSHOP_CFG}" ]
then
touch "${WORKSHOP_CFG}"
fi
declare -a workshopID
workshoplist=""
workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${dayz_id}"
mod_command_line=""
# Other stuff
YES="${green}yes${default}"
@ -93,7 +102,7 @@ Options and arguments:
update - Update the DayZ server files
workshop - Workshop Features
activate id [id...] - Activate one or many installed DayZ Workshop item by id
add id [id...] - Add one or many DayZ Workshop items by id
add id [id...] - Add one or many DayZ Workshop items by id. Added items are become active by default.
deactivate id [id...] - Deactivate one or many installed DayZ Workshop items by id - Keeps the addon files but excludes from -mod=
list - List Workshop items and their states (Active vs. Non)
remove id [id...] - Remove one or many Workshop items by id
@ -297,8 +306,8 @@ fn_update_dayz(){
printf "\thttps://steamdb.info/app/${appid}/\n"
printf "\nApplying update"
# run update
fn_runupdate_dayz
fn_workshop_mods
fn_runupdate_dayz
fn_workshop_mods
else
printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
printf "\nNo update available:\n"
@ -308,43 +317,167 @@ fn_update_dayz(){
fi
}
fn_workshop_mods(){
fn_steamlogin_dayz
declare -a workshopID
workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${dayz_id}"
workshoplist=""
if [ ! -f "${WORKSHOP_CFG}" ]
then
echo "No workshop mods..."
return
else
echo "Syncing workshop mods..."
fi
fn_get_mods(){
mapfile -t workshopID < "${WORKSHOP_CFG}"
# gather mods
for i in "${workshopID[@]}"
do
if [[ $i =~ ^[0-9] ]] && [ $(expr length $i) -gt 7 ]; then
if [[ $i =~ ^[0-9] ]] && [ $(expr length $i) -gt 7 ]
then
workshoplist+=" +workshop_download_item "${dayz_id}" "$i""
fi
done
# download mods
}
fn_update_mods(){
fn_get_mods
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
# link mods
}
fn_link_mods(){
for i in "${workshopID[@]}"
do
if [[ $i =~ ^[0-9] ]] && [ $(expr length $i) -gt 7 ] && [ -d "${workshopfolder}/$i" ]; then
modname=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/$i/meta.cpp))
if [ ! -d "${SERVER_FILES}/@${modname}" ]; then
ln -s ${workshopfolder}/$i "${SERVER_FILES}/@${modname}" &> /dev/null
ID=$(echo ${i} | cut -d: -f1)
NAME=$(echo ${i} | cut -d: -f2)
ACTIVE=$(echo ${i} | cut -d: -f3)
if [[ ${ID} =~ ^[0-9] ]] && [ $(expr length $i) -gt 7 ] && [ -d "${workshopfolder}/${ID}" ]
then
modname=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${ID}/meta.cpp))
if [ ! -d "${SERVER_FILES}/@${modname}" ]
then
ln -s ${workshopfolder}/${ID} "${SERVER_FILES}/@${modname}" &> /dev/null
fi
find "${workshopfolder}/$i" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
find "${workshopfolder}/${ID}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
fi
done
if ls ${SERVER_FILES}/@* 1> /dev/null 2>&1; then
printf "\n[ ${green}DayZ${default} ] Copy Key Files from Mods...\n"
cp -vu ${SERVER_FILES}/@*/keys/* "${SERVER_FILES}/keys/" > /dev/null 2>&1
fi
if ls ${SERVER_FILES}/@* 1> /dev/null 2>&1
then
cp -vu ${SERVER_FILES}/@*/keys/* "${SERVER_FILES}/keys/" > /dev/null 2>&1
fi
}
fn_add_mod(){
if [ -d "${workshopfolder}/${1}" ]
then
echo -e "${yellow}Warning: The mod directory ${workshopfolder}/${1} already exists!${default}"
fi
if grep -qP "\b${1}\b" "${WORKSHOP_CFG}"
then
echo "The mod with id ${1} is already installed"
return
fi
echo "Adding mod id ${1}"
echo "${1}:MODNAME:1" >> ${WORKSHOP_CFG}
fn_update_mods
if [ -d "${workshopfolder}/${1}" ]
then
MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
sed -i "${WORKSHOP_CFG}" -e "s/${1}:MODNAME/${1}:${MODNAME}/"
echo
echo "Mod id ${1} - ${MODNAME} - added"
else
echo
echo "Installation failed! See above (You probably need to use a real Steam login)"
head -n-1 "${WORKSHOP_CFG}" > /tmp/workshop.cfg.tmp
mv /tmp/workshop.cfg.tmp "${WORKSHOP_CFG}"
fi
}
fn_remove_mod(){
if [ -d "${workshopfolder}/${1}" ]
then
MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
echo "Removing directory ${workshopfolder}/${1}"
rm -rf "${workshopfolder}/${1}"
fi
if [ -s "${SERVER_FILES}/@${MODNAME}" ]
then
echo "Removing symlink ${SERVER_FILES}/@${MODNAME}"
rm -f "${SERVER_FILES}/@${MODNAME}"
fi
if grep -q ${1} "${WORKSHOP_CFG}"
then
echo "Removing workshop file entry"
sed -i "${WORKSHOP_CFG}" -e "/${1}:${MODNAME}:\d/d"
fi
echo "Mod id ${1} - ${MODNAME} - removed"
}
fn_activate_mod(){
echo "Activcating mod id ${1}"
}
fn_deactivate_mod(){
echo "Deactivcating mod id ${1}"
}
fn_list_mods(){
fn_get_mods
spaces=" "
echo -e "ID\t\tName\t\t\tStatus\tURL"
for i in "${workshopID[@]}"
do
ID=$(echo ${i} | cut -d: -f1)
NAME=$(echo ${i} | cut -d: -f2)
ACTIVE=$(echo ${i} | cut -d: -f3)
printf "%s\t%.23s%s\t%s\thttps://steamcommunity.com/sharedfiles/filedetails/?id=%s\n" ${ID} "${NAME}" "${spaces:${#NAME}+1}" ${ACTIVE} ${ID}
done
}
fn_mod_cmd(){
fn_get_mods
for i in "${workshopID[@]}"
do
ID=$(echo ${i} | cut -d: -f1)
NAME=$(echo ${i} | cut -d: -f2)
ACTIVE=$(echo ${i} | cut -d: -f3)
if [[ ${ACTIVE} = "1" ]]
then
modname=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${ID}/meta.cpp))
mod_command_line="${mod_command_line}@${modname};"
fi
done
}
fn_workshop_mods(){
# Check usage
if [[ ${1} = "" ]]
then
fn_usage
fi
if [[ ${1} != "list" ]] && [[ ${2} = "" ]]
then
fn_usage
fi
# Most mods require a valid Steam login. Not all will work with the anonymous user.
fn_steamlogin_dayz
fn_get_mods
# Options
case "${1}" in
activate)
fn_activate_mod ${2}
;;
add)
fn_add_mod ${2}
;;
deactivate)
fn_deactivate_mod ${2}
;;
list)
fn_list_mods
;;
remove)
fn_remove_mod ${2}
;;
update)
echo "Updating mods..."
fn_update_mods
fn_link_mods
;;
**)
fn_usage
;;
esac
}
fn_rcon(){
@ -415,7 +548,7 @@ case "${1}" in
;;
workshop)
fn_loadconfig_dayz
fn_workshop_mods "${2}"
fn_workshop_mods ${2} ${3} ${4}
;;
**)
fn_usage "$*"