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Updated docs.
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# Custom Server Changes
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## No Food
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## The following are the various custom integrations possible with dayzdockerserver
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For a more survival-oriented experience, one can remove all food items from mpmissions:
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### No food
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For a more survival-oriented experience, one can prevent food from spawning in the world, forcing players to hunt and fish for food.
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Go into the server container:
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@ -10,15 +12,15 @@ Go into the server container:
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docker compose exec server bash
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```
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Make a new directory in /profiles/custom and go into it:
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Make a new directory in /profiles/custom called no-food and go into it:
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```shell
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cd /profiles/custom
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mkdir no-food
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cd no-food
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mkdir -p /profiles/custom/no-food
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cd /profiles/custom/no-food
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```
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Generate the types.xml override file for your mpmissions type.xml:
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Generate the types.xml override file from your current mpmissions type.xml (presumes dayzOffline.chernarusplus):
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```shell
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xmlstarlet ed \
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-s / -t elem -n food \
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Explanation:
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* Start xmlstarlet in edit mode
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* Add a new XML node at the root named "food"
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* Move all types nodes where <category name=... has the word "food" in it to the new /food node
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* Delete the remaining /types root node
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* Rename /food back to /types
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* Set all remaining nodes to have nominal 0
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* Do this for every mpmissions types.xml file
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* Save it to a new types.xml file
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* Move all `<type>` nodes where `<category name="...` has the word "food" in it to the new /food node
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* Delete the remaining `<types>` root node
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* Rename `<food>` to `<types>`
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* Set all remaining nodes to have `<nominal>0</nominal>`
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* Do this for every mpmissions types.xml file (dayzOffline.chernarusplus shown here)
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* Save it to a new types.xml file in the current directory, the one we made above.
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This file will now serve as a types.xml override for all food items!
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This file will now serve as a types.xml override for all food items when the server starts!
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Every directory under /profiles/custom will be added as a new Economy Core entry when the server is started.
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See https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding for more details.
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