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Continue using the experimental app id.
Add more status output.
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1 changed files with 9 additions and 5 deletions
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@ -19,12 +19,11 @@ blue="\e[34m"
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magenta="\e[35m"
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magenta="\e[35m"
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cyan="\e[36m"
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cyan="\e[36m"
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# DayZ Experimental server Steam app ID, because there is no release version of the Linux server yet
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#experimental_server_appid=1042420
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# DayZ release server Steam app ID. Presumably once the Linux server is released, the binaries will come
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# DayZ release server Steam app ID. Presumably once the Linux server is released, the binaries will come
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# from this ID.
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# from this ID.
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release_server_appid=223350
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#release_server_appid=223350
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# For now, use the experimental server app id
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release_server_appid=1042420
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# DayZ release client SteamID. This is for mods, as only the release client has them.
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# DayZ release client SteamID. This is for mods, as only the release client has them.
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release_client_appid=221100
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release_client_appid=221100
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@ -581,7 +580,12 @@ status(){
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if pidof DayZServer > /dev/null
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if pidof DayZServer > /dev/null
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then
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then
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# Uptime
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# Uptime
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UPTIME=$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +%H:%M:%S)
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D=$(date +%s)
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F=$(date +%s -r ${SERVER_PROFILE}/server_console.log)
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DAYS=$(( (${D} - ${F}) / 86400 ))
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# UPTIME=$(date --date="$(( ${D} - ${F} ))" +"${DAYS} days %H:%M:%S")
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UPTIME="${DAYS} days "$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +"%H hours %M minutes %S seconds")
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RUNNING="${YES}\nUptime: ${green}${UPTIME}${default}"
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RUNNING="${YES}\nUptime: ${green}${UPTIME}${default}"
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# Current parameters
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# Current parameters
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RUNNING="${RUNNING}\nRunning Parameters: $(cat /tmp/parameters)\nRunning mod parameter: $(cat /tmp/mod_command_line)"
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RUNNING="${RUNNING}\nRunning Parameters: $(cat /tmp/parameters)\nRunning mod parameter: $(cat /tmp/mod_command_line)"
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