mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 22:31:18 +00:00
Fix backup.
Make adding mods only add one at a time. Fix mod output listing.
This commit is contained in:
parent
f9d3e63759
commit
3f5f3ac01f
1 changed files with 38 additions and 31 deletions
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@ -20,7 +20,7 @@ magenta="\e[35m"
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cyan="\e[36m"
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# DayZ release server Steam app ID. Presumably once the Linux server is released, the binaries will come
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# from this ID.
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# from this ID
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#release_server_appid=223350
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# For now, use the experimental server app id
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release_server_appid=1042420
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@ -92,7 +92,7 @@ Options and arguments:
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g|login - Login to Steam.
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m|modupdate - Update the mod files
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n|rcon - Connect to the server using a python RCON client
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r|remove id - Remove all files and directories of a Workshop item by id or index
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r|remove id - Remove all files and directories of a Workshop item by id
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restart - Restart the server without restarting the container
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s|status - Shows the server's status: Running, uptime, mods, parameters, mod parameter, etc.
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stop - Stop the server
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@ -106,18 +106,18 @@ report() {
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rm -f /tmp/mod_command_line /tmp/parameters
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echo
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echo -e "${yellow}========================================== error.log =========================================="
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find "${HOME}" -name error.log -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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find "${HOME}" -name error.log -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== script*.log ========================================"
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find "${HOME}" -name "script*.log" -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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find "${HOME}" -name "script*.log" -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== *.RPT =============================================="
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find "${HOME}" -name "*.RPT" -exec ls -la {} \; -exec tail {} \; -exec rm -f {} \;
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find "${HOME}" -name "*.RPT" -exec ls -la {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== End crash log ======================================${default}"
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echo -e "========================================== End log ======================================${default}"
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}
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# Convenience function
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# Convenience function
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prompt_yn(){
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echo -n "${1} (y|N) " >&2
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read -s -n 1 a
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@ -146,7 +146,7 @@ check_install(){
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# Handles the importing of changes to that template.
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# Installs the initial Battleye RCON config.
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loadconfig(){
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check_install
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# check_install
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# Handle the initial server configuration file
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if [ ! -f ${SERVER_CFG_DST} ]
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then
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@ -325,8 +325,8 @@ update(){
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rm -f "${HOME}/Steam/appcache/appinfo.vdf"
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fi
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# check for new build
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availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +app_info_print \
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"${release_server_appid}" +quit | sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
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availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +quit | \
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sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
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if [ -z "${availablebuild}" ]
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then
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printf "\r[ ${red}FAIL${default} ] Checking for update:\n"
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@ -363,10 +363,18 @@ get_mods(){
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workshoplist=""
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for i in "${workshopID[@]}"
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do
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workshoplist+=" +workshop_download_item "${release_client_appid}" "$i""
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ID=$(echo ${i} | cut -d: -f1)
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workshoplist+=" +workshop_download_item "${release_client_appid}" "${ID}
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done
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}
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get_mod_name(){
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if [ -d "${workshopfolder}/${1}" ]
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then
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grep name ${workshopfolder}/${1}/meta.cpp | cut -d '"' -f2 | sed -r 's/\s+//g'
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fi
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}
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# Update mods
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modupdate(){
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get_mods
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@ -374,7 +382,7 @@ modupdate(){
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
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# Updated files come in with mixed cases. Fix that.
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echo -n "Fixing file names..."
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echo -ne "\nFixing file names..."
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find "${workshopfolder}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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echo "done"
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echo
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@ -385,7 +393,7 @@ add(){
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if [ -d "${workshopfolder}/${1}" ]
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then
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echo -e "${yellow}Warning: The mod directory ${workshopfolder}/${1} already exists!${default}"
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MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
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MODNAME=$(get_mod_name ${1})
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fi
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if [ -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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@ -398,7 +406,8 @@ add(){
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fi
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echo "Adding mod id ${1}"
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echo "${1}:MODNAME:1" >> ${WORKSHOP_CFG}
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modupdate
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +workshop_download_item "${release_client_appid}" "${1}" +quit
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# Make sure the install succeeded
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if [ ! -d "${workshopfolder}/${1}" ]
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then
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@ -410,8 +419,8 @@ add(){
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return
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fi
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# Get the name of the newly added mod
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MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
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symlink ${1} "${MODNAME}"
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MODNAME=$(get_mod_name ${1})
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symlink 1 ${1} "${MODNAME}"
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# Lower case all the files in mod directories.
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find "${workshopfolder}/${1}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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# Copy the key files
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@ -426,7 +435,7 @@ add(){
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remove(){
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if [ -d "${workshopfolder}/${1}" ]
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then
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MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
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MODNAME=$(get_mod_name ${1})
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echo "Removing directory ${workshopfolder}/${1}"
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rm -rf "${workshopfolder}/${1}"
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fi
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@ -438,9 +447,9 @@ remove(){
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if grep -q ${1} "${WORKSHOP_CFG}"
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then
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echo "Removing workshop file entry"
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sed -i "${WORKSHOP_CFG}" -e "/${1}:/d"
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sed -i "${WORKSHOP_CFG}" -e "/${1}:/d"
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fi
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echo "Mod id ${1} - ${MODNAME} - removed"
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echo -e "Mod id ${1} - ${red}${MODNAME}${default} - removed"
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}
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# Activate / Deactivate a mod
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@ -484,20 +493,21 @@ list(){
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get_mods
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X=1
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spaces=" "
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echo -e " ID Name Active URL"
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echo "---------------------------------------------------------------------------------------------------------------------"
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echo -e " ID Name Active URL Size"
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echo "------------------------------------------------------------------------------------------------------------------------"
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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NAME=$(echo ${i} | cut -d: -f2)
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ACTIVE=$(echo ${i} | cut -d: -f3)
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SIZE=$(du -sh ${SERVER_FILES}/steamapps/workshop/content/221100/${ID} | awk '{print $1}')
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if [[ ${ACTIVE} = "1" ]]
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then
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C="${green}"
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else
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C="${red}"
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fi
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printf "${C}%.3d %s %.23s %s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s${default}\n" ${X} ${ID} "${NAME}" "${spaces:${#NAME}+1}" ${ACTIVE} ${ID}
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printf "${C}%.3d %s %.23s %s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s %s${default}\n" ${X} ${ID} "${NAME}" "${spaces:${#NAME}+1}" ${ACTIVE} ${ID} ${SIZE}
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X=$((X+1))
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done
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}
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@ -514,19 +524,16 @@ copy_keys(){
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# Symlink mods
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symlink(){
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W=${1}
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shift
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ID=${1}
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NAME=${2}
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ID=${2}
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NAME=${3}
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# Symlink it
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if [ ! -L "${SERVER_FILES}/@${NAME}" ] && [[ ${W} = 1 ]]
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then
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ln -sv ${workshopfolder}/${ID} "${SERVER_FILES}/@${NAME}"
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# echo "Created symlink ${workshopfolder}/${ID} ${SERVER_FILES}/@${NAME}"
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elif [[ "${W}" = "0" ]]
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then
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rm -vf "${SERVER_FILES}/@${NAME}"
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fi
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# echo "Symlink ${SERVER_FILES}/@${NAME} managed"
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}
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# Assemble the mod command line
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@ -599,9 +606,9 @@ Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
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Server files installed: ${INSTALLED}
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Mods:
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"
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list
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echo -e "
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Server running: ${RUNNING}
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Working parameters: ${parameters}
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@ -617,7 +624,7 @@ backup(){
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D=$(date +'%Y-%m-%d-%H-%M-%S')
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B="${BACKUP_DIR}/${i}-${D}"
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mkdir -p "${B}"
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cp -a "${i}" "${B}"
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cp -a "${i}/*" "${B}"
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echo
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done
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}
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@ -638,7 +645,7 @@ case "${C}" in
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;;
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c|config)
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config "${@}"
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;;
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;;
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d|deactivate)
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activate 0 "${@}"
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;;
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