diff --git a/files/serverDZ.cfg b/files/serverDZ.cfg index 70d08b2..79cc99b 100644 --- a/files/serverDZ.cfg +++ b/files/serverDZ.cfg @@ -12,7 +12,7 @@ forceSameBuild = 1; // When enabled, the server will allow the connectio disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 30; // Voice over network codec quality, the higher the better (values 0-30) -disable3rdPerson=1; // Toggles the 3rd person view for players (value 0-1) +disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=1; // Toggles the cross-hair (value 0-1) serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . @@ -30,16 +30,16 @@ loginQueueMaxPlayers=500; // The maximum number of players that can wait i instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) +motd[] = {}; {"This line never shows up...", "DayZ on Linux for Linux"}; // Message of the day displayed in the in-game chat respawnTime = 0; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead -motd[] = {"DayZ on Linux for Linux","Some day we'll have a release server..."}; // Message of the day displayed in the in-game chat motdInterval = 300; // Time interval (in seconds) between each message maxPing= 200; // Max ping value until server kick the user (value in milliseconds) timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short) -logAverageFps = 0; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active -logMemory = 0; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active -logPlayers = 0; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active +logAverageFps = 3600; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active +logMemory = 3600; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active +logPlayers = 3600; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active logFile = "server_console.log"; // Saves the server console log to a file in the folder with the other server logs adminLogPlayerHitsOnly = 0; // 1 - log player hits only / 0 - log all hits ( animals/infected ) @@ -78,13 +78,15 @@ disableRespawnDialog = 0; // set to 1 to disable the respawn dialog (new chara lootHistory = 1; // How many persistence history files should be kept by instance, number is looped over during save storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence +// Mission to load on server startup. . class Missions { class DayZ { -// Mission to load on server startup. . template="dayzOffline.chernarusplus"; // Chernarus // template="dayzOffline.enoch"; // Livonia // template="empty.banov" // Banov +// template="empty.deerisle" // Deer Isle +// template="serverMission.Pripyat" // Pripyat }; };