Add support for two servers. This is a breaking change from before, as it creates new volumes with 1 and 2 in their names, allowing for 3, 4, ..., n.

This commit is contained in:
Daniel Ceregatti 2024-05-29 02:45:11 -07:00
parent a905435bfc
commit 6fbb9bf2ad
4 changed files with 84 additions and 34 deletions

2
.gitignore vendored
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@ -1,4 +1,4 @@
.idea
*.iml
.env
.env*
node_modules/

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@ -30,12 +30,33 @@ git clone https://ceregatti.org/git/daniel/dayzdockerserver.git
cd dayzdockerserver
```
Create a `.env` file that contains your user id. Usually the `${UID}` shell variable has this:
Create a `.env` file for the web container that contains your user id. Usually the `${UID}` shell variable has this:
```shell
echo "export USER_ID=${UID}" | tee .env
```
Repeat the above for server1, which uses .env1 (and so on):
```shell
echo "export USER_ID=${UID}" | tee .env1
```
But each server must also set its own unique ports:
```shell
echo "export SERVER_PORT=2302" | tee -a .env1
echo "export RCON_PORT=2303" | tee -a .env1
echo "export STEAM_PORT=27016" | tee -a .env1
```
Repeat the above for each server you want to run, making sure the ports are unique across all servers:
```shell
echo "export USER_ID=${UID}" | tee .env2
echo "export SERVER_PORT=2312" | tee -a .env2
echo "export RCON_PORT=2313" | tee -a .env2
echo "export STEAM_PORT=27116" | tee -a .env2
```shell
Build the Docker images:
```shell
@ -76,7 +97,7 @@ hostname = "Something other than Server Name"; // Server name
Install the server config file:
```shell
docker compose run --rm server dz c
docker compose run --rm server1 dz c
```
The maintenance of the config file is a work in progress. The goal is to create a facility for merging changes into the config file and maintain a paper trail of changes.
@ -86,18 +107,18 @@ Launch the stack into the background:
docker compose up -d
```
There will be nothing in mpmissions when the server container starts for the first time. A pristine copy of `dayzOffline.chernarusplus` will be copied from the `mpmission` volume to the server container. This will be the default map. To install other maps, see [Maps](#maps).
There will be nothing in mpmissions when a server container starts for the first time. A pristine copy of `dayzOffline.chernarusplus` will be copied from the `mpmission` volume to the server container. This will be the default map. To install other maps, see [Maps](#maps).
To see the server log:
```shell
docker compose logs -f server
docker compose logs -f server1
```
## Stopping the server
To stop the DayZ server:
```shell
docker compose exec server dz stop
docker compose exec server1 dz stop
```
If it exits cleanly, the container will also stop. Otherwise a crash is presumed and the server will restart. Ideally, the server would always exit cleanly, but... it's DayZ.
@ -126,13 +147,13 @@ A terminal-based RCON client is included: https://github.com/indepth666/py3rcon.
The dz script manages what's necessary to configure and run it:
```shell
docker compose exec server dz rcon
docker compose exec server1 dz rcon
```
To reset the RCON password in the Battle Eye configuration file, simply delete it, and a random one will be generated on the next server startup:
```shell
docker compose run --rm server rm serverfiles/battleye/baserver_x64_active*
docker compose run --rm server1 rm serverfiles/battleye/baserver_x64_active*
```
Don't expect much from this RCON at this time.
@ -159,13 +180,13 @@ Don't forget to [bring it back up](#run).
To stop the server:
```shell
docker compose exec server dz stop
docker compose exec server1 dz stop
```
The above sends the SIGINT signal to the server process. The server sometimes fails to stop with this signal. It may be necessary to force stop it with the SIGKILL:
```shell
docker compose exec server dz force
docker compose exec server1 dz force
```
When the server exits cleanly, i.e. exit code 0, the container also stops. Otherwise, a crash is presumed, and the server will be automatically restarted.
@ -180,8 +201,8 @@ docker compose down
Interactive interface for managing mods.
```
docker compose exec server dz activate id | add id1 | deactivate id | list | modupdate | remove id
docker compose exec server dz a id | add id1 | d id | l | m | r id
docker compose exec server1 dz activate id | add id1 | deactivate id | list | modupdate | remove id
docker compose exec server1 dz a id | add id1 | d id | l | m | r id
```
Look for mods in the [DayZ Workshop](https://steamcommunity.com/app/221100/workshop/). Browse to one. In its URL will be
@ -232,9 +253,7 @@ This allows access to the server container using exec. You can then start and st
```shell
# Go into the server container
docker compose exec shell bash
# Because this is now in the environment and keeping the server from starting, it'd still keep the server from starting unless we unset it
unset DEVELOPMENT
docker compose exec server1 bash
# See what the server status is
dz s
# Start it

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@ -1,18 +1,24 @@
volumes:
# For steamcmd files and resource files used by the scripts
# Only in the web container.
# For steamcmd files and resource files used by the scripts.
homedir_main:
# For Steam, for now
homedir_server:
# Shared by all containers.
# Mods.
mods:
# Where the server files will be installed
serverfiles:
# Server profile files
profiles:
# Upstream mission files
servermpmissions:
# Server-specific volumes
# For Steam, for now
homedir_server1:
homedir_server2:
# Server mission files
mpmissions:
# Mods
mods:
mpmissions1:
mpmissions2:
# Server profile files
profiles1:
profiles2:
services:
@ -37,21 +43,23 @@ services:
env_file:
- .env
server:
server1:
build:
context: server
args:
- USER_ID
user: ${USER_ID}
volumes:
- homedir_server:/home/user
# Common volumes
- ./files:/files
- mods:/mods
- ./server:/server
- serverfiles:/serverfiles
- servermpmissions:/mpmissions:ro
- mods:/mods
- mpmissions:/serverfiles/mpmissions
- profiles:/profiles
- ./files:/files
- ./server:/server
# Server-specific volumes
- homedir_server1:/home/user
- mpmissions1:/serverfiles/mpmissions
- profiles1:/profiles
# To have the server show up in the LAN tab of the DayZ launcher,
# it must run under host mode.
network_mode: host
@ -77,4 +85,27 @@ services:
# soft: -1
# hard: -1
env_file:
- .env
- .env1
# Copy and paste this for every other server you want to run, replacing 2 with 3, and so on.
server2: # <-- here
build:
context: server
args:
- USER_ID
user: ${USER_ID}
volumes:
# Common volumes
- ./files:/files
- mods:/mods
- ./server:/server
- serverfiles:/serverfiles
- servermpmissions:/mpmissions:ro
# Server-specific volumes
- homedir_server2:/home/user # <-- here
- mpmissions2:/serverfiles/mpmissions # <-- here
- profiles2:/profiles # <-- here
network_mode: host
restart: no
env_file:
- .env2 # <-- here

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@ -5,9 +5,9 @@ set -eEa
# If you want/need the server and rcon ports to be different, set them here.
# The steam query port is set in serverDZ.cfg.
# Server port
port=2302
rcon_port=2303
# Server port. Set these in the .env file for the container.
port=${SERVER_PORT}
rcon_port=${RCON_PORT}
# Don't change anything else.