Start turning this project into a provisioning system: The main image will manage the base server files and mod files, then run servers as separate containers with these volumes mounted read-only, so they can be shared across server instances.

Add command line xml merge tool for when that time comes.
Add Red Falcon Heliz mod as the work-in-progress for getting a turnkey system that merges many different XML files that a full server mod installation will require.
Fix finding a mod by index and use that for all mod operations.
Start re-working how mods are added/removed/activated/deactivated. Split the script up into separate files with distinct functionality. WIP.
Add a template system for handling mod XML files.
Add an express web server to be the provisioning container frontend.
Add lots of comments.
Add TL;DR for turnkey release server install.
This commit is contained in:
Daniel Ceregatti 2023-05-13 20:58:35 -07:00
parent 169018665f
commit 71004b4fcc
15 changed files with 1702 additions and 326 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
.idea
*.iml
node_modules/

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@ -18,6 +18,22 @@ This volume can get quite large. It will require at least 2G of disk space for t
Some map mods are as large as 10G. Make sure you have that much disk space in the location where docker stores its
volumes, usually `/var/lib/docker/volumes`.
## TL;DR for this branch and release DayZ server
```shell
git clone https://ceregatti.org/git/daniel/dayzdockerserver.git
cd dayzdockerserver
git checkout volume-refactor
docker compose up -d --build
docker compose exec main bash
dz login # Use a real login, as anonymous cannot download mods
dz install
cd /serverfiles
mv DayZServer DayZServer.release
wget https://cdn.discordapp.com/attachments/491622000935305217/1105089599983853698/DayZServer
chmod 755 DayZServer
dz start # Will start a vanilla Chernarus map
```
## Configure and Build
Ensure [Docker](https://docs.docker.com/engine/install/) and [Docker compose](https://docs.docker.com/compose/install/)

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@ -2,7 +2,9 @@ version: "3.3"
volumes:
# For steamcmd files and resource files used by the scripts
homedir:
homedir_main:
# For workshop.cfg, for now
homedir_server:
# Where the server files will be installed
serverfiles:
# Server profile files
@ -15,14 +17,28 @@ volumes:
services:
main:
build: .
build: web
volumes:
- homedir:/home/user
- homedir_main:/home/user
- serverfiles:/serverfiles
- mods:/serverfiles/steamapps/workshop/content
- mpmissions:/serverfiles/mpmissions
- ./files:/files:ro
- ./web:/web:ro
ports:
- "8000:8000/tcp"
restart: no
server:
build: server
volumes:
- homedir_server:/home/user
- serverfiles:/serverfiles:ro
- mods:/serverfiles/steamapps/workshop/content:ro
- mpmissions:/serverfiles/mpmissions
- profiles:/profiles
- ./files:/files
- ./bin:/files/bin
# To have the server show up in the LAN tab of the DayZ launcher,
# it must run under host mode.
network_mode: host
@ -39,13 +55,10 @@ services:
# Always restart, unless stopped
restart: unless-stopped
# Allows attaching a debugger from the host
# cap_add:
# - SYS_PTRACE
cap_add:
- SYS_PTRACE
# Allows core files to be created within the container. These are VERY LARGE! Enable only for debugging!
# ulimits:
# core:
# soft: -1
# hard: -1
# Do nothing instead of starting the server, which is the default.
# Helpful for development or debugging.
# command: tail -f /dev/null
ulimits:
core:
soft: -1
hard: -1

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@ -1 +0,0 @@
dayzserver

170
files/dz-common Executable file
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@ -0,0 +1,170 @@
#!/usr/bin/env bash
set -eEa
# If you want/need the server and rcon ports to be different, set them here.
# The steam query port is set in serverDZ.cfg.
# Server port
port=2302
rcon_port=2303
# Don't change anything else.
# Colors
default="\e[0m"
red="\e[31m"
green="\e[32m"
yellow="\e[93m"
lightblue="\e[94m"
blue="\e[34m"
magenta="\e[35m"
cyan="\e[36m"
# DayZ release server Steam app ID.
# Presumably once the Linux server is released, the binaries will come from this ID.
# But more importantly, if we have a release-compatible binary, the base files must be installed from this id.
release_server_appid=223350
# Without a release binary, we must use the experimental server app id for everything.
#release_server_appid=1042420
# DayZ release client SteamID. This is for mods, as only the release client has them.
release_client_appid=221100
# Main container base directories
CFG_SRC_FILES="/files"
SERVER_FILES="/serverfiles"
# Server container base directories
SERVER_PROFILE="/profiles"
mkdir -p ${SERVER_FILES}/battleye
# Server configuration file
SERVER_CFG_FILE="serverDZ.cfg"
SERVER_CFG_DST="${SERVER_FILES}/${SERVER_CFG_FILE}"
SERVER_CFG_SRC="${CFG_SRC_FILES}/${SERVER_CFG_FILE}"
# Command line parameters except mod, as that is handled separately.
parameters="-config=${SERVER_CFG_FILE} -port=${port} -freezecheck -BEpath=${SERVER_FILES}/battleye -profiles=${SERVER_PROFILE} -nologs"
# Used to check if dayZ is installed
SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
# Steam files
STEAM_LOGIN="${HOME}/steamlogin"
STEAMCMD=steamcmd
# Workshop. This file will store metadata about what mods are installed.
WORKSHOP_CFG="${HOME}/workshop.cfg"
if [ ! -f "${WORKSHOP_CFG}" ]
then
touch "${WORKSHOP_CFG}"
fi
# An array to store Workshop items. Each element contains the mod's ID, name, and state (active or not).
declare -a workshopID
workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${release_client_appid}"
# Backups
BACKUP_DIR="${HOME}/backup"
if [ ! -d "${BACKUP_DIR}" ]
then
mkdir -p "${BACKUP_DIR}"
fi
# Other stuff
YES="${green}yes${default}"
NO="${red}no${default}"
# Functions
checkInstall(){
# See if this mod id exists in files/mods, and offer to install other server side files if an install.sh is found
if [ -f /files/mods/${1}/${2}.sh ]
then
echo "An ${2}.sh was found for mod id ${1}. Running..."
/files/mods/${1}/${2}.sh
fi
# A generic map install script. Presumes a git repo as the source
if [ -f /files/mods/${1}/install.env ]
then
echo "An ${2}.env was found for mod id ${1}. Performing ${2}..."
source /files/mods/${1}/install.env
/files/mods/install.sh ${1} ${2}
fi
}
# Convenience function
prompt_yn(){
echo -n "${1} (y|N) " >&2
read -s -n 1 a
a=$(echo ${a} | tr A-Z a-z)
echo
if [[ "${a}" = "y" ]]
then
return 0
else
return 1
fi
}
check_install(){
if [ ! -f "${SERVER_INSTALL_FILE}" ]
then
echo
echo -e "The DayZ server files are not installed. Run '${green}docker-compose run --rm main dayzserver install${default}'"
echo
exit 1
fi
}
# Assemble the workshop variables
get_mods(){
mapfile -t workshopID < "${WORKSHOP_CFG}"
workshoplist=""
for i in "${workshopID[@]}"
do
ID=$(echo ${i} | cut -d: -f1)
workshoplist+=" +workshop_download_item "${release_client_appid}" "${ID}
done
}
get_mod_id_by_index(){
# If we were passed a valid mod id, just return it
if [[ -d "${workshopdir}/${1}" ]]
then
echo ${1}
return
fi
X=1
# Loop over mod list
for i in "${workshopID[@]}"
do
ID=$(echo ${i} | cut -d: -f1)
if [[ ${X} = ${1} ]]
then
echo ${ID}
return
fi
X=$((X+1))
done
}
# Get mod name by ID or index
get_mod_name(){
# Check for an ID
if [ -d "${workshopfolder}/${1}" ]
then
ID=${1}
else
ID=$(get_mod_id_by_index ${1})
fi
if ! [ -d "${workshopfolder}/${ID}" ]
then
echo "Mod ID ${1} doesn't exist" >&2
exit 1
fi
NAME=$(grep name ${workshopfolder}/${ID}/meta.cpp | cut -d '"' -f2 | sed -r 's/\s+//g')
echo ${NAME}
}

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@ -6,7 +6,7 @@ then
echo "Creating .bashrc..."
cat > .bashrc <<EOF
alias ls='ls --color'
export PS1="${debian_chroot:+($debian_chroot)}\u@dayzdockerserver:\w\$ "
export PS1="${debian_chroot:+($debian_chroot)}\u@dz-server:\w\$ "
EOF
fi

15
files/webserver.sh Executable file
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@ -0,0 +1,15 @@
#!/usr/bin/env bash
# Set PS1 so we know we're in the container
if ! [ -f .bashrc ]
then
echo "Creating .bashrc..."
cat > .bashrc <<EOF
alias ls='ls --color'
export PS1="${debian_chroot:+($debian_chroot)}\u@dz-main:\w\$ "
EOF
fi
cd /web
npm i
node index.js

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@ -1,10 +1,7 @@
FROM debian:bullseye
# Set debconf to run non-interactively and agree to the SteamCMD EULA
RUN echo 'debconf debconf/frontend select Noninteractive' | debconf-set-selections \
&& echo steam steam/question select "I AGREE" | debconf-set-selections \
&& echo steam steam/license note '' | debconf-set-selections \
&& dpkg --add-architecture i386
RUN echo 'debconf debconf/frontend select Noninteractive' | debconf-set-selections
# Add contrib and backports
RUN sed -i /etc/apt/sources.list -e 's/main/main contrib non-free/'
@ -19,10 +16,6 @@ RUN apt-get update && apt-get -y upgrade && apt-get -y install --no-install-reco
git \
gwenhywfar-tools \
jq \
lib32gcc-s1 \
lib32stdc++6 \
libcurl4:i386 \
libsdl2-2.0-0:i386 \
libsdl2-2.0-0 \
libcap2 \
libxml2-utils \
@ -30,9 +23,7 @@ RUN apt-get update && apt-get -y upgrade && apt-get -y install --no-install-reco
nano \
procps \
python3-pip \
wget \
rename \
steamcmd
wget
RUN update-alternatives --install /usr/bin/python python /usr/bin/python3.9 1
RUN update-alternatives --install /usr/bin/pip pip /usr/bin/pip3 1
@ -43,18 +34,18 @@ ENV LANG en_US.UTF-8
ENV LANGUAGE en_US:en
ENV LC_ALL en_US.UTF-8
# Add our scripts directory to PATH
ENV PATH /files:${PATH}
# Add py3rcon
RUN cd /usr/local && git clone https://github.com/indepth666/py3rcon.git
# Steamcmd needs its path added, as it ends up in /usr/games.
# Our server script is bind mounted in /files in docker-compose.
ENV PATH /usr/games:/files:${PATH}
# Setup a non-privileged user
RUN groupadd user && \
useradd -l -g user user && \
mkdir -p /home/user /serverfiles/mpmissions /serverfiles/steamapps/workshop/content /profiles /mods && \
chown -R user:user /home/user /serverfiles /profiles /mods
# Use our non-privileged user
USER user

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@ -1,46 +1,15 @@
#!/usr/bin/env bash
set -eEa
source /files/dz-common
# If you want/need the server and rcon ports to be different, set them here.
# The steam query port is set in serverDZ.cfg.
# Server port
port=2302
rcon_port=2303
# Don't change anything else.
# Colors
default="\e[0m"
red="\e[31m"
green="\e[32m"
yellow="\e[93m"
lightblue="\e[94m"
blue="\e[34m"
magenta="\e[35m"
cyan="\e[36m"
# DayZ release server Steam app ID. Presumably once the Linux server is released, the binaries will come
# from this ID. Let's find out!
#release_server_appid=223350
# For now, use the experimental server app id
release_server_appid=1042420
# DayZ release client SteamID. This is for mods, as only the release client has them.
release_client_appid=221100
# Base directories
CFG_SRC_FILES="/files"
SERVER_FILES="/serverfiles"
# Server container base directories
SERVER_PROFILE="/profiles"
mkdir -p ${SERVER_FILES}/battleye ${SERVER_PROFILE}
mkdir -p ${SERVER_PROFILE}/battleye
# Server configuration file
SERVER_CFG_FILE="serverDZ.cfg"
SERVER_CFG_DST="${SERVER_FILES}/${SERVER_CFG_FILE}"
SERVER_CFG_DST="${SERVER_PROFILE}/${SERVER_CFG_FILE}"
SERVER_CFG_SRC="${CFG_SRC_FILES}/${SERVER_CFG_FILE}"
# Command line parameters except mod, as that is handled separately.
@ -49,10 +18,6 @@ parameters="-config=${SERVER_CFG_FILE} -port=${port} -freezecheck -BEpath=${SERV
# Used to check if dayZ is installed
SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
# Steam files
STEAM_LOGIN="${HOME}/steamlogin"
STEAMCMD=steamcmd
# Workshop. This file will store metadata about what mods are installed.
WORKSHOP_CFG="${HOME}/workshop.cfg"
if [ ! -f "${WORKSHOP_CFG}" ]
@ -71,10 +36,6 @@ then
mkdir -p "${BACKUP_DIR}"
fi
# Other stuff
YES="${green}yes${default}"
NO="${red}no${default}"
# Functions
# Usage
@ -87,25 +48,33 @@ Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
Options and arguments:
a|activate id - Activate an installed DayZ Workshop items by id or index
add id - Add a DayZ Workshop item by id. Added items become active by default
b|backup - Backup the mission storage files in all mission directories
c|config - Update the internal serverDZ.cfg file from files/serverDZ.cfg on the host. Presents a unified diff if the internal file doesn't match the host file
d|deactivate id - Deactivate an installed DayZ Workshop items by id or index - Keeps the mod files but excludes it from the mod parameter
f|force - Forcibly kill the server. Use only as a last resort if the server won't shut down
i|install - Install the DayZ server files
l|list - List Workshop items and their details
g|login - Login to Steam.
m|modupdate - Update the mod files
n|rcon - Connect to the server using a python RCON client
r|remove id - Remove all files and directories of a Workshop item by id
restart - Restart the server without restarting the container
s|status - Shows the server's status: Running, uptime, mods, parameters, mod parameter, etc.
stop - Stop the server
u|update - Update the server files
${default}"
exit 1
}
# Manage the mod symlink
symlink(){
W=${1}
ID=${2}
NAME=${3}
if [ ! -L "${SERVER_FILES}/@${NAME}" ] && [[ ${W} = 1 ]]
then
ln -sv ${workshopfolder}/${ID} "${SERVER_FILES}/@${NAME}"
elif [[ "${W}" = "0" ]]
then
rm -vf "${SERVER_FILES}/@${NAME}"
fi
}
# Make sure to clean up and report on exit, as these files remain in the container's volume
report() {
rm -f /tmp/mod_command_line /tmp/parameters
@ -122,30 +91,6 @@ report() {
echo -e "========================================== End log ======================================${default}"
}
# Convenience function
prompt_yn(){
echo -n "${1} (y|N) " >&2
read -s -n 1 a
a=$(echo ${a} | tr A-Z a-z)
echo
if [[ "${a}" = "y" ]]
then
return 0
else
return 1
fi
}
check_install(){
if [ ! -f "${SERVER_INSTALL_FILE}" ]
then
echo
echo -e "The DayZ server files are not installed. Run '${green}docker-compose run --rm main dayzserver install${default}'"
echo
exit 1
fi
}
# Ensures all is installed and ready before allowing operations that depends on things being ready.
# Installs the initial server config file from its template.
# Handles the importing of changes to that template.
@ -245,61 +190,6 @@ force(){
kill -KILL $(pidof DayZServer)
}
# Hanle the Steam login information.
login(){
loadconfig
if [ -f "${STEAM_LOGIN}" ]
then
if prompt_yn "The steam login is already set. Reset it?"
then
rm -f "${STEAM_LOGIN}"
else
echo "Not reset."
exit 0
fi
fi
if [ ! -f "${STEAM_LOGIN}" ]
then
echo "Setting up Steam credentials"
echo -n "Steam Username (anonymous): "
read steamlogin
if [[ "${steamlogin}" = "" ]]
then
echo "Steam login set to 'anonymous'"
steamlogin="anonymous"
fi
echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}"
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
fi
}
# "Perform" the Steam login. This just sources the file with the Steam login name.
dologin(){
loadconfig
if [ -f "${STEAM_LOGIN}" ]
then
source "${STEAM_LOGIN}"
else
echo "No cached Steam credentials. Please configure this now: "
login
fi
}
# Perform the installation of the server files.
install(){
loadconfig
if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]]
then
mkdir -p "${SERVER_FILES}"
mkdir -p "${SERVER_PROFILE}"
printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
dologin
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
else
printf "[ ${lightblue}DayZ${default} ] The server is already installed.\n"
fi
}
# Handle any changes in the server config file by allowing them to be merged after viewing a diff.
config(){
if ! diff -q "${SERVER_CFG_DST}" "${SERVER_CFG_SRC}"
@ -319,51 +209,6 @@ config(){
fi
}
# Update the server files.
update(){
dologin
appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${release_server_appid}".acf
printf "[ ... ] Checking for update:"
# gets currentbuild
currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3)
# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD
if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ]
then
rm -f "${HOME}/Steam/appcache/appinfo.vdf"
fi
# check for new build
availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +quit | \
sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
if [ -z "${availablebuild}" ]
then
printf "\r[ ${red}FAIL${default} ] Checking for update:\n"
printf "\r[ ${red}FAIL${default} ] Checking for update:: Not returning version info\n"
exit
else
printf "\r[ ${green}OK${default} ] Checking for update:"
fi
# compare builds
if [ "${currentbuild}" != "${availablebuild}" ] || [[ ${1} = "force" ]]
then
printf "\r[ ${green}OK${default} ] Checking for update:: Update available\n"
printf "Update available:\n"
printf "\tCurrent build: ${red}${currentbuild}${default}\n"
printf "\tAvailable build: ${green}${availablebuild}${default}\n"
printf "\thttps://steamdb.info/app/${release_server_appid}/\n"
printf "\nApplying update"
# run update
dologin
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
modupdate
else
printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
printf "\nNo update available:\n"
printf "\tCurrent version: ${green}${currentbuild}${default}\n"
printf "\tAvailable version: ${green}${availablebuild}${default}\n"
printf "\thttps://steamdb.info/app/${release_server_appid}/\n\n"
fi
}
# Assemble the workshop variables
get_mods(){
mapfile -t workshopID < "${WORKSHOP_CFG}"
@ -414,87 +259,6 @@ get_mod_name(){
echo ${NAME}
}
# Update mods
modupdate(){
echo "Updating mods..."
dologin
# echo ${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
# Updated files come in with mixed cases. Fix that.
echo -ne "\nFixing file names..."
find "${workshopfolder}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
echo "done"
echo
}
# Add a mod
add(){
if [ -d "${workshopfolder}/${1}" ]
then
echo -e "${yellow}Warning: The mod directory ${workshopfolder}/${1} already exists!${default}"
MODNAME=$(get_mod_name ${1})
fi
if [ -L "${SERVER_FILES}/@${MODNAME}" ]
then
echo -e "${yellow}Warning: The mod symlink ${SERVER_FILES}/@${MODNAME} already exists!${default}"
fi
if grep -qP "\b${1}\b" "${WORKSHOP_CFG}"
then
echo "The mod with id ${1} is already in the workshop configuration."
return
fi
echo "Adding mod id ${1}"
echo "${1}:MODNAME:1" >> ${WORKSHOP_CFG}
dologin
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +workshop_download_item "${release_client_appid}" "${1}" +quit
# Make sure the install succeeded
if [ ! -d "${workshopfolder}/${1}" ]
then
echo -e "${red}Mod installation failed: The mod directory ${workshopfolder}/${1} was not created!${default}"
echo "Installation failed! See above (You probably need to use a real Steam login)"
# The mod is added temporarily into the workshop config. Since the installation failed, reemove it instead of updating it.
head -n-1 "${WORKSHOP_CFG}" > /tmp/workshop.cfg.tmp
mv /tmp/workshop.cfg.tmp "${WORKSHOP_CFG}"
return
fi
# Get the name of the newly added mod
MODNAME=$(get_mod_name ${1})
symlink 1 ${1} "${MODNAME}"
# Lower case all the files in mod directories.
find "${workshopfolder}/${1}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
# Copy the key files
copy_keys 1 ${1}
# Set the mod name in the workshop config file, as we don't know this at the start.
sed -i "${WORKSHOP_CFG}" -e "s/${1}:MODNAME/${1}:${MODNAME}/"
echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added"
checkXML ${1} install
checkInstall ${1} install
}
# Remove a mod
remove(){
ID=$(get_mod_id_by_index ${1})
MODNAME=$(get_mod_name ${1})
checkXML ${ID} uninstall
checkInstall ${ID} uninstall
if [ -d "${workshopfolder}/${ID}" ]
then
echo "Removing directory ${workshopfolder}/${ID}"
rm -rf "${workshopfolder}/${ID}"
fi
if [ -L "${SERVER_FILES}/@${MODNAME}" ]
then
echo "Removing symlink ${SERVER_FILES}/@${MODNAME}"
rm -vf "${SERVER_FILES}/@${MODNAME}"
fi
if grep -q ${ID} "${WORKSHOP_CFG}"
then
echo "Removing workshop file entry"
sed -i "${WORKSHOP_CFG}" -e "/${ID}:/d"
fi
echo -e "Mod id ${ID} - ${red}${MODNAME}${default} - removed"
}
# Activate / Deactivate a mod
activate(){
W=${1}
@ -513,9 +277,6 @@ activate(){
if [[ "${ACTIVE}" != "${W}" ]]
then
sed -i "${WORKSHOP_CFG}" -e "s/${ID}:${MODNAME}:[0-1]/${ID}:${MODNAME}:${W}/"
symlink ${W} ${ID} "${MODNAME}"
copy_keys ${W} ${ID}
checkInstall ${ID} ${UU}install
echo -e "Mod id ${ID} - ${COLOR}${MODNAME}${default} ${WW}activated"
else
echo -e "Mod id ${ID} - ${COLOR}${MODNAME}${default} - is already ${WW}active"
@ -552,30 +313,6 @@ list(){
done
}
# Copy mod keys
copy_keys(){
if [[ ${1} = 1 ]]
then
echo "Copying key files..."
find "${workshopfolder}/${2}" -name "*.bikey" -exec cp "{}" "${SERVER_FILES}/keys/" \;
fi
}
# Symlink mods
symlink(){
W=${1}
ID=${2}
NAME=${3}
# Symlink it
if [ ! -L "${SERVER_FILES}/@${NAME}" ] && [[ ${W} = 1 ]]
then
ln -sv ${workshopfolder}/${ID} "${SERVER_FILES}/@${NAME}"
elif [[ "${W}" = "0" ]]
then
rm -vf "${SERVER_FILES}/@${NAME}"
fi
}
# Assemble the mod command line
mod_cmd(){
mod_command_line=""
@ -632,22 +369,6 @@ checkXML(){
fi
}
checkInstall(){
# See if this mod id exists in files/mods, and offer to install other server side files if an install.sh is found
if [ -f /files/mods/${1}/${2}.sh ]
then
echo "An ${2}.sh was found for mod id ${1}. Running..."
/files/mods/${1}/${2}.sh
fi
# A generic map install script. Presumes a git repo as the source
if [ -f /files/mods/${1}/install.env ]
then
echo "An ${2}.env was found for mod id ${1}. Performing ${2}..."
source /files/mods/${1}/install.env
/files/mods/install.sh ${1} ${2}
fi
}
# Our internal RCON
rcon(){
exec /usr/local/py3rcon/py3rcon.py --gui ~/py3rcon.config.json

82
web/Dockerfile Normal file
View file

@ -0,0 +1,82 @@
FROM debian:bullseye
# Set debconf to run non-interactively and agree to the SteamCMD EULA
RUN echo 'debconf debconf/frontend select Noninteractive' | debconf-set-selections \
&& echo steam steam/question select "I AGREE" | debconf-set-selections \
&& echo steam steam/license note '' | debconf-set-selections \
&& dpkg --add-architecture i386
# Add contrib and backports
RUN sed -i /etc/apt/sources.list -e 's/main/main contrib non-free/'
RUN echo 'deb http://deb.debian.org/debian bullseye-backports main non-free' >> /etc/apt/sources.list
# Install _only_ the necessary packages
RUN apt-get update && apt-get -y upgrade && apt-get -y install --no-install-recommends \
curl \
ca-certificates \
gdb \
git \
gwenhywfar-tools \
jq \
lib32gcc-s1 \
lib32stdc++6 \
libcurl4:i386 \
libsdl2-2.0-0:i386 \
libsdl2-2.0-0 \
libcap2 \
libxml2-utils \
locales \
nano \
procps \
python3-pip \
wget \
rename \
steamcmd
RUN update-alternatives --install /usr/bin/python python /usr/bin/python3.9 1
RUN update-alternatives --install /usr/bin/pip pip /usr/bin/pip3 1
# Set the locale
RUN sed -i '/en_US.UTF-8/s/^# //g' /etc/locale.gen && locale-gen
ENV LANG en_US.UTF-8
ENV LANGUAGE en_US:en
ENV LC_ALL en_US.UTF-8
# Steamcmd needs its path added, as it ends up in /usr/games.
# Our server script is bind mounted in /files in docker-compose.
ENV PATH /usr/games:/files:${PATH}
# Install nodejs
RUN mkdir /usr/local/nvm
ENV NVM_DIR /usr/local/nvm
ENV NODE_VERSION 16.17.0
RUN echo $NODE_VERSION
# Install nvm with node and npm
RUN curl https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.1/install.sh | bash \
&& . $NVM_DIR/nvm.sh \
&& nvm install $NODE_VERSION \
&& nvm alias default $NODE_VERSION \
&& nvm use default
ENV NODE_PATH $NVM_DIR/versions/node/v$NODE_VERSION/lib/node_modules
ENV PATH $NVM_DIR/versions/node/v$NODE_VERSION/bin:$PATH:/work/bin
# Add py3rcon
RUN cd /usr/local && git clone https://github.com/indepth666/py3rcon.git
# Setup a non-privileged user
RUN groupadd user && \
useradd -l -g user user && \
mkdir -p /home/user /serverfiles/mpmissions /serverfiles/steamapps/workshop/content /web && \
chown -R user:user /home/user /serverfiles /web
# Use our non-privileged user
USER user
# The dayzserver script expects a home directory to itself.
WORKDIR /home/user
# Run the web server
CMD ["webserver.sh"]

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#!/usr/bin/env bash
source /files/dz-common
# Workshop. This file will store metadata about what mods are installed.
WORKSHOP_CFG="${SERVER_FILES}/workshop.cfg"
if [ ! -f "${WORKSHOP_CFG}" ]
then
touch "${WORKSHOP_CFG}"
fi
# An array to store Workshop items. Each element contains the mod's ID, name, and state (active or not).
declare -a workshopID
workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${release_client_appid}"
# Functions
# Usage
usage(){
echo -e "
${red}Bad option or arguments! ${yellow}${*}${default}
Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
Options and arguments:
add id - Add a DayZ Workshop item by id. Added items become active by default
i|install - Install the DayZ server files
l|list - List Workshop items and their details
g|login - Login to Steam.
m|modupdate - Update the mod files
r|remove id - Remove all files and directories of a Workshop item by id
s|status - Shows the server's status: Running, uptime, mods, parameters, mod parameter, etc.
u|update - Update the server files
${default}"
exit 1
}
# Handle the Steam login information.
login(){
loadconfig
if [ -f "${STEAM_LOGIN}" ]
then
if prompt_yn "The steam login is already set. Reset it?"
then
rm -f "${STEAM_LOGIN}"
else
echo "Not reset."
exit 0
fi
fi
if [ ! -f "${STEAM_LOGIN}" ]
then
echo "Setting up Steam credentials"
echo -n "Steam Username (anonymous): "
read steamlogin
if [[ "${steamlogin}" = "" ]]
then
echo "Steam login set to 'anonymous'"
steamlogin="anonymous"
fi
echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}"
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
fi
}
# "Perform" the Steam login. This just sources the file with the Steam login name.
dologin(){
loadconfig
if [ -f "${STEAM_LOGIN}" ]
then
source "${STEAM_LOGIN}"
else
echo "No cached Steam credentials. Please configure this now: "
login
fi
}
# Perform the installation of the server files.
install(){
loadconfig
if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]]
then
printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
dologin
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
else
printf "[ ${lightblue}DayZ${default} ] The server is already installed.\n"
fi
}
# Make sure to clean up and report on exit, as these files remain in the container's volume
report() {
rm -f /tmp/mod_command_line /tmp/parameters
echo
echo -e "${yellow}========================================== error.log =========================================="
find "${SERVER_PROFILE}" -name error.log -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
echo
echo -e "========================================== script*.log ========================================"
find "${SERVER_PROFILE}" -name "script*.log" -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
echo
echo -e "========================================== *.RPT =============================================="
find "${SERVER_PROFILE}" -name "*.RPT" -exec ls -la {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
echo
echo -e "========================================== End log ======================================${default}"
}
# Update the server files.
update(){
dologin
appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${release_server_appid}".acf
printf "[ ... ] Checking for update:"
# gets currentbuild
currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3)
# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD
if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ]
then
rm -f "${HOME}/Steam/appcache/appinfo.vdf"
fi
# check for new build
availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +quit | \
sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
if [ -z "${availablebuild}" ]
then
printf "\r[ ${red}FAIL${default} ] Checking for update:\n"
printf "\r[ ${red}FAIL${default} ] Checking for update:: Not returning version info\n"
exit
else
printf "\r[ ${green}OK${default} ] Checking for update:"
fi
# compare builds
if [ "${currentbuild}" != "${availablebuild}" ] || [[ ${1} = "force" ]]
then
printf "\r[ ${green}OK${default} ] Checking for update:: Update available\n"
printf "Update available:\n"
printf "\tCurrent build: ${red}${currentbuild}${default}\n"
printf "\tAvailable build: ${green}${availablebuild}${default}\n"
printf "\thttps://steamdb.info/app/${release_server_appid}/\n"
printf "\nApplying update"
# run update
dologin
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
modupdate
else
printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
printf "\nNo update available:\n"
printf "\tCurrent version: ${green}${currentbuild}${default}\n"
printf "\tAvailable version: ${green}${availablebuild}${default}\n"
printf "\thttps://steamdb.info/app/${release_server_appid}/\n\n"
fi
}
# Update mods
modupdate(){
echo "Updating mods..."
dologin
# echo ${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
# Updated files come in with mixed cases. Fix that.
echo -ne "\nFixing file names..."
find "${workshopfolder}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
echo "done"
echo
}
# List mods
list(){
# The state may have changed since we started
get_mods
if [[ "${workshopID[@]}" = "" ]]
then
return
fi
X=1
spaces=" "
echo -e "\n ID Name Active URL Size"
echo "------------------------------------------------------------------------------------------------------------------------"
for i in "${workshopID[@]}"
do
ID=$(echo ${i} | cut -d: -f1)
NAME=$(echo ${i} | cut -d: -f2)
ACTIVE=$(echo ${i} | cut -d: -f3)
SIZE=$(du -sh ${SERVER_FILES}/steamapps/workshop/content/221100/${ID} | awk '{print $1}')
if [[ ${ACTIVE} = "1" ]]
then
C="${green}"
else
C="${red}"
fi
printf "${C}%.3d %s %.23s %s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s %s${default}\n" ${X} ${ID} "${NAME}" "${spaces:${#NAME}+1}" ${ACTIVE} ${ID} ${SIZE}
X=$((X+1))
done
}
# Display the status of the provisioning container
status(){
INSTALLED="${NO}"
LOGGED_IN="${NO}"
RUNNING="${NO}"
# DayZ Server files installation
if [ -f "${SERVER_INSTALL_FILE}" ]
then
INSTALLED="${YES}"
fi
# Logged into Steam
if [ -f "${STEAM_LOGIN}" ]
then
LOGGED_IN="${YES}"
if grep -q anonymous "${STEAM_LOGIN}"
then
ANONYMOUS="${yellow}(as anonymous)${default}"
else
ANONYMOUS="${green}(not anonymous)${default}"
fi
fi
# Running or not
if pidof DayZServer > /dev/null
then
# Uptime
D=$(date +%s)
F=$(date +%s -r ${SERVER_PROFILE}/server_console.log)
DAYS=$(( (${D} - ${F}) / 86400 ))
# UPTIME=$(date --date="$(( ${D} - ${F} ))" +"${DAYS} days %H:%M:%S")
UPTIME="${DAYS} days "$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +"%H hours %M minutes %S seconds")
RUNNING="${YES}\nUptime: ${green}${UPTIME}${default}"
# Current parameters
RUNNING="${RUNNING}\nRunning Parameters: $(cat /tmp/parameters)\nRunning mod parameter: $(cat /tmp/mod_command_line)"
fi
mod_cmd
MAP="none"
# Map name
if [[ -f ${SERVER_CFG_DST} ]]
then
MAP=$(grep -E "template=" ${SERVER_CFG_DST} | grep -vE "^//")
fi
# Number of mods plus the list denoting on or off
echo -ne "
Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
Server files installed: ${INSTALLED}"
if [[ "${INSTALLED}" = "${NO}" ]]
then
echo
echo
exit 0
fi
echo -ne "
Mods: "
MODS=$(list)
if [[ ${MODS} == "" ]]
then
echo -n "none"
fi
echo -e "${MODS}
Server running: ${RUNNING}
Working parameters: ${parameters}
Working mod parameter: ${mod_command_line}"
if [[ "${INSTALLED}" = "${YES}" ]]
then
MAP=$(grep template ${SERVER_CFG_DST} | grep -v "^//" | cut -d= -f2 | cut -d\; -f1)
echo "Map: ${MAP}"
fi
}
# Capture the first argument and shift it off so we can pass $@ to every function
C=${1}
shift || {
usage
}
get_mods
case "${C}" in
add)
add "${@}"
;;
i|install)
install "${@}"
;;
l|list)
list "${@}"
;;
login)
login "${@}"
;;
m|modupdate)
modupdate "${@}"
;;
r|remove)
remove "${@}"
;;
s|status)
status "${@}"
;;
u|update)
update "${@}"
;;
*)
usage "$*"
;;
esac

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const express = require('express')
const path = require('path')
const app = express()
const port = 8000
app.use('/', express.static(path.join(__dirname, 'root')))
app.listen(port, () => {
console.log(`Listening on port ${port}`)
})

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{
"name": "web",
"version": "1.0.0",
"description": "",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"keywords": [],
"author": "",
"license": "ISC",
"dependencies": {
"express": "^4.18.2"
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>DayZ Docker Server</title>
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.3.1/css/bootstrap.min.css" integrity="sha384-ggOyR0iXCbMQv3Xipma34MD+dH/1fQ784/j6cY/iJTQUOhcWr7x9JvoRxT2MZw1T" crossorigin="anonymous">
<style>
body {
padding-top: 50px;
background-color: darkgray;
}
</style>
</head>
<body>
<div class="container">
<div class="jumbotron">
<h1>DayZ Docker Server</h1>
</div>
</div>
</body>
</html>