mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 14:21:18 +00:00
First working prototype. It "works", but it still segs, which is the problem I was hoping to fix. Bummer.
Add the dayzserver from upstream, but a modified version that doesn't do all the tmux stuff.
This commit is contained in:
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02dd72d0bf
commit
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6 changed files with 190 additions and 52 deletions
40
Dockerfile
40
Dockerfile
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@ -22,20 +22,46 @@ RUN apt-get update && apt-get -y upgrade && apt-get -y install \
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curl \
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lib32gcc-s1 \
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lib32stdc++6 \
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locales \
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psmisc \
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wget \
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rename
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# Set the locale
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RUN sed -i '/en_US.UTF-8/s/^# //g' /etc/locale.gen && \
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locale-gen
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ENV LANG en_US.UTF-8
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ENV LANGUAGE en_US:en
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ENV LC_ALL en_US.UTF-8
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# Setup a non-privileged user
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RUN groupadd -g 1000 user && \
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useradd -l -u ${USER_ID} -m -g user user
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RUN groupadd user && \
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useradd -l -m -g user user
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RUN chown user:user /home/user -R
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# Add the server script.
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# From https://steamcommunity.com/sharedfiles/filedetails/?id=1517338673
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ADD dayzserver /home/user
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USER ${USER_ID}
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# Add the serverDZ.cfg from the same URL as above
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ADD serverDZ.cfg /home/user
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WORKDIR /work
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# Add our wrapper too
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ADD server.sh /home/user
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COPY . /home/user
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# Make sure the volumes can be written to by the local user
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RUN cd /home/user && \
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mkdir -p serverfiles serverprofile Steam steamcmd
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CMD ["server.sh"]
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# Create the files the dayzserver script expects so we can take charge of populating them
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RUN cd /home/user && touch .steamlogin
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RUN cd /home/user && chown user:user /home/user -R
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# Use our non-privileged user
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USER user
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# The dayzserver script expects a home directory to itself.
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WORKDIR /home/user
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# Run the server.
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CMD ["./server.sh"]
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20
README.md
20
README.md
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@ -1,3 +1,19 @@
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# dayzdockerserver
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# DayZDockerServer
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A Linux DayZ server in a Docker container
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A Linux DayZ server in a Docker container.
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Edit docker-compose.yml and set the variables:
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```
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- STEAMLOGIN=yourSteamLogin
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- SERVERNAME="DayZ on Linux for Linux"
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```
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The steam login is necessary as the server files require ownership
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of the game.
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Build the container, run it, tail the logs:
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```
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docker-compose build
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docker-compose up -d
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docker-compose logs -f dayzserver
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```
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56
dayzserver
56
dayzserver
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@ -35,43 +35,14 @@ fn_checkroot_dayz(){
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fi
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}
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fn_checktmux(){
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if [ -n "${TMUX}" ]; then
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printf "[ ${red}FAIL${default} ] The Script creates a tmux session when starting the server.\n"
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printf "\tIt is not possible to run a tmux session inside another tmux session\n"
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exit 1
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fi
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}
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fn_checkscreen(){
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if [ -n "${STY}" ]; then
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printf "[ ${red}FAIL${default} ] The Script creates a tmux session when starting the server.\n"
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printf "\tIt is not possible to run a tmux session inside screen session\n"
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exit 1
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fi
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}
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fn_loadconfig_dayz(){
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# default config
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if [ ! -f "${HOME}/.default.cfg" ]; then
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wget -P ${HOME}/ -qN https://raw.githubusercontent.com/thelastnoc/dayz-sa_linuxserver/master/script/.default.cfg
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fi
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source ${HOME}/.default.cfg
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# script config
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if [ ! -f "${HOME}/.dayzserver.cfg" ] || [ "$(grep dayzparameter ${HOME}/.dayzserver.cfg)" == "" ]; then
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cp ${HOME}/.default.cfg ${HOME}/.dayzserver.cfg
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fi
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source ${HOME}/.dayzserver.cfg
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# hostname/servername
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if [ ! -f "${HOME}/serverfiles/serverDZ.cfg" ]; then
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wget -P ${HOME}/serverfiles/ -q https://raw.githubusercontent.com/thelastnoc/dayz-sa_linuxserver/master/script/serverDZ.cfg
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fi
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defaultservername=$(grep -rwi ${HOME}/serverfiles/serverDZ.cfg -e 'EXAMPLE NAME')
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if [ "${defaultservername}" != "" ]; then
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printf "[ ${magenta}SERVER${default} ] Servername is set on default! 'EXAMPLE NAME'\n\n"
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read -p "Enter a new Servername: " servername
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sed -i "/hostname/ s/EXAMPLE NAME/${servername}/" "${HOME}/serverfiles/serverDZ.cfg"
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fi
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cp serverDZ.cfg "${HOME}/serverfiles/serverDZ.cfg"
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sed -i "${HOME}/serverfiles/serverDZ.cfg" -e "s/EXAMPLE NAME/${SERVERNAME}/"
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# battleye config and rconpassword setup
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if [ ! -f "${HOME}/serverfiles/battleye/beserver_x64.cfg" ]; then
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wget -P ${HOME}/serverfiles/battleye/ -qN https://raw.githubusercontent.com/thelastnoc/dayz-sa_linuxserver/master/script/beserver_x64.cfg
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@ -100,21 +71,22 @@ fn_status_dayz(){
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}
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fn_start_dayz(){
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fn_status_dayz
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if [ "${dayzstatus}" == "1" ]; then
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printf "[ ${yellow}DayZ${default} ] Server already running.\n"
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exit 1
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else
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# fn_status_dayz
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# if [ "${dayzstatus}" == "1" ]; then
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# printf "[ ${yellow}DayZ${default} ] Server already running.\n"
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# exit 1
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# else
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printf "[ ${green}DayZ${default} ] Starting server...\n"
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sleep 0.5
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fn_loadconfig_dayz
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sleep 0.5
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cd ${HOME}/serverfiles
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tmux new-session -d -x 23 -y 80 -s $(whoami)-tmux ./DayZServer $dayzparameter "$workshop"
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sleep 1
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cd ${HOME}
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date > ${HOME}/.dayzlockfile
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fi
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exec ./DayZServer $dayzparameter "$workshop"
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# tmux new-session -d -x 23 -y 80 -s $(whoami)-tmux ./DayZServer $dayzparameter "$workshop"
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# sleep 1
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# cd ${HOME}
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# date > ${HOME}/.dayzlockfile
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# fi
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}
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fn_stop_dayz(){
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@ -451,8 +423,6 @@ fn_opt_usage(){
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# start functions
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fn_checkroot_dayz
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fn_checktmux
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fn_checkscreen
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getopt=$1
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if [ ! -f "${HOME}/steamcmd/steamcmd.sh" ] || [ ! -f "${HOME}/serverfiles/DayZServer" ] && [ "${getopt}" != "cfg" ]; then
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24
docker-compose.yml
Normal file
24
docker-compose.yml
Normal file
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@ -0,0 +1,24 @@
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version: "3.9"
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volumes:
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steam:
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steamcmd:
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serverfiles:
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serverprofile:
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services:
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dayzserver:
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build: .
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ports:
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- "2302:2302/udp"
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- "27016:27016/udp"
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volumes:
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- steam:/home/user/Steam
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- steamcmd:/home/user/steamcmd
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- serverfiles:/home/user/serverfiles
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- serverprofile:/home/user/serverprofile
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environment:
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- STEAMLOGIN=anonymous
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# Escape any forwardslashes: SERVERNAME="My thing \/ My other thing"
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- SERVERNAME=DayZ on Linux for Linux
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20
server.sh
Executable file
20
server.sh
Executable file
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@ -0,0 +1,20 @@
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#!/usr/bin/env bash
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# Make sure we don't start collecting core files
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ulimit -c 0
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# This script will take environment variables and put them into the files the script expects.
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if ! grep STEAMLOGIN .steamlogin
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then
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echo "Setting the STEAMLOGIN..."
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echo "steamlogin=${STEAMLOGIN}" > .steamlogin
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fi
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# Do something with SERVERNAME="DayZ on Linux for Linux"
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if ! grep SERVERNAME serverDZ.cfg
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then
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echo "Setting the SERVERNAME..."
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sed -i serverDZ.cfg -e "s/SERVERNAME/${SERVERNAME}/"
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fi
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./dayzserver start || find /home/user -name error.log -exec cat {} \;
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serverDZ.cfg
Normal file
82
serverDZ.cfg
Normal file
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hostname = "EXAMPLE NAME"; // Server name
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password = ""; // Password to connect to the server
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passwordAdmin = ""; // Password to become a server admin
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maxPlayers = 60; // Maximum amount of players
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verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported)
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forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
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disableVoN = 0; // Enable/disable voice over network (value 0-1)
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vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30)
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disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1)
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disableCrosshair=0; // Toggles the cross-hair (value 0-1)
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serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
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serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
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serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
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guaranteedUpdates=1; // Communication protocol used with game server (use only number 1)
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loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
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loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue
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instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
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lootHistory = 1; // How many persistence history files should be kept by instance, number is looped over during save
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storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence
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storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
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respawnTime = 5; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
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motd[] = {"line1","line2"}; // Message of the day displayed in the in-game chat
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motdInterval = 1; // Time interval (in seconds) between each message
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maxPing= 200; // Max ping value until server kick the user (value in milliseconds)
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timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short)
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logAverageFps = 1; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
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logMemory = 1; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
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logPlayers = 1; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
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logFile = "server_console.log";// Saves the server console log to a file in the folder with the other server logs
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adminLogPlayerHitsOnly = 0; // 1 - log player hits only / 0 - log all hits ( animals/infected )
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adminLogPlacement = 0; // 1 - log placement action ( traps, tents )
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adminLogBuildActions = 0; // 1 - log basebuilding actions ( build, dismantle, destroy )
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adminLogPlayerList = 0; // 1 - log periodic player list with position every 5 minutes
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enableDebugMonitor = 1; // shows info about the character using a debug window in a corner of the screen (value 0-1)
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steamQueryPort = 2305; // defines Steam query port, should fix the issue with server not being visible in client server browser
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allowFilePatching = 1; // if set to 1 it will enable connection of clients with "-filePatching" launch parameter enabled
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simulatedPlayersBatch = 20; // Set limit of how much players can be simulated per frame (for server performance gain)
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multithreadedReplication = 1; // enables multi-threaded processing of server's replication system
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// number of worker threads is derived by settings of jobsystem in dayzSettings.xml by "maxcores" and "reservedcores" parameters (value 0-1)
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networkRangeClose = 20; // network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20
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networkRangeNear = 150; // network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150
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networkRangeFar = 1000; // network bubble distance for spawn (despawn +10%) of far objects (other than inventory items), set in meters, default value if not set is 1000
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networkRangeDistantEffect = 4000; // network bubble distance for spawn of effects (currently only sound effects), set in meters, default value if not set is 4000
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defaultVisibility=1375; // highest terrain render distance on server (if higher than "viewDistance=" in DayZ client profile, clientside parameter applies)
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defaultObjectViewDistance=1375; // highest object render distance on server (if higher than "preferredObjectViewDistance=" in DayZ client profile, clientside parameter applies)
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lightingConfig = 0; // 0 for brighter night, 1 for darker night
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disablePersonalLight = 1; // disables personal light for all clients connected to server
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disableBaseDamage = 0; // set to 1 to disable damage/destruction of fence and watchtower
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disableContainerDamage = 0; // set to 1 to disable damage/destruction of tents, barrels, wooden crate and seachest
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class Missions
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{
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class DayZ
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{
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template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
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};
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};
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