First working prototype. It "works", but it still segs, which is the problem I was hoping to fix. Bummer.

Add the dayzserver from upstream, but a modified version that doesn't do all the tmux stuff.
This commit is contained in:
Daniel Ceregatti 2022-03-25 18:54:25 -07:00
parent 02dd72d0bf
commit 8eed898bd4
6 changed files with 190 additions and 52 deletions

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@ -22,20 +22,46 @@ RUN apt-get update && apt-get -y upgrade && apt-get -y install \
curl \
lib32gcc-s1 \
lib32stdc++6 \
locales \
psmisc \
wget \
rename
# Set the locale
RUN sed -i '/en_US.UTF-8/s/^# //g' /etc/locale.gen && \
locale-gen
ENV LANG en_US.UTF-8
ENV LANGUAGE en_US:en
ENV LC_ALL en_US.UTF-8
# Setup a non-privileged user
RUN groupadd -g 1000 user && \
useradd -l -u ${USER_ID} -m -g user user
RUN groupadd user && \
useradd -l -m -g user user
RUN chown user:user /home/user -R
# Add the server script.
# From https://steamcommunity.com/sharedfiles/filedetails/?id=1517338673
ADD dayzserver /home/user
USER ${USER_ID}
# Add the serverDZ.cfg from the same URL as above
ADD serverDZ.cfg /home/user
WORKDIR /work
# Add our wrapper too
ADD server.sh /home/user
COPY . /home/user
# Make sure the volumes can be written to by the local user
RUN cd /home/user && \
mkdir -p serverfiles serverprofile Steam steamcmd
CMD ["server.sh"]
# Create the files the dayzserver script expects so we can take charge of populating them
RUN cd /home/user && touch .steamlogin
RUN cd /home/user && chown user:user /home/user -R
# Use our non-privileged user
USER user
# The dayzserver script expects a home directory to itself.
WORKDIR /home/user
# Run the server.
CMD ["./server.sh"]

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@ -1,3 +1,19 @@
# dayzdockerserver
# DayZDockerServer
A Linux DayZ server in a Docker container
A Linux DayZ server in a Docker container.
Edit docker-compose.yml and set the variables:
```
- STEAMLOGIN=yourSteamLogin
- SERVERNAME="DayZ on Linux for Linux"
```
The steam login is necessary as the server files require ownership
of the game.
Build the container, run it, tail the logs:
```
docker-compose build
docker-compose up -d
docker-compose logs -f dayzserver
```

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@ -35,43 +35,14 @@ fn_checkroot_dayz(){
fi
}
fn_checktmux(){
if [ -n "${TMUX}" ]; then
printf "[ ${red}FAIL${default} ] The Script creates a tmux session when starting the server.\n"
printf "\tIt is not possible to run a tmux session inside another tmux session\n"
exit 1
fi
}
fn_checkscreen(){
if [ -n "${STY}" ]; then
printf "[ ${red}FAIL${default} ] The Script creates a tmux session when starting the server.\n"
printf "\tIt is not possible to run a tmux session inside screen session\n"
exit 1
fi
}
fn_loadconfig_dayz(){
# default config
if [ ! -f "${HOME}/.default.cfg" ]; then
wget -P ${HOME}/ -qN https://raw.githubusercontent.com/thelastnoc/dayz-sa_linuxserver/master/script/.default.cfg
fi
source ${HOME}/.default.cfg
# script config
if [ ! -f "${HOME}/.dayzserver.cfg" ] || [ "$(grep dayzparameter ${HOME}/.dayzserver.cfg)" == "" ]; then
cp ${HOME}/.default.cfg ${HOME}/.dayzserver.cfg
fi
source ${HOME}/.dayzserver.cfg
# hostname/servername
if [ ! -f "${HOME}/serverfiles/serverDZ.cfg" ]; then
wget -P ${HOME}/serverfiles/ -q https://raw.githubusercontent.com/thelastnoc/dayz-sa_linuxserver/master/script/serverDZ.cfg
fi
defaultservername=$(grep -rwi ${HOME}/serverfiles/serverDZ.cfg -e 'EXAMPLE NAME')
if [ "${defaultservername}" != "" ]; then
printf "[ ${magenta}SERVER${default} ] Servername is set on default! 'EXAMPLE NAME'\n\n"
read -p "Enter a new Servername: " servername
sed -i "/hostname/ s/EXAMPLE NAME/${servername}/" "${HOME}/serverfiles/serverDZ.cfg"
fi
cp serverDZ.cfg "${HOME}/serverfiles/serverDZ.cfg"
sed -i "${HOME}/serverfiles/serverDZ.cfg" -e "s/EXAMPLE NAME/${SERVERNAME}/"
# battleye config and rconpassword setup
if [ ! -f "${HOME}/serverfiles/battleye/beserver_x64.cfg" ]; then
wget -P ${HOME}/serverfiles/battleye/ -qN https://raw.githubusercontent.com/thelastnoc/dayz-sa_linuxserver/master/script/beserver_x64.cfg
@ -100,21 +71,22 @@ fn_status_dayz(){
}
fn_start_dayz(){
fn_status_dayz
if [ "${dayzstatus}" == "1" ]; then
printf "[ ${yellow}DayZ${default} ] Server already running.\n"
exit 1
else
# fn_status_dayz
# if [ "${dayzstatus}" == "1" ]; then
# printf "[ ${yellow}DayZ${default} ] Server already running.\n"
# exit 1
# else
printf "[ ${green}DayZ${default} ] Starting server...\n"
sleep 0.5
fn_loadconfig_dayz
sleep 0.5
cd ${HOME}/serverfiles
tmux new-session -d -x 23 -y 80 -s $(whoami)-tmux ./DayZServer $dayzparameter "$workshop"
sleep 1
cd ${HOME}
date > ${HOME}/.dayzlockfile
fi
exec ./DayZServer $dayzparameter "$workshop"
# tmux new-session -d -x 23 -y 80 -s $(whoami)-tmux ./DayZServer $dayzparameter "$workshop"
# sleep 1
# cd ${HOME}
# date > ${HOME}/.dayzlockfile
# fi
}
fn_stop_dayz(){
@ -451,8 +423,6 @@ fn_opt_usage(){
# start functions
fn_checkroot_dayz
fn_checktmux
fn_checkscreen
getopt=$1
if [ ! -f "${HOME}/steamcmd/steamcmd.sh" ] || [ ! -f "${HOME}/serverfiles/DayZServer" ] && [ "${getopt}" != "cfg" ]; then

24
docker-compose.yml Normal file
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@ -0,0 +1,24 @@
version: "3.9"
volumes:
steam:
steamcmd:
serverfiles:
serverprofile:
services:
dayzserver:
build: .
ports:
- "2302:2302/udp"
- "27016:27016/udp"
volumes:
- steam:/home/user/Steam
- steamcmd:/home/user/steamcmd
- serverfiles:/home/user/serverfiles
- serverprofile:/home/user/serverprofile
environment:
- STEAMLOGIN=anonymous
# Escape any forwardslashes: SERVERNAME="My thing \/ My other thing"
- SERVERNAME=DayZ on Linux for Linux

20
server.sh Executable file
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@ -0,0 +1,20 @@
#!/usr/bin/env bash
# Make sure we don't start collecting core files
ulimit -c 0
# This script will take environment variables and put them into the files the script expects.
if ! grep STEAMLOGIN .steamlogin
then
echo "Setting the STEAMLOGIN..."
echo "steamlogin=${STEAMLOGIN}" > .steamlogin
fi
# Do something with SERVERNAME="DayZ on Linux for Linux"
if ! grep SERVERNAME serverDZ.cfg
then
echo "Setting the SERVERNAME..."
sed -i serverDZ.cfg -e "s/SERVERNAME/${SERVERNAME}/"
fi
./dayzserver start || find /home/user -name error.log -exec cat {} \;

82
serverDZ.cfg Normal file
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@ -0,0 +1,82 @@
hostname = "EXAMPLE NAME"; // Server name
password = ""; // Password to connect to the server
passwordAdmin = ""; // Password to become a server admin
maxPlayers = 60; // Maximum amount of players
verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported)
forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
disableVoN = 0; // Enable/disable voice over network (value 0-1)
vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30)
disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0; // Toggles the cross-hair (value 0-1)
serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
guaranteedUpdates=1; // Communication protocol used with game server (use only number 1)
loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue
instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
lootHistory = 1; // How many persistence history files should be kept by instance, number is looped over during save
storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
respawnTime = 5; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
motd[] = {"line1","line2"}; // Message of the day displayed in the in-game chat
motdInterval = 1; // Time interval (in seconds) between each message
maxPing= 200; // Max ping value until server kick the user (value in milliseconds)
timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short)
logAverageFps = 1; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
logMemory = 1; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
logPlayers = 1; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
logFile = "server_console.log";// Saves the server console log to a file in the folder with the other server logs
adminLogPlayerHitsOnly = 0; // 1 - log player hits only / 0 - log all hits ( animals/infected )
adminLogPlacement = 0; // 1 - log placement action ( traps, tents )
adminLogBuildActions = 0; // 1 - log basebuilding actions ( build, dismantle, destroy )
adminLogPlayerList = 0; // 1 - log periodic player list with position every 5 minutes
enableDebugMonitor = 1; // shows info about the character using a debug window in a corner of the screen (value 0-1)
steamQueryPort = 2305; // defines Steam query port, should fix the issue with server not being visible in client server browser
allowFilePatching = 1; // if set to 1 it will enable connection of clients with "-filePatching" launch parameter enabled
simulatedPlayersBatch = 20; // Set limit of how much players can be simulated per frame (for server performance gain)
multithreadedReplication = 1; // enables multi-threaded processing of server's replication system
// number of worker threads is derived by settings of jobsystem in dayzSettings.xml by "maxcores" and "reservedcores" parameters (value 0-1)
networkRangeClose = 20; // network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20
networkRangeNear = 150; // network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150
networkRangeFar = 1000; // network bubble distance for spawn (despawn +10%) of far objects (other than inventory items), set in meters, default value if not set is 1000
networkRangeDistantEffect = 4000; // network bubble distance for spawn of effects (currently only sound effects), set in meters, default value if not set is 4000
defaultVisibility=1375; // highest terrain render distance on server (if higher than "viewDistance=" in DayZ client profile, clientside parameter applies)
defaultObjectViewDistance=1375; // highest object render distance on server (if higher than "preferredObjectViewDistance=" in DayZ client profile, clientside parameter applies)
lightingConfig = 0; // 0 for brighter night, 1 for darker night
disablePersonalLight = 1; // disables personal light for all clients connected to server
disableBaseDamage = 0; // set to 1 to disable damage/destruction of fence and watchtower
disableContainerDamage = 0; // set to 1 to disable damage/destruction of tents, barrels, wooden crate and seachest
class Missions
{
class DayZ
{
template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
};
};