mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 22:31:18 +00:00
Continued refactoring. Rename variables so they're clearer. Add lots of comments.
This commit is contained in:
parent
109a18f22c
commit
b3c1b048fb
1 changed files with 210 additions and 145 deletions
355
files/dayzserver
355
files/dayzserver
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@ -1,5 +1,14 @@
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#!/usr/bin/env bash
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# If you want/need the server and rcon ports to be different, set them here.
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# The steam query port is set in serverDZ.cfg.
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# Server port
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port=2302
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rcon_port=2303
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# Don't change anything else.
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# Colors
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default="\e[0m"
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red="\e[31m"
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@ -10,54 +19,29 @@ blue="\e[34m"
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magenta="\e[35m"
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cyan="\e[36m"
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# Make sure to report and clean up on exit, as these files remain in the container's volume
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function report() {
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echo
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echo -e "${yellow}========================================== error.log =========================================="
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find "${HOME}" -name error.log -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== script*.log ========================================"
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find "${HOME}" -name "script*.log" -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== *.RPT =============================================="
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find "${HOME}" -name "*.RPT" -exec ls -la {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== End crash log ======================================"
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}
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# DayZ Experimental server Steam app ID, because there is no release version of the Linux server yet
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#experimental_server_appid=1042420
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# DayZ Experimental SteamID, because there is no release version of the Linux server yet
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appid=1042420
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# DayZ release server Steam app ID. Presumably once the Linux server is released, the binaries will come
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# from this ID.
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release_server_appid=223350
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# DayZ Release SteamID. This is for mods, as only the release has them.
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dayz_id=221100
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# DayZ release client SteamID. This is for mods, as only the release client has them.
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release_client_appid=221100
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# Base directories
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CFG_SRC_FILES="/files"
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SERVER_FILES="${HOME}/serverfiles"
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SERVER_PROFILE="${HOME}/profiles"
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# Command line argument variables
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# Server config file
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config=serverDZ.cfg
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# Server port
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port=2302
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rcon_port=2303
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# Server profile argument
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profile="-profiles=${SERVER_PROFILE}"
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# To log or not to log.
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# All possible logging on:
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#logs="-dologs -adminlog -netlog"
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# No logs? This should read "-somelogs"
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logs="-nologs"
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# Put them all together
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parameters=" -config=${config} -port=${port} -freezecheck -fps=60 -BEpath=${SERVER_FILES}/battleye ${profile} ${logs}"
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# Server configuration file
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SERVER_CFG_FILE="serverDZ.cfg"
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SERVER_CFG_DST="${SERVER_FILES}/${SERVER_CFG_FILE}"
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SERVER_CFG_SRC="${CFG_SRC_FILES}/${SERVER_CFG_FILE}"
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# Command line parameters except mod, as that is handled separately.
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parameters="-config=${SERVER_CFG_FILE} -port=${port} -freezecheck -fps=60 -BEpath=${SERVER_FILES}/battleye -profiles=${SERVER_PROFILE} -nologs"
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# Used to check if dayZ is installed
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SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
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@ -65,22 +49,24 @@ SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
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STEAM_LOGIN="${HOME}/steamlogin"
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STEAMCMD=steamcmd
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# Workshop
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# Workshop. This file will store metadata about what mods are installed.
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WORKSHOP_CFG="${HOME}/workshop.cfg"
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if [ ! -f "${WORKSHOP_CFG}" ]
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then
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touch "${WORKSHOP_CFG}"
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fi
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# An array to store Workshop items. Each element contains the mod's ID, name, and state (active or not).
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declare -a workshopID
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workshoplist=""
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workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${dayz_id}"
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mod_command_line="-mod="
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workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${release_client_appid}"
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# Other stuff
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YES="${green}yes${default}"
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NO="${red}no${default}"
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# Functions
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# Usage
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usage(){
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echo -e "
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${red}Bad option or arguments! ${yellow}${*}${default}
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@ -89,22 +75,41 @@ Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
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Options and arguments:
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activate id [id...] - Activate one or many installed DayZ Workshop items by id
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a|activate id [id...] - Activate one or many installed DayZ Workshop items by id
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add id [id...] - Add one or many DayZ Workshop items by id. Added items become active by default
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config - Update the internal serverDZ.cfg file from files/serverDZ.cfg on the host. Presents a unified diff if the internal file doesn't match the host file.
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deactivate id [id...] - Deactivate one or many installed DayZ Workshop items by id - Keeps the mod files but excludes from -mod=
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install - Install the DayZ server files
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list - List Workshop items and if they are active or not
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login - Login to Steam
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rcon - Connect to the server using a python RCON client
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remove id [id...] - Remove all vestiges of one or many Workshop items by id.
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status - Shows the server's status as well as the state of the server files and mods (Needs install, update, etc.)
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c|config - Update the internal serverDZ.cfg file from files/serverDZ.cfg on the host. Presents a unified diff if the internal file doesn't match the host file
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d|deactivate id [id...] - Deactivate one or many installed DayZ Workshop items by id - Keeps the mod files but excludes from -mod=
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i|install - Install the DayZ server files
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l|list - List Workshop items and if they are active or not
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g|login - Login to Steam
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m|modupdate - Update the mod files
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n|rcon - Connect to the server using a python RCON client
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r|remove id [id...] - Remove all vestiges of one or many Workshop items by id
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restart - Restart the server without restarting the container
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t|status - Shows the server's status as well as the state of the server files and mods (Needs install, update, etc.)
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stop - Stop the server
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update - Update the server files
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u|update - Update the server files
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${default}"
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exit 1
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}
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# Make sure to clean up and report on exit, as these files remain in the container's volume
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report() {
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rm -f /tmp/mod_command_line /tmp/parameters
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echo
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echo -e "${yellow}========================================== error.log =========================================="
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find "${HOME}" -name error.log -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== script*.log ========================================"
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find "${HOME}" -name "script*.log" -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== *.RPT =============================================="
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find "${HOME}" -name "*.RPT" -exec ls -la {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== End crash log ======================================${default}"
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}
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# Convenience function
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prompt_yn(){
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echo -n "${1} (y|N) " >&2
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read -s -n 1 a
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fi
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}
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loadconfig(){
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check_install(){
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if [ ! -f "${SERVER_INSTALL_FILE}" ]
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then
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echo
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echo
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exit 1
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fi
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}
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# Ensures all is installed and ready before allowing operations that depends on things being ready.
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# Installs the initial server config file from its template.
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# Handles the importing of changes to that template.
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# Installs the initial Battleye RCON config.
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loadconfig(){
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check_install
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# Handle the initial server configuration file
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if [ ! -f ${SERVER_CFG_DST} ]
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then
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@ -174,15 +187,8 @@ EOF
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> ~/py3rcon.config.json
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}
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# Start the server in the foreground
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start(){
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# Check for interactive shell
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if [ -t 0 ]
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then
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echo
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echo -e "Not starting the server in an interactive shell. Start the server using '${green}docker-compose up -d${default}'"
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echo
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exit
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fi
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# Do the report on exit. Set here so that it only happens once we're starting the server, and not for other actions.
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trap '
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report
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# Run the server. Allow docker to restart the container if the script exits with a code other than 0. This is so we can
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# safely shut the container down without killing the server within.
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printf "[ ${green}DayZ${default} ] Server starting...\n"
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./DayZServer "${mod_command_line}" ${parameters}
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# Save the mod command line and parameters that were used to start the server, so status reflects the running server's
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# actual status with those
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echo ${mod_command_line} > /tmp/mod_command_line
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echo ${parameters} > /tmp/parameters
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./DayZServer ${mod_command_line} ${parameters}
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EXIT_CODE=$?
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if [ -f ${SERVER_FILES}/restart ]
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then
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rm -f ${SERVER_FILES}/restart
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EXIT_CODE=42
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fi
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printf "[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n"
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printf "\n[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n"
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exit ${EXIT_CODE}
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}
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# Restarts the server by forcing an exit code other than 0, causing docker to restart the container.
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restart(){
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touch "${SERVER_FILES}/restart"
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echo "Restarting DayZ server..."
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kill -TERM $(pidof DayZServer)
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}
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# Stops the server cleanly and exits 0, which will stop the container.
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stop(){
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echo "Stopping DayZ server..."
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kill -TERM $(pidof DayZServer)
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}
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# Forcibly kill the server, should it be necessary.
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force(){
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echo "Forcibly stopping DayZ server..."
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kill -KILL $(pidof DayZServer)
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}
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# Hanle the Steam login information.
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login(){
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loadconfig
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if [ -f "${STEAM_LOGIN}" ]
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fi
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}
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# "Perform" the Steam login. This just sources the file with the Steam login name.
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dologin(){
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loadconfig
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if [ -f "${STEAM_LOGIN}" ]
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fi
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}
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# Perform the installation of the server files.
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install(){
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loadconfig
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if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]]
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mkdir -p "${SERVER_PROFILE}"
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printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" validate +quit
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
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else
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printf "[ ${lightblue}DayZ${default} ] The Server is already installed.\n"
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fi
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}
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# Handle any changes in the server config file by allowing them to be merged after viewing a diff.
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config(){
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if ! diff -q "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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then
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fi
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}
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# Update the server files.
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update(){
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dologin
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appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${appid}".acf
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appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${release_server_appid}".acf
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printf "[ ... ] Checking for update:"
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# gets currentbuild
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currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3)
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# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD
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if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ]; then
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if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ]
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then
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rm -f "${HOME}/Steam/appcache/appinfo.vdf"
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fi
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# check for new build
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availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${appid}" +app_info_print \
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"${appid}" +quit | sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
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if [ -z "${availablebuild}" ]; then
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availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +app_info_print \
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"${release_server_appid}" +quit | sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
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if [ -z "${availablebuild}" ]
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then
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printf "\r[ ${red}FAIL${default} ] Checking for update:\n"
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printf "\r[ ${red}FAIL${default} ] Checking for update:: Not returning version info\n"
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exit
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@ -303,45 +328,51 @@ update(){
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printf "\r[ ${green}OK${default} ] Checking for update:"
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fi
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# compare builds
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if [ "${currentbuild}" != "${availablebuild}" ]; then
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if [ "${currentbuild}" != "${availablebuild}" ] || [[ ${1} = "force" ]]
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then
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printf "\r[ ${green}OK${default} ] Checking for update:: Update available\n"
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printf "Update available:\n"
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printf "\tCurrent build: ${red}${currentbuild}${default}\n"
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printf "\tAvailable build: ${green}${availablebuild}${default}\n"
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printf "\thttps://steamdb.info/app/${appid}/\n"
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printf "\thttps://steamdb.info/app/${release_server_appid}/\n"
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printf "\nApplying update"
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# run update
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" +quit
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
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modupdate
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else
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printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
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printf "\nNo update available:\n"
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printf "\tCurrent version: ${green}${currentbuild}${default}\n"
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printf "\tAvailable version: ${green}${availablebuild}${default}\n"
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printf "\thttps://steamdb.info/app/${appid}/\n\n"
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printf "\thttps://steamdb.info/app/${release_server_appid}/\n\n"
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fi
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}
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# Assemble the workshop list variable
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get_mods(){
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mapfile -t workshopID < "${WORKSHOP_CFG}"
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workshoplist=""
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for i in "${workshopID[@]}"
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do
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if [[ $i =~ ^[0-9] ]] && [ $(expr length $i) -gt 7 ]
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then
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workshoplist+=" +workshop_download_item "${dayz_id}" "$i""
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fi
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workshoplist+=" +workshop_download_item "${release_client_appid}" "$i""
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done
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}
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# Update mods
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modupdate(){
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get_mods
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echo "Updating mods..."
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
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# Updated files come in with mixed cases. Fix that.
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echo -n "Fixing file names..."
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find "${workshopfolder}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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echo "done"
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echo
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}
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# Add a mod
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add(){
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if [ -d "${workshopfolder}/${1}" ]
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then
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@ -372,23 +403,18 @@ add(){
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fi
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# Get the name of the newly added mod
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MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
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# Symlink it
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if [ ! -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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ln -s ${workshopfolder}/${1} "${SERVER_FILES}/@${MODNAME}"
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echo "Created symlink ${workshopfolder}/${1} ${SERVER_FILES}/@${MODNAME}"
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fi
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symlink ${1} "${MODNAME}"
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# Lower case all the files in mod directories.
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find "${workshopfolder}/${1}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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# Copy the key files
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echo "Copying key files..."
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cp -v ${workshopfolder}/${1}/keys/* "${SERVER_FILES}/keys/"
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copy_keys ${1}
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# Set the mod name in the workshop config file, as we don't know this at the start.
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sed -i "${WORKSHOP_CFG}" -e "s/${1}:MODNAME/${1}:${MODNAME}/"
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echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added"
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}
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# Remove a mod
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remove(){
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if [ -d "${workshopfolder}/${1}" ]
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then
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@ -409,61 +435,40 @@ remove(){
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echo "Mod id ${1} - ${MODNAME} - removed"
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}
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# Activate / Deactivate a mod
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activate(){
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W=${1}
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get_mods
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X=1
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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NAME=$(echo ${i} | cut -d: -f2)
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ACTIVE=$(echo ${i} | cut -d: -f3)
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if [[ ${ID} = ${1} ]]
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if [[ ${ID} = ${1} ]] || [[ ${X} = ${1} ]]
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then
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if [[ ${ACTIVE} = "0" ]]
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then
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sed -i "${WORKSHOP_CFG}" -e 's/'${1}':\(.*\):0/'${1}':\1:1/'
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echo "Activcated mod id ${1}"
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sed -i "${WORKSHOP_CFG}" -e 's/'${ID}':\(.*\):0/'${ID}':\1:1/'
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symlink ${ID} "${NAME}"
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copy_keys ${ID}
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echo "Activated mod id ${ID}"
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else
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echo "Mod id ${1} was already active"
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fi
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fi
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done
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}
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deactivate(){
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get_mods
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
ID=$(echo ${i} | cut -d: -f1)
|
||||
NAME=$(echo ${i} | cut -d: -f2)
|
||||
ACTIVE=$(echo ${i} | cut -d: -f3)
|
||||
if [[ ${ID} = ${1} ]]
|
||||
then
|
||||
if [[ ${ACTIVE} = "1" ]]
|
||||
then
|
||||
sed -i "${WORKSHOP_CFG}" -e 's/'${1}':\(.*\):1/'${1}':\1:0/'
|
||||
echo "Dectivcated mod id ${1}"
|
||||
else
|
||||
echo "Mod id ${1} was already inactive"
|
||||
echo "Mod id ${ID} was already active"
|
||||
fi
|
||||
fi
|
||||
X=$((X+1))
|
||||
done
|
||||
# list
|
||||
}
|
||||
|
||||
# List mods
|
||||
list(){
|
||||
get_mods
|
||||
X=1
|
||||
spaces=" "
|
||||
echo -e "ID\t\tName\t\t\tActive\tURL"
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
ID=$(echo ${i} | cut -d: -f1)
|
||||
NAME=$(echo ${i} | cut -d: -f2)
|
||||
ACTIVE=$(echo ${i} | cut -d: -f3)
|
||||
printf "%s\t%.23s%s\t%s\thttps://steamcommunity.com/sharedfiles/filedetails/?id=%s\n" ${ID} "${NAME}" "${spaces:${#NAME}+1}" ${ACTIVE} ${ID}
|
||||
done
|
||||
}
|
||||
|
||||
mod_cmd(){
|
||||
get_mods
|
||||
echo -e " ID Name Active URL"
|
||||
echo "---------------------------------------------------------------------------------------------------------------------"
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
ID=$(echo ${i} | cut -d: -f1)
|
||||
|
@ -471,23 +476,82 @@ mod_cmd(){
|
|||
ACTIVE=$(echo ${i} | cut -d: -f3)
|
||||
if [[ ${ACTIVE} = "1" ]]
|
||||
then
|
||||
modname=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${ID}/meta.cpp))
|
||||
mod_command_line="${mod_command_line}@${modname};"
|
||||
C="${green}"
|
||||
else
|
||||
C="${red}"
|
||||
fi
|
||||
printf "${C}%.3d %s %.23s %s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s${default}\n" ${X} ${ID} "${NAME}" "${spaces:${#NAME}+1}" ${ACTIVE} ${ID}
|
||||
X=$((X+1))
|
||||
done
|
||||
mod_command_line="${mod_command_line::-1}"
|
||||
}
|
||||
|
||||
# Copy mod keys
|
||||
copy_keys(){
|
||||
echo "Copying key files..."
|
||||
cp -v ${workshopfolder}/${1}/keys/* "${SERVER_FILES}/keys/"
|
||||
}
|
||||
|
||||
# Symlink mods
|
||||
symlink(){
|
||||
# Symlink it
|
||||
if [ ! -L "${SERVER_FILES}/@${2}" ]
|
||||
then
|
||||
ln -s ${workshopfolder}/${1} "${SERVER_FILES}/@${2}"
|
||||
echo "Created symlink ${workshopfolder}/${1} ${SERVER_FILES}/@${2}"
|
||||
else
|
||||
echo "Symlink already existed"
|
||||
fi
|
||||
}
|
||||
|
||||
# Assemble the mod command line
|
||||
mod_cmd(){
|
||||
get_mods
|
||||
mod_command_line=""
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
NAME=$(echo ${i} | cut -d: -f2)
|
||||
ACTIVE=$(echo ${i} | cut -d: -f3)
|
||||
if [[ ${ACTIVE} = "1" ]]
|
||||
then
|
||||
mod_command_line="${mod_command_line}@${NAME};"
|
||||
fi
|
||||
done
|
||||
if [[ ${mod_command_line} != "" ]]
|
||||
then
|
||||
mod_command_line='-mod='${mod_command_line::-1}
|
||||
fi
|
||||
}
|
||||
|
||||
# Our internal RCON
|
||||
rcon(){
|
||||
exec /usr/local/py3rcon/py3rcon.py --gui ~/py3rcon.config.json
|
||||
}
|
||||
|
||||
# Display the status of everything
|
||||
status(){
|
||||
INSTALLED="${NO}"
|
||||
LOGGED_IN="${NO}"
|
||||
RUNNING="${NO}"
|
||||
get_mods
|
||||
MODS_INSTALLED="${green}${#workshopID[@]}${default}"
|
||||
|
||||
MODS_INSTALLED=""
|
||||
A=0
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
ID=$(echo ${i} | cut -d: -f1)
|
||||
NAME=$(echo ${i} | cut -d: -f2)
|
||||
ACTIVE=$(echo ${i} | cut -d: -f3)
|
||||
if [[ ${ACTIVE} = "1" ]]
|
||||
then
|
||||
C="${green}"
|
||||
A=$((A+1))
|
||||
else
|
||||
C="${red}"
|
||||
fi
|
||||
MODS_INSTALLED="${MODS_INSTALLED} ${C}${NAME}${default}\n"
|
||||
done
|
||||
MODS_INSTALLED="Mods installed: ${green}${#workshopID[@]}${default} Active: ${green}${A}${default}\n${MODS_INSTALLED}"
|
||||
|
||||
# DayZ Server files installation
|
||||
if [ -f "${SERVER_INSTALL_FILE}" ]
|
||||
then
|
||||
|
@ -507,32 +571,30 @@ status(){
|
|||
# Running or not
|
||||
if pidof DayZServer > /dev/null
|
||||
then
|
||||
RUNNING="${YES}"
|
||||
# Uptime
|
||||
UPTIME=$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +%H:%M:%S)
|
||||
RUNNING="${YES}\nUptime: ${green}${UPTIME}${default}"
|
||||
# Current parameters
|
||||
RUNNING="${RUNNING}\nRunning Parameters: $(cat /tmp/parameters)\nRunning mod parameter: $(cat /tmp/mod_command_line)"
|
||||
fi
|
||||
mod_cmd
|
||||
# Uptime
|
||||
UPTIME=$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +%H:%M:%S)
|
||||
# Number of mods plus the list denoting on or off
|
||||
echo -e "
|
||||
Status:
|
||||
|
||||
Uptime: ${green}${UPTIME}${default}
|
||||
Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
|
||||
Server files installed: ${INSTALLED}
|
||||
Mods installed: ${MODS_INSTALLED}
|
||||
Server running: ${RUNNING}
|
||||
Default parameters:${parameters}
|
||||
Mod parameter: ${mod_command_line}
|
||||
${MODS_INSTALLED}Server running: ${RUNNING}
|
||||
Working parameters:${parameters}
|
||||
Working mod parameter: ${mod_command_line}
|
||||
"
|
||||
}
|
||||
|
||||
# Capture the first argument and shift it off so we can pass $@ to every function
|
||||
C=${1}
|
||||
|
||||
shift
|
||||
|
||||
case "${C}" in
|
||||
activate)
|
||||
activate "${@}"
|
||||
a|activate)
|
||||
activate 1 "${@}"
|
||||
;;
|
||||
add)
|
||||
add "${@}"
|
||||
|
@ -540,28 +602,31 @@ case "${C}" in
|
|||
cmd)
|
||||
mod_cmd "${@}"
|
||||
;;
|
||||
config)
|
||||
c|config)
|
||||
config "${@}"
|
||||
;;
|
||||
deactivate)
|
||||
deactivate "${@}"
|
||||
d|deactivate)
|
||||
activate 0 "${@}"
|
||||
;;
|
||||
install)
|
||||
f|force)
|
||||
force
|
||||
;;
|
||||
i|install)
|
||||
install "${@}"
|
||||
;;
|
||||
list)
|
||||
l|list)
|
||||
list "${@}"
|
||||
;;
|
||||
login)
|
||||
login "${@}"
|
||||
;;
|
||||
modupdate)
|
||||
m|modupdate)
|
||||
modupdate "${@}"
|
||||
;;
|
||||
rcon)
|
||||
n|rcon)
|
||||
rcon "${@}"
|
||||
;;
|
||||
remove)
|
||||
r|remove)
|
||||
remove "${@}"
|
||||
;;
|
||||
restart)
|
||||
|
@ -570,13 +635,13 @@ case "${C}" in
|
|||
start)
|
||||
start "${@}"
|
||||
;;
|
||||
status)
|
||||
s|status)
|
||||
status "${@}"
|
||||
;;
|
||||
stop)
|
||||
stop "${@}"
|
||||
;;
|
||||
update)
|
||||
u|update)
|
||||
update "${@}"
|
||||
;;
|
||||
**)
|
||||
|
|
Loading…
Add table
Reference in a new issue