Fix conflict.

This commit is contained in:
Daniel Ceregatti 2022-07-08 22:41:42 -07:00
parent 4377404e07
commit c2ca3ce46b
2 changed files with 63 additions and 34 deletions

View file

@ -1,5 +1,7 @@
#!/usr/bin/env bash
set -eE
# Make sure we don't start collecting core files
# FIXME Set this in Docker somewhere
ulimit -c 0
@ -20,7 +22,7 @@ logs="-nologs"
mods=""
# modify carefully! server won't start if syntax is corrupt!
dayzparameter=" -config=${config} -port=${port} -mod='${mods}' -freezecheck ${profile} ${logs}"
dayzparameter=" -config=${config} -port=${port} -mod='${mods}' -freezecheck -fps=60 -bepath=${HOME}/serverfiles/battleye ${profile} ${logs}"
# Colors
default="\e[0m"
@ -107,22 +109,43 @@ fn_loadconfig_dayz(){
if [ ! -f ${SERVER_CFG_DST} ]
then
echo "Creating initial server configuration file"
cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
else
if ! diff -q "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
then
echo "========================================================================="
diff -Nau --color "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
echo "========================================================================="
if fn_prompt_yn "The new server configuration file differs from what's installed. Use it?"
then
echo "Updating the server configuration file"
cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
else
echo "NOT updating the server configuration file"
fi
fi
fi
cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
elif ! diff -q "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
then
echo "========================================================================="
diff -Nau --color "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}" || echo ""
echo "========================================================================="
if fn_prompt_yn "The new server configuration file differs from what's installed. Use it?"
then
echo "Updating the server configuration file"
cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
else
echo "NOT updating the server configuration file"
fi
fi
# battleye config and rconpassword setup
BE_SERVER_FILE="${HOME}/serverfiles/battleye/beserver_x64.cfg"
if [ ! -f "${BE_SERVER_FILE}" ]
then
passwd=$(openssl rand -base64 8 | tr -dc 'A-Za-z0-9')
if [ "${passwd}" == "" ]; then
passwd=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10)
fi
if [ "${passwd}" == "" ]; then
printf "[ ${red}FAIL${default} ] Could not generate a passwort for RCON!\nOpen the Battleye config with 'dayzserver rcon'."
exit 1
else
cat > "${BE_SERVER_FILE}" <<EOF
RConPassword CHANGEME
RestrictRCon 1
RConPort 2302
EOF
sed -i "/RConPassword/ s/CHANGEME/${passwd}/" "${BE_SERVER_FILE}"
printf "[ ${cyan}INFO${default} ] ${yellow}New "
grep RConPassword "${BE_SERVER_FILE}"
printf "${default}"
fi
fi
}
fn_start_dayz(){
@ -185,7 +208,7 @@ fn_steam_login(){
fn_steamlogin_dayz(){
if [ -f "${STEAM_LOGIN}" ]
then
source "${STEAM_LOGIN}"
source "${STEAM_LOGIN}"
else
echo "No cached Steam credentials. Please configure this now: "
fn_steam_login
@ -193,6 +216,10 @@ fn_steamlogin_dayz(){
}
fn_runvalidate_dayz(){
<<<<<<< Updated upstream
=======
# fn_loadconfig_dayz
>>>>>>> Stashed changes
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" validate +quit
}
@ -319,7 +346,7 @@ fn_status(){
LOGGED_IN="${YES}"
fi
# Running or not
if pidof DayZServer
if pidof DayZServer > /dev/null
then
RUNNING="${YES}"
fi

View file

@ -1,4 +1,8 @@
hostname = "Server Name"; // Server name
hostname = "Dayz on Linux for Linux"; // Server name
//motd[] = {"line1","line2"}; // Message of the day displayed in the in-game chat
//motdInterval = 1; // Time interval (in seconds) between each message
password = ""; // Password to connect to the server
passwordAdmin = ""; // Password to become a server admin
@ -9,14 +13,14 @@ verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is
forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
disableVoN = 0; // Enable/disable voice over network (value 0-1)
vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30)
vonCodecQuality = 30; // Voice over network codec quality, the higher the better (values 0-30)
disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0; // Toggles the cross-hair (value 0-1)
disable3rdPerson=1; // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=1; // Toggles the cross-hair (value 0-1)
serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
serverTimeAcceleration=6; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverTimePersistent=1; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
guaranteedUpdates=1; // Communication protocol used with game server (use only number 1)
@ -30,15 +34,12 @@ storageAutoFix = 1; // Checks if the persistence files are corrupted and
respawnTime = 5; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
motd[] = {"line1","line2"}; // Message of the day displayed in the in-game chat
motdInterval = 1; // Time interval (in seconds) between each message
maxPing= 200; // Max ping value until server kick the user (value in milliseconds)
timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short)
logAverageFps = 30; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
logMemory = 30; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
logPlayers = 30; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
//logAverageFps = 30; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
logMemory = 60; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
logPlayers = 60; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
logFile = "server_console.log";// Saves the server console log to a file in the folder with the other server logs
adminLogPlayerHitsOnly = 0; // 1 - log player hits only / 0 - log all hits ( animals/infected )
@ -48,14 +49,14 @@ adminLogPlayerList = 0; // 1 - log periodic player list with position every 5
enableDebugMonitor = 0; // shows info about the character using a debug window in a corner of the screen (value 0-1)
steamQueryPort = 2305; // defines Steam query port, should fix the issue with server not being visible in client server browser
//steamQueryPort = 2305; // defines Steam query port, should fix the issue with server not being visible in client server browser
allowFilePatching = 1; // if set to 1 it will enable connection of clients with "-filePatching" launch parameter enabled
simulatedPlayersBatch = 20; // Set limit of how much players can be simulated per frame (for server performance gain)
multithreadedReplication = 1; // enables multi-threaded processing of server's replication system
// number of worker threads is derived by settings of jobsystem in dayzSettings.xml by "maxcores" and "reservedcores" parameters (value 0-1)
// number of worker threads is derived by settings of jobsystem in dayzSettings.xml by "maxcores" and "reservedcores" parameters (value 0-1)
networkRangeClose = 20; // network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20
networkRangeNear = 150; // network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150
@ -65,7 +66,7 @@ networkRangeDistantEffect = 4000; // network bubble distance for spawn of effect
defaultVisibility=1375; // highest terrain render distance on server (if higher than "viewDistance=" in DayZ client profile, clientside parameter applies)
defaultObjectViewDistance=1375; // highest object render distance on server (if higher than "preferredObjectViewDistance=" in DayZ client profile, clientside parameter applies)
lightingConfig = 0; // 0 for brighter night, 1 for darker night
lightingConfig = 1; // 0 for brighter night, 1 for darker night
disablePersonalLight = 1; // disables personal light for all clients connected to server
disableBaseDamage = 0; // set to 1 to disable damage/destruction of fence and watchtower
@ -75,6 +76,7 @@ class Missions
{
class DayZ
{
// template="empty.banov"
template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
};
};