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Updated docs.
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54
README.md
54
README.md
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@ -28,6 +28,7 @@ hostname = "Something other than Server Name"; // Server name
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A random RCON password will be generated and output to the log when the server is run.
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Build the Docker image:
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```
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docker compose build
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```
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@ -37,9 +38,11 @@ docker compose build
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[SteamDMD](https://developer.valvesoftware.com/wiki/SteamCMD) is used to manage Steam downloads. A vanilla DayZ server
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can be installed with the `anonymous` Steam user, but most mods cannot. If the goal is to add mods, a real Steam login
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must be used. Login:
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```
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docker compose run --rm main dayzserver login
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```
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Follow the prompts. Hit enter to accept the default, which is to use the `anonymous` user, otherwise use your real
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username and keep following the prompts to add your password and Steam Guard code. With Steam Guard enabled on the Steam
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account, entering the password will trigger the sending of an email with the code. This process will wait indefinitely
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@ -52,60 +55,93 @@ repeated unless the session expires or the docker volume is deleted.
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Run the command again to manage the login. See [Manage](#manage).
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## Run
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Launch the container into the background:
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```
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docker compose up -d main
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docker compose up -d
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```
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Tail the log:
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```
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docker compose logs -f main
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docker compose logs -f
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```
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## Manage
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This just runs a bash shell in the container. It allows for the file system and files to be easily inspected.
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The following management commands presume the server has been brought [up](#run).
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### Shell in the container
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Run a bash shell in the container. This allows for the files to be easily inspected:
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```
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docker compose run --rm main bash
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docker compose exec main bash
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```
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### RCON
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A command line RCON client is included: https://github.com/indepth666/py3rcon.
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A terminal-based RCON client is included: https://github.com/indepth666/py3rcon.
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The dayzserver script manages what's necessary to configure and run it:
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```
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docker compose exec main dayzserver rcon
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```
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To reset the RCON password in the Battle Eye configuration file, simply delete it, and a random one will be generated
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on the next server startup:
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```
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docker compose run --rm main rm serverfiles/battleye/baserver_x64_active*
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```
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### Update the DayZ server files
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It's probably not a good idea to update the server files while it's running. Make sure it's down first:
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```
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docker compose down
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```
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Then run the command:
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```
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docker compose run --rm main dayzserver update
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```
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Don't forget to [bring it back up](#run).
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### Stop the server
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```
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docker compose exec main dayzserver stop
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```
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### Workshop - Add / List / Remove / Update mods
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Interactive interface for adding, listing, removing, and updating mods.
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```
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docker compose run --rm main dayzserver workshop add id1 [id2...] | list | remove id [id2...] | update
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docker compose exec main dayzserver workshop activate id [id2...] | add id1 [id2...] | deactivate io1 [id2...] list | remove id [id2...] | update
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```
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Look for mods in the [DayZ Workshop](https://steamcommunity.com/app/221100/workshop/). Browse to one. In its URL will be
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an `id` parameter. Here is the URL to SimpleAutoRun: https://steamcommunity.com/sharedfiles/filedetails/?id=2264162971. To
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add it:
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```
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docker compose run --rm main dayzserver workshop add 2264162971
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docker compose exec main dayzserver workshop add 2264162971
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```
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Adding and removing mods will add and remove their names from the `-mod=` parameter.
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Note multiple ids may be specified to both add and remove.
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Optionally, to avoid re-downloading large mods, the `activate` and `deactivate` workshop commands will
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simply disable the mod but keep its files. Keep in mind that mod updates will also update deactivated
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mods.
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## TODO
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* Makage -mod= command line. Allow for mods to exist but not be part of that parameter.
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* RCON to the server. Send real time messages to players, such as restart announcements.
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* Create some way to send messages to playes on the server using RCON.
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