Merge branch 'dotnet-client'

This commit is contained in:
Daniel Ceregatti 2024-07-27 18:02:01 -07:00
commit e49bbe19dd
8 changed files with 137 additions and 0 deletions

2
.gitignore vendored
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@ -2,3 +2,5 @@
*.iml
.env*
node_modules/
web/client/bin
web/client/obj

BIN
files/bin/steam_api64.dll Normal file

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@ -70,6 +70,9 @@ installxml(){
xmlstarlet ed -L -r "events" -v "eventposdef" /tmp/x
fi
fi
# Some mod authors ship invalid XML files. This fixes comments before the <?xml> declaration.
xmlstarlet ed -d '//comment()' /tmp/x > /tmp/y && mv /tmp/y /tmp/x
# Check for the required root node and add it if it's missing
if ! grep -q '<'${CHECK}'>' /tmp/x
then
echo " - has no root node <${CHECK}>. fixing..."

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@ -8,6 +8,7 @@ then
alias ls='ls --color'
export PS1="${debian_chroot:+($debian_chroot)}\u@dz-web:\w\$ "
unset DEVELOPMENT
export PATH=${PATH}:/usr/local/dotnet
EOF
fi

111
web/client/Program.cs Normal file
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using System;
using System.Threading;
using Steamworks;
namespace SteamworksNET_StandaloneTest {
class Program {
static CallResult<NumberOfCurrentPlayers_t> m_NumberOfCurrentPlayers;
static CallResult<LeaderboardFindResult_t> m_callResultFindLeaderboard;
static Callback<PersonaStateChange_t> m_PersonaStateChange;
static Callback<UserStatsReceived_t> m_UserStatsReceived;
static void InitializeCallbacks() {
m_NumberOfCurrentPlayers = CallResult<NumberOfCurrentPlayers_t>.Create(OnNumberOfCurrentPlayers);
m_callResultFindLeaderboard = CallResult<LeaderboardFindResult_t>.Create(OnFindLeaderboard);
m_PersonaStateChange = Callback<PersonaStateChange_t>.Create(OnPersonaStateChange);
m_UserStatsReceived = Callback<UserStatsReceived_t>.Create(
(pCallback) => {
Console.WriteLine("[" + UserStatsReceived_t.k_iCallback + " - UserStatsReceived] - " + pCallback.m_eResult + " -- " + pCallback.m_nGameID + " -- " + pCallback.m_steamIDUser);
});
}
static void Main(string[] args) {
try {
if (!SteamAPI.Init()) {
Console.WriteLine("SteamAPI.Init() failed!");
return;
}
}
catch (DllNotFoundException e) { // We check this here as it will be the first instance of it.
Console.WriteLine(e);
return;
}
if (!Packsize.Test()) {
Console.WriteLine("You're using the wrong Steamworks.NET Assembly for this platform!");
return;
}
if (!DllCheck.Test()) {
Console.WriteLine("You're using the wrong dlls for this platform!");
return;
}
InitializeCallbacks(); // We do this after SteamAPI.Init() has occurred
Console.WriteLine("Requesting Current Stats - " + SteamUserStats.RequestCurrentStats());
Console.WriteLine("CurrentGameLanguage: " + SteamApps.GetCurrentGameLanguage());
Console.WriteLine("PersonaName: " + SteamFriends.GetPersonaName());
{
string folder;
uint length = SteamApps.GetAppInstallDir(SteamUtils.GetAppID(), out folder, 260);
Console.WriteLine("AppInstallDir: " + length + " " + folder);
}
m_NumberOfCurrentPlayers.Set(SteamUserStats.GetNumberOfCurrentPlayers());
Console.WriteLine("Requesting Number of Current Players");
{
SteamAPICall_t hSteamAPICall = SteamUserStats.FindLeaderboard("Quickest Win");
m_callResultFindLeaderboard.Set(hSteamAPICall);
Console.WriteLine("Requesting Leaderboard");
}
while (true) {
// Must be called from the primary thread.
SteamAPI.RunCallbacks();
if (Console.KeyAvailable) {
ConsoleKeyInfo info = Console.ReadKey(true);
if (info.Key == ConsoleKey.Escape) {
break;
}
else if (info.Key == ConsoleKey.Spacebar) {
SteamUserStats.RequestCurrentStats();
Console.WriteLine("Requesting Current Stats");
}
else if (info.Key == ConsoleKey.D1) {
SteamAPICall_t hSteamAPICall = SteamUserStats.FindLeaderboard("Quickest Win");
m_callResultFindLeaderboard.Set(hSteamAPICall);
Console.WriteLine("FindLeaderboard() - " + hSteamAPICall);
}
else if (info.Key == ConsoleKey.D2) {
SteamAPICall_t hSteamAPICall = SteamUserStats.GetNumberOfCurrentPlayers();
m_NumberOfCurrentPlayers.Set(hSteamAPICall);
Console.WriteLine("GetNumberOfCurrentPlayers() - " + hSteamAPICall);
}
}
Thread.Sleep(50);
}
SteamAPI.Shutdown();
}
static void OnNumberOfCurrentPlayers(NumberOfCurrentPlayers_t pCallback, bool bIOFailure) {
Console.WriteLine("[" + NumberOfCurrentPlayers_t.k_iCallback + " - NumberOfCurrentPlayers] - " + pCallback.m_bSuccess + " -- " + pCallback.m_cPlayers);
}
static void OnFindLeaderboard(LeaderboardFindResult_t pCallback, bool bIOFailure) {
Console.WriteLine("[" + LeaderboardFindResult_t.k_iCallback + " - LeaderboardFindResult] - " + pCallback.m_bLeaderboardFound + " -- " + pCallback.m_hSteamLeaderboard);
}
static void OnPersonaStateChange(PersonaStateChange_t pCallback) {
Console.WriteLine("[" + PersonaStateChange_t.k_iCallback + " - PersonaStateChange] - " + pCallback.m_ulSteamID + " -- " + pCallback.m_nChangeFlags);
}
}
}

3
web/client/README.md Normal file
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# Steamworks client
WIP

16
web/client/proj.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<Reference Include="Steamworks.NET">
<HintPath>\usr\local\steamworks.net\OSX-Linux-x64\Steamworks.NET.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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