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https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 14:21:18 +00:00
Add uptime to status.
Updated docs.
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parent
71f381ec3d
commit
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2 changed files with 47 additions and 36 deletions
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@ -152,8 +152,16 @@ the running container:
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docker compose exec main bash
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```
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Or open a shell into a new container if the docker stack is not up:
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```
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docker compose run --rm main bash
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```
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All the files used by the server are in a docker volume. Any change made will be reflected upon the next container startup.
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Use this shell cautiously.
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## TODO
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* Create some way to send messages to players on the server using RCON.
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* Implement multiple ids for mod commands.
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@ -266,8 +266,7 @@ fn_install_dayz(){
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fi
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}
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fn_runupdate_dayz(){
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fn_steamlogin_dayz
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fn_config(){
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if ! diff -q "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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then
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echo "========================================================================="
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@ -281,7 +280,6 @@ fn_runupdate_dayz(){
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echo "NOT updating the server configuration file"
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fi
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fi
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" +quit
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}
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fn_update_dayz(){
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@ -313,7 +311,8 @@ fn_update_dayz(){
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printf "\thttps://steamdb.info/app/${appid}/\n"
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printf "\nApplying update"
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# run update
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fn_runupdate_dayz
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fn_steamlogin_dayz
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" +quit
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fn_update_mods
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else
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printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
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@ -525,41 +524,43 @@ fn_rcon(){
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}
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fn_status(){
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INSTALLED="${NO}"
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LOGGED_IN="${NO}"
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RUNNING="${NO}"
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fn_get_mods
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MOD_INSTALLED="${green}${#workshopID[@]}${default}"
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MOD_LIST=""
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# DayZ Server files installation
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if [ -f "${SERVER_INSTALL_FILE}" ]
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then
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INSTALLED="${YES}"
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fi
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# Logged into Steam
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if [ -f "${STEAM_LOGIN}" ]
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then
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LOGGED_IN="${YES}"
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if grep -q anonymous "${STEAM_LOGIN}"
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then
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ANONYMOUS="(as anonymous)"
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else
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ANONYMOUS="(not anonymous)"
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fi
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fi
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# Running or not
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if pidof DayZServer > /dev/null
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then
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RUNNING="${YES}"
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fi
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fn_mod_cmd
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# Number of mods plus the list denoting on or off
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echo -e "
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INSTALLED="${NO}"
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LOGGED_IN="${NO}"
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RUNNING="${NO}"
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fn_get_mods
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MODS_INSTALLED="${green}${#workshopID[@]}${default}"
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# DayZ Server files installation
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if [ -f "${SERVER_INSTALL_FILE}" ]
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then
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INSTALLED="${YES}"
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fi
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# Logged into Steam
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if [ -f "${STEAM_LOGIN}" ]
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then
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LOGGED_IN="${YES}"
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if grep -q anonymous "${STEAM_LOGIN}"
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then
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ANONYMOUS="${yellow}(as anonymous)${default}"
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else
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ANONYMOUS="${green}(not anonymous)${default}"
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fi
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fi
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# Running or not
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if pidof DayZServer > /dev/null
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then
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RUNNING="${YES}"
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fi
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fn_mod_cmd
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# Uptime
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UPTIME=$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +%H:%M:%S)
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# Number of mods plus the list denoting on or off
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echo -e "
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Status:
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Uptime: ${green}${UPTIME}${default}
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Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
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Server files installed: ${INSTALLED}
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Mods installed: ${MOD_INSTALLED}${MOD_LIST}
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Mods installed: ${MODS_INSTALLED}
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Server running: ${RUNNING}
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Default parameters:${dayzparameter}
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Mod parameter: ${mod_command_line}
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@ -570,6 +571,9 @@ case "${1}" in
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cmd)
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fn_mod_cmd
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;;
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config)
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fn_config
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;;
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install)
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fn_loadconfig_dayz
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fn_install_dayz
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@ -595,7 +599,6 @@ case "${1}" in
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fn_stop_dayz
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;;
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update)
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fn_runupdate_dayz
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fn_loadconfig_dayz
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fn_update_dayz
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;;
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