Add quirk to handle upstream XMLs not having the correct nodes.
Add initial map install based on the map in the config.
Add package to allow for XML merging in the server container.
Add an environment variable that prevents the server from starting, to test mod XML integration at server start.
Back up logs into dedicated directories based on the date when the server exits.
Improve logic for copying XML files into mpmissions.
Fix status output formatting.
Get map name from the config at script start in the server script.
Refactor XML env scripts so they don't have a hashbang.
Refactor one mod's integration with the new file naming convention.
Refine output to only show relevant info when starting the server.
Filter mod integration by current map, even if other mpmissions directories should exist.
Remove previous cfgeconomy directories when starting, to prevent previous files from possibly existing.
Orchestrate the retrieval and normalization of XML files as 'dz x ID' now does both.
Make development work by setting an environment variable.
Set the web container to restart instead of not, should the express server crash.
Copy XML files that are merged when the server starts only when the mpmissions directory exists.
Refactor XML functions for better naming.
Handle display of lists when no mods are installed.
Add support for adding mpmissions for Deer Isle and mpmissions in general via mod integrations.
Add support for Red Falcon Watercraft XML files. WIP.
Add a deer isle DayZ bicycle spawn file.
Refactor the DOM to allow for "sections".
Add our start.sh scripts to /usr/local/bin in the image.
Add a config for Vue.
Remove globalproperties, as this...sucks.
Add Vueuse core library for useFetch.
Get async requests working with the above.
Start using Vue's Suspense feature.
Make Status its own component.
Start adding search results.
Continued work on error modal.
Add CORS headers to the backend.
Remove error store, as we only have one store.
Rename favicon.png to favicon.ico.
Remove functions from scripts where they are not used. Move functions to where they are used.
Lots of WIP.
No more CNDs. All software is now bundled and served from a proper node-based development server.
Switch to using proper Vue files, so we can have proper IDE integration.
Open new port for the dev server mentioned above.
Split status and mod info requests in the back end.
Bypass CORS while developing.
XML "editor" WIP.
Add xmltree component.
Start work on shelling out to steamcmd from node.
Move script functions out of common and into individual scripts.
Update docs.
Add placeholders for future functions.
Add buttons for install, update, update mods, etc.
Add bootstrap icons CDN.
Remove old CSS in favor of Bootstrap classes.
Add favico.
Update docs.
Renamed main container to web.
Added the STEAMAPIKEY environment variable placeholder, as this is necessary when searching for mods.
Refactor locations of scripts and paths.
Rename start scripts to be more consistent with their new locations.
Run the web server under nodemon to prevent manual restarting.
Rework directories so there are fewer volumes within volumes.
Keep splitting up the code between the two scripts, removing unused variables, etc..
Add XML file merging integration. WIP.
Fix lack of comma in cfg file that _might_ have been causing issues...
Add command line xml merge tool for when that time comes.
Add Red Falcon Heliz mod as the work-in-progress for getting a turnkey system that merges many different XML files that a full server mod installation will require.
Fix finding a mod by index and use that for all mod operations.
Start re-working how mods are added/removed/activated/deactivated. Split the script up into separate files with distinct functionality. WIP.
Add a template system for handling mod XML files.
Add an express web server to be the provisioning container frontend.
Add lots of comments.
Add TL;DR for turnkey release server install.