volumes: # For steamcmd files and resource files used by the scripts homedir_main: # For Steam, for now homedir_server: # Where the server files will be installed serverfiles: # Server profile files profiles: # Upstream mission files servermpmissions: # Server mission files mpmissions: # Mods mods: services: web: build: context: web args: - USER_ID user: ${USER_ID} volumes: - homedir_main:/home/user - serverfiles:/serverfiles - servermpmissions:/serverfiles/mpmissions - mods:/serverfiles/steamapps/workshop/content - mods:/mods - ./files:/files - ./web:/web ports: - "8001:8001/tcp" - "8000:8000/tcp" restart: always env_file: - .env server: build: context: server args: - USER_ID user: ${USER_ID} volumes: - homedir_server:/home/user - serverfiles:/serverfiles - servermpmissions:/mpmissions:ro - mods:/mods - mpmissions:/serverfiles/mpmissions - profiles:/profiles - ./files:/files - ./server:/server # To have the server show up in the LAN tab of the DayZ launcher, # it must run under host mode. network_mode: host # The above is mutually exclusive with the below. If you don't need # the server to show up on the LAN, comment out the network_mode above # and uncomment the port mappings below. # ports: # # Game port # - 2302:2302/udp # # RCON port # - 2303:2303/udp # # Steam port # - 27016:27016/udp # The server script execs itself when the server exits, unless told not to by `dz stop` restart: no # Allows attaching a debugger from the host # cap_add: # - SYS_PTRACE # Allows core files to be created within the container. These are VERY LARGE! Enable only for debugging! # One must also set the sysctl kernel.core_pattern parameter ON THE HOST to a path that is writable within the container. YMMV # ulimits: # core: # soft: -1 # hard: -1 env_file: - .env