# Custom Server Changes
## These are the custom integrations possible with dayzdockerserver
### Lowered login/logout time
To lower the login/logout time from the default 15 seconds.
Go into the server container:
```shell
docker compose exec server bash
```
Make a new directory in /profiles/custom called login and go into it:
```shell
mkdir -p /profiles/custom/login
cd /profiles/custom/login
```
Generate a globals.xml with the changed values:
```shell
cat > globals.xml << EOF
EOF
```
Restart the server.
### No food
For a more survival-oriented experience, one can prevent food from spawning in the world, forcing players to hunt and fish for food.
Food still spawns on the infected and in containers. Any other mod that adds food will also be unaffected.
Go into the server container:
```shell
docker compose exec server bash
```
Make a new directory in /profiles/custom called no-food and go into it:
```shell
mkdir -p /profiles/custom/no-food
cd /profiles/custom/no-food
```
Generate the types.xml override file from your current mpmissions type.xml (presumes dayzOffline.chernarusplus):
```shell
xmlstarlet ed \
-s / -t elem -n food \
-m "/types/type[category[contains(@name, 'food')]]" "/food" \
-d /types \
-r food -v types \
-u //nominal -v 0 \
/serverfiles/mpmissions/dayzOffline.chernarusplus/db/types.xml \
> types.xml
```
Always lint any XML file that is created/merged (Any output from this command means there is a problem. No output means the XML file is valid):
```shell
xmllint --noout types.xml
```
Restart the server for the changes to take effect.
Explanation:
* Start xmlstarlet in edit mode
* Add a new XML node at the root named "food"
* Move all `` nodes where `` root node
* Rename `` to ``
* Set all remaining nodes to have `0`
* Do this for every mpmissions types.xml file (dayzOffline.chernarusplus shown here)
* Save it to a new types.xml file in the current directory, the one we made above.
This file will now serve as a types.xml override for all food items when the server starts!
Every directory under /profiles/custom will be added as a new Economy Core entry when the server is started.
See https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding for more details.