version: "3.3" # This is where the server files, profile, mods, and logs will reside. # The server script does its best to clean up the copious logs that the # server creates, but with mods, this volume will grow rather large. # It's best to keep an eye on its size. volumes: homedir: services: main: build: . # To have the server show up in the LAN tab of the DayZ launcher, # it must run under host mode. network_mode: host # The above is mutually exclusive with the below. If you don't need # the server to show up on the LAN, comment out the network_mode above # and uncomment the port mappings below. # ports: # - 2302:2302/udp # - 2303:2303/udp # - 2304:2304/udp # - 27016:27016/udp # Always restart, unless stopped restart: unless-stopped # Allows attaching a debugger from the host # cap_add: # - SYS_PTRACE # Do nothing instead of starting the server, which is the default. # Helpful for development or debugging. # command: tail -f /dev/null volumes: - homedir:/home/user - ./files:/files