#!/usr/bin/env bash source dz-common # An array to store Workshop items. Each element contains the mod's ID, name, and state (active or not). WORKSHOP_DIR="/mods/${release_client_appid}" if [ ! -d ${WORKSHOP_DIR} ] then mkdir -p ${WORKSHOP_DIR} fi workshoplist="" # Functions # Usage usage(){ echo -e " ${red}Bad option or arguments! ${yellow}${*}${default} Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ] Options and arguments: a|add id - Add a DayZ Workshop item by id. Added items become active by default i|install - Install the DayZ server files g|login - Login to Steam. m|modupdate - Update the mod files p|map id - Install a mod's mpmissions files by id. (Presumes template exists) r|remove id - Remove all files and directories of a Workshop item by id l|s|status - Shows Steam login status, if base files are installed, installed mods u|update - Update the server files x|xml id - Get and normalize XML files from a mod's template by id (Presumes template exists) ${default}" exit 1 } # Manage the mod symlink symlink(){ W=${1} ID=${2} NAME=${3} if [ ! -L "${SERVER_FILES}/@${NAME}" ] && [[ ${W} = 1 ]] then ln -sv ${WORKSHOP_DIR}/${ID} "${SERVER_FILES}/@${NAME}" elif [[ "${W}" = "0" ]] then rm -vf "${SERVER_FILES}/@${NAME}" fi } installxml(){ ID=${1} # Going to have to maintain a matrix of file names -> root node -> child node permutations for i in "CFGEVENTGROUPS:eventgroupdef:group" "CFGEVENTSPAWNS:eventposdef:event" "CFGSPAWNABLETYPES:spawnabletypes:type" "EVENTS:events:event" "TYPES:types:type" do var=$(echo ${i} | cut -d: -f1) CHECK=$(echo ${i} | cut -d: -f2) if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.xml" ] then echo "Normalizing ${WORKSHOP_DIR}/${ID}/${var,,}.xml..." cp ${WORKSHOP_DIR}/${ID}/${var,,}.xml /tmp/x # Quirks # Some cfgeventspanws.xml files have instead of . Let's just try to fix that first. if [[ ${var} = "CFGEVENTSPAWNS" ]] then if grep -q '' /tmp/x then echo " - (Quirk) has instead of . fixing..." xmlstarlet ed -L -r "events" -v "eventposdef" /tmp/x fi fi if ! grep -q '<'${CHECK}'>' /tmp/x then echo " - has no root node <${CHECK}>. fixing..." echo '<'${CHECK}'>' > /tmp/y cat /tmp/x >> /tmp/y echo '' >> /tmp/y xmlstarlet fo /tmp/y > /tmp/x fi if ! grep -q ' /tmp/y mv /tmp/y /tmp/x fi xmllint --noout /tmp/x && ( # Keep the normalized version in the /mods directory cp /tmp/x ${WORKSHOP_DIR}/${ID}/${var,,}.xml echo -e "${green}${WORKSHOP_DIR}/${ID}/${var,,}.xml passes XML lint test!${default}" ) || ( echo -e "${yellow}The final ${WORKSHOP_DIR}/${ID}/${var,,}.xml does not pass XML lint test! IT WAS NOT COPIED!${default}" ) fi done exit 0 } # Add a mod add(){ if [ -d "${WORKSHOP_DIR}/${1}" ] then echo -e "${yellow}Warning: The mod directory ${WORKSHOP_DIR}/${1} already exists!${default}" MODNAME=$(get_mod_name ${1}) fi if [ -L "${SERVER_FILES}/@${MODNAME}" ] then echo -e "${yellow}Warning: The mod symlink ${SERVER_FILES}/@${MODNAME} already exists!${default}" fi echo "Adding mod id ${1}" dologin ${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +workshop_download_item "${release_client_appid}" "${1}" +quit # Make sure the install succeeded if [ ! -d "${WORKSHOP_DIR}/${1}" ] then echo -e "${red}Mod installation failed: The mod directory ${WORKSHOP_DIR}/${1} was not created!${default}" echo "Installation failed! See above (You probably need to use a real Steam login)" return fi # Get the name of the newly added mod MODNAME=$(get_mod_name ${1}) symlink 1 ${1} "${MODNAME}" echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added" xml ${ID} } # Remove a mod remove(){ DIR="${WORKSHOP_DIR}/${1:?}" if [ -d "${DIR}" ] then MODNAME=$(get_mod_name ${1}) echo "Removing directory ${DIR}" rm -rf "${DIR}" else echo "Directory ${DIR} doesn't exist?" fi if [ -L "${SERVER_FILES}/@${MODNAME}" ] then echo "Removing symlink ${SERVER_FILES}/@${MODNAME}" rm -f "${SERVER_FILES}/@${MODNAME}" else echo "Symlink ${SERVER_FILES}/@${MODNAME} doesn't exist?" fi echo -e "Mod id ${1} - ${red}${MODNAME}${default} - removed" } # Handle the Steam login information. login(){ if [ -f "${STEAM_LOGIN}" ] then if prompt_yn "The steam login is already set. Reset it?" then rm -f "${STEAM_LOGIN}" else echo "Not reset." exit 0 fi fi if [ ! -f "${STEAM_LOGIN}" ] then echo "Setting up Steam credentials" echo -n "Steam Username (anonymous): " read steamlogin if [[ "${steamlogin}" = "" ]] then echo "Steam login set to 'anonymous'" steamlogin="anonymous" fi echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}" ${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit fi } # "Perform" the Steam login. This just sources the file with the Steam login name. dologin(){ if [ -f "${STEAM_LOGIN}" ] then source "${STEAM_LOGIN}" else echo "No cached Steam credentials. Please configure this now: " login fi } # Perform the installation of the server files. install(){ if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]] then printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n" dologin ${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit else printf "[ ${lightblue}DayZ${default} ] The server is already installed.\n" fi } # Update the server files. update(){ dologin appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${release_server_appid}".acf printf "[ ... ] Checking for update:" # gets currentbuild currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3) # Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ] then rm -f "${HOME}/Steam/appcache/appinfo.vdf" fi # check for new build availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +quit | \ sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]') if [ -z "${availablebuild}" ] then printf "\r[ ${red}FAIL${default} ] Checking for update:\n" printf "\r[ ${red}FAIL${default} ] Checking for update:: Not returning version info\n" exit else printf "\r[ ${green}OK${default} ] Checking for update:" fi # compare builds if [ "${currentbuild}" != "${availablebuild}" ] || [[ ${1} = "force" ]] then printf "\r[ ${green}OK${default} ] Checking for update:: Update available\n" printf "Update available:\n" printf "\tCurrent build: ${red}${currentbuild}${default}\n" printf "\tAvailable build: ${green}${availablebuild}${default}\n" printf "\thttps://steamdb.info/app/${release_server_appid}/\n" printf "\nApplying update" # run update dologin ${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit modupdate else printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n" printf "\nNo update available:\n" printf "\tCurrent version: ${green}${currentbuild}${default}\n" printf "\tAvailable version: ${green}${availablebuild}${default}\n" printf "\thttps://steamdb.info/app/${release_server_appid}/\n\n" fi } # Update mods modupdate(){ echo "Updating mods..." dologin get_mods ${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit # Updated files come in with mixed cases. Fix that. echo "done" echo } # Display the status of everything status(){ INSTALLED="${NO}" LOGGED_IN="${NO}" # DayZ Server files installation if [ -f "${SERVER_INSTALL_FILE}" ] then INSTALLED="${YES}" if [[ ${release_client_appid} = "221100" ]] then RELEASE="Stable" else RELEASE="Experimental" fi VERSION="$(strings /serverfiles/DayZServer | grep -P "DayZ \d\.\d+\.\d+" | cut -c6-) - ${RELEASE}" fi # Logged into Steam if [ -f "${STEAM_LOGIN}" ] then LOGGED_IN="${YES}" if grep -q anonymous "${STEAM_LOGIN}" then ANONYMOUS="${yellow}(as anonymous)${default}" else ANONYMOUS="${green}(not anonymous)${default}" fi fi echo -ne " Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS} Server files installed: ${INSTALLED}" if [[ "${INSTALLED}" = "${NO}" ]] then echo echo exit 0 fi # Version of DayZ Server files echo -ne " Version: ${VERSION}" # Mods echo -ne " Mods: " MODS=$(list) if [[ ${MODS} == "" ]] then echo -ne "${red}none${default}" fi echo -e "${MODS}" } map(){ # Install map mpmissions for mods that have them. Presumes a map.env was created for the mod, with the required metadata (git URL, etc.) TERM="map" if [[ "${1}" =~ ^[0-9]+$ ]] then TERM="mod id" fi if [ -f "${FILES}/mods/${1}/map.env" ] then echo "Installing mpmissions files for ${TERM} ${1}..." source ${FILES}/mods/${1}/map.env ${FILES}/bin/map.sh ${1} install fi } mod_install(){ if [ -f ${FILES}/mods/${1}/${2}.sh ] then echo "An ${2}.sh was found for mod id ${1}. Running..." ${FILES}/mods/${1}/${2}.sh fi # A generic map install script. Presumes a git repo as the source } # "Manage" XML files. xml(){ /files/bin/xml.sh ${1} installxml ${1} } # Capture the first argument and shift it off so we can pass $@ to every function C=${1} shift || { usage } case "${C}" in a|add) add "${@}" ;; i|install) install "${@}" ;; g|login) login "${@}" ;; m|modupdate) modupdate "${@}" ;; r|remove) remove "${@}" ;; l|s|status) status "${@}" ;; p|map) map "${@}" ;; u|update) update "${@}" ;; x|xml) xml "${@}" ;; *) usage "$*" ;; esac