#!/usr/bin/env bash source /files/dz-common # Server container base directories SERVER_PROFILE="/profiles" mkdir -p ${SERVER_PROFILE}/battleye # Server configuration file SERVER_CFG_FILE="serverDZ.cfg" SERVER_CFG_DST="${SERVER_PROFILE}/${SERVER_CFG_FILE}" SERVER_CFG_SRC="${FILES}/${SERVER_CFG_FILE}" # Command line parameters except mod, as that is handled separately. parameters="-config=${SERVER_CFG_DST} -port=${port} -freezecheck -BEpath=${SERVER_PROFILE}/battleye -profiles=${SERVER_PROFILE} -nologs" # Used to check if dayZ is installed SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer" # Workshop. This file will store metadata about what mods are in use in this server instance WORKSHOP_CFG="${SERVER_PROFILE}/workshop.cfg" if [ ! -f "${WORKSHOP_CFG}" ] then touch "${WORKSHOP_CFG}" fi INSTALLED_MODS="${SERVER_FILES}/workshop.cfg" # An array to store Workshop items. Each element contains the mod's ID, name, and state (active or not). declare -a workshopID WORKSHOP_DIR="${SERVER_FILES}/steamapps/workshop/content/${release_client_appid}" # Backups BACKUP_DIR="${HOME}/backup" if [ ! -d "${BACKUP_DIR}" ] then mkdir -p "${BACKUP_DIR}" fi # Functions # Usage usage(){ echo -e " ${red}Bad option or arguments! ${yellow}${*}${default} Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ] Options and arguments: a|activate id - Activate an installed DayZ Workshop items by id or index b|backup - Backup the mission storage files in all mission directories c|config - Update the internal serverDZ.cfg file from files/serverDZ.cfg on the host. Presents a unified diff if the internal file doesn't match the host file d|deactivate id - Deactivate an installed DayZ Workshop items by id or index - Keeps the mod files but excludes it from the mod parameter f|force - Forcibly kill the server. Use only as a last resort if the server won't shut down l|list - List Workshop items and their details n|rcon - Connect to the server using a python RCON client restart - Restart the server without restarting the container s|status - Shows the server's status: Running, uptime, mods, parameters, mod parameter, etc. stop - Stop the server ${default}" exit 1 } loadconfig(){ if [ ! -f "${SERVER_INSTALL_FILE}" ] then echo echo -e "The DayZ server files are not installed. Run '${green}docker-compose run --rm main dayzserver install${default}'" echo exit 1 fi # Handle the initial server configuration file if [ ! -f ${SERVER_CFG_DST} ] then echo "Creating initial server configuration file" cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}" fi # battleye config and rconpassword setup # The server creates a new file from this file, which it then uses. # Let's make sure to delete it first BE_SERVER_FILE="${SERVER_PROFILE}/battleye/beserver_x64.cfg" ALT_BE_SERVER_FILE=$(find ${SERVER_PROFILE}/battleye -name "beserver_x64_active*") if [ ! -f "${BE_SERVER_FILE}" ] && [ ! -f "${ALT_BE_SERVER_FILE}" ] then passwd=$(openssl rand -base64 8 | tr -dc 'A-Za-z0-9') if [ "${passwd}" == "" ] then passwd=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10) fi if [ "${passwd}" == "" ] then printf "[ ${red}FAIL${default} ] Could not generate a passwort for RCON!\nOpen the Battleye config with 'dayzserver rcon'." exit 1 else cat > "${BE_SERVER_FILE}" < ~/py3rcon.config.json } # Manage the mod symlink symlink(){ W=${1} ID=${2} NAME=${3} if [ ! -L "${SERVER_FILES}/@${NAME}" ] && [[ ${W} = 1 ]] then ln -sv ${WORKSHOP_DIR}/${ID} "${SERVER_FILES}/@${NAME}" elif [[ "${W}" = "0" ]] then rm -vf "${SERVER_FILES}/@${NAME}" fi } # Make sure to clean up and report on exit, as these files remain in the container's volume report() { rm -f /tmp/mod_command_line /tmp/parameters echo echo -e "${yellow}========================================== error.log ==========================================" find "${SERVER_PROFILE}" -name error.log -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \; echo echo -e "========================================== script*.log ========================================" find "${SERVER_PROFILE}" -name "script*.log" -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \; echo echo -e "========================================== *.RPT ==============================================" find "${SERVER_PROFILE}" -name "*.RPT" -exec ls -la {} \; -exec tail -n 30 {} \; -exec rm -f {} \; echo echo -e "========================================== End log ======================================${default}" } # Start the server in the foreground start(){ # Do the report on exit. Set here so that it only happens once we're starting the server, and not for other actions. trap ' report ' EXIT mod_cmd cd ${SERVER_FILES} # Run the server. Allow docker to restart the container if the script exits with a code other than 0. This is so we can # safely shut the container down without killing the server within. printf "[ ${green}DayZ${default} ] Server starting...\n" # Save the mod command line and parameters that were used to start the server, so status reflects the running server's # actual status with those echo ${mod_command_line} > /tmp/mod_command_line echo ${parameters} > /tmp/parameters ./DayZServer ${mod_command_line} ${parameters} EXIT_CODE=$? if [ -f ${SERVER_FILES}/restart ] then rm -f ${SERVER_FILES}/restart EXIT_CODE=42 fi printf "\n[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n" exit ${EXIT_CODE} } # Restarts the server by forcing an exit code other than 0, causing docker to restart the container. restart(){ touch "${SERVER_FILES}/restart" echo "Restarting DayZ server..." kill -TERM $(pidof DayZServer) } # Stops the server cleanly and exits 0, which will stop the container. stop(){ echo "Stopping DayZ server..." kill -TERM $(pidof DayZServer) } # Forcibly kill the server, should it be necessary. force(){ echo "Forcibly stopping DayZ server..." kill -KILL $(pidof DayZServer) } # Handle any changes in the server config file by allowing them to be merged after viewing a diff. config(){ if ! diff -q "${SERVER_CFG_DST}" "${SERVER_CFG_SRC}" then echo "=========================================================================" diff -Nau --color "${SERVER_CFG_DST}" "${SERVER_CFG_SRC}" | more echo "=========================================================================" if prompt_yn "The new server configuration file differs from what's installed. Use it?" then echo "Updating the server configuration file" cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}" else echo "NOT updating the server configuration file" fi else echo "No differences found between ${SERVER_CFG_SRC} and ${SERVER_CFG_DST}" fi } # Assemble the workshop variables get_installed_mods(){ mapfile -t installedModsID < "${INSTALLED_MODS}" workshoplist="" for i in "${installedModsID[@]}" do ID=$(echo ${i} | cut -d: -f1) workshoplist+=" +workshop_download_item "${release_client_appid}" "${ID} done } get_mods(){ mapfile -t workshopID < "${WORKSHOP_CFG}" workshoplist="" for i in "${workshopID[@]}" do ID=$(echo ${i} | cut -d: -f1) workshoplist+=" +workshop_download_item "${release_client_appid}" "${ID} done } get_mod_id_by_index(){ # If we were passed a valid mod id, just return it if [[ -d "${workshopdir}/${1}" ]] then echo ${1} return fi X=1 # Loop over mod list for i in "${workshopID[@]}" do ID=$(echo ${i} | cut -d: -f1) if [[ ${X} = ${1} ]] then echo ${ID} return fi X=$((X+1)) done } # Get mod name by ID or index get_mod_name(){ # Check for an ID if [ -d "${WORKSHOP_DIR}/${1}" ] then ID=${1} else ID=$(get_mod_id_by_index ${1}) fi if ! [ -d "${WORKSHOP_DIR}/${ID}" ] then echo "Mod ID ${1} doesn't exist" >&2 exit 1 fi NAME=$(grep name ${WORKSHOP_DIR}/${ID}/meta.cpp | cut -d '"' -f2 | sed -r 's/\s+//g') echo ${NAME} } # Activate / Deactivate a mod activate(){ W=${1} shift WW="" COLOR="${green}" if [[ ${W} = 0 ]] then WW="de" UU="un" COLOR="${red}" fi ID=$(get_mod_id_by_index ${1}) MODNAME=$(get_mod_name ${1}) # Toggle state or report nothing burger if [[ "${ACTIVE}" != "${W}" ]] then sed -i "${WORKSHOP_CFG}" -e "s/${ID}:${MODNAME}:[0-1]/${ID}:${MODNAME}:${W}/" echo -e "Mod id ${ID} - ${COLOR}${MODNAME}${default} ${WW}activated" else echo -e "Mod id ${ID} - ${COLOR}${MODNAME}${default} - is already ${WW}active" fi list } # Assemble the mod command line mod_cmd(){ mod_command_line="" for i in "${workshopID[@]}" do NAME=$(echo ${i} | cut -d: -f2) ACTIVE=$(echo ${i} | cut -d: -f3) if [[ ${ACTIVE} = "1" ]] then mod_command_line="${mod_command_line}@${NAME};" fi done if [[ ${mod_command_line} != "" ]] then mod_command_line='-mod='${mod_command_line::-1} fi } checkXML(){ # See if we have a template for it if [ -f "/files/mods/${1}/types.env" ] then echo "Found a templatate for mod ID ${1}, merging..." source "/files/mods/${1}/types.env" for xml in CFGEVENTSPAWNS CFGSPAWNABLETYPES EVENTS TYPES do NAME=$(echo ${xml} | tr A-Z a-z) if echo ${!xml} | grep -q http then echo "${NAME} file is remote, downloading..." curl -o ${WORKSHOP_DIR}/${1}/${NAME}.xml ${!xml} else echo "${NAME} file is in the mod, copying..." cp -vf ${!xml} ${WORKSHOP_DIR}/${1}/${NAME}.xml fi done # else # See if this mod has a types.xml in the "standard" locations # for path in "${WORKSHOP_DIR}/${1}/extras" "${WORKSHOP_DIR}/${1}" # do # if [ -f "${path}/types.xml" ] # then # echo -n "The mod id ${1} has a types.xml: ${path}/types.xml. " # if [[ ${2} = "install" ]] # then # echo "Merging to missions..." # else # echo "Removing contents from missions..." # fi # /files/mods/types.sh ${1} ${2} ${path}/types.xml # break # fi # done fi } # Our internal RCON rcon(){ exec /usr/local/py3rcon/py3rcon.py --gui ~/py3rcon.config.json } # Display the status of everything status(){ loadconfig INSTALLED="${NO}" RUNNING="${NO}" # DayZ Server files installation if [ -f "${SERVER_INSTALL_FILE}" ] then INSTALLED="${YES}" fi # Running or not if pidof DayZServer > /dev/null then # Uptime D=$(date +%s) F=$(date +%s -r ${SERVER_PROFILE}/server_console.log) DAYS=$(( (${D} - ${F}) / 86400 )) # UPTIME=$(date --date="$(( ${D} - ${F} ))" +"${DAYS} days %H:%M:%S") UPTIME="${DAYS} days "$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +"%H hours %M minutes %S seconds") RUNNING="${YES}\nUptime: ${green}${UPTIME}${default}" # Current parameters RUNNING="${RUNNING}\nRunning Parameters: $(cat /tmp/parameters)\nRunning mod parameter: $(cat /tmp/mod_command_line)" fi mod_cmd MAP="none" # Map name if [[ -f ${SERVER_CFG_DST} ]] then MAP=$(grep -E "template=" ${SERVER_CFG_DST} | grep -vE "^//") fi # Number of mods plus the list denoting on or off echo -ne " Server files installed: ${INSTALLED}" if [[ "${INSTALLED}" = "${NO}" ]] then echo echo exit 0 fi echo -ne " Mods: " MODS=$(list) if [[ ${MODS} == "" ]] then echo -n "none" fi echo -e "${MODS} Server running: ${RUNNING} Working parameters: ${parameters} Working mod parameter: ${mod_command_line}" if [[ "${INSTALLED}" = "${YES}" ]] then MAP=$(grep template ${SERVER_CFG_DST} | grep -v "^//" | cut -d= -f2 | cut -d\; -f1) echo "Map: ${MAP}" fi } backup(){ cd "${SERVER_FILES}"/mpmissions DATE=$(date +'%Y-%m-%d-%H-%M-%S') for i in $(ls) do B="${BACKUP_DIR}/${DATE}/" echo "Backing up ${i} to ${B}..." mkdir -p ${B} cp -a "${i}" "${B}" done } # Capture the first argument and shift it off so we can pass $@ to every function C=${1} shift || { usage } get_mods case "${C}" in a|activate) activate 1 "${@}" ;; add) add "${@}" ;; b|backup) backup "${@}" ;; c|config) config "${@}" ;; d|deactivate) activate 0 "${@}" ;; f|force) force ;; i|install) install "${@}" ;; l|list) list "${@}" ;; login) login "${@}" ;; m|modupdate) modupdate "${@}" ;; n|rcon) rcon "${@}" ;; r|remove) remove "${@}" ;; restart) restart "${@}" ;; start) start "${@}" ;; s|status) status "${@}" ;; stop) stop "${@}" ;; u|update) update "${@}" ;; *) usage "$*" ;; esac