--- init.c 2023-11-17 20:59:30.977503823 +0000 +++ init.c.new 2023-11-17 21:01:06.501035495 +0000 @@ -1,46 +1,18 @@ void main() { - //INIT WEATHER BEFORE ECONOMY INIT------------------------ - //Weather weather = g_Game.GetWeather(); - //weather.MissionWeather(false); // false = use weather controller from Weather.c - //weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0); - //weather.GetRain().Set( 0, 0, 1); - //weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0); - - //INIT ECONOMY-------------------------------------- - Hive ce = CreateHive(); - if ( ce ) - ce.InitOffline(); - - //DATE RESET AFTER ECONOMY INIT------------------------- + CreateHive(); + GetHive().InitOffline(); int year, month, day, hour, minute; - int reset_month = 9, reset_day = 20; - - GetGame().GetWorld().GetDate(year, month, day, hour, minute); + GetGame().GetWorld().GetDate( year, month, day, hour, minute ); - if ((month == reset_month) && (day < reset_day)) - { - GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); - } - else + //Change here the dates for whatever months you desire + if ( month < 12 ) { - if ((month == reset_month + 1) && (day > reset_day)) - { - GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); - } - else - { - if ((month < reset_month) || (month > reset_month + 1)) - { - GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute); - } - } + year = 2011; + month = 12; + day = 25; + GetGame().GetWorld().SetDate( year, month, day, hour, minute ); } - - //CEApi TestHive = GetCEApi(); - //TestHive.ExportProxyProto(); - //TestHive.ExportProxyData( "8096 0 8096", 16384 ); - //TestHive.ExportClusterData() ; } class CustomMission: MissionServer