dayzdockerserver/files/default.cfg
Daniel Ceregatti b141d2b0da Refactor to use only one volume, one for the entire contents of the user's home directory. This simplifies a lot.
Make all bash changes to the dayzserver script instead of creating a wrapper.
Handle the server config and Battle Eye string substitution.
Add the default.cfg from upstream and handle it locally.
2022-03-25 23:17:55 -07:00

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INI

######################################
# dayzserver config file #
# the parameter have to be within "" #
# otherwise the server wont start! #
############################################################################
# https://forums.dayz.com/topic/239635-dayz-server-files-documentation/
# launch parameters documentation
#############################################################################
# DayZ SteamID
appid=1042420
dayz_id=221100
#stable=223350
#exp_branch=1042420
# IMPORTANT PARAMETERS - DO NOT REMOVE!
config=serverDZ.cfg
port=2302
# DayZ Mods from Steam Workshop
# to enable mods, remove the # below and list the Mods like this: "-mod=@Mod1;@Mod2;@Mod3"
#workshop="-mod="
# optional - just remove the # to enable
BEpath="-BEpath=${HOME}/serverfiles/battleye/"
profiles="-profiles=${HOME}/serverprofile/"
#logs="-dologs -adminlog -netlog"
# modify carefully! server won't start if syntax is corrupt!
dayzparameter=" -config=${config} -port=${port} -freezecheck ${BEpath} ${profiles} ${logs}"