mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 14:21:18 +00:00

Add command line xml merge tool for when that time comes. Add Red Falcon Heliz mod as the work-in-progress for getting a turnkey system that merges many different XML files that a full server mod installation will require. Fix finding a mod by index and use that for all mod operations. Start re-working how mods are added/removed/activated/deactivated. Add a template system for handling mod XML files. Add lots of comments.
51 lines
1.4 KiB
YAML
51 lines
1.4 KiB
YAML
version: "3.3"
|
|
|
|
volumes:
|
|
# For steamcmd files and resource files used by the scripts
|
|
homedir:
|
|
# Where the server files will be installed
|
|
serverfiles:
|
|
# Server profile files
|
|
profiles:
|
|
# Server maps
|
|
mpmissions:
|
|
# Mods
|
|
mods:
|
|
|
|
services:
|
|
|
|
main:
|
|
build: .
|
|
volumes:
|
|
- homedir:/home/user
|
|
- serverfiles:/serverfiles
|
|
- mods:/serverfiles/steamapps/workshop/content
|
|
- mpmissions:/serverfiles/mpmissions
|
|
- profiles:/profiles
|
|
- ./files:/files
|
|
# To have the server show up in the LAN tab of the DayZ launcher,
|
|
# it must run under host mode.
|
|
network_mode: host
|
|
# The above is mutually exclusive with the below. If you don't need
|
|
# the server to show up on the LAN, comment out the network_mode above
|
|
# and uncomment the port mappings below.
|
|
# ports:
|
|
# # Game port
|
|
# - 2302:2302/udp
|
|
# # RCON port
|
|
# - 2302:2302/udp
|
|
# # Steam port
|
|
# - 27016:27016/udp
|
|
# Always restart, unless stopped
|
|
restart: unless-stopped
|
|
# Allows attaching a debugger from the host
|
|
# cap_add:
|
|
# - SYS_PTRACE
|
|
# Allows core files to be created within the container. These are VERY LARGE! Enable only for debugging!
|
|
# ulimits:
|
|
# core:
|
|
# soft: -1
|
|
# hard: -1
|
|
# Do nothing instead of starting the server, which is the default.
|
|
# Helpful for development or debugging.
|
|
# command: tail -f /dev/null
|