mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 14:21:18 +00:00

Add command line xml merge tool for when that time comes. Add Red Falcon Heliz mod as the work-in-progress for getting a turnkey system that merges many different XML files that a full server mod installation will require. Fix finding a mod by index and use that for all mod operations. Start re-working how mods are added/removed/activated/deactivated. Add a template system for handling mod XML files. Add lots of comments.
802 lines
22 KiB
Bash
Executable file
802 lines
22 KiB
Bash
Executable file
#!/usr/bin/env bash
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set -eEa
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# If you want/need the server and rcon ports to be different, set them here.
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# The steam query port is set in serverDZ.cfg.
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# Server port
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port=2302
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rcon_port=2303
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# Don't change anything else.
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# Colors
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default="\e[0m"
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red="\e[31m"
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green="\e[32m"
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yellow="\e[93m"
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lightblue="\e[94m"
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blue="\e[34m"
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magenta="\e[35m"
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cyan="\e[36m"
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# DayZ release server Steam app ID. Presumably once the Linux server is released, the binaries will come
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# from this ID. Let's find out!
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#release_server_appid=223350
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# For now, use the experimental server app id
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release_server_appid=1042420
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# DayZ release client SteamID. This is for mods, as only the release client has them.
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release_client_appid=221100
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# Base directories
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CFG_SRC_FILES="/files"
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SERVER_FILES="/serverfiles"
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SERVER_PROFILE="/profiles"
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mkdir -p ${SERVER_FILES}/battleye ${SERVER_PROFILE}
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# Server configuration file
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SERVER_CFG_FILE="serverDZ.cfg"
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SERVER_CFG_DST="${SERVER_FILES}/${SERVER_CFG_FILE}"
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SERVER_CFG_SRC="${CFG_SRC_FILES}/${SERVER_CFG_FILE}"
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# Command line parameters except mod, as that is handled separately.
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parameters="-config=${SERVER_CFG_FILE} -port=${port} -freezecheck -BEpath=${SERVER_FILES}/battleye -profiles=${SERVER_PROFILE} -nologs"
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# Used to check if dayZ is installed
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SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
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# Steam files
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STEAM_LOGIN="${HOME}/steamlogin"
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STEAMCMD=steamcmd
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# Workshop. This file will store metadata about what mods are installed.
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WORKSHOP_CFG="${HOME}/workshop.cfg"
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if [ ! -f "${WORKSHOP_CFG}" ]
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then
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touch "${WORKSHOP_CFG}"
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fi
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# An array to store Workshop items. Each element contains the mod's ID, name, and state (active or not).
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declare -a workshopID
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workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${release_client_appid}"
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# Backups
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BACKUP_DIR="${HOME}/backup"
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if [ ! -d "${BACKUP_DIR}" ]
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then
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mkdir -p "${BACKUP_DIR}"
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fi
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# Other stuff
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YES="${green}yes${default}"
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NO="${red}no${default}"
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# Functions
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# Usage
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usage(){
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echo -e "
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${red}Bad option or arguments! ${yellow}${*}${default}
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Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
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Options and arguments:
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a|activate id - Activate an installed DayZ Workshop items by id or index
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add id - Add a DayZ Workshop item by id. Added items become active by default
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b|backup - Backup the mission storage files in all mission directories
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c|config - Update the internal serverDZ.cfg file from files/serverDZ.cfg on the host. Presents a unified diff if the internal file doesn't match the host file
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d|deactivate id - Deactivate an installed DayZ Workshop items by id or index - Keeps the mod files but excludes it from the mod parameter
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f|force - Forcibly kill the server. Use only as a last resort if the server won't shut down
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i|install - Install the DayZ server files
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l|list - List Workshop items and their details
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g|login - Login to Steam.
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m|modupdate - Update the mod files
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n|rcon - Connect to the server using a python RCON client
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r|remove id - Remove all files and directories of a Workshop item by id
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restart - Restart the server without restarting the container
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s|status - Shows the server's status: Running, uptime, mods, parameters, mod parameter, etc.
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stop - Stop the server
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u|update - Update the server files
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${default}"
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exit 1
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}
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# Make sure to clean up and report on exit, as these files remain in the container's volume
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report() {
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rm -f /tmp/mod_command_line /tmp/parameters
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echo
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echo -e "${yellow}========================================== error.log =========================================="
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find "${SERVER_PROFILE}" -name error.log -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== script*.log ========================================"
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find "${SERVER_PROFILE}" -name "script*.log" -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== *.RPT =============================================="
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find "${SERVER_PROFILE}" -name "*.RPT" -exec ls -la {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== End log ======================================${default}"
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}
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# Convenience function
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prompt_yn(){
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echo -n "${1} (y|N) " >&2
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read -s -n 1 a
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a=$(echo ${a} | tr A-Z a-z)
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echo
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if [[ "${a}" = "y" ]]
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then
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return 0
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else
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return 1
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fi
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}
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check_install(){
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if [ ! -f "${SERVER_INSTALL_FILE}" ]
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then
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echo
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echo -e "The DayZ server files are not installed. Run '${green}docker-compose run --rm main dayzserver install${default}'"
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echo
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exit 1
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fi
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}
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# Ensures all is installed and ready before allowing operations that depends on things being ready.
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# Installs the initial server config file from its template.
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# Handles the importing of changes to that template.
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# Installs the initial Battleye RCON config.
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loadconfig(){
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# check_install
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# Handle the initial server configuration file
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if [ ! -f ${SERVER_CFG_DST} ]
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then
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echo "Creating initial server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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fi
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# battleye config and rconpassword setup
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# The server creates a new file from this file, which it then uses.
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# Let's make sure to delete it first
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BE_SERVER_FILE="${SERVER_FILES}/battleye/beserver_x64.cfg"
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ALT_BE_SERVER_FILE=$(find ${SERVER_FILES}/battleye -name "beserver_x64_active*")
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if [ ! -f "${BE_SERVER_FILE}" ] && [ ! -f "${ALT_BE_SERVER_FILE}" ]
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then
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passwd=$(openssl rand -base64 8 | tr -dc 'A-Za-z0-9')
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if [ "${passwd}" == "" ]
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then
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passwd=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10)
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fi
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if [ "${passwd}" == "" ]
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then
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printf "[ ${red}FAIL${default} ] Could not generate a passwort for RCON!\nOpen the Battleye config with 'dayzserver rcon'."
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exit 1
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else
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cat > "${BE_SERVER_FILE}" <<EOF
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RConPassword ${passwd}
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RestrictRCon 0
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RConPort ${rcon_port}
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EOF
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fi
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printf "[ ${cyan}INFO${default} ] New RCON password: ${yellow}${passwd}${default}\n"
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else
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if [ -f "${BE_SERVER_FILE}" ]
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then
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FILE="${BE_SERVER_FILE}"
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elif [ -f "${ALT_BE_SERVER_FILE}" ]
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then
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FILE="${ALT_BE_SERVER_FILE}"
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fi
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passwd=$(grep RConPassword ${FILE} | awk '{print $2}')
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# printf "[ ${cyan}INFO${default} ] Using existing RCON password: ${yellow}${passwd}${default}\n"
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fi
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cp /usr/local/py3rcon/configexample.json ~/py3rcon.config.json
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jq --arg port 2303 --arg rcon_password b0fNIBVfkM \
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'.logfile="py3rcon.log" | .loglevel=0 | .server.port=$port | .server.rcon_password=$rcon_password | del(.repeatMessage)' \
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/usr/local/py3rcon/configexample.json \
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> ~/py3rcon.config.json
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}
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# Start the server in the foreground
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start(){
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# Do the report on exit. Set here so that it only happens once we're starting the server, and not for other actions.
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trap '
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report
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' EXIT
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mod_cmd
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cd ${SERVER_FILES}
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# Run the server. Allow docker to restart the container if the script exits with a code other than 0. This is so we can
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# safely shut the container down without killing the server within.
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printf "[ ${green}DayZ${default} ] Server starting...\n"
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# Save the mod command line and parameters that were used to start the server, so status reflects the running server's
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# actual status with those
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echo ${mod_command_line} > /tmp/mod_command_line
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echo ${parameters} > /tmp/parameters
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./DayZServer ${mod_command_line} ${parameters}
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EXIT_CODE=$?
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if [ -f ${SERVER_FILES}/restart ]
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then
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rm -f ${SERVER_FILES}/restart
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EXIT_CODE=42
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fi
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printf "\n[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n"
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exit ${EXIT_CODE}
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}
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# Restarts the server by forcing an exit code other than 0, causing docker to restart the container.
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restart(){
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touch "${SERVER_FILES}/restart"
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echo "Restarting DayZ server..."
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kill -TERM $(pidof DayZServer)
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}
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# Stops the server cleanly and exits 0, which will stop the container.
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stop(){
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echo "Stopping DayZ server..."
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kill -TERM $(pidof DayZServer)
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}
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# Forcibly kill the server, should it be necessary.
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force(){
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echo "Forcibly stopping DayZ server..."
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kill -KILL $(pidof DayZServer)
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}
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# Hanle the Steam login information.
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login(){
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loadconfig
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if [ -f "${STEAM_LOGIN}" ]
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then
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if prompt_yn "The steam login is already set. Reset it?"
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then
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rm -f "${STEAM_LOGIN}"
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else
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echo "Not reset."
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exit 0
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fi
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fi
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if [ ! -f "${STEAM_LOGIN}" ]
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then
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echo "Setting up Steam credentials"
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echo -n "Steam Username (anonymous): "
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read steamlogin
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if [[ "${steamlogin}" = "" ]]
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then
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echo "Steam login set to 'anonymous'"
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steamlogin="anonymous"
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fi
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echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}"
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
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fi
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}
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# "Perform" the Steam login. This just sources the file with the Steam login name.
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dologin(){
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loadconfig
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if [ -f "${STEAM_LOGIN}" ]
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then
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source "${STEAM_LOGIN}"
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else
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echo "No cached Steam credentials. Please configure this now: "
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login
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fi
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}
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# Perform the installation of the server files.
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install(){
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loadconfig
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if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]]
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then
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mkdir -p "${SERVER_FILES}"
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mkdir -p "${SERVER_PROFILE}"
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printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
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else
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printf "[ ${lightblue}DayZ${default} ] The server is already installed.\n"
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fi
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}
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# Handle any changes in the server config file by allowing them to be merged after viewing a diff.
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config(){
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if ! diff -q "${SERVER_CFG_DST}" "${SERVER_CFG_SRC}"
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then
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echo "========================================================================="
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diff -Nau --color "${SERVER_CFG_DST}" "${SERVER_CFG_SRC}" | more
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echo "========================================================================="
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if prompt_yn "The new server configuration file differs from what's installed. Use it?"
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then
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echo "Updating the server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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else
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echo "NOT updating the server configuration file"
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fi
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else
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echo "No differences found between ${SERVER_CFG_SRC} and ${SERVER_CFG_DST}"
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fi
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}
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# Update the server files.
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update(){
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dologin
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appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${release_server_appid}".acf
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printf "[ ... ] Checking for update:"
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# gets currentbuild
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currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3)
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# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD
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if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ]
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then
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rm -f "${HOME}/Steam/appcache/appinfo.vdf"
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fi
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# check for new build
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availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +quit | \
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sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
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if [ -z "${availablebuild}" ]
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then
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printf "\r[ ${red}FAIL${default} ] Checking for update:\n"
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printf "\r[ ${red}FAIL${default} ] Checking for update:: Not returning version info\n"
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exit
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else
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printf "\r[ ${green}OK${default} ] Checking for update:"
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fi
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# compare builds
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if [ "${currentbuild}" != "${availablebuild}" ] || [[ ${1} = "force" ]]
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then
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printf "\r[ ${green}OK${default} ] Checking for update:: Update available\n"
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printf "Update available:\n"
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printf "\tCurrent build: ${red}${currentbuild}${default}\n"
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printf "\tAvailable build: ${green}${availablebuild}${default}\n"
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printf "\thttps://steamdb.info/app/${release_server_appid}/\n"
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printf "\nApplying update"
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# run update
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
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modupdate
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else
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printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
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printf "\nNo update available:\n"
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printf "\tCurrent version: ${green}${currentbuild}${default}\n"
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printf "\tAvailable version: ${green}${availablebuild}${default}\n"
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printf "\thttps://steamdb.info/app/${release_server_appid}/\n\n"
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fi
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}
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# Assemble the workshop variables
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get_mods(){
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mapfile -t workshopID < "${WORKSHOP_CFG}"
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workshoplist=""
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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workshoplist+=" +workshop_download_item "${release_client_appid}" "${ID}
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done
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}
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get_mod_id_by_index(){
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# If we were passed a valid mod id, just return it
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if [[ -d "${workshopdir}/${1}" ]]
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then
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echo ${1}
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return
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fi
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X=1
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# Loop over mod list
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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if [[ ${X} = ${1} ]]
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then
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echo ${ID}
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return
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fi
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X=$((X+1))
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done
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}
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# Get mod name by ID or index
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get_mod_name(){
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# Check for an ID
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if [ -d "${workshopfolder}/${1}" ]
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then
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ID=${1}
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else
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ID=$(get_mod_id_by_index ${1})
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fi
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if ! [ -d "${workshopfolder}/${ID}" ]
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then
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echo "Mod ID ${1} doesn't exist" >&2
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exit 1
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fi
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NAME=$(grep name ${workshopfolder}/${ID}/meta.cpp | cut -d '"' -f2 | sed -r 's/\s+//g')
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echo ${NAME}
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}
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# Update mods
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modupdate(){
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echo "Updating mods..."
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dologin
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# echo ${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
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# Updated files come in with mixed cases. Fix that.
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echo -ne "\nFixing file names..."
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find "${workshopfolder}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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echo "done"
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echo
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}
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# Add a mod
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add(){
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if [ -d "${workshopfolder}/${1}" ]
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then
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echo -e "${yellow}Warning: The mod directory ${workshopfolder}/${1} already exists!${default}"
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MODNAME=$(get_mod_name ${1})
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fi
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if [ -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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echo -e "${yellow}Warning: The mod symlink ${SERVER_FILES}/@${MODNAME} already exists!${default}"
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fi
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if grep -qP "\b${1}\b" "${WORKSHOP_CFG}"
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then
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echo "The mod with id ${1} is already in the workshop configuration."
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return
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fi
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echo "Adding mod id ${1}"
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echo "${1}:MODNAME:1" >> ${WORKSHOP_CFG}
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +workshop_download_item "${release_client_appid}" "${1}" +quit
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# Make sure the install succeeded
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if [ ! -d "${workshopfolder}/${1}" ]
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then
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echo -e "${red}Mod installation failed: The mod directory ${workshopfolder}/${1} was not created!${default}"
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echo "Installation failed! See above (You probably need to use a real Steam login)"
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# The mod is added temporarily into the workshop config. Since the installation failed, reemove it instead of updating it.
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head -n-1 "${WORKSHOP_CFG}" > /tmp/workshop.cfg.tmp
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mv /tmp/workshop.cfg.tmp "${WORKSHOP_CFG}"
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return
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fi
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# Get the name of the newly added mod
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MODNAME=$(get_mod_name ${1})
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symlink 1 ${1} "${MODNAME}"
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# Lower case all the files in mod directories.
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find "${workshopfolder}/${1}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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# Copy the key files
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copy_keys 1 ${1}
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# Set the mod name in the workshop config file, as we don't know this at the start.
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sed -i "${WORKSHOP_CFG}" -e "s/${1}:MODNAME/${1}:${MODNAME}/"
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echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added"
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checkXML ${1} install
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checkInstall ${1} install
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}
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# Remove a mod
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remove(){
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|
ID=$(get_mod_id_by_index ${1})
|
|
MODNAME=$(get_mod_name ${1})
|
|
checkXML ${ID} uninstall
|
|
checkInstall ${ID} uninstall
|
|
if [ -d "${workshopfolder}/${ID}" ]
|
|
then
|
|
echo "Removing directory ${workshopfolder}/${ID}"
|
|
rm -rf "${workshopfolder}/${ID}"
|
|
fi
|
|
if [ -L "${SERVER_FILES}/@${MODNAME}" ]
|
|
then
|
|
echo "Removing symlink ${SERVER_FILES}/@${MODNAME}"
|
|
rm -vf "${SERVER_FILES}/@${MODNAME}"
|
|
fi
|
|
if grep -q ${ID} "${WORKSHOP_CFG}"
|
|
then
|
|
echo "Removing workshop file entry"
|
|
sed -i "${WORKSHOP_CFG}" -e "/${ID}:/d"
|
|
fi
|
|
echo -e "Mod id ${ID} - ${red}${MODNAME}${default} - removed"
|
|
}
|
|
|
|
# Activate / Deactivate a mod
|
|
activate(){
|
|
W=${1}
|
|
shift
|
|
WW=""
|
|
COLOR="${green}"
|
|
if [[ ${W} = 0 ]]
|
|
then
|
|
WW="de"
|
|
UU="un"
|
|
COLOR="${red}"
|
|
fi
|
|
ID=$(get_mod_id_by_index ${1})
|
|
MODNAME=$(get_mod_name ${1})
|
|
# Toggle state or report nothing burger
|
|
if [[ "${ACTIVE}" != "${W}" ]]
|
|
then
|
|
sed -i "${WORKSHOP_CFG}" -e "s/${ID}:${MODNAME}:[0-1]/${ID}:${MODNAME}:${W}/"
|
|
symlink ${W} ${ID} "${MODNAME}"
|
|
copy_keys ${W} ${ID}
|
|
checkInstall ${ID} ${UU}install
|
|
echo -e "Mod id ${ID} - ${COLOR}${MODNAME}${default} ${WW}activated"
|
|
else
|
|
echo -e "Mod id ${ID} - ${COLOR}${MODNAME}${default} - is already ${WW}active"
|
|
fi
|
|
list
|
|
}
|
|
|
|
# List mods
|
|
list(){
|
|
# The state may have changed since we started
|
|
get_mods
|
|
if [[ "${workshopID[@]}" = "" ]]
|
|
then
|
|
return
|
|
fi
|
|
X=1
|
|
spaces=" "
|
|
echo -e "\n ID Name Active URL Size"
|
|
echo "------------------------------------------------------------------------------------------------------------------------"
|
|
for i in "${workshopID[@]}"
|
|
do
|
|
ID=$(echo ${i} | cut -d: -f1)
|
|
NAME=$(echo ${i} | cut -d: -f2)
|
|
ACTIVE=$(echo ${i} | cut -d: -f3)
|
|
SIZE=$(du -sh ${SERVER_FILES}/steamapps/workshop/content/221100/${ID} | awk '{print $1}')
|
|
if [[ ${ACTIVE} = "1" ]]
|
|
then
|
|
C="${green}"
|
|
else
|
|
C="${red}"
|
|
fi
|
|
printf "${C}%.3d %s %.23s %s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s %s${default}\n" ${X} ${ID} "${NAME}" "${spaces:${#NAME}+1}" ${ACTIVE} ${ID} ${SIZE}
|
|
X=$((X+1))
|
|
done
|
|
}
|
|
|
|
# Copy mod keys
|
|
copy_keys(){
|
|
if [[ ${1} = 1 ]]
|
|
then
|
|
echo "Copying key files..."
|
|
find "${workshopfolder}/${2}" -name "*.bikey" -exec cp "{}" "${SERVER_FILES}/keys/" \;
|
|
fi
|
|
}
|
|
|
|
# Symlink mods
|
|
symlink(){
|
|
W=${1}
|
|
ID=${2}
|
|
NAME=${3}
|
|
# Symlink it
|
|
if [ ! -L "${SERVER_FILES}/@${NAME}" ] && [[ ${W} = 1 ]]
|
|
then
|
|
ln -sv ${workshopfolder}/${ID} "${SERVER_FILES}/@${NAME}"
|
|
elif [[ "${W}" = "0" ]]
|
|
then
|
|
rm -vf "${SERVER_FILES}/@${NAME}"
|
|
fi
|
|
}
|
|
|
|
# Assemble the mod command line
|
|
mod_cmd(){
|
|
mod_command_line=""
|
|
for i in "${workshopID[@]}"
|
|
do
|
|
NAME=$(echo ${i} | cut -d: -f2)
|
|
ACTIVE=$(echo ${i} | cut -d: -f3)
|
|
if [[ ${ACTIVE} = "1" ]]
|
|
then
|
|
mod_command_line="${mod_command_line}@${NAME};"
|
|
fi
|
|
done
|
|
if [[ ${mod_command_line} != "" ]]
|
|
then
|
|
mod_command_line='-mod='${mod_command_line::-1}
|
|
fi
|
|
}
|
|
|
|
checkXML(){
|
|
# See if we have a template for it
|
|
if [ -f "/files/mods/${1}/types.env" ]
|
|
then
|
|
echo "Found a templatate for mod ID ${1}, merging..."
|
|
source "/files/mods/${1}/types.env"
|
|
for xml in CFGEVENTSPAWNS CFGSPAWNABLETYPES EVENTS TYPES
|
|
do
|
|
NAME=$(echo ${xml} | tr A-Z a-z)
|
|
if echo ${!xml} | grep -q http
|
|
then
|
|
echo "${NAME} file is remote, downloading..."
|
|
curl -o ${workshopfolder}/${1}/${NAME}.xml ${!xml}
|
|
else
|
|
echo "${NAME} file is in the mod, copying..."
|
|
cp -vf ${!xml} ${workshopfolder}/${1}/${NAME}.xml
|
|
fi
|
|
done
|
|
# else
|
|
# See if this mod has a types.xml in the "standard" locations
|
|
# for path in "${workshopfolder}/${1}/extras" "${workshopfolder}/${1}"
|
|
# do
|
|
# if [ -f "${path}/types.xml" ]
|
|
# then
|
|
# echo -n "The mod id ${1} has a types.xml: ${path}/types.xml. "
|
|
# if [[ ${2} = "install" ]]
|
|
# then
|
|
# echo "Merging to missions..."
|
|
# else
|
|
# echo "Removing contents from missions..."
|
|
# fi
|
|
# /files/mods/types.sh ${1} ${2} ${path}/types.xml
|
|
# break
|
|
# fi
|
|
# done
|
|
fi
|
|
}
|
|
|
|
checkInstall(){
|
|
# See if this mod id exists in files/mods, and offer to install other server side files if an install.sh is found
|
|
if [ -f /files/mods/${1}/${2}.sh ]
|
|
then
|
|
echo "An ${2}.sh was found for mod id ${1}. Running..."
|
|
/files/mods/${1}/${2}.sh
|
|
fi
|
|
# A generic map install script. Presumes a git repo as the source
|
|
if [ -f /files/mods/${1}/install.env ]
|
|
then
|
|
echo "An ${2}.env was found for mod id ${1}. Performing ${2}..."
|
|
source /files/mods/${1}/install.env
|
|
/files/mods/install.sh ${1} ${2}
|
|
fi
|
|
|
|
}
|
|
# Our internal RCON
|
|
rcon(){
|
|
exec /usr/local/py3rcon/py3rcon.py --gui ~/py3rcon.config.json
|
|
}
|
|
|
|
# Display the status of everything
|
|
status(){
|
|
INSTALLED="${NO}"
|
|
LOGGED_IN="${NO}"
|
|
RUNNING="${NO}"
|
|
|
|
# DayZ Server files installation
|
|
if [ -f "${SERVER_INSTALL_FILE}" ]
|
|
then
|
|
INSTALLED="${YES}"
|
|
fi
|
|
# Logged into Steam
|
|
if [ -f "${STEAM_LOGIN}" ]
|
|
then
|
|
LOGGED_IN="${YES}"
|
|
if grep -q anonymous "${STEAM_LOGIN}"
|
|
then
|
|
ANONYMOUS="${yellow}(as anonymous)${default}"
|
|
else
|
|
ANONYMOUS="${green}(not anonymous)${default}"
|
|
fi
|
|
fi
|
|
# Running or not
|
|
if pidof DayZServer > /dev/null
|
|
then
|
|
# Uptime
|
|
D=$(date +%s)
|
|
F=$(date +%s -r ${SERVER_PROFILE}/server_console.log)
|
|
DAYS=$(( (${D} - ${F}) / 86400 ))
|
|
# UPTIME=$(date --date="$(( ${D} - ${F} ))" +"${DAYS} days %H:%M:%S")
|
|
UPTIME="${DAYS} days "$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +"%H hours %M minutes %S seconds")
|
|
|
|
RUNNING="${YES}\nUptime: ${green}${UPTIME}${default}"
|
|
# Current parameters
|
|
RUNNING="${RUNNING}\nRunning Parameters: $(cat /tmp/parameters)\nRunning mod parameter: $(cat /tmp/mod_command_line)"
|
|
fi
|
|
mod_cmd
|
|
MAP="none"
|
|
# Map name
|
|
if [[ -f ${SERVER_CFG_DST} ]]
|
|
then
|
|
MAP=$(grep -E "template=" ${SERVER_CFG_DST} | grep -vE "^//")
|
|
fi
|
|
# Number of mods plus the list denoting on or off
|
|
echo -ne "
|
|
Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
|
|
Server files installed: ${INSTALLED}"
|
|
if [[ "${INSTALLED}" = "${NO}" ]]
|
|
then
|
|
echo
|
|
echo
|
|
exit 0
|
|
fi
|
|
echo -ne "
|
|
Mods: "
|
|
MODS=$(list)
|
|
if [[ ${MODS} == "" ]]
|
|
then
|
|
echo -n "none"
|
|
fi
|
|
echo -e "${MODS}
|
|
Server running: ${RUNNING}
|
|
Working parameters: ${parameters}
|
|
Working mod parameter: ${mod_command_line}"
|
|
if [[ "${INSTALLED}" = "${YES}" ]]
|
|
then
|
|
MAP=$(grep template ${SERVER_CFG_DST} | grep -v "^//" | cut -d= -f2 | cut -d\; -f1)
|
|
echo "Map: ${MAP}"
|
|
fi
|
|
}
|
|
|
|
backup(){
|
|
cd "${SERVER_FILES}"/mpmissions
|
|
DATE=$(date +'%Y-%m-%d-%H-%M-%S')
|
|
for i in $(ls)
|
|
do
|
|
B="${BACKUP_DIR}/${DATE}/"
|
|
echo "Backing up ${i} to ${B}..."
|
|
mkdir -p ${B}
|
|
cp -a "${i}" "${B}"
|
|
done
|
|
}
|
|
|
|
# Capture the first argument and shift it off so we can pass $@ to every function
|
|
C=${1}
|
|
shift || {
|
|
usage
|
|
}
|
|
|
|
get_mods
|
|
|
|
case "${C}" in
|
|
a|activate)
|
|
activate 1 "${@}"
|
|
;;
|
|
add)
|
|
add "${@}"
|
|
;;
|
|
b|backup)
|
|
backup "${@}"
|
|
;;
|
|
c|config)
|
|
config "${@}"
|
|
;;
|
|
d|deactivate)
|
|
activate 0 "${@}"
|
|
;;
|
|
f|force)
|
|
force
|
|
;;
|
|
i|install)
|
|
install "${@}"
|
|
;;
|
|
l|list)
|
|
list "${@}"
|
|
;;
|
|
login)
|
|
login "${@}"
|
|
;;
|
|
m|modupdate)
|
|
modupdate "${@}"
|
|
;;
|
|
n|rcon)
|
|
rcon "${@}"
|
|
;;
|
|
r|remove)
|
|
remove "${@}"
|
|
;;
|
|
restart)
|
|
restart "${@}"
|
|
;;
|
|
start)
|
|
start "${@}"
|
|
;;
|
|
s|status)
|
|
status "${@}"
|
|
;;
|
|
stop)
|
|
stop "${@}"
|
|
;;
|
|
u|update)
|
|
update "${@}"
|
|
;;
|
|
*)
|
|
usage "$*"
|
|
;;
|
|
esac
|