dayzdockerserver/docker-compose.yml
Daniel Ceregatti 2fc31fea37 The server doesn't like read only directories where it finds its files. Removing read-only flags from mounts for now.
Rework directories so there are fewer volumes within volumes.
Keep splitting up the code between the two scripts, removing unused variables, etc..
Add XML file merging integration. WIP.
Fix lack of comma in cfg file that _might_ have been causing issues...
2023-05-18 17:29:27 -07:00

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YAML

version: "3.3"
volumes:
# For steamcmd files and resource files used by the scripts
homedir_main:
# For workshop.cfg, for now
homedir_server:
# Where the server files will be installed
serverfiles:
# Server profile files
profiles:
# Server maps
mpmissions:
# Mods
mods:
services:
main:
build: web
volumes:
- homedir_main:/home/user
- serverfiles:/serverfiles
- mods:/serverfiles/steamapps/workshop/content
- mods:/mods
- ./files:/files
- ./web/bin/dz:/usr/local/bin/dz
- ./web:/web
ports:
- "8000:8000/tcp"
restart: no
server:
build: server
volumes:
- homedir_server:/home/user
- serverfiles:/serverfiles
- mods:/mods
- mpmissions:/serverfiles/mpmissions
- profiles:/profiles
- ./files:/files
- ./server/bin/dz:/usr/local/bin/dz
# To have the server show up in the LAN tab of the DayZ launcher,
# it must run under host mode.
network_mode: host
# The above is mutually exclusive with the below. If you don't need
# the server to show up on the LAN, comment out the network_mode above
# and uncomment the port mappings below.
# ports:
# # Game port
# - 2302:2302/udp
# # RCON port
# - 2302:2302/udp
# # Steam port
# - 27016:27016/udp
# Always restart, unless stopped
restart: unless-stopped
# Allows attaching a debugger from the host
cap_add:
- SYS_PTRACE
# Allows core files to be created within the container. These are VERY LARGE! Enable only for debugging!
ulimits:
core:
soft: -1
hard: -1