dayzdockerserver/docker-compose.yml
Daniel Ceregatti 887374587d There are no mpmissions in the server container when it starts for the first time. Ensure Chernarus is copied over as a default when this is detected, as the server is expected to start successfully. Presumes a default config where the map hasn't been changed.
Make development work by setting an environment variable.
Set the web container to restart instead of not, should the express server crash.
Copy XML files that are merged when the server  starts only when the mpmissions directory exists.
Refactor XML functions for better naming.
Handle display of lists when no mods are installed.
Add support for adding mpmissions for Deer Isle and mpmissions in general via mod integrations.
Add support for Red Falcon Watercraft XML files. WIP.
Add a deer isle DayZ bicycle spawn file.
2023-09-07 12:08:12 -07:00

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2.2 KiB
YAML

version: "3.3"
volumes:
# For steamcmd files and resource files used by the scripts
homedir_main:
# For Steam, for now
homedir_server:
# Where the server files will be installed
serverfiles:
# Server profile files
profiles:
# Upstream mission files
servermpmissions:
# Server mission files
mpmissions:
# Mods
mods:
services:
web:
build: web
volumes:
- homedir_main:/home/user
- serverfiles:/serverfiles
- servermpmissions:/serverfiles/mpmissions
- mods:/serverfiles/steamapps/workshop/content
- mods:/mods
- ./files:/files
- ./web/bin/dz:/usr/local/bin/dz
- ./web:/web
ports:
- "8001:8001/tcp"
- "8000:8000/tcp"
restart: always
environment:
# The use of the Steam API in the (very incomplete) web app requires a key. Get yours here: https://steamcommunity.com/dev/apikey
- STEAMAPIKEY=YOUR_STEAM_API_KEY_HERE
server:
build: server
volumes:
- homedir_server:/home/user
- serverfiles:/serverfiles
- servermpmissions:/mpmissions:ro
- mods:/mods
- mpmissions:/serverfiles/mpmissions
- profiles:/profiles
- ./files:/files
- ./server/bin/dz:/usr/local/bin/dz
# To have the server show up in the LAN tab of the DayZ launcher,
# it must run under host mode.
network_mode: host
# The above is mutually exclusive with the below. If you don't need
# the server to show up on the LAN, comment out the network_mode above
# and uncomment the port mappings below.
# ports:
# # Game port
# - 2302:2302/udp
# # RCON port
# - 2303:2303/udp
# # Steam port
# - 27016:27016/udp
# Always restart, unless stopped
restart: unless-stopped
environment:
# To prevent the server from starting to allow for development, set this to 1
- DEVELOPMENT=0
# Allows attaching a debugger from the host
# cap_add:
# - SYS_PTRACE
# Allows core files to be created within the container. These are VERY LARGE! Enable only for debugging!
# One must also set the sysctl kernel.core_pattern parameter ON THE HOST to a path that is writable within the container. YMMV
# ulimits:
# core:
# soft: -1
# hard: -1