mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 22:31:18 +00:00

Make development work by setting an environment variable. Set the web container to restart instead of not, should the express server crash. Copy XML files that are merged when the server starts only when the mpmissions directory exists. Refactor XML functions for better naming. Handle display of lists when no mods are installed. Add support for adding mpmissions for Deer Isle and mpmissions in general via mod integrations. Add support for Red Falcon Watercraft XML files. WIP. Add a deer isle DayZ bicycle spawn file.
344 lines
9.1 KiB
Bash
Executable file
344 lines
9.1 KiB
Bash
Executable file
#!/usr/bin/env bash
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source dz-common
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# An array to store Workshop items. Each element contains the mod's ID, name, and state (active or not).
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WORKSHOP_DIR="/mods/${release_client_appid}"
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if [ ! -d ${WORKSHOP_DIR} ]
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then
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mkdir -p ${WORKSHOP_DIR}
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fi
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workshoplist=""
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# Functions
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# Usage
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usage(){
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echo -e "
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${red}Bad option or arguments! ${yellow}${*}${default}
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Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
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Options and arguments:
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a|add id - Add a DayZ Workshop item by id. Added items become active by default
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i|install - Install the DayZ server files
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g|login - Login to Steam.
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m|modupdate - Update the mod files
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p|map id - Install a mod's mpmissions files by id. (Presumes template exists)
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r|remove id - Remove all files and directories of a Workshop item by id
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s|status - Shows Steam login status, if base files are installed, installed mods
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u|update - Update the server files
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x|xml id - Get and normalize XML files from a mod's template by id (Presumes template exists)
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${default}"
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exit 1
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}
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# Manage the mod symlink
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symlink(){
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W=${1}
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ID=${2}
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NAME=${3}
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if [ ! -L "${SERVER_FILES}/@${NAME}" ] && [[ ${W} = 1 ]]
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then
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ln -sv ${WORKSHOP_DIR}/${ID} "${SERVER_FILES}/@${NAME}"
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elif [[ "${W}" = "0" ]]
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then
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rm -vf "${SERVER_FILES}/@${NAME}"
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fi
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}
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installxml(){
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ID=${1}
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# Going to have to maintain a matrix of file names -> root node -> child node permutations
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for i in "CFGEVENTSPAWNS:eventposdef:event" "CFGSPAWNABLETYPES:spawnabletypes:type" "EVENTS:events:event" "TYPES:types:type"
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do
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var=$(echo ${i} | cut -d: -f1)
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CHECK=$(echo ${i} | cut -d: -f2)
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CHILD=$(echo ${i} | cut -d: -f3)
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if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.xml" ]
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then
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echo "Normalizing ${WORKSHOP_DIR}/${ID}/${var,,}.xml..."
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cp ${WORKSHOP_DIR}/${ID}/${var,,}.xml /tmp/x
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if ! grep -q '<'${CHECK}'>' /tmp/x
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then
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echo " - has no root node <${CHECK}>. fixing..."
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xmlstarlet ed -s / -t elem -n "${CHECK}" -m /${CHILD} /${CHECK} /tmp/x > /tmp/y
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mv /tmp/y /tmp/x
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fi
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if ! grep -q '<?xml' /tmp/x
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then
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echo " - has no XML node, fixing..."
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xmlstarlet fo /tmp/x > /tmp/y
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mv /tmp/y /tmp/x
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fi
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xmllint --noout /tmp/x || {
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echo "The final file failed lint tests, aborting..."
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exit 1
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}
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# Keep the normalized version in the /mods directory, where they should have been from the start
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cp /tmp/x ${WORKSHOP_DIR}/${ID}/${var,,}.xml
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fi
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done
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exit 0
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}
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# Add a mod
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add(){
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if [ -d "${WORKSHOP_DIR}/${1}" ]
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then
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echo -e "${yellow}Warning: The mod directory ${WORKSHOP_DIR}/${1} already exists!${default}"
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MODNAME=$(get_mod_name ${1})
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fi
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if [ -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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echo -e "${yellow}Warning: The mod symlink ${SERVER_FILES}/@${MODNAME} already exists!${default}"
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fi
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echo "Adding mod id ${1}"
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +workshop_download_item "${release_client_appid}" "${1}" +quit
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# Make sure the install succeeded
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if [ ! -d "${WORKSHOP_DIR}/${1}" ]
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then
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echo -e "${red}Mod installation failed: The mod directory ${WORKSHOP_DIR}/${1} was not created!${default}"
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echo "Installation failed! See above (You probably need to use a real Steam login)"
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return
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fi
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# Get the name of the newly added mod
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MODNAME=$(get_mod_name ${1})
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symlink 1 ${1} "${MODNAME}"
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# Lower case all the files in mod directories.
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find "${WORKSHOP_DIR}/${1}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added"
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xml ${ID}
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}
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# Remove a mod
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remove(){
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if [ -d "${WORKSHOP_DIR}/${1}" ]
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then
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MODNAME=$(get_mod_name ${1})
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echo "Removing directory ${WORKSHOP_DIR}/${1}"
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rm -rf "${WORKSHOP_DIR}/${1}"
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fi
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if [ -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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echo "Removing symlink ${SERVER_FILES}/@${MODNAME}"
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rm -f "${SERVER_FILES}/@${MODNAME}"
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fi
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echo -e "Mod id ${1} - ${red}${MODNAME}${default} - removed"
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}
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# Handle the Steam login information.
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login(){
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if [ -f "${STEAM_LOGIN}" ]
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then
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if prompt_yn "The steam login is already set. Reset it?"
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then
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rm -f "${STEAM_LOGIN}"
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else
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echo "Not reset."
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exit 0
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fi
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fi
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if [ ! -f "${STEAM_LOGIN}" ]
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then
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echo "Setting up Steam credentials"
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echo -n "Steam Username (anonymous): "
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read steamlogin
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if [[ "${steamlogin}" = "" ]]
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then
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echo "Steam login set to 'anonymous'"
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steamlogin="anonymous"
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fi
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echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}"
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
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fi
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}
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# "Perform" the Steam login. This just sources the file with the Steam login name.
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dologin(){
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if [ -f "${STEAM_LOGIN}" ]
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then
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source "${STEAM_LOGIN}"
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else
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echo "No cached Steam credentials. Please configure this now: "
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login
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fi
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}
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# Perform the installation of the server files.
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install(){
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if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]]
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then
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printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
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else
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printf "[ ${lightblue}DayZ${default} ] The server is already installed.\n"
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fi
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}
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# Update the server files.
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update(){
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dologin
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appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${release_server_appid}".acf
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printf "[ ... ] Checking for update:"
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# gets currentbuild
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currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3)
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# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD
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if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ]
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then
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rm -f "${HOME}/Steam/appcache/appinfo.vdf"
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fi
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# check for new build
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availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +quit | \
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sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
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if [ -z "${availablebuild}" ]
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then
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printf "\r[ ${red}FAIL${default} ] Checking for update:\n"
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printf "\r[ ${red}FAIL${default} ] Checking for update:: Not returning version info\n"
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exit
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else
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printf "\r[ ${green}OK${default} ] Checking for update:"
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fi
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# compare builds
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if [ "${currentbuild}" != "${availablebuild}" ] || [[ ${1} = "force" ]]
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then
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printf "\r[ ${green}OK${default} ] Checking for update:: Update available\n"
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printf "Update available:\n"
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printf "\tCurrent build: ${red}${currentbuild}${default}\n"
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printf "\tAvailable build: ${green}${availablebuild}${default}\n"
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printf "\thttps://steamdb.info/app/${release_server_appid}/\n"
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printf "\nApplying update"
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# run update
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
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modupdate
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else
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printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
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printf "\nNo update available:\n"
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printf "\tCurrent version: ${green}${currentbuild}${default}\n"
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printf "\tAvailable version: ${green}${availablebuild}${default}\n"
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printf "\thttps://steamdb.info/app/${release_server_appid}/\n\n"
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fi
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}
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# Update mods
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modupdate(){
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echo "Updating mods..."
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dologin
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get_mods
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
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# Updated files come in with mixed cases. Fix that.
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echo -ne "\nFixing file names..."
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find "${WORKSHOP_DIR}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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echo "done"
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echo
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}
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# Display the status of everything
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status(){
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INSTALLED="${NO}"
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LOGGED_IN="${NO}"
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# DayZ Server files installation
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if [ -f "${SERVER_INSTALL_FILE}" ]
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then
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INSTALLED="${YES}"
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fi
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# Logged into Steam
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if [ -f "${STEAM_LOGIN}" ]
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then
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LOGGED_IN="${YES}"
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if grep -q anonymous "${STEAM_LOGIN}"
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then
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ANONYMOUS="${yellow}(as anonymous)${default}"
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else
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ANONYMOUS="${green}(not anonymous)${default}"
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fi
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fi
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echo -ne "
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Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
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Server files installed: ${INSTALLED}"
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if [[ "${INSTALLED}" = "${NO}" ]]
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then
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echo
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echo
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exit 0
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fi
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# Mods
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echo -ne "
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Mods: "
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MODS=$(list)
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if [[ ${MODS} == "" ]]
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then
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echo -ne "${red}none${default}"
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fi
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echo -e "${MODS}"
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}
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map(){
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# Install map mpmissions for mods that have them. Presumes a map.env was created for the mod, with the required metadata (git URL, etc.)
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if [ -f ${FILES}/mods/${1}/install.env ]
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then
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echo "Installing mpmissions files for mod id ${1}..."
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source ${FILES}/mods/${1}/install.env
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${FILES}/bin/install.sh ${1} install
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fi
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}
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mod_install(){
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if [ -f ${FILES}/mods/${1}/${2}.sh ]
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then
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echo "An ${2}.sh was found for mod id ${1}. Running..."
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${FILES}/mods/${1}/${2}.sh
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fi
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# A generic map install script. Presumes a git repo as the source
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}
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# "Manage" XML files.
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xml(){
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/files/bin/xml.sh ${1}
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#installxml ${1}
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}
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# Capture the first argument and shift it off so we can pass $@ to every function
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C=${1}
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shift || {
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usage
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}
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case "${C}" in
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a|add)
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add "${@}"
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;;
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i|install)
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install "${@}"
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;;
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g|login)
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login "${@}"
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;;
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m|modupdate)
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modupdate "${@}"
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;;
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r|remove)
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remove "${@}"
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;;
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l|s|status)
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status "${@}"
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;;
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p|map)
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map "${@}"
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;;
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u|update)
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update "${@}"
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;;
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x|xml)
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xml "${@}"
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;;
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*)
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usage "$*"
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;;
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esac
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