dayzdockerserver/web/web.js
Daniel Ceregatti 8a50a69599 Search, add, and remove mods from the web UI WIP.
Better display of search results.
2023-05-25 22:32:26 -07:00

165 lines
4.4 KiB
JavaScript

import express from 'express'
import path from 'path'
import fs from 'fs'
import https from 'https'
const app = express()
/*
The DayZ server Steam app ID. USE ONE OR THE OTHER!!
Presumably once the Linux server is officially released, the binaries will come from this ID.
Meanwhile, if we have a release-compatible binary, the base files must be installed from this id,
even if the server binary and required shared objects don't come from it. (They'd come from...elsewhere...)
*/
//const server_appid = "223350"
/*
Without a release binary, we must use the experimental server app ID.
*/
const server_appid = "1042420"
/*
DayZ release client Steam app ID. This is for mods, as only the release client has them.
*/
const client_appid = "221100"
/*
Base file locations
*/
const modDir = "/mods"
const serverFiles = "/serverfiles"
/*
File path delimiter
*/
const d = '/'
/*
XML config files the system can handle. These are retrieved from values in templates located in /files/mods/:modId
*/
const configFiles = [
'cfgeventspawns.xml',
'cfgspawnabletypes.xml',
'events.xml',
'types.xml',
]
const config = {
installFile: serverFiles + "/DayZServer",
modDir: modDir + "/" + client_appid,
port: 8000,
steamAPIKey: process.env["STEAMAPIKEY"]
}
const getDirSize = (dirPath) => {
let size = 0
const files = fs.readdirSync(dirPath)
for (let i = 0; i < files.length; i++) {
const filePath = path.join(dirPath, files[i])
const stats = fs.statSync(filePath)
if (stats.isFile()) {
size += stats.size
} else if (stats.isDirectory()) {
size += getDirSize(filePath)
}
}
return size
}
const getCustomXML = (modId) => {
const ret = []
for(const file of configFiles) {
if (fs.existsSync(config.modDir + d + modId + d + file)) {
ret.push({name:file})
}
}
return ret
}
const getModNameById = (id) => {
const files = fs.readdirSync(serverFiles, {encoding: 'utf8', withFileTypes: true})
for (const file of files) {
if (file.isSymbolicLink()) {
const sym = fs.readlinkSync(serverFiles + d + file.name)
if(sym.indexOf(id) > -1) return file.name
}
}
}
const getMods = () => {
const mods = []
fs.readdirSync(config.modDir).forEach(file => {
const name = getModNameById(file)
mods.push({name:name,id:file})
})
return mods
}
app.use(express.static('root'))
// Get mod metadata by ID
app.get('/mod/:modId', (req, res) => {
const modId = req.params["modId"]
const modDir = config.modDir + d + modId
const customXML = getCustomXML(modId)
const ret = {
id: modId,
name: getModNameById(modId),
size: getDirSize(modDir),
customXML: customXML
}
res.send(ret)
})
// Get a mod's XML file
app.get('/mod/:modId/:file', (req, res) => {
const modId = req.params["modId"]
const file = req.params["file"]
const contents = fs.readFileSync(config.modDir + d + modId + d + file)
res.send(contents)
})
// Search for a mod
app.get(('/search/:searchString'), (req, res) => {
const searchString = req.params["searchString"]
const url = "https://api.steampowered.com/IPublishedFileService/QueryFiles/v1/?numperpage=1000&appid=221100&return_short_description=true&strip_description_bbcode=true&key=" + config.steamAPIKey + "&search_text=" + searchString
https.get(url, resp => {
let data = '';
resp.on('data', chunk => {
data += chunk;
});
resp.on('end', () => {
res.send(JSON.parse(data))
})
}).on('error', err => {
console.log(err.message)
})
})
// Install a mod
app.get(('/install/:modId'), (req, res) => {
const modId = req.params["modId"]
// Shell out to steamcmd, monitor the process, and display the output as it runs
res.send(modId + " was installed")
})
/*
Get the status of things:
If the base files are installed, the version of the server, a list of mods, etc.
*/
app.get('/status', (req, res) => {
// FIXME Async/await this stuff...
const installed = fs.existsSync(config.installFile)
const mods = getMods()
const ret = {
"installed": installed,
"version": "1.20.bogus",
"mods": mods
}
res.send(ret)
})
app.listen(config.port, () => {
console.log(`Listening on port ${config.port}`)
})