mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 22:31:18 +00:00
694 lines
19 KiB
Bash
Executable file
694 lines
19 KiB
Bash
Executable file
#!/usr/bin/env bash
|
|
|
|
# If you want/need the server and rcon ports to be different, set them here.
|
|
# The steam query port is set in serverDZ.cfg.
|
|
|
|
# Server port
|
|
port=2302
|
|
rcon_port=2303
|
|
|
|
# Don't change anything else.
|
|
|
|
# Colors
|
|
default="\e[0m"
|
|
red="\e[31m"
|
|
green="\e[32m"
|
|
yellow="\e[93m"
|
|
lightblue="\e[94m"
|
|
blue="\e[34m"
|
|
magenta="\e[35m"
|
|
cyan="\e[36m"
|
|
|
|
# DayZ Experimental server Steam app ID, because there is no release version of the Linux server yet
|
|
#experimental_server_appid=1042420
|
|
|
|
# DayZ release server Steam app ID. Presumably once the Linux server is released, the binaries will come
|
|
# from this ID.
|
|
release_server_appid=223350
|
|
|
|
# DayZ release client SteamID. This is for mods, as only the release client has them.
|
|
release_client_appid=221100
|
|
|
|
# Base directories
|
|
CFG_SRC_FILES="/files"
|
|
SERVER_FILES="${HOME}/serverfiles"
|
|
SERVER_PROFILE="${HOME}/profiles"
|
|
|
|
# Server configuration file
|
|
SERVER_CFG_FILE="serverDZ.cfg"
|
|
SERVER_CFG_DST="${SERVER_FILES}/${SERVER_CFG_FILE}"
|
|
SERVER_CFG_SRC="${CFG_SRC_FILES}/${SERVER_CFG_FILE}"
|
|
|
|
# Command line parameters except mod, as that is handled separately.
|
|
parameters="-config=${SERVER_CFG_FILE} -port=${port} -freezecheck -fps=60 -BEpath=${SERVER_FILES}/battleye -profiles=${SERVER_PROFILE} -nologs"
|
|
|
|
# Used to check if dayZ is installed
|
|
SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
|
|
|
|
# Steam files
|
|
STEAM_LOGIN="${HOME}/steamlogin"
|
|
STEAMCMD=steamcmd
|
|
|
|
# Workshop. This file will store metadata about what mods are installed.
|
|
WORKSHOP_CFG="${HOME}/workshop.cfg"
|
|
if [ ! -f "${WORKSHOP_CFG}" ]
|
|
then
|
|
touch "${WORKSHOP_CFG}"
|
|
fi
|
|
|
|
# An array to store Workshop items. Each element contains the mod's ID, name, and state (active or not).
|
|
declare -a workshopID
|
|
workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${release_client_appid}"
|
|
|
|
# Backups
|
|
BACKUP_DIR="${HOME}/backup"
|
|
if [ ! -d "${BACKUP_DIR}" ]
|
|
then
|
|
mkdir -p "${BACKUP_DIR}"
|
|
fi
|
|
|
|
# Other stuff
|
|
YES="${green}yes${default}"
|
|
NO="${red}no${default}"
|
|
|
|
# Functions
|
|
|
|
# Usage
|
|
usage(){
|
|
echo -e "
|
|
${red}Bad option or arguments! ${yellow}${*}${default}
|
|
|
|
Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
|
|
|
|
Options and arguments:
|
|
|
|
a|activate id [id...] - Activate one or many installed DayZ Workshop items by id
|
|
add id [id...] - Add one or many DayZ Workshop items by id. Added items become active by default
|
|
b|backup - Backup the mission storage files in all mission directories
|
|
c|config - Update the internal serverDZ.cfg file from files/serverDZ.cfg on the host. Presents a unified diff if the internal file doesn't match the host file
|
|
d|deactivate id [id...] - Deactivate one or many installed DayZ Workshop items by id - Keeps the mod files but excludes from -mod=
|
|
i|install - Install the DayZ server files
|
|
l|list - List Workshop items and if they are active or not
|
|
g|login - Login to Steam
|
|
m|modupdate - Update the mod files
|
|
n|rcon - Connect to the server using a python RCON client
|
|
r|remove id [id...] - Remove all vestiges of one or many Workshop items by id
|
|
restart - Restart the server without restarting the container
|
|
t|status - Shows the server's status as well as the state of the server files and mods (Needs install, update, etc.)
|
|
stop - Stop the server
|
|
u|update - Update the server files
|
|
${default}"
|
|
exit 1
|
|
}
|
|
|
|
# Make sure to clean up and report on exit, as these files remain in the container's volume
|
|
report() {
|
|
rm -f /tmp/mod_command_line /tmp/parameters
|
|
echo
|
|
echo -e "${yellow}========================================== error.log =========================================="
|
|
find "${HOME}" -name error.log -exec head {} \; -exec tail {} \; -exec rm -f {} \;
|
|
echo
|
|
echo -e "========================================== script*.log ========================================"
|
|
find "${HOME}" -name "script*.log" -exec head {} \; -exec tail {} \; -exec rm -f {} \;
|
|
echo
|
|
echo -e "========================================== *.RPT =============================================="
|
|
find "${HOME}" -name "*.RPT" -exec ls -la {} \; -exec tail {} \; -exec rm -f {} \;
|
|
echo
|
|
echo -e "========================================== End crash log ======================================${default}"
|
|
}
|
|
|
|
# Convenience function
|
|
prompt_yn(){
|
|
echo -n "${1} (y|N) " >&2
|
|
read -s -n 1 a
|
|
a=$(echo ${a} | tr A-Z a-z)
|
|
echo
|
|
if [[ "${a}" = "y" ]]
|
|
then
|
|
return 0
|
|
else
|
|
return 1
|
|
fi
|
|
}
|
|
|
|
check_install(){
|
|
if [ ! -f "${SERVER_INSTALL_FILE}" ]
|
|
then
|
|
echo
|
|
echo -e "The DayZ server files are not installed. Run '${green}docker-compose run --rm main dayzserver install${default}'"
|
|
echo
|
|
exit 1
|
|
fi
|
|
}
|
|
|
|
# Ensures all is installed and ready before allowing operations that depends on things being ready.
|
|
# Installs the initial server config file from its template.
|
|
# Handles the importing of changes to that template.
|
|
# Installs the initial Battleye RCON config.
|
|
loadconfig(){
|
|
check_install
|
|
# Handle the initial server configuration file
|
|
if [ ! -f ${SERVER_CFG_DST} ]
|
|
then
|
|
echo "Creating initial server configuration file"
|
|
cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
|
|
fi
|
|
# battleye config and rconpassword setup
|
|
# The server creates a new file from this file, which it then uses.
|
|
# Let's make sure to delete it first
|
|
BE_SERVER_FILE="${HOME}/serverfiles/battleye/beserver_x64.cfg"
|
|
ALT_BE_SERVER_FILE=$(find ${HOME}/serverfiles/battleye -name "beserver_x64_active*")
|
|
if [ ! -f "${BE_SERVER_FILE}" ] && [ ! -f "${ALT_BE_SERVER_FILE}" ]
|
|
then
|
|
passwd=$(openssl rand -base64 8 | tr -dc 'A-Za-z0-9')
|
|
if [ "${passwd}" == "" ]
|
|
then
|
|
passwd=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10)
|
|
fi
|
|
if [ "${passwd}" == "" ]
|
|
then
|
|
printf "[ ${red}FAIL${default} ] Could not generate a passwort for RCON!\nOpen the Battleye config with 'dayzserver rcon'."
|
|
exit 1
|
|
else
|
|
cat > "${BE_SERVER_FILE}" <<EOF
|
|
RConPassword ${passwd}
|
|
RestrictRCon 0
|
|
RConPort ${rcon_port}
|
|
EOF
|
|
fi
|
|
printf "[ ${cyan}INFO${default} ] New RCON password: ${yellow}${passwd}${default}\n"
|
|
else
|
|
if [ -f "${BE_SERVER_FILE}" ]
|
|
then
|
|
FILE="${BE_SERVER_FILE}"
|
|
elif [ -f "${ALT_BE_SERVER_FILE}" ]
|
|
then
|
|
FILE="${ALT_BE_SERVER_FILE}"
|
|
fi
|
|
passwd=$(grep RConPassword ${FILE} | awk '{print $2}')
|
|
# printf "[ ${cyan}INFO${default} ] Using existing RCON password: ${yellow}${passwd}${default}\n"
|
|
fi
|
|
cp /usr/local/py3rcon/configexample.json ~/py3rcon.config.json
|
|
jq --arg port 2303 --arg rcon_password b0fNIBVfkM \
|
|
'.logfile="py3rcon.log" | .loglevel=0 | .server.port=$port | .server.rcon_password=$rcon_password | del(.repeatMessage)' \
|
|
/usr/local/py3rcon/configexample.json \
|
|
> ~/py3rcon.config.json
|
|
}
|
|
|
|
# Start the server in the foreground
|
|
start(){
|
|
# Do the report on exit. Set here so that it only happens once we're starting the server, and not for other actions.
|
|
trap '
|
|
report
|
|
' EXIT
|
|
mod_cmd
|
|
cd ${SERVER_FILES}
|
|
# Run the server. Allow docker to restart the container if the script exits with a code other than 0. This is so we can
|
|
# safely shut the container down without killing the server within.
|
|
printf "[ ${green}DayZ${default} ] Server starting...\n"
|
|
# Save the mod command line and parameters that were used to start the server, so status reflects the running server's
|
|
# actual status with those
|
|
echo ${mod_command_line} > /tmp/mod_command_line
|
|
echo ${parameters} > /tmp/parameters
|
|
./DayZServer ${mod_command_line} ${parameters}
|
|
EXIT_CODE=$?
|
|
if [ -f ${SERVER_FILES}/restart ]
|
|
then
|
|
rm -f ${SERVER_FILES}/restart
|
|
EXIT_CODE=42
|
|
fi
|
|
printf "\n[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n"
|
|
exit ${EXIT_CODE}
|
|
}
|
|
|
|
# Restarts the server by forcing an exit code other than 0, causing docker to restart the container.
|
|
restart(){
|
|
touch "${SERVER_FILES}/restart"
|
|
echo "Restarting DayZ server..."
|
|
kill -TERM $(pidof DayZServer)
|
|
}
|
|
|
|
# Stops the server cleanly and exits 0, which will stop the container.
|
|
stop(){
|
|
echo "Stopping DayZ server..."
|
|
kill -TERM $(pidof DayZServer)
|
|
}
|
|
|
|
# Forcibly kill the server, should it be necessary.
|
|
force(){
|
|
echo "Forcibly stopping DayZ server..."
|
|
kill -KILL $(pidof DayZServer)
|
|
}
|
|
|
|
# Hanle the Steam login information.
|
|
login(){
|
|
loadconfig
|
|
if [ -f "${STEAM_LOGIN}" ]
|
|
then
|
|
if prompt_yn "The steam login is already set. Reset it?"
|
|
then
|
|
rm -f "${STEAM_LOGIN}"
|
|
else
|
|
echo "Not reset."
|
|
exit 0
|
|
fi
|
|
fi
|
|
if [ ! -f "${STEAM_LOGIN}" ]
|
|
then
|
|
echo "Setting up Steam credentials"
|
|
echo -n "Steam Username (anonymous): "
|
|
read steamlogin
|
|
if [[ "${steamlogin}" = "" ]]
|
|
then
|
|
echo "Steam login set to 'anonymous'"
|
|
steamlogin="anonymous"
|
|
fi
|
|
echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}"
|
|
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
|
|
fi
|
|
}
|
|
|
|
# "Perform" the Steam login. This just sources the file with the Steam login name.
|
|
dologin(){
|
|
loadconfig
|
|
if [ -f "${STEAM_LOGIN}" ]
|
|
then
|
|
source "${STEAM_LOGIN}"
|
|
else
|
|
echo "No cached Steam credentials. Please configure this now: "
|
|
login
|
|
fi
|
|
}
|
|
|
|
# Perform the installation of the server files.
|
|
install(){
|
|
loadconfig
|
|
if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]]
|
|
then
|
|
mkdir -p "${SERVER_FILES}"
|
|
mkdir -p "${SERVER_PROFILE}"
|
|
printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
|
|
dologin
|
|
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
|
|
else
|
|
printf "[ ${lightblue}DayZ${default} ] The Server is already installed.\n"
|
|
fi
|
|
}
|
|
|
|
# Handle any changes in the server config file by allowing them to be merged after viewing a diff.
|
|
config(){
|
|
if ! diff -q "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
|
|
then
|
|
echo "========================================================================="
|
|
diff -Nau --color "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}" || echo ""
|
|
echo "========================================================================="
|
|
if prompt_yn "The new server configuration file differs from what's installed. Use it?"
|
|
then
|
|
echo "Updating the server configuration file"
|
|
cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
|
|
else
|
|
echo "NOT updating the server configuration file"
|
|
fi
|
|
fi
|
|
}
|
|
|
|
# Update the server files.
|
|
update(){
|
|
dologin
|
|
appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${release_server_appid}".acf
|
|
printf "[ ... ] Checking for update:"
|
|
# gets currentbuild
|
|
currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3)
|
|
# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD
|
|
if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ]
|
|
then
|
|
rm -f "${HOME}/Steam/appcache/appinfo.vdf"
|
|
fi
|
|
# check for new build
|
|
availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +app_info_print \
|
|
"${release_server_appid}" +quit | sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
|
|
if [ -z "${availablebuild}" ]
|
|
then
|
|
printf "\r[ ${red}FAIL${default} ] Checking for update:\n"
|
|
printf "\r[ ${red}FAIL${default} ] Checking for update:: Not returning version info\n"
|
|
exit
|
|
else
|
|
printf "\r[ ${green}OK${default} ] Checking for update:"
|
|
fi
|
|
# compare builds
|
|
if [ "${currentbuild}" != "${availablebuild}" ] || [[ ${1} = "force" ]]
|
|
then
|
|
printf "\r[ ${green}OK${default} ] Checking for update:: Update available\n"
|
|
printf "Update available:\n"
|
|
printf "\tCurrent build: ${red}${currentbuild}${default}\n"
|
|
printf "\tAvailable build: ${green}${availablebuild}${default}\n"
|
|
printf "\thttps://steamdb.info/app/${release_server_appid}/\n"
|
|
printf "\nApplying update"
|
|
# run update
|
|
dologin
|
|
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
|
|
modupdate
|
|
else
|
|
printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
|
|
printf "\nNo update available:\n"
|
|
printf "\tCurrent version: ${green}${currentbuild}${default}\n"
|
|
printf "\tAvailable version: ${green}${availablebuild}${default}\n"
|
|
printf "\thttps://steamdb.info/app/${release_server_appid}/\n\n"
|
|
fi
|
|
}
|
|
|
|
# Assemble the workshop list variable
|
|
get_mods(){
|
|
mapfile -t workshopID < "${WORKSHOP_CFG}"
|
|
workshoplist=""
|
|
for i in "${workshopID[@]}"
|
|
do
|
|
workshoplist+=" +workshop_download_item "${release_client_appid}" "$i""
|
|
done
|
|
}
|
|
|
|
# Update mods
|
|
modupdate(){
|
|
get_mods
|
|
echo "Updating mods..."
|
|
dologin
|
|
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
|
|
# Updated files come in with mixed cases. Fix that.
|
|
echo -n "Fixing file names..."
|
|
find "${workshopfolder}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
|
|
echo "done"
|
|
echo
|
|
}
|
|
|
|
# Add a mod
|
|
add(){
|
|
if [ -d "${workshopfolder}/${1}" ]
|
|
then
|
|
echo -e "${yellow}Warning: The mod directory ${workshopfolder}/${1} already exists!${default}"
|
|
MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
|
|
fi
|
|
if [ -L "${SERVER_FILES}/@${MODNAME}" ]
|
|
then
|
|
echo -e "${yellow}Warning: The mod symlink ${SERVER_FILES}/@${MODNAME} already exists!${default}"
|
|
fi
|
|
if grep -qP "\b${1}\b" "${WORKSHOP_CFG}"
|
|
then
|
|
echo "The mod with id ${1} is already in the workshop configuration."
|
|
return
|
|
fi
|
|
echo "Adding mod id ${1}"
|
|
echo "${1}:MODNAME:1" >> ${WORKSHOP_CFG}
|
|
modupdate
|
|
# Make sure the install succeeded
|
|
if [ ! -d "${workshopfolder}/${1}" ]
|
|
then
|
|
echo -e "${red}Mod installation failed: The mod directory ${workshopfolder}/${1} was not created!${default}"
|
|
echo "Installation failed! See above (You probably need to use a real Steam login)"
|
|
# The mod is added temporarily into the workshop config. Since the installation failed, reemove it instead of updating it.
|
|
head -n-1 "${WORKSHOP_CFG}" > /tmp/workshop.cfg.tmp
|
|
mv /tmp/workshop.cfg.tmp "${WORKSHOP_CFG}"
|
|
return
|
|
fi
|
|
# Get the name of the newly added mod
|
|
MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
|
|
symlink ${1} "${MODNAME}"
|
|
# Lower case all the files in mod directories.
|
|
find "${workshopfolder}/${1}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
|
|
# Copy the key files
|
|
copy_keys ${1}
|
|
# Set the mod name in the workshop config file, as we don't know this at the start.
|
|
sed -i "${WORKSHOP_CFG}" -e "s/${1}:MODNAME/${1}:${MODNAME}/"
|
|
echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added"
|
|
|
|
}
|
|
|
|
# Remove a mod
|
|
remove(){
|
|
if [ -d "${workshopfolder}/${1}" ]
|
|
then
|
|
MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
|
|
echo "Removing directory ${workshopfolder}/${1}"
|
|
rm -rf "${workshopfolder}/${1}"
|
|
fi
|
|
if [ -L "${SERVER_FILES}/@${MODNAME}" ]
|
|
then
|
|
echo "Removing symlink ${SERVER_FILES}/@${MODNAME}"
|
|
rm -f "${SERVER_FILES}/@${MODNAME}"
|
|
fi
|
|
if grep -q ${1} "${WORKSHOP_CFG}"
|
|
then
|
|
echo "Removing workshop file entry"
|
|
sed -i "${WORKSHOP_CFG}" -e "/${1}:/d"
|
|
fi
|
|
echo "Mod id ${1} - ${MODNAME} - removed"
|
|
}
|
|
|
|
# Activate / Deactivate a mod
|
|
activate(){
|
|
W=${1}
|
|
shift
|
|
WW=""
|
|
if [[ ${W} = 0 ]]
|
|
then
|
|
WW="de"
|
|
fi
|
|
get_mods
|
|
X=1
|
|
# Loop over mod list
|
|
for i in "${workshopID[@]}"
|
|
do
|
|
ID=$(echo ${i} | cut -d: -f1)
|
|
NAME=$(echo ${i} | cut -d: -f2)
|
|
ACTIVE=$(echo ${i} | cut -d: -f3)
|
|
# Find mod by ID or index
|
|
if [[ ${ID} = ${1} ]] || [[ ${X} = ${1} ]]
|
|
then
|
|
# Toggle state or report nothing burger
|
|
if [[ "${ACTIVE}" != "${W}" ]]
|
|
then
|
|
sed -i "${WORKSHOP_CFG}" -e "s/${ID}:${NAME}:[0-1]/${ID}:${NAME}:${W}/"
|
|
symlink ${W} ${ID} "${NAME}"
|
|
copy_keys ${W} ${ID}
|
|
echo "Mod id ${ID} - ${WW}activated"
|
|
else
|
|
echo -e "Mod id ${ID} - ${green}${NAME}${default} - is already ${WW}active"
|
|
fi
|
|
fi
|
|
X=$((X+1))
|
|
done
|
|
list
|
|
}
|
|
|
|
# List mods
|
|
list(){
|
|
get_mods
|
|
X=1
|
|
spaces=" "
|
|
echo -e " ID Name Active URL"
|
|
echo "---------------------------------------------------------------------------------------------------------------------"
|
|
for i in "${workshopID[@]}"
|
|
do
|
|
ID=$(echo ${i} | cut -d: -f1)
|
|
NAME=$(echo ${i} | cut -d: -f2)
|
|
ACTIVE=$(echo ${i} | cut -d: -f3)
|
|
if [[ ${ACTIVE} = "1" ]]
|
|
then
|
|
C="${green}"
|
|
else
|
|
C="${red}"
|
|
fi
|
|
printf "${C}%.3d %s %.23s %s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s${default}\n" ${X} ${ID} "${NAME}" "${spaces:${#NAME}+1}" ${ACTIVE} ${ID}
|
|
X=$((X+1))
|
|
done
|
|
}
|
|
|
|
# Copy mod keys
|
|
copy_keys(){
|
|
if [[ ${1} = 1 ]]
|
|
then
|
|
echo "Copying key files..."
|
|
cp -v ${workshopfolder}/${2}/keys/* "${SERVER_FILES}/keys/"
|
|
fi
|
|
}
|
|
|
|
# Symlink mods
|
|
symlink(){
|
|
W=${1}
|
|
shift
|
|
ID=${1}
|
|
NAME=${2}
|
|
# Symlink it
|
|
if [ ! -L "${SERVER_FILES}/@${NAME}" ] && [[ ${W} = 1 ]]
|
|
then
|
|
ln -sv ${workshopfolder}/${ID} "${SERVER_FILES}/@${NAME}"
|
|
# echo "Created symlink ${workshopfolder}/${ID} ${SERVER_FILES}/@${NAME}"
|
|
elif [[ "${W}" = "0" ]]
|
|
then
|
|
rm -vf "${SERVER_FILES}/@${NAME}"
|
|
fi
|
|
# echo "Symlink ${SERVER_FILES}/@${NAME} managed"
|
|
}
|
|
|
|
# Assemble the mod command line
|
|
mod_cmd(){
|
|
get_mods
|
|
mod_command_line=""
|
|
for i in "${workshopID[@]}"
|
|
do
|
|
NAME=$(echo ${i} | cut -d: -f2)
|
|
ACTIVE=$(echo ${i} | cut -d: -f3)
|
|
if [[ ${ACTIVE} = "1" ]]
|
|
then
|
|
mod_command_line="${mod_command_line}@${NAME};"
|
|
fi
|
|
done
|
|
if [[ ${mod_command_line} != "" ]]
|
|
then
|
|
mod_command_line='-mod='${mod_command_line::-1}
|
|
fi
|
|
}
|
|
|
|
# Our internal RCON
|
|
rcon(){
|
|
exec /usr/local/py3rcon/py3rcon.py --gui ~/py3rcon.config.json
|
|
}
|
|
|
|
# Display the status of everything
|
|
status(){
|
|
INSTALLED="${NO}"
|
|
LOGGED_IN="${NO}"
|
|
RUNNING="${NO}"
|
|
get_mods
|
|
|
|
MODS_INSTALLED=""
|
|
A=0
|
|
for i in "${workshopID[@]}"
|
|
do
|
|
ID=$(echo ${i} | cut -d: -f1)
|
|
NAME=$(echo ${i} | cut -d: -f2)
|
|
ACTIVE=$(echo ${i} | cut -d: -f3)
|
|
if [[ ${ACTIVE} = "1" ]]
|
|
then
|
|
C="${green}"
|
|
A=$((A+1))
|
|
else
|
|
C="${red}"
|
|
fi
|
|
MODS_INSTALLED="${MODS_INSTALLED} ${C}${NAME}${default}\n"
|
|
done
|
|
MODS_INSTALLED="Mods installed: ${green}${#workshopID[@]}${default} Active: ${green}${A}${default}\n${MODS_INSTALLED}"
|
|
|
|
# DayZ Server files installation
|
|
if [ -f "${SERVER_INSTALL_FILE}" ]
|
|
then
|
|
INSTALLED="${YES}"
|
|
fi
|
|
# Logged into Steam
|
|
if [ -f "${STEAM_LOGIN}" ]
|
|
then
|
|
LOGGED_IN="${YES}"
|
|
if grep -q anonymous "${STEAM_LOGIN}"
|
|
then
|
|
ANONYMOUS="${yellow}(as anonymous)${default}"
|
|
else
|
|
ANONYMOUS="${green}(not anonymous)${default}"
|
|
fi
|
|
fi
|
|
# Running or not
|
|
if pidof DayZServer > /dev/null
|
|
then
|
|
# Uptime
|
|
UPTIME=$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +%H:%M:%S)
|
|
RUNNING="${YES}\nUptime: ${green}${UPTIME}${default}"
|
|
# Current parameters
|
|
RUNNING="${RUNNING}\nRunning Parameters: $(cat /tmp/parameters)\nRunning mod parameter: $(cat /tmp/mod_command_line)"
|
|
fi
|
|
mod_cmd
|
|
# Map name
|
|
# MAP=$(grep -E "template=" ${SERVER_CFG_DST} | grep -vE "^//")
|
|
# Number of mods plus the list denoting on or off
|
|
echo -e "
|
|
Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
|
|
Server files installed: ${INSTALLED}
|
|
${MODS_INSTALLED}Server running: ${RUNNING}
|
|
Working parameters:${parameters}
|
|
Working mod parameter: ${mod_command_line}
|
|
"
|
|
}
|
|
|
|
backup(){
|
|
cd "${SERVER_FILES}"/mpmissions
|
|
for i in $(find -type d -name storage_1)
|
|
do
|
|
echo "Backing up ${i}..."
|
|
D=$(date +'%Y-%m-%d-%H-%M-%S')
|
|
B="${BACKUP_DIR}/${i}-${D}"
|
|
mkdir -p "${B}"
|
|
cp -a "${i}" "${B}"
|
|
echo
|
|
done
|
|
}
|
|
|
|
# Capture the first argument and shift it off so we can pass $@ to every function
|
|
C=${1}
|
|
shift
|
|
|
|
case "${C}" in
|
|
a|activate)
|
|
activate 1 "${@}"
|
|
;;
|
|
add)
|
|
add "${@}"
|
|
;;
|
|
b|backup)
|
|
backup "${@}"
|
|
;;
|
|
cmd)
|
|
mod_cmd "${@}"
|
|
;;
|
|
c|config)
|
|
config "${@}"
|
|
;;
|
|
d|deactivate)
|
|
activate 0 "${@}"
|
|
;;
|
|
f|force)
|
|
force
|
|
;;
|
|
i|install)
|
|
install "${@}"
|
|
;;
|
|
l|list)
|
|
list "${@}"
|
|
;;
|
|
login)
|
|
login "${@}"
|
|
;;
|
|
m|modupdate)
|
|
modupdate "${@}"
|
|
;;
|
|
n|rcon)
|
|
rcon "${@}"
|
|
;;
|
|
r|remove)
|
|
remove "${@}"
|
|
;;
|
|
restart)
|
|
restart "${@}"
|
|
;;
|
|
start)
|
|
start "${@}"
|
|
;;
|
|
s|status)
|
|
status "${@}"
|
|
;;
|
|
stop)
|
|
stop "${@}"
|
|
;;
|
|
u|update)
|
|
update "${@}"
|
|
;;
|
|
**)
|
|
usage "$*"
|
|
;;
|
|
esac
|