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![]() Add quirk to handle upstream XMLs not having the correct nodes. Add initial map install based on the map in the config. Add package to allow for XML merging in the server container. Add an environment variable that prevents the server from starting, to test mod XML integration at server start. Back up logs into dedicated directories based on the date when the server exits. Improve logic for copying XML files into mpmissions. Fix status output formatting. Get map name from the config at script start in the server script. Refactor XML env scripts so they don't have a hashbang. Refactor one mod's integration with the new file naming convention. |
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@Banov | ||
@BaseBuildingPlus | ||
@CodeLock | ||
@DayZBicycle | ||
@dbo_raptors | ||
@DeerIsle | ||
@Lightsword | ||
@Pripyat | ||
@RaG_BaseItems | ||
@RedFalconFlightSystemHeliz | ||
@RedFalconWatercraft | ||
@SNAFU_Weapons | ||
README.md |
Mods
Custom mod integrations
The goal is to provide the ability to quickly and easily integrate a mod's extra files:
- Custom map mods that require mission files to be installed.
- Mods that require extra files to be merged into mission files.
- Mods that require extra integration steps in the profiles directory.
Banov
A custom map mod. The integration script installs the mission files from their github.
Raptors
...
Red Falcon Flight System Heliz
A mod that adds helicopters. The integration merges types.xml
, events.xml
, cfgspawnabletypes.xml
, and cfgeventspawns.xml
into the mission files. This allows for configuring spawn points on all the supported maps, what helicopters spawn, how many, their parts, etc..