mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 14:21:18 +00:00
641 lines
19 KiB
Bash
Executable file
641 lines
19 KiB
Bash
Executable file
#!/usr/bin/env bash
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source dz-common
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# Server container base directories
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MPMISSIONS="${SERVER_FILES}/mpmissions"
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mkdir -p ${SERVER_PROFILE}/battleye
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# Server configuration file
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SERVER_CFG_FILE="serverDZ.cfg"
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SERVER_CFG_DST="${SERVER_PROFILE}/${SERVER_CFG_FILE}"
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SERVER_CFG_SRC="${FILES}/${SERVER_CFG_FILE}"
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# Command line parameters except mod, as that is handled separately.
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parameters="-config=${SERVER_CFG_DST} -port=${port} -freezecheck -BEpath=${SERVER_PROFILE}/battleye -profiles=${SERVER_PROFILE} -nologs"
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# Where mods are installed.
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WORKSHOP_DIR="/mods/${release_client_appid}"
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# Backups
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BACKUP_DIR="${HOME}/backup"
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if [ ! -d "${BACKUP_DIR}" ]
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then
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mkdir -p "${BACKUP_DIR}"
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fi
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mod_command_line=""
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# Functions
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# Usage
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usage(){
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echo -e "
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${red}Bad option or arguments! ${yellow}${*}${default}
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Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
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Options and arguments:
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a|activate id - Activate an installed DayZ Workshop items by id or index
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b|backup - Backup the mission storage files in all mission directories
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c|config - Update the internal serverDZ.cfg file from files/serverDZ.cfg on the host. Presents a unified diff if the internal file doesn't match the host file
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d|deactivate id - Deactivate an installed DayZ Workshop items by id or index - Keeps the mod files but excludes it from the mod parameter
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f|force - Forcibly kill the server. Use only as a last resort if the server won't shut down
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l|list - List Workshop items and their details
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n|rcon - Connect to the server using a python RCON client
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r|restart - Restart the server without restarting the container
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s|status - Shows the server's status: Running, uptime, mods, parameters, mod parameter, etc.
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stop - Stop the server
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${default}"
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exit 1
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}
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loadconfig(){
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if [ ! -f "${SERVER_INSTALL_FILE}" ]
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then
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echo
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echo -e "The DayZ server files are not installed. You need to do this first in the web UI."
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echo
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exit 1
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fi
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# Handle the initial server configuration file
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if [ ! -f ${SERVER_CFG_DST} ]
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then
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echo "Creating initial server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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fi
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# battleye config and rconpassword setup
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# The server creates a new file from this file, which it then uses.
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# Let's make sure to delete it first
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BE_SERVER_FILE="${SERVER_PROFILE}/battleye/beserver_x64.cfg"
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ALT_BE_SERVER_FILE=$(find ${SERVER_PROFILE}/battleye -name "beserver_x64_active*")
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if [ ! -f "${BE_SERVER_FILE}" ] && [ ! -f "${ALT_BE_SERVER_FILE}" ]
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then
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passwd=$(openssl rand -base64 8 | tr -dc 'A-Za-z0-9')
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if [ "${passwd}" == "" ]
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then
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passwd=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10)
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fi
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if [ "${passwd}" == "" ]
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then
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printf "[ ${red}FAIL${default} ] Could not generate a passwort for RCON!\nOpen the Battleye config with 'dayzserver rcon'."
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exit 1
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else
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cat > "${BE_SERVER_FILE}" <<EOF
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RConPassword ${passwd}
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RestrictRCon 0
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RConPort ${rcon_port}
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EOF
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fi
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printf "[ ${cyan}INFO${default} ] New RCON password: ${yellow}${passwd}${default}\n"
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else
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if [ -f "${BE_SERVER_FILE}" ]
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then
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FILE="${BE_SERVER_FILE}"
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elif [ -f "${ALT_BE_SERVER_FILE}" ]
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then
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FILE="${ALT_BE_SERVER_FILE}"
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fi
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passwd=$(grep RConPassword ${FILE} | awk '{print $2}')
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# printf "[ ${cyan}INFO${default} ] Using existing RCON password: ${yellow}${passwd}${default}\n"
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fi
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cp /usr/local/py3rcon/configexample.json ~/py3rcon.config.json
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jq --arg port 2303 --arg rcon_password b0fNIBVfkM \
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'.logfile="py3rcon.log" | .loglevel=0 | .server.port=$port | .server.rcon_password=$rcon_password | del(.repeatMessage)' \
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/usr/local/py3rcon/configexample.json \
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> ~/py3rcon.config.json
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}
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# Make sure to clean up and report on exit, as these files remain in the container's volume
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report() {
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if [[ ${DONT_START} != "" ]]
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then
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exit 0
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fi
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rm -f /tmp/mod_command_line /tmp/parameters
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echo
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echo -e "${yellow}========================================== error.log =========================================="
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find "${SERVER_PROFILE}" -name error.log -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== script*.log ========================================"
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find "${SERVER_PROFILE}" -name "script*.log" -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== *.RPT =============================================="
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find "${SERVER_PROFILE}" -name "*.RPT" -exec ls -la {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
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echo
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echo -e "========================================== End log ======================================${default}"
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# Back these files up into a new directory with the current time stamp in the name
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DIR="${SERVER_PROFILE}/logs/$(date +%Y-%m-%d-%H-%M-%S)"
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mkdir -p ${DIR}
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cd ${SERVER_PROFILE}
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mv -v *.log *.RPT *.mdmp ${DIR} 2> /dev/null
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}
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mergexml(){
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echo
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# First copy the pristine files from upstream
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echo -e "${green}Copying upstream files into local mpmissions for map ${MAP}${default}":
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find /mpmissions/${MAP} \( \
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-name "cfgeconomycore.xml" \
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-o -name "cfgenvironment.xml" \
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-o -name "cfgeventgroups.xml" \
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-o -name "cfgeventspawns.xml" \
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-o -name "cfggameplay.json" \
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-o -name "cfgweather.xml" \
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-o -name "init.c" \
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\) -exec cp -v {} ${SERVER_FILES}{} \;
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# FIXME!!! HACK to account for cfgGameplay mixed case
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cp ${MPMISSIONS}/${MAP}/cfggameplay.json ${MPMISSIONS}/${MAP}/cfgGameplay.json
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# Follow https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding
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# Remove any existing files, via the mod_ and custom_ prefixes
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rm -rf ${MPMISSIONS}/${MAP}/mod_*
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rm -rf ${MPMISSIONS}/${MAP}/custom_*
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for link in $(ls -tdr ${SERVER_PROFILE}/@* 2> /dev/null)
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do
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ID=$(readlink ${link} | awk -F/ '{print $NF}')
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C=""
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FOUND=0
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# This loop handles Central Economy files
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# A matrix of file names -> root node -> child node permutations
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for i in "CFGSPAWNABLETYPES:spawnabletypes:type" "EVENTS:events:event" "TYPES:types:type"
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do
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var=$(echo ${i} | cut -d: -f1)
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CHECK=$(echo ${i} | cut -d: -f2)
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CHILD=$(echo ${i} | cut -d: -f3)
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if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.xml" ]
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then
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if [[ ${FOUND} = 0 ]]
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then
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MODNAME=$(get_mod_name ${ID})
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echo
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echo -e "${green}Adding mod integration ${MODNAME}${default}"
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FOUND=1
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fi
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echo -n "Copy "
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mkdir -p ${MPMISSIONS}/${MAP}/mod_${ID}
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cp -v ${WORKSHOP_DIR}/${ID}/${var,,}.xml ${MPMISSIONS}/${MAP}/mod_${ID}/${var,,}.xml
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C+="-s / -t elem -n file -a /file -t attr -n name -v ${var,,}.xml -a /file -t attr -n type -v ${CHECK} -m /file /ce "
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fi
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done
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if [[ ${C} != "" ]]
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then
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# Merge into the current mpmissions file
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echo "Create new XML node <ce folder=\"mod_${ID}\"> -> ${MPMISSIONS}/${MAP}/cfgeconomycore.xml"
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find ${MPMISSIONS}/${MAP} -name cfgeconomycore.xml -exec \
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xmlstarlet ed -L -s / -t elem -n ce \
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-a /ce -t attr -n folder -v "mod_${ID}" ${C} \
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-m /ce /economycore {} \;
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fi
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# These are merged directly into the upstream file
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for i in "CFGEVENTGROUPS:eventgroupdef:group" "CFGEVENTSPAWNS:eventposdef:event" "CFGENVIRONMENT:env:territories/territory"
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do
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var=$(echo ${i} | cut -d: -f1)
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CHECK=$(echo ${i} | cut -d: -f2)
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CHILD=$(echo ${i} | cut -d: -f3)
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if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.xml" ]
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then
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echo "Merge XML ${WORKSHOP_DIR}/${ID}/${var,,}.xml -> ${MPMISSIONS}/${MAP}/${var,,}.xml"
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rm -f /tmp/x /tmp/y
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xmlmerge -o /tmp/x ${WORKSHOP_DIR}/${ID}/${var,,}.xml ${MPMISSIONS}/${MAP}/${var,,}.xml
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xmlstarlet fo /tmp/x > /tmp/y
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# Ensure the XML is valid
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xmllint --noout /tmp/y || (
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echo
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echo "Merged XML file ${MPMISSIONS}/${MAP}/${var,,}.xml is not valid! Can't continue!"
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echo
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exit 1
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)
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mv /tmp/y ${MPMISSIONS}/${MAP}/${var,,}.xml
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fi
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done
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# These are merged directly into the upstream file, but are JSON
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for var in "CFGGAMEPLAY"
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do
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if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.json" ]
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then
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if [[ ${FOUND} = 0 ]]
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then
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MODNAME=$(get_mod_name ${ID})
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echo
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echo -e "${green}Adding mod integration ${MODNAME}${default}"
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FOUND=1
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fi
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echo "Merge JSON '${WORKSHOP_DIR}/${ID}/${var,,}.json' -> '${MPMISSIONS}/${MAP}/${var,,}.json'"
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rm -f /tmp/x /tmp/y
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# FIXME: This is a hack to fix the JSON file, as it expects mixed case
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jq -s '.[0] * .[1]' ${MPMISSIONS}/${MAP}/cfgGameplay.json ${WORKSHOP_DIR}/${ID}/${var,,}.json > /tmp/x
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mv /tmp/x ${MPMISSIONS}/${MAP}/cfgGameplay.json
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# jq -s '.[0] * .[1]' ${MPMISSIONS}/${MAP}/${var,,}.json ${WORKSHOP_DIR}/${ID}/${var,,}.json > /tmp/wtf
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# mv /tmp/x ${MPMISSIONS}/${MAP}/${var,,}.json
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fi
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done
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# These are merged directly into the upstream file, but are C
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for var in "INIT"
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do
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if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.c" ]
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then
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if [[ ${FOUND} = 0 ]]
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then
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MODNAME=$(get_mod_name ${ID})
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echo
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echo -e "${green}Adding mod integration ${MODNAME}${default}"
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FOUND=1
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fi
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echo "Patch '${WORKSHOP_DIR}/${ID}/${var,,}.c(.diff)' -> '${MPMISSIONS}/${MAP}/${var,,}.c'"
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patch -s -p0 ${MPMISSIONS}/${MAP}/${var,,}.c < ${WORKSHOP_DIR}/${ID}/${var,,}.c || (
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echo "Patch failed!"
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exit 1
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)
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fi
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done
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# These are copied verbatim
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for var in "CFGWEATHER"
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do
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if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.xml" ]
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then
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if [[ ${FOUND} = 0 ]]
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then
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MODNAME=$(get_mod_name ${ID})
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echo
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echo -e "${green}Adding mod integration ${MODNAME}${default}"
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FOUND=1
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fi
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echo "Copy -> '${WORKSHOP_DIR}/${ID}/${var,,}.xml' -> '${MPMISSIONS}/${MAP}/${var,,}.xml'"
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cp ${WORKSHOP_DIR}/${ID}/${var,,}.xml ${MPMISSIONS}/${MAP}/${var,,}.xml
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fi
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done
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# Here are where start actions happen
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if [ -f "${WORKSHOP_DIR}/${ID}/start.sh" ]
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then
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echo "Running start script -> ${WORKSHOP_DIR}/${ID}/start.sh"
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pushd ${MPMISSIONS}/${MAP} > /dev/null
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bash -x "${WORKSHOP_DIR}/${ID}/start.sh"
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popd > /dev/null
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fi
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done
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if [ -d ${SERVER_PROFILE}/custom ]
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then
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for dir in $(ls ${SERVER_PROFILE}/custom 2> /dev/null)
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do
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FOUND=0
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C=""
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for i in "CFGEVENTGROUPS:eventgroupdef:group" "CFGSPAWNABLETYPES:spawnabletypes:type" "EVENTS:events:event" "TYPES:types:type" "GLOBALS:globals:var"
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do
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var=$(echo ${i} | cut -d: -f1)
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CHECK=$(echo ${i} | cut -d: -f2)
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CHILD=$(echo ${i} | cut -d: -f3)
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if [ -f "${SERVER_PROFILE}/custom/${dir}/${var,,}.xml" ]
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then
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if [[ ${FOUND} = 0 ]]
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then
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echo
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echo -e "${green}Adding custom integration ${dir}${default}"
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FOUND=1
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fi
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mkdir -p ${MPMISSIONS}/${MAP}/custom_${dir}
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echo -n "Copy "
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cp -v ${SERVER_PROFILE}/custom/${dir}/${var,,}.xml ${MPMISSIONS}/${MAP}/custom_${dir}/${var,,}.xml
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C+="-s / -t elem -n file -a /file -t attr -n name -v ${var,,}.xml -a /file -t attr -n type -v ${CHECK} -m /file /ce "
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fi
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done
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if [[ ${C} != "" ]]
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then
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# Merge into the current mpmissions file
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echo "Create new XML node <ce folder=\"custom_${dir}\"> -> ${MPMISSIONS}/${MAP}/cfgeconomycore.xml"
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find ${MPMISSIONS}/${MAP} -name cfgeconomycore.xml -exec \
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xmlstarlet ed -L -s / -t elem -n ce \
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-a /ce -t attr -n folder -v "custom_${dir}" ${C} \
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-m /ce /economycore {} \;
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fi
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# These are merged directly into the upstream file, but are JSON
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for var in "CFGGAMEPLAY"
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do
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if [ -f "${SERVER_PROFILE}/custom/${dir}/${var,,}.json" ]
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then
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if [[ ${FOUND} = 0 ]]
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then
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echo
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echo -e "${green}Adding custom integration ${dir}${default}"
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FOUND=1
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fi
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echo "Merge JSON '${SERVER_PROFILE}/custom/${dir}/${var,,}.json' -> '${MPMISSIONS}/${MAP}/${var,,}.json'"
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rm -f /tmp/x /tmp/y
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jq -s '.[0] * .[1]' ${MPMISSIONS}/${MAP}/cfgGameplay.json ${SERVER_PROFILE}/custom/${dir}/${var,,}.json > /tmp/x
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mv /tmp/x ${MPMISSIONS}/${MAP}/cfgGameplay.json
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# jq -s '.[0] * .[1]' ${MPMISSIONS}/${MAP}/${var,,}.json ${SERVER_PROFILE}/custom/${dir}/${var,,}.json > /tmp/x
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# mv /tmp/x ${MPMISSIONS}/${MAP}/${var,,}.json
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fi
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done
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if [[ ${FOUND} = 1 ]]
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then
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# Copy any other files in the mod directory into a custom directory under mpmissions
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mkdir -p ${MPMISSIONS}/${MAP}/custom_${dir}
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for file in $(ls ${SERVER_PROFILE}/custom/${dir} 2> /dev/null)
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do
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echo -n "Copy "
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cp -av ${SERVER_PROFILE}/custom/${dir}/${file} ${MPMISSIONS}/${MAP}/custom_${dir}
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done
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fi
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done
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fi
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}
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# Start the server in the foreground
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start(){
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# If we're developing, just block the container
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if [[ ${DEVELOPMENT} = "1" ]] && [[ ${DONT_START} = "" ]]
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then
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echo "DEVELOPMENT mode, blocking. Unset DEVELOPMENT in the current environment to run the server."
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trap '
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echo "Caught SIGTERM/SIGINT..."
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exit 0
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' SIGTERM SIGINT
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while [ true ]
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do
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sleep 1
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done
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exit 0
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fi
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# Ensure mpmissions has at least one map. If not, copy it from the local read-only volume that stores pristine mpmissons directories
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if [ ! -d "${MPMISSIONS}/${MAP}" ] && [ -d "/mpmissions/${MAP}" ]
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then
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echo
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echo "Performing one-time copy of ${MAP} mpmissions..."
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echo
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cp -av /mpmissions/${MAP} ${MPMISSIONS}
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fi
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# Do the report on exit. Set here so that it only happens once we're starting the server, and not for other actions.
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trap '
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report
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' EXIT
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get_mods
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mergexml
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if [[ ${DONT_START} != "" ]]
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then
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echo
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echo "Not starting server, as DONT_START is set"
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echo
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exit 0
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fi
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echo
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cd ${SERVER_FILES}
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# Run the server. Allow docker to restart the container if the script exits with a code other than 0. This is so we can
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# safely shut the container down without killing the server within.
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printf "[ ${green}DayZ${default} ] Server starting...\n"
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# Save the mod command line and parameters that were used to start the server, so status reflects the running server's
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# actual status with those
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echo ${mod_command_line} > /tmp/mod_command_line
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echo ${parameters} > /tmp/parameters
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./DayZServer "${mod_command_line}" ${parameters}
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EXIT_CODE=$?
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if [ -f ${SERVER_FILES}/restart ]
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then
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rm -f ${SERVER_FILES}/restart
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EXIT_CODE=42
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fi
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printf "\n[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n"
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exit ${EXIT_CODE}
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}
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# Restarts the server by forcing an exit code other than 0, causing docker to restart the container.
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restart(){
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touch "${SERVER_FILES}/restart"
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echo "Restarting DayZ server..."
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kill -TERM $(pidof DayZServer)
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}
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# Stops the server cleanly and exits 0, which will stop the container.
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stop(){
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echo "Stopping DayZ server..."
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kill -TERM $(pidof DayZServer)
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}
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# Forcibly kill the server, should it be necessary.
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force(){
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echo "Forcibly stopping DayZ server..."
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kill -KILL $(pidof DayZServer)
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}
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# Handle any changes in the server config file by allowing them to be merged after viewing a diff.
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config(){
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if ! diff -q "${SERVER_CFG_DST}" "${SERVER_CFG_SRC}"
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then
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echo "========================================================================="
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diff -Nau --color "${SERVER_CFG_DST}" "${SERVER_CFG_SRC}" | more
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echo "========================================================================="
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if prompt_yn "The new server configuration file differs from what's installed. Use it?"
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then
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echo "Updating the server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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else
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echo "NOT updating the server configuration file"
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fi
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else
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echo "No differences found between ${SERVER_CFG_SRC} and ${SERVER_CFG_DST}"
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fi
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}
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# Activate / Deactivate a mod
|
|
activate(){
|
|
# W(hich?) a or d
|
|
W=${1}
|
|
# Pop that off so we can loop over the rest
|
|
shift
|
|
# Default values are when activating
|
|
WW=""
|
|
COLOR="${green}"
|
|
if [[ ${W} = 0 ]]
|
|
then
|
|
# Deactivating instead
|
|
WW="de"
|
|
COLOR="${red}"
|
|
fi
|
|
# Loop over the rest of the argument(s)
|
|
for i in ${@}
|
|
do
|
|
# Get the mod id and name
|
|
ID=$(get_mod_id ${i} ${W})
|
|
MODNAME=$(get_mod_name ${ID})
|
|
# Toggle state or report nothing burger
|
|
pushd "${SERVER_PROFILE}" > /dev/null
|
|
if [[ ${W} = 0 ]] && [ -L "${SERVER_PROFILE}/@${MODNAME}" ]
|
|
then
|
|
echo -n "Removing mod symlink: "
|
|
rm -vf "${SERVER_PROFILE}/@${MODNAME}"
|
|
elif [[ ${W} = 1 ]]
|
|
then
|
|
echo -n "Creating mod symlink: "
|
|
ln -sfv "${WORKSHOP_DIR}/${ID}" "${SERVER_PROFILE}/@${MODNAME}"
|
|
else
|
|
echo -e "Mod id ${ID} - ${COLOR}${MODNAME}${default} - is already ${WW}active"
|
|
fi
|
|
copy_keys ${W} ${ID}
|
|
echo -e "Mod id ${ID} - ${COLOR}${MODNAME}${default} ${WW}activated"
|
|
popd > /dev/null
|
|
done
|
|
status
|
|
}
|
|
|
|
# Our internal RCON
|
|
rcon(){
|
|
exec /usr/local/py3rcon/py3rcon.py --gui ~/py3rcon.config.json
|
|
}
|
|
|
|
# List mods
|
|
activelist(){
|
|
X=1
|
|
C="${green}"
|
|
spaces=" "
|
|
have=no
|
|
for link in $(ls -tdr ${SERVER_PROFILE}/@* 2> /dev/null)
|
|
do
|
|
if [[ ${have} = "no" ]]
|
|
then
|
|
have="yes"
|
|
echo -e "\n ID Name URL Size"
|
|
echo "------------------------------------------------------------------------------------------------------------------------"
|
|
fi
|
|
ID=$(readlink ${link} | awk -F/ '{print $NF}')
|
|
MODNAME=$(get_mod_name ${ID})
|
|
SIZE=$(du -sh "${WORKSHOP_DIR}/${ID}" | awk '{print $1}')
|
|
printf "${C}%.3d %s %.30s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s %s${default}\n" ${X} ${ID} "${MODNAME}" "${spaces:${#MODNAME}+1}" ${ID} ${SIZE}
|
|
X=$((X+1))
|
|
done
|
|
if [[ ${have} = "no" ]]
|
|
then
|
|
echo -ne "${red}none${default}"
|
|
fi
|
|
}
|
|
|
|
get_map_name(){
|
|
MAP="none"
|
|
# Map name
|
|
if [[ -f ${SERVER_CFG_DST} ]]
|
|
then
|
|
MAP=$(grep -E "template=" ${SERVER_CFG_DST} | grep -vE "^//" | cut -d= -f2 | cut -d\; -f1 | tr -d '"')
|
|
fi
|
|
echo ${MAP}
|
|
}
|
|
|
|
# Display the status of everything
|
|
status(){
|
|
loadconfig
|
|
INSTALLED="${NO}"
|
|
RUNNING="${NO}"
|
|
|
|
# DayZ Server files installation
|
|
if [ -f "${SERVER_INSTALL_FILE}" ]
|
|
then
|
|
INSTALLED="${YES}"
|
|
fi
|
|
# Running or not
|
|
if pidof DayZServer > /dev/null
|
|
then
|
|
# Uptime
|
|
D=$(date +%s)
|
|
F=$(date +%s -r ${SERVER_PROFILE}/server_console.log)
|
|
DAYS=$(( (${D} - ${F}) / 86400 ))
|
|
# UPTIME=$(date --date="$(( ${D} - ${F} ))" +"${DAYS} days %H:%M:%S")
|
|
UPTIME="${DAYS} days "$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +"%H hours %M minutes %S seconds")
|
|
|
|
RUNNING="${YES}\nUptime: ${green}${UPTIME}${default}"
|
|
# Current parameters
|
|
RUNNING="${RUNNING}\nRunning Parameters: $(cat /tmp/parameters)\nRunning mod parameter: $(cat /tmp/mod_command_line)"
|
|
fi
|
|
MAP=${MAP}
|
|
# Number of mods plus the list denoting on or off
|
|
echo -ne "
|
|
Server files installed: ${INSTALLED}"
|
|
if [[ "${INSTALLED}" = "${NO}" ]]
|
|
then
|
|
echo
|
|
echo
|
|
exit 0
|
|
fi
|
|
get_mods
|
|
echo -ne "
|
|
Active mods: "
|
|
activelist
|
|
echo -e "${MODS}
|
|
Server running: ${RUNNING}
|
|
Working parameters: ${parameters}
|
|
Working mod parameter: ${mod_command_line}"
|
|
if [[ "${INSTALLED}" = "${YES}" ]]
|
|
then
|
|
echo "Map: ${MAP}"
|
|
fi
|
|
echo
|
|
}
|
|
|
|
backup(){
|
|
cd ${MPMISSIONS}
|
|
DATE=$(date +'%Y-%m-%d-%H-%M-%S')
|
|
for i in $(ls)
|
|
do
|
|
B="${BACKUP_DIR}/${DATE}/"
|
|
echo "Backing up ${i} to ${B}..."
|
|
mkdir -p ${B} 1> /dev/null
|
|
cp -a "${i}" "${B}"
|
|
done
|
|
cp -a /profiles ${B}
|
|
}
|
|
|
|
MAP=$(get_map_name)
|
|
|
|
# Capture the first argument and shift it off so we can pass $@ to every function
|
|
C=${1}
|
|
shift || {
|
|
usage
|
|
}
|
|
|
|
case "${C}" in
|
|
a|activate)
|
|
activate 1 "${@}"
|
|
;;
|
|
add)
|
|
add "${@}"
|
|
;;
|
|
b|backup)
|
|
backup "${@}"
|
|
;;
|
|
c|config)
|
|
config "${@}"
|
|
;;
|
|
d|deactivate)
|
|
activate 0 "${@}"
|
|
;;
|
|
f|force)
|
|
force
|
|
;;
|
|
i|install)
|
|
install "${@}"
|
|
;;
|
|
l|list)
|
|
list "${@}"
|
|
;;
|
|
login)
|
|
login "${@}"
|
|
;;
|
|
n|rcon)
|
|
rcon "${@}"
|
|
;;
|
|
r|restart)
|
|
restart "${@}"
|
|
;;
|
|
start)
|
|
start "${@}"
|
|
;;
|
|
s|status)
|
|
status "${@}"
|
|
;;
|
|
stop)
|
|
stop "${@}"
|
|
;;
|
|
*)
|
|
usage "$*"
|
|
;;
|
|
esac
|