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XML "editor" WIP. Add xmltree component. Start work on shelling out to steamcmd from node. Move script functions out of common and into individual scripts. Update docs.
62 lines
1.4 KiB
Bash
Executable file
62 lines
1.4 KiB
Bash
Executable file
#!/usr/bin/env bash
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set -eEa
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# If you want/need the server and rcon ports to be different, set them here.
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# The steam query port is set in serverDZ.cfg.
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# Server port
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port=2302
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rcon_port=2303
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# Don't change anything else.
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# Colors
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default="\e[0m"
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red="\e[31m"
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green="\e[32m"
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yellow="\e[93m"
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lightblue="\e[94m"
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blue="\e[34m"
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magenta="\e[35m"
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cyan="\e[36m"
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# DayZ release server Steam app ID. USE ONE OR THE OTHER!!
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# Presumably once the Linux server is released, the binaries will come from this ID.
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# But more importantly, if we have a release-compatible binary, the base files must be installed from this id,
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# even if the server binary and accompanying shared object don't come from it.
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#release_server_appid=223350
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# Without a release binary, we must use the experimental server app id for everything.
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release_server_appid=1042420
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# DayZ release client SteamID. This is for mods, as only the release client has them.
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release_client_appid=221100
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# Common container base directories
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FILES="/files"
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SERVER_FILES="/serverfiles"
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# Used to check if dayZ is installed
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SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
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# Steam files
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STEAM_LOGIN="${HOME}/steamlogin"
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STEAMCMD=steamcmd
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# Other stuff
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YES="${green}yes${default}"
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NO="${red}no${default}"
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# Convenience function
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prompt_yn(){
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echo -n "${1} (y|N) " >&2
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read -s -n 1 a
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a=$(echo ${a} | tr A-Z a-z)
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echo
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if [[ "${a}" = "y" ]]
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then
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return 0
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else
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return 1
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fi
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}
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