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Correct output from steamcmd to avoid red herrings by creating a directory it expects as well as providing a shared object it also expects. Update docs.
83 lines
No EOL
2.1 KiB
YAML
83 lines
No EOL
2.1 KiB
YAML
version: "3.3"
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volumes:
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# For steamcmd files and resource files used by the scripts
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homedir_main:
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# For Steam, for now
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homedir_server:
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# Where the server files will be installed
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serverfiles:
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# Server profile files
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profiles:
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# Upstream mission files
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servermpmissions:
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# Server mission files
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mpmissions:
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# Mods
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mods:
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services:
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web:
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build:
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context: web
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args:
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- USER_ID
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user: ${USER_ID}
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volumes:
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- homedir_main:/home/user
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- serverfiles:/serverfiles
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- servermpmissions:/serverfiles/mpmissions
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- mods:/serverfiles/steamapps/workshop/content
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- mods:/mods
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- ./files:/files
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- ./web/bin/dz:/usr/local/bin/dz
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- ./web:/web
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ports:
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- "8001:8001/tcp"
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- "8000:8000/tcp"
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restart: always
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env_file:
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- .env
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server:
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build:
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context: server
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args:
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- USER_ID
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user: ${USER_ID}
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volumes:
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- homedir_server:/home/user
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- serverfiles:/serverfiles
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- servermpmissions:/mpmissions:ro
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- mods:/mods
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- mpmissions:/serverfiles/mpmissions
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- profiles:/profiles
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- ./files:/files
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- ./server/bin/dz:/usr/local/bin/dz
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# To have the server show up in the LAN tab of the DayZ launcher,
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# it must run under host mode.
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network_mode: host
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# The above is mutually exclusive with the below. If you don't need
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# the server to show up on the LAN, comment out the network_mode above
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# and uncomment the port mappings below.
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# ports:
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# # Game port
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# - 2302:2302/udp
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# # RCON port
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# - 2303:2303/udp
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# # Steam port
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# - 27016:27016/udp
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# Always restart, unless stopped
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restart: unless-stopped
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# Allows attaching a debugger from the host
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# cap_add:
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# - SYS_PTRACE
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# Allows core files to be created within the container. These are VERY LARGE! Enable only for debugging!
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# One must also set the sysctl kernel.core_pattern parameter ON THE HOST to a path that is writable within the container. YMMV
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# ulimits:
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# core:
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# soft: -1
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# hard: -1
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env_file:
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- .env |